Call of Duty: Black Ops
From The Cutting Room Floor
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| - | {{sucks|reason=Lots of info cut-and-pasted from other wikis, little to no original research, | + | {{sucks|reason=Lots of info cut-and-pasted from other wikis, little to no original research, .}} |
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==Cut/Unused Weapons== | ==Cut/Unused Weapons== | ||
*'''Dirty Harry:''' An M1911 pistol that fires Rifle Grenades. Also in [[Call of Duty: World at War]], where it was used as a co-op card option. It can be found by using the "give all" command. | *'''Dirty Harry:''' An M1911 pistol that fires Rifle Grenades. Also in [[Call of Duty: World at War]], where it was used as a co-op card option. It can be found by using the "give all" command. | ||
| - | |||
*'''RPD:''' A light machine gun. Files exist for this weapon in the game data. Oddly enough, it did appear in the DS version. | *'''RPD:''' A light machine gun. Files exist for this weapon in the game data. Oddly enough, it did appear in the DS version. | ||
| - | |||
*'''AK 47 (Zombie Mode):''' For some reason, the AK-47 is present in Zombies mode, but normally inaccessible and only half-finished. It does very little damage, has no firing sound and cannot be Pack-A-Punched. However, the Pack-A-Punched version of the weapon, the "Red Mist" is fully present and working, adding an attached flamethrower. | *'''AK 47 (Zombie Mode):''' For some reason, the AK-47 is present in Zombies mode, but normally inaccessible and only half-finished. It does very little damage, has no firing sound and cannot be Pack-A-Punched. However, the Pack-A-Punched version of the weapon, the "Red Mist" is fully present and working, adding an attached flamethrower. | ||
| - | |||
*'''Sabertooth:''' A big-ass chainsaw intended for Zombies mode. Code, player animations and some zombie functions still exist. Can only be used by shunting it over into normal multiplayer with the Mod Tools. | *'''Sabertooth:''' A big-ass chainsaw intended for Zombies mode. Code, player animations and some zombie functions still exist. Can only be used by shunting it over into normal multiplayer with the Mod Tools. | ||
| - | |||
*'''Kiparis, Stoner63, Skorpion, WA2000:''' These weapons ''are'' used, but not in Zombies mode. Pack-A-Punched versions exist in the game files. | *'''Kiparis, Stoner63, Skorpion, WA2000:''' These weapons ''are'' used, but not in Zombies mode. Pack-A-Punched versions exist in the game files. | ||
| - | |||
| - | *'''WEAPON_DEFAULTWEAPON:''' A development fragment in every Call of Duty game. Pickup icon is an AK-47. | + | *'''WEAPON_DEFAULTWEAPON:''' A development fragment in almost every Call of Duty game. Pickup icon is an AK-47. |
| - | + | ||
*'''BRAAAINS:''' Functions exacly like its [[Call of Duty: World at War]] counterpart. It has proper first person animations and works perfectly as a player weapon. | *'''BRAAAINS:''' Functions exacly like its [[Call of Duty: World at War]] counterpart. It has proper first person animations and works perfectly as a player weapon. | ||
| - | |||
| - | *''' Model 1887:''' The Model 1887 is used, but only in "Vorkuta". However, unused coding suggests it was to appear in "Payback", "Redemption", and "Rebirth". The coding string "mp_m1887" suggests that the Model 1887 was originally going to be usable in multiplayer. | + | *'''Model 1887:''' The Model 1887 is used, but only in "Vorkuta". However, unused coding suggests it was to appear in "Payback", "Redemption", and "Rebirth". The coding string "mp_m1887" suggests that the Model 1887 was originally going to be usable in multiplayer. |
| - | + | ||
