F-Zero GX
From The Cutting Room Floor
| F-Zero GX |
|---|
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Developer: Amusement Vision
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F-Zero GX is a faster, prettier Sega-assisted sequel to F-Zero X.
Contents |
Unused Material
F-Zero GX contains an abundance of unused data. However, since all of the leftover F-Zero AX code is perfectly usable, the following will contain assets that are not used by either F-Zero GX or F-Zero AX.
Unused Images
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please submit a translation! |
| To do: Scan and upload image of released F-Zero AX License card to compare with "F-ZeroGX-AX_early_license.png" |
Parental Advisory Warning
| To do: Check to see if the authentic Arcade version uses this upon startup. AX boot does not trigger this image. |
This warning is found in the same folder as the Nintendo, SEGA, and Amusement Vision logos, and would have been displayed upon startup, but goes unused.
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An odd little message found with the titles for the pilot movie endings. Its purpose is unknown.
Warning Message
A message warning that there is not enough memory to render "this" (unspecified) model. Its 3D model is named WARN_MES_OVER.
MAGCARD
Quite peculiar is the MAGCARD object found within 'CARD'. Each side of MAGCARD uses its own texture. What's of great interest is the early F-Zero AX card texture (left) has F-Zero T(RANS)X written on it, instead of F-Zero AX, as seen here [1]. At the moment, the right image remains untranslated.
Unused 3D Models
FLAG
This object is referred to as 'FLAG', and is bundled along with other, far less detailed cones. It also appears with WARN_MES_OVER.
GameCube Memory Card
A rather large and fairly detailed 3D model of a Gamecube Memory Card that is never used.
Unused Tracks
Stage 00
F-Zero GX has an unused course named 'st00' in the 'stage' folder of the ROM. When unarchived, it calls the assets from Sand Ocean with the track Screw Drive (Aeropolis). However, when using cheat codes to access the stage in-game, it only loads universal assets such as zippers and the collision data of Twist Road (Mute City).
| To do: Find AR code that enables access to 'st00' and provide evidence of it working. |
Leftover F-Zero AX Code
To do:
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Curiously enough, F-Zero GX contains all the code required to play F-Zero AX on the GameCube, though not without a few hiccups. Using the Action Replay or Gecko/Ocarina code below, F-Zero GX will boot into F-Zero AX. The game will still load all save data from GX when possible, and will only allow the player to select Bahamut (Custom Machine), Blue Falcon, Golden Fox, Fire Stingray, and Wild Goose, plus any unlocked AX machine. The game will also load the player's Time Attack data, which creates hilariously slow records for any map using more than the F-Zero GX 3 lap standard such as Sonic Oval, where the player must complete 8 laps while in AX boot. It will even load GX's 16:9 aspect ratio preference, allowing the player to view objects outside the AX menues (the arcade game used 4:3 monitors).AX boot in GX also uses the C-stick to change the player's colour, rather than the L and R buttons.
| Action Replay Code [PAL] |
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| Version 2 (February 2013) |
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DK4T-GJMA-9FMCT |
| Gecko/Ocarina Code [PAL] |
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| Version 2 (February 2013) |
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04004930 806D8364 |
| Action Replay Code [NTSC-U] |
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| Version 2 (February 2013) |
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ZUCK-5HTR-KANK2 |
| Gecko/Ocarina Code [NTSC-U] |
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| Version 2 (February 2013) |
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04004930 806D831C |
Oddities
Early Story 3 Course
The backdrop for the mission 'High Stakes in Mute City' used in game features a red coloured track as opposed to the green one that is playable, suggesting the course colour was chosen very late in the game's development. (Another bizarre aspect is that the alpha of the left Clown's hand clips both some of the track's red texture and most of the 'K!' of the 'GOOD LUCK!' sign.)
Further support for this theory comes from Story 3's intro movie, which depicts the course as purple.
Version Differences
English Prototype Remnants
Its Japanese release loads an incomplete translation when region lock is broken to let foreign consoles run it. This includes missing menu graphics and some "Engrish".
This also defaults English subtitles for story mode scenes. Different from either Japanese mode (which normally uses Japanese subtitles), or the final US version played on a US console (no subtitles unless Z is pressed).
| To do: Pictures. |
Casino Palace
Vegas Palace in Japan was renamed Casino Palace overseas.
Exclusive Custom Parts
The Japanese version of F-Zero GX had an additional 15 unlockable custom parts which are not normally available in the US and PAL release, though they can be obtained through the use of cheat codes.
| The F-Zero series | |
|---|---|
| SNES | F-Zero |
| Nintendo 64 | F-Zero X (Expansion Kit) |
| Game Boy Advance | F-Zero Maximum Velocity |
| GameCube | F-Zero GX |
| Arcade | F-Zero AX |
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