Super Mario Bros.
From The Cutting Room Floor
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| publisher = Nintendo | | publisher = Nintendo | ||
| system = NES | | system = NES | ||
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| japan = {{date|1985|September|13}} | | japan = {{date|1985|September|13}} | ||
| usa = {{date|1985|November|17}} '''(debatable)''' | | usa = {{date|1985|November|17}} '''(debatable)''' | ||
| europe = {{date|1987|May|15|nocat=true}} | | europe = {{date|1987|May|15|nocat=true}} | ||
| aus = {{date|1987|nocat=true}} | | aus = {{date|1987|nocat=true}} | ||
| + | | graphics = Yes | ||
| + | | music = Yes | ||
}} | }} | ||
| - | '''Super Mario Bros.''' is | + | '''''Super Mario Bros.''''' is an NES game so ubiquitous, people can't get rid of these carts once they have them. |
==CHR Oddities== | ==CHR Oddities== | ||
[[File:SuperMarioBrosBGTiles.png|256px]] | [[File:SuperMarioBrosBGTiles.png|256px]] | ||
| - | + | The bricks and Bowser's bridge may have each used four unique tiles at some point in development, judging by the arrangement of existing tiles in the CHR data. It's possible that the addition of the block behind the title logo necessitated the removal of the extra tiles. | |
==Unused Music== | ==Unused Music== | ||
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* Track 18: A "hurry up!" theme for areas such as 1-2, 2-2, etc. where Mario is shown entering the pipe. Obviously, this is unused because the cutscene disables the timer to enter the pipe, and is also always shown at the beginning of the level. | * Track 18: A "hurry up!" theme for areas such as 1-2, 2-2, etc. where Mario is shown entering the pipe. Obviously, this is unused because the cutscene disables the timer to enter the pipe, and is also always shown at the beginning of the level. | ||
{{source|Chris Moeller (NSF rip)}} | {{source|Chris Moeller (NSF rip)}} | ||
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==Unused Objects== | ==Unused Objects== | ||
| - | There is residual code for a object that allows Mario to climb up and down like a vine or rope. When climbing up this object, the sound of Mario hitting his head is played. This object does not occur in the game, but can be added with a level editor. No graphics for this object exist | + | There is residual code for a object that allows Mario to climb up and down like a vine or rope. When climbing up this object, the sound of Mario hitting his head is played. This object does not occur in the game, but can be added with a level editor. No graphics for this object exist, and the graphics for the flagpole ball are used by default, though with a brown palette instead of green. |
| - | ==Unused | + | ==Unused Header== |
| - | + | There is a setting which allows the timer to start at 200, but no level actually does this. | |
==Unused Pointer== | ==Unused Pointer== | ||
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==Above-Ground Bloopers== | ==Above-Ground Bloopers== | ||
[[File:SMB_1000Bloopers.png|left]] | [[File:SMB_1000Bloopers.png|left]] | ||
| - | While there are no levels that allow Bloopers to be stomped upon, doing so awards | + | While there are no levels that allow Bloopers to be stomped upon, doing so awards 1,000 points if a Blooper is placed in a non-water level. Most other usually-impossible ways to kill enemies, like hitting a Podoboo or Bowser with a Starman, are worth the default 200. |
| - | + | ||
| - | + | ||
| + | As Bloopers appear in the Japanese ''Super Mario Bros. 2'' during non-water levels (such as World 1-3) and award 1,000 points, it is likely that they intended to have flying Bloopers all along. | ||
{{Mario series}} | {{Mario series}} | ||
Revision as of 14:16, 10 May 2012
| Super Mario Bros. |
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Developer: Nintendo
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Super Mario Bros. is an NES game so ubiquitous, people can't get rid of these carts once they have them.
Contents |
CHR Oddities
The bricks and Bowser's bridge may have each used four unique tiles at some point in development, judging by the arrangement of existing tiles in the CHR data. It's possible that the addition of the block behind the title logo necessitated the removal of the extra tiles.
Unused Music
There are two unused music clips that can be heard in the NSF file:
- Track 10: An alternate "Game Over" theme with different, plunkier sounding instruments.
- Track 18: A "hurry up!" theme for areas such as 1-2, 2-2, etc. where Mario is shown entering the pipe. Obviously, this is unused because the cutscene disables the timer to enter the pipe, and is also always shown at the beginning of the level.
Unused Objects
There is residual code for a object that allows Mario to climb up and down like a vine or rope. When climbing up this object, the sound of Mario hitting his head is played. This object does not occur in the game, but can be added with a level editor. No graphics for this object exist, and the graphics for the flagpole ball are used by default, though with a brown palette instead of green.
Unused Header
There is a setting which allows the timer to start at 200, but no level actually does this.
Unused Pointer
Map 01 (Worlds 2-2 and 7-2) has a 3rd level pointer for World 3, which leads to the same place as the normal World 2 and 7 level pointers. It is possible that levels were rearranged during development, or it could simply be a simple mistake that was left in.
Above-Ground Bloopers
While there are no levels that allow Bloopers to be stomped upon, doing so awards 1,000 points if a Blooper is placed in a non-water level. Most other usually-impossible ways to kill enemies, like hitting a Podoboo or Bowser with a Starman, are worth the default 200.
As Bloopers appear in the Japanese Super Mario Bros. 2 during non-water levels (such as World 1-3) and award 1,000 points, it is likely that they intended to have flying Bloopers all along.
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by release date > Games released in 1985
Games > Games by series > Super Mario Bros. series
Games > NES games