| - | *'''Wunderwaffe DG-2:''' The Wunderwaffe DG-2 is used, but only in some of the original zombies maps. Cut quotes seem to suggest that it was originally available for "Kino der Toten" and "Five" | + | *'''Wunderwaffe DG-2:''' The Wunderwaffe DG-2 is used, but only in some of the original zombies maps. Cut quotes seem to suggest that it was originally available for "Kino der Toten" and "Five" most likely obtained through the Mystery Box. [http://www.youtube.com/watch?v=62RXSiXq8G8 The sound bits for "Five"] still exist along with the [http://www.youtube.com/watch?v=Ey8EN6SEn7I&feature=related "Kino der Toten" quotes]. An unused Pack-a-Paunched variant known as the "Wunderwaffe DG-3 JZ" can be used in Call of the Dead with the help of console commands, though it has no texture. |
| - | + | ||
*'''M2 Flamethrower:''' The M2 Flamethrower is used, but only in Dead Ops Arcade. Interestingly enough, a model as well as [http://www.youtube.com/watch?v=rx-a1JKpVhI&feature=mfu_in_order&list=UL cut quotes from "Five"] and [http://www.youtube.com/watch?v=WAbnhgc_UxE&feature=related "Kino der Toten"] remain which suggests it was to be used in those maps as well. | *'''M2 Flamethrower:''' The M2 Flamethrower is used, but only in Dead Ops Arcade. Interestingly enough, a model as well as [http://www.youtube.com/watch?v=rx-a1JKpVhI&feature=mfu_in_order&list=UL cut quotes from "Five"] and [http://www.youtube.com/watch?v=WAbnhgc_UxE&feature=related "Kino der Toten"] remain which suggests it was to be used in those maps as well. | ||
| - | |||
| - | *'''MP40:''' The MP40 is used in the campaign, but strangely has coding to be obtained as a killstreak. The coding strings are "mp40_mp", "mp40_drop_mp" and "mp40_blinged_mp". [http://www.youtube.com/watch?v= | + | *'''MP40:''' The MP40 is used in the campaign, but strangely has coding to be obtained as a killstreak. The coding strings are "mp40_mp", "mp40_drop_mp" and "mp40_blinged_mp". Audio bits for the [http://www.youtube.com/watch?v=lrUb0H6j9oQ&feature=channel&list=UL Tropas], [http://www.youtube.com/watch?v=jxnP4oWEt4E Black Ops], [http://www.youtube.com/watch?v=9eyn-CwZT1w OP 40], [http://www.youtube.com/watch?v=3xSOM-6gB5c Spetznaz], and the [http://www.youtube.com/watch?v=h9Eg0LZwbhI NVA] faction announcers remains. It can also be used in "Five" using console commands. |
| - | + | ||
*'''Thundergun:''' Unused [http://www.youtube.com/watch?v=gQ0OIS9hPg4 sound files] suggest it was to be used in the zombies map "Five". | *'''Thundergun:''' Unused [http://www.youtube.com/watch?v=gQ0OIS9hPg4 sound files] suggest it was to be used in the zombies map "Five". | ||
| - | |||
| - | |||
*'''Thompson:''' The Thompson is used in the Prestige or Hardened editions of the game, as well as the Rezurrection DLC. Empty files for the Thompson can be found in the regular version suggesting it was most likely planned for a zombie map. | *'''Thompson:''' The Thompson is used in the Prestige or Hardened editions of the game, as well as the Rezurrection DLC. Empty files for the Thompson can be found in the regular version suggesting it was most likely planned for a zombie map. | ||
| - | |||
| + | {{todo|Upload actual sound bits}} | ||
| - | + | <gallery> | |
| - | <gallery | + | |
File:BRAAAINS... 1st Person WaW.png|BRAAAINS in the 1st person. | File:BRAAAINS... 1st Person WaW.png|BRAAAINS in the 1st person. | ||
File:358px-BRAAAINS... Melee WaW.png|BRAAAINS melee animation. | File:358px-BRAAAINS... Melee WaW.png|BRAAAINS melee animation. | ||
File:Sabertooth.png|Animation for the Sabertooth when in idle. | File:Sabertooth.png|Animation for the Sabertooth when in idle. | ||
| - | File: | + | File:CODBODefaultWeapon.png|Default Weapon in Call of Duty: Black Ops. |
File:codblops default.png|The Default Weapon Pickup Icon. | File:codblops default.png|The Default Weapon Pickup Icon. | ||
| - | File: | + | File:CODBOM2FlameThrowerModel.png|The Unused Flame Thrower model. |
File:Wunderwaffe DG-3 JZ CallOfTheDead.png|The unused and untextured Wunderwaffe DG-3 JZ. | File:Wunderwaffe DG-3 JZ CallOfTheDead.png|The unused and untextured Wunderwaffe DG-3 JZ. | ||
File:MP40FiveBO.png|The MP40 in Five. | File:MP40FiveBO.png|The MP40 in Five. | ||
</gallery> | </gallery> | ||
| + | {{clear}} | ||
==Cut Perks== | ==Cut Perks== | ||
