Super Mario Galaxy 2

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{{Bob
{{Bob
| bobscreen=     
| bobscreen=     
-
| screenwidth=  250px
+
| screenwidth=  320px
-
| title=       Super Mario Galaxy 2
+
| title=           Super Mario Galaxy 2
-
| developer=   Nintendo
+
| aka=            Super Mario Wii 2: Galaxy Adventure Together (Korea)
-
| publisher=   Nintendo
+
| developer= Nintendo
 +
| publisher=   Nintendo
| system=      Wii
| system=      Wii
-
| usa=         {{date|2010|May|23}}
+
| usa=           {{date|2010|May|23}}
-
| japan=       {{date|2010|May|27}}
+
| japan=         {{date|2010|May|27}}
| europe=      {{date|2010|June|11}}
| europe=      {{date|2010|June|11}}
-
| aus=         {{date|2010|June|30}}
+
| aus=           {{date|2010|June|30}}
-
| abilities= y
+
| korea =        {{date|2011|January|20|nocat=true}}
-
| graphics= y
+
| taiwan =      {{date|2010|December|4}}<br>
-
| areas= y
+
'''Released in HK''': {{date|2010|December|4}}
 +
| abilities=     y
 +
| graphics=     y
 +
| areas=         y
}}
}}
By popular demand, Mario was sent back into space for the first time to save the Princess and collect the Power Stars. Nintendo was a lot more organized and had a clear goal this time, so there is a lot less unused content.
By popular demand, Mario was sent back into space for the first time to save the Princess and collect the Power Stars. Nintendo was a lot more organized and had a clear goal this time, so there is a lot less unused content.
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==Leftover Sky==
==Leftover Sky==
The sky model from Melty Molten Galaxy, ''VRSandwichSun'', is one of the few models brought over from the first game that didn't end up getting used.
The sky model from Melty Molten Galaxy, ''VRSandwichSun'', is one of the few models brought over from the first game that didn't end up getting used.
 +
==Red Koopa Troopas==
 +
The code to make Koopa Troopas appear with red shells still exists in the game, but their shells no longer home in on enemies. Interestingly, the large Koopa Troopas can also be colored red, though their behavior does not change.
 +
==Yoshi's E3 Animations==
==Yoshi's E3 Animations==
Yoshi has a couple of animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.
Yoshi has a couple of animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.
Line 56: Line 63:
A seemingly unused level track by the name of "SMG2_galaxy08_strm" exists in the stream directory. It only uses synthesized instruments and was probably cut before reaching the orchestra stage. Two unidentified "world map" tracks are also present.
A seemingly unused level track by the name of "SMG2_galaxy08_strm" exists in the stream directory. It only uses synthesized instruments and was probably cut before reaching the orchestra stage. Two unidentified "world map" tracks are also present.
{{todo|Figure out if they are really unused or not. See youtube for uploaded versions.}}
{{todo|Figure out if they are really unused or not. See youtube for uploaded versions.}}
-
 
{{Mario series}}
{{Mario series}}

Revision as of 16:27, 17 June 2012

Title Screen

Super Mario Galaxy 2

Also known as: Super Mario Wii 2: Galaxy Adventure Together (Korea)
Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in JP: May 27, 2010
Released in US: May 23, 2010
Released in EU: June 11, 2010
Released in AU: June 30, 2010
Released in KR: January 20, 2011
Released in TW: December 4, 2010
Released in HK: December 4, 2010


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.


NotesIcon.png This game has a notes page

By popular demand, Mario was sent back into space for the first time to save the Princess and collect the Power Stars. Nintendo was a lot more organized and had a clear goal this time, so there is a lot less unused content.

Contents

More Please

The internal name for SMG2 is, amusingly, "Super Mario Galaxy More".

Flying and Ice Mario

Through Ocarina codes, it's possible to transform Mario into Flying Mario and Ice Mario from the first Galaxy. It's not just a leftover, either; the music has even been updated. This video shows both forms in use in various locations. The updated Ice Flower music is used at Starshine Beach Galaxy, and the updated Flying Mario music is used at Yoshi Star Galaxy. However, neither of the powerup models remain in the game.

While Flying Mario is complete on the disc, none of the files for Ice Mario (outside of the theme) remain; they must be patched in. This suggests that Ice Mario was cut significantly earlier than Flying Mario. It is worth mentioning that the ice platforms are still used in the game, created by falling ice crystals in Shiverburn Galaxy.

Level Design Changes

The bonus room full of steps, featured in Puzzle Plank Galaxy's purple coin run and other galaxies, is named IslandFleetCoinRoomPlanetZone, despite never appearing in Sky Station Galaxy.

The topmost section of Upside-Dizzy Galaxy's first room is called SwitchGravityBombHeiPlanet. Bob-omb (BombHei) is not used anywhere in the level.

Unused Zones

There are only two unused zones in the game, and both are minor variations of used zones. EarthenPipeRoomEZone is a version of the flat bonus room with three item blocks. StaffUnbabaHomePlanetZone is a copy of the final zone in Melty Monster Galaxy, but with only the planets.

Leftover Sky

The sky model from Melty Molten Galaxy, VRSandwichSun, is one of the few models brought over from the first game that didn't end up getting used.

Red Koopa Troopas

The code to make Koopa Troopas appear with red shells still exists in the game, but their shells no longer home in on enemies. Interestingly, the large Koopa Troopas can also be colored red, though their behavior does not change.

Yoshi's E3 Animations

Yoshi has a couple of animations with E3 in the name. Unlike most of the E3 content, these were not removed in later production.

King Lakitu Animation

Jinkies!

An unused animation file shows King Lakitu being hit so hard that his glasses fly off, causing him to search his face for them. Oddly, his fingers and face are not animated at all. There is no animation for him putting them back on.

Magic Balloon Fruit

P

This texture is bundled with the Blimp Fruit's model but never used. The Power Balloon in Super Mario World is marked with a P as well and grants Mario the same temporary power. The other fruits lack any similar textures.

Super Mario World Colors

Textures for models such as the block snake and berry models reveal that they originally looked closer to their SMW counterparts, with the block snake being brown and the berries being red. The game uses its shaders to display them as purple and pink/gold, respectively.

King Whomp's Face

King Whomped

King Whomp puts on this goofy face when he is defeated. However, because he's face down, it is impossible to see it.

Return of the Mushroom

Despite not being used in the first SMG, the Kinoko model returns to not be used in this game either.

Unused Streams

A seemingly unused level track by the name of "SMG2_galaxy08_strm" exists in the stream directory. It only uses synthesized instruments and was probably cut before reaching the orchestra stage. Two unidentified "world map" tracks are also present.

Hmmm...
To do:
Figure out if they are really unused or not. See youtube for uploaded versions.
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