| - | *'''Pronaide:''' A cut Perk-a-Cola perk that was planned for the Zombies map "Ascension". [http://www.youtube.com/watch?v=O2YR6IGGJw0&list=UUdsdI9L61HXFmQiHy-dBexg&index=67&feature=plcp Sound files exist | + | *'''Pronaide:''' A cut Perk-a-Cola perk that was planned for the Zombies map "Ascension". [http://www.youtube.com/watch?v=O2YR6IGGJw0&list=UUdsdI9L61HXFmQiHy-dBexg&index=67&feature=plcp Sound files still exist]. |
| + | |||
*'''Tufbrew:''' A cut Perk-a-Cola perk, planned for the Zombies map "Ascension". [http://www.youtube.com/watch?v=vaGE-FZq4Kk&feature=related There are sound files of the characters talking about it], but Dempsey is the only one who mentions it by name. | *'''Tufbrew:''' A cut Perk-a-Cola perk, planned for the Zombies map "Ascension". [http://www.youtube.com/watch?v=vaGE-FZq4Kk&feature=related There are sound files of the characters talking about it], but Dempsey is the only one who mentions it by name. | ||
| - | |||
| - | + | *'''Candolier:''' A cut Perk-a-Cola perk. Was probably going to be similar to the "Bandolier" perk from [[Call of Duty 4: Modern Warfare]] and [[Call of Duty: World at War]]. An icon for the perk exists. | |
| - | + | ||
| - | + | ||
| - | <gallery | + | <gallery> |
| - | File: | + | File:CODBOCandolierPerkIcon.png|The Candolier perk icon. |
</gallery> | </gallery> | ||
| + | {{clear}} | ||
==Cut Enemies== | ==Cut Enemies== | ||
*'''Hellhounds:''' They are seen in game normally, but not in the map "Five". Unused sound files are the only remains of them. The sound files can be herad [http://www.youtube.com/watch?v=cKt2OIh7dgQ here]. | *'''Hellhounds:''' They are seen in game normally, but not in the map "Five". Unused sound files are the only remains of them. The sound files can be herad [http://www.youtube.com/watch?v=cKt2OIh7dgQ here]. | ||
| - | |||
| - | {{ | + | {{todo|Upload actual sound bits}} |
| + | |||
==Cut Maps== | ==Cut Maps== | ||
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*'''Havana:''' No, not the finished "Havana" map. A different one. Densely urban, medium sized, resembles "Favela" from [[Call of Duty: Modern Warfare 2]]. Probably scrapped at an early stage, judging by the developer textures present. | *'''Havana:''' No, not the finished "Havana" map. A different one. Densely urban, medium sized, resembles "Favela" from [[Call of Duty: Modern Warfare 2]]. Probably scrapped at an early stage, judging by the developer textures present. | ||
*'''Hotel:''' Another map that was eventually made it to a DLC since an early screenshot, minimap, and vote icon was made for the map. | *'''Hotel:''' Another map that was eventually made it to a DLC since an early screenshot, minimap, and vote icon was made for the map. | ||
| - | *'''Jungle:''' No, not the finished "Jungle" map. | + | *'''Jungle:''' No, not the finished "Jungle" map. An NVA military base in a jungle village, during a storm. Vote icons were created for it, so it was clearly cut late in development. |
*'''Landing:''' An airstrip, possibly based on the airstrip in the mission "Operation 40". The layout is very similar to "Launch". | *'''Landing:''' An airstrip, possibly based on the airstrip in the mission "Operation 40". The layout is very similar to "Launch". | ||
| - | *'''Munich:''' Seems to be a map based on the Olympic Village in Munich, Germany. | + | *'''Munich:''' Seems to be a map based on the Olympic Village in Munich, Germany. A minimap was created for it. Was later finished as the DLC map "Stadium". |
*'''Port:''' A shipping port in a snowy area. A minimap image is present. | *'''Port:''' A shipping port in a snowy area. A minimap image is present. | ||
*'''Pentagon:''' The...Pentagon. Was turned into the Zombies map '''Five'''. Minimap still remains. | *'''Pentagon:''' The...Pentagon. Was turned into the Zombies map '''Five'''. Minimap still remains. | ||
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*'''zombie_paris:''' The codename for Moon. According to Treyarch, Moon was going to be set in Paris but went against it because they wanted to "go out with a bang." | *'''zombie_paris:''' The codename for Moon. According to Treyarch, Moon was going to be set in Paris but went against it because they wanted to "go out with a bang." | ||
| - | <gallery | + | <gallery> |
| - | File: | + | File:CODBOHavanaCancledLoadscreen.png|A screenshot of the canceled Havana. |
| - | File: | + | File:CODBOHavanaCancledMinimap.png|Minimap for Havana. |
| - | File: | + | File:CODBOScrappedJungleLoadscreen.png|A screenshot of the canceled Jungle. |
| - | File: | + | File:CODBOScrappedJungleMinimap.png|Jungle's minimap. |
| - | File: | + | File:CODBOScrappedJungleVoteIconSel.png|Jungle Vote icon when selected. |
| - | File: | + | File:CODBOScrappedJungleVoteIconUnSel.png|Jungle Vote icon, unselected. |
| - | File: | + | File:CODBOScrappedJungleVoteIconSel2.png|Another vote icon for Jungle. |
| - | File: | + | File:CODBOScrappedJungleVoteBackground.png|Background for when the player votes for Jungle. |
| - | File: | + | File:CODBOLandingMinimap.png|Landing's minimap. |
| - | File: | + | File:CODBOMunichLoadscreen.png|Loadscreen for Munich. |
| - | File: | + | File:MinimapMunichCODBO.png|Munich's minimap. |
| - | File: | + | File:CODBOPortMinimap.png|Minimap of Port. |
| - | File: | + | File:CODBORooftopMinimap.png|Minimap for Rooftops. |
| - | File: | + | File:CODBOSandstormMinimap.png|Minimap for Sandstorm. |
| - | File: | + | File:CODBOSeaLabMinimap.png|Minimap for Sea Lab. |
| - | File: | + | File:CODBOShipyardMinimap.png|Minimap for Shipyard. |
| - | File: | + | File:CODBOUnderwaterMinimap.png|Minimap for Underwater. |
| - | File: | + | File:CODBOOringinalBerlinWall.png|Screenshot for Berlin Wall found in game files with a missing skyline. |
| - | File: | + | File:CODBOHotelEarlyLoadscreen.png|Oringinal loadscreen for Hotel. |
| - | File: | + | File:CODBOHotelEarlyMinimap.png|Hotel's original minimap. |
| - | File: | + | File:CODBOHotelEarlyVoteIcon.png|Vote icon for the early version of Hotel. |
File:VoteMenuHotel4.jpg|The original background for when the player votes for Hotel. | File:VoteMenuHotel4.jpg|The original background for when the player votes for Hotel. | ||
</gallery> | </gallery> | ||
| + | {{clear}} | ||
| + | |||
| + | {{source|1=[http://callofduty.wikia.com/wiki/Category:Call_of_Duty:_Black_Ops_Canceled_Levels Cancelled Levels - Call of Duty Wikia]}} | ||
| + | |||
| + | ==Cut Hardcore Modes== | ||
| + | The announcer for the NVA faction has four unused sound files fore scrapped hardcore game modes. They are: Hardcore Demolition, Hardcore Domination, Hardcore Sabotage, and Hardcore Wager Match. | ||
| + | |||
| + | <youtube width="320" height="265" align="center">UkCf1AHa30c</youtube> | ||
| + | {{clear}} | ||
| + | |||
| + | ==The Hind's Player Model== | ||
| + | When you control the Hind in the mission "Playback" the model's quality is extremely low once you step in it but this can only be seen by noclip. | ||
| - | + | [[File:Hind BO Player model.png|350px]] | |
| + | {{clear}} | ||
==Region Differences== | ==Region Differences== | ||
| - | The German version cuts out several scenes of intense violence, tones down any graphic violence, and removes the Nazi symbols ( | + | The German version cuts out several scenes of intense violence, tones down any graphic violence, and removes the Nazi symbols. German law prohibits the usage of imagery representing "unconstitutional" groups (such as the Nazi party), and games depicting graphic violence are often censored in Germany to avoid being banned from sale. |
{{source|1=[http://www.schnittberichte.com/schnittbericht.php?ID=875064 Schnittberichte]}} | {{source|1=[http://www.schnittberichte.com/schnittbericht.php?ID=875064 Schnittberichte]}} | ||
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*The AUG is able to be purchased for 1200 points in the Theater room, under the auto-turret, in the Zombies map Kino der Toten. | *The AUG is able to be purchased for 1200 points in the Theater room, under the auto-turret, in the Zombies map Kino der Toten. | ||
*No killcams. | *No killcams. | ||
| - | *No downloadable content | + | *No downloadable content (although it was planned, as evidenced by a mention of "Pay & Play" content in the instruction manual, and DLC images found in game files). |
| - | * | + | *Players have an "Ally (friend) Code" that is needed for other players to send ally requests to them if they have not actually encountered each other in multiplayer or Zombies. |
*The missions "Crash Site" and "Redemption" have been shortened. | *The missions "Crash Site" and "Redemption" have been shortened. | ||
| - | *The only playable Zombies map is Kino der Toten. | + | *The only playable Zombies map is Kino der Toten (although the intro video for "Five" is present in game files). |
| - | *The missions "U.S.D.D." and "Revelations" are just cinematics. | + | *The missions "U.S.D.D." and "Revelations" are just cinematics, not interactive (as they have been ported from either 360, PS3, or PC). |
| - | *The Flamethrower attachment for weapons in multiplayer is not | + | *The Flamethrower attachment for weapons in multiplayer is not present. |
| - | *The Valkyrie Rockets, Chopper Gunner, and Gunship killstreaks are not | + | *The Valkyrie Rockets, Chopper Gunner, and Gunship killstreaks are not present. |
| - | * | + | *Clan Tags, Backgrounds and the Emblem Editor are not available in multiplayer |
| - | * | + | *Face Paint is not available in multiplayer. |
| - | *The Camera Spike is not | + | *The Camera Spike is not available in multiplayer. |
*In "Vorkuta" the Slingshot is replaced by the Crossbow and Molotov Cocktails are not available. | *In "Vorkuta" the Slingshot is replaced by the Crossbow and Molotov Cocktails are not available. | ||
| - | *Theater Mode is not supported. | + | *Theater Mode is not supported and nor is free spectating. |
*The third intel on "Rebirth" is unobtainable. | *The third intel on "Rebirth" is unobtainable. | ||
| - | *The M1911 lacks the nickel-plated finish. | + | *The M1911 lacks the nickel-plated finish and has a different firing sound. |
*The map "Havana" is smaller. | *The map "Havana" is smaller. | ||
*No glass is found in any multiplayer maps. | *No glass is found in any multiplayer maps. | ||
| + | *The Spectre, FN FAL, L96A1, Dragournov, China Lake, single C775, and Python are unobtainable in Zombies. | ||
| + | *The Makorov and Attack Helicopter deal more damage in Multiplayer. | ||
| + | *The player can customize their aiming reticule. | ||
| + | *The only extra rooms the player can teleport to in Kino Der Toten are Samantha's Room, normal or destroyed. | ||
| + | *Several other small differences. | ||
| + | {{source|1=[http://callofduty.wikia.com/wiki/Differences_of_Call_of_Duty_games_on_the_Wii#Call_of_Duty:_Black_Ops Differences of CoD games on the Wii - Call of Duty Wikia]}} | ||
| - | |||
{{Call of Duty series}} | {{Call of Duty series}} | ||
Revision as of 15:39, 9 August 2012
| This page sucks. If you can make it suck less, that'd be awesome. Specifically: Lots of info cut-and-pasted from other wikis, little to no original research, . |
| Call of Duty: Black Ops |
|---|
|
Developer: Treyarch
|
TELL US WHERE THE UNUSED CONTENT IS, MASON!!!
Contents |
Cut/Unused Weapons
- Dirty Harry: An M1911 pistol that fires Rifle Grenades. Also in Call of Duty: World at War, where it was used as a co-op card option. It can be found by using the "give all" command.
- RPD: A light machine gun. Files exist for this weapon in the game data. Oddly enough, it did appear in the DS version.
- AK 47 (Zombie Mode): For some reason, the AK-47 is present in Zombies mode, but normally inaccessible and only half-finished. It does very little damage, has no firing sound and cannot be Pack-A-Punched. However, the Pack-A-Punched version of the weapon, the "Red Mist" is fully present and working, adding an attached flamethrower.
- Sabertooth: A big-ass chainsaw intended for Zombies mode. Code, player animations and some zombie functions still exist. Can only be used by shunting it over into normal multiplayer with the Mod Tools.
- Kiparis, Stoner63, Skorpion, WA2000: These weapons are used, but not in Zombies mode. Pack-A-Punched versions exist in the game files.
- WEAPON_DEFAULTWEAPON: A development fragment in almost every Call of Duty game. Pickup icon is an AK-47.
- BRAAAINS: Functions exacly like its Call of Duty: World at War counterpart. It has proper first person animations and works perfectly as a player weapon.
- Model 1887: The Model 1887 is used, but only in "Vorkuta". However, unused coding suggests it was to appear in "Payback", "Redemption", and "Rebirth". The coding string "mp_m1887" suggests that the Model 1887 was originally going to be usable in multiplayer.
- Wunderwaffe DG-2: The Wunderwaffe DG-2 is used, but only in some of the original zombies maps. Cut quotes seem to suggest that it was originally available for "Kino der Toten" and "Five" most likely obtained through the Mystery Box. The sound bits for "Five" still exist along with the "Kino der Toten" quotes. An unused Pack-a-Paunched variant known as the "Wunderwaffe DG-3 JZ" can be used in Call of the Dead with the help of console commands, though it has no texture.
- M2 Flamethrower: The M2 Flamethrower is used, but only in Dead Ops Arcade. Interestingly enough, a model as well as cut quotes from "Five" and "Kino der Toten" remain which suggests it was to be used in those maps as well.
- MP40: The MP40 is used in the campaign, but strangely has coding to be obtained as a killstreak. The coding strings are "mp40_mp", "mp40_drop_mp" and "mp40_blinged_mp". Audio bits for the Tropas, Black Ops, OP 40, Spetznaz, and the NVA faction announcers remains. It can also be used in "Five" using console commands.
- Thundergun: Unused sound files suggest it was to be used in the zombies map "Five".
- Thompson: The Thompson is used in the Prestige or Hardened editions of the game, as well as the Rezurrection DLC. Empty files for the Thompson can be found in the regular version suggesting it was most likely planned for a zombie map.
| To do: Upload actual sound bits |
Cut Perks
- Pronaide: A cut Perk-a-Cola perk that was planned for the Zombies map "Ascension". Sound files still exist.
- Tufbrew: A cut Perk-a-Cola perk, planned for the Zombies map "Ascension". There are sound files of the characters talking about it, but Dempsey is the only one who mentions it by name.
- Candolier: A cut Perk-a-Cola perk. Was probably going to be similar to the "Bandolier" perk from Call of Duty 4: Modern Warfare and Call of Duty: World at War. An icon for the perk exists.
Cut Enemies
- Hellhounds: They are seen in game normally, but not in the map "Five". Unused sound files are the only remains of them. The sound files can be herad here.
| To do: Upload actual sound bits |
Cut Maps
- Airbase: A cancelled multiplayer map. Although the map itself is completely unknown, it can be fully and accurately reconstructed. The minimap data and a playable, but unpackaged map file are present in the map tools. May have been replaced with the DLC map "Hangar 18".
- Berlin Wall: Though this map was released in the First Strike DLC Berlin Wall was going to be included in the base game since there is a screenshot of it in the files.
- Firebase: All we have is a name, sadly.
- Golf Course: Original name for "Hazard". It can be found in the game files. However, it was scrapped and released in the Annihilation DLC.
- Havana: No, not the finished "Havana" map. A different one. Densely urban, medium sized, resembles "Favela" from Call of Duty: Modern Warfare 2. Probably scrapped at an early stage, judging by the developer textures present.
- Hotel: Another map that was eventually made it to a DLC since an early screenshot, minimap, and vote icon was made for the map.
- Jungle: No, not the finished "Jungle" map. An NVA military base in a jungle village, during a storm. Vote icons were created for it, so it was clearly cut late in development.
- Landing: An airstrip, possibly based on the airstrip in the mission "Operation 40". The layout is very similar to "Launch".
- Munich: Seems to be a map based on the Olympic Village in Munich, Germany. A minimap was created for it. Was later finished as the DLC map "Stadium".
- Port: A shipping port in a snowy area. A minimap image is present.
- Pentagon: The...Pentagon. Was turned into the Zombies map Five. Minimap still remains.
- Rooftops: Set on the rooftops of interconnected buildings in a tropical area. A minimap exists. Probably cut because three rooftop maps would be a bit much.
- Sandstorm: Some kind of industrial facility. A minimap image is present.
- Sea Lab: An underwater facility, presumably based on the campaign map "Redemption". Was likely cut due to the setting rendering most Kill Streaks useless.
- Shipyard: A shipping port, similar to the canceled Call of Duty: World at War map "Docks". Was probably cancelled very early on, based on all the developer textures on the minimap image.
- Temple of Doom: A Zombies map definition in the Escalation DLC pack. May have been replaced with "Shangri-La".
- Snow Mine: All we have is a name and the map description which is "Winter combat in a deserted mine. Great for objective-based game modes."
- Underwater: Another underwater facility, presumably based on the campaign map "Redemption". Was likely cut due to the setting rendering most Kill Streaks useless.
- Uranium: Material files for the minimap and loadscreen - but not the actual images - are present.
- War Museum: A loadscreen exists. According to Treyarch's mappers, this was supposed to be similar to "Castle" from World at War.
- zombie_paris: The codename for Moon. According to Treyarch, Moon was going to be set in Paris but went against it because they wanted to "go out with a bang."
Cut Hardcore Modes
The announcer for the NVA faction has four unused sound files fore scrapped hardcore game modes. They are: Hardcore Demolition, Hardcore Domination, Hardcore Sabotage, and Hardcore Wager Match.
The Hind's Player Model
When you control the Hind in the mission "Playback" the model's quality is extremely low once you step in it but this can only be seen by noclip.
Region Differences
The German version cuts out several scenes of intense violence, tones down any graphic violence, and removes the Nazi symbols. German law prohibits the usage of imagery representing "unconstitutional" groups (such as the Nazi party), and games depicting graphic violence are often censored in Germany to avoid being banned from sale.
Version Differences
As with the rest of the Call of Duty series there were a number of differences when the game was ported to the Wii which include:
- The AUG is able to be purchased for 1200 points in the Theater room, under the auto-turret, in the Zombies map Kino der Toten.
- No killcams.
- No downloadable content (although it was planned, as evidenced by a mention of "Pay & Play" content in the instruction manual, and DLC images found in game files).
- Players have an "Ally (friend) Code" that is needed for other players to send ally requests to them if they have not actually encountered each other in multiplayer or Zombies.
- The missions "Crash Site" and "Redemption" have been shortened.
- The only playable Zombies map is Kino der Toten (although the intro video for "Five" is present in game files).
- The missions "U.S.D.D." and "Revelations" are just cinematics, not interactive (as they have been ported from either 360, PS3, or PC).
- The Flamethrower attachment for weapons in multiplayer is not present.
- The Valkyrie Rockets, Chopper Gunner, and Gunship killstreaks are not present.
- Clan Tags, Backgrounds and the Emblem Editor are not available in multiplayer
- Face Paint is not available in multiplayer.
- The Camera Spike is not available in multiplayer.
- In "Vorkuta" the Slingshot is replaced by the Crossbow and Molotov Cocktails are not available.
- Theater Mode is not supported and nor is free spectating.
- The third intel on "Rebirth" is unobtainable.
- The M1911 lacks the nickel-plated finish and has a different firing sound.
- The map "Havana" is smaller.
- No glass is found in any multiplayer maps.
- The Spectre, FN FAL, L96A1, Dragournov, China Lake, single C775, and Python are unobtainable in Zombies.
- The Makorov and Attack Helicopter deal more damage in Multiplayer.
- The player can customize their aiming reticule.
- The only extra rooms the player can teleport to in Kino Der Toten are Samantha's Room, normal or destroyed.
- Several other small differences.
| The Call of Duty series | |
|---|---|
| PC | Call of Duty 2 • Call of Duty 4: Modern Warfare • Call of Duty: World at War • Call of Duty: Black Ops Call of Duty: Modern Warfare 2 • Call of Duty: Modern Warfare 3 • Call of Duty: Black Ops II |
| Xbox 360 | Call of Duty 2 • Call of Duty 4: Modern Warfare • Call of Duty: World at War • Call of Duty: Black Ops Call of Duty: Modern Warfare 2 • Call of Duty: Modern Warfare 3 • Call of Duty: Black Ops II |
| Nintendo DS | Call of Duty 4: Modern Warfare • Call of Duty: Modern Warfare: Mobilized |
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Games > Games by content > Games with regional differences
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Games > Games by release date > Games released in 2010
Games > Games by series > Call of Duty series
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