Difference between revisions of "Super Mario Bros. 2"

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[[Super Mario Bros. 2]] is the black sheep of the Mario series... at least before [[Super Mario Sunshine]] came along.
 
[[Super Mario Bros. 2]] is the black sheep of the Mario series... at least before [[Super Mario Sunshine]] came along.
 
{{todo|1=Split prototype content into [[Proto:Super Mario Bros. 2|its own page]].}}
 
 
== Prototype version ==
 
During a series of unfortunate incidents, a prototype dump of this game was released.
 
 
This has a bunch of differences and blah blah balhdlfkshfdsf
 
 
=== Debugging features ===
 
* '''A''' on title screen: Selects world (can go above 7, which leads to various bugs/crashes)
 
* '''Select''' during gameplay: Gives you 16 HP and breaks the life counter. This is actually shown in some commercial
 
 
=== General changes ===
 
* Title screen palette is different
 
* The story is different
 
* Some minor changes here and there
 
* You can't run, like in Doki Doki Panic
 
* Eyeballs aren't white
 
* Hold positions are totally wrong
 
* Good lord this list is long
 
* 7-1 and 7-2 have some minor changes
 
* No animations
 
 
=== Music ===
 
* The underground theme is an earlier version of [[Super Mario Bros. 3]]'s with LOUD drum samples; it was reverted to the Doki Doki Panic version pre-release.
 
* The invincibility theme uses noise-based drums (like SMB1), rather than the drum samples as found in the final.
 
 
=== Ending ===
 
* You get prize money based on how many times you died
 
* Game ends on a simple <tt>THE END</tt> screen after the congratulations
 
  
 
== Unused graphics ==
 
== Unused graphics ==
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=== Eighth animation frame ===
 
=== Eighth animation frame ===
 
The animated tiles in the game (like the POW blocks and the cherries) actually have '''8''' frames of animation. However, due to a bug, only the first 7 frames are actually displayed.
 
The animated tiles in the game (like the POW blocks and the cherries) actually have '''8''' frames of animation. However, due to a bug, only the first 7 frames are actually displayed.
 
== Placeholder proto-final differences ==
 
To be used with a comparison between the proto and final versions.
 
 
<gallery widths="256" heights="224" perrow="2">
 
File:SMB2proto-7-1.png|Prototype 7-1
 
File:SMB2final-7-1.png|Final 7-1, with platform moved back
 
File:SMB2proto-7-2.png|Prototype 7-1; no Phanto
 
File:SMB2final-7-2.png|Final 7-1, with Phanto added
 
</gallery>
 
 
== Intro ==
 
 
The title screen uses a different, rather monotonous yellowish palette in the prototype. It was changed to the orange-blue palette in the final version. Also, the wording has been changed very slightly in the story.
 
 
<gallery widths="256" heights="300" perrow="9">
 
File:Smb2 title proto.png|Prototype Title screen
 
File:Smb2 story1 proto.png|Prototype Story screen 1
 
File:Smb2 story2 proto.png|Prototype Story screen 2
 
</gallery>
 
 
== Sprite changes ==
 
 
Some changes were done to the sprites:
 
 
*Peach's hair when she is facing the screen has been changed very slightly.
 
*Peach's squatting sprite has been completely changed. It was very badly drawn in the prototype, and the developers probably noticed that and improved it.
 
*The feet of small Toad and Luigi were changed a bit to fit better.
 
 
{{todo|Seperate and use {{tlink|compare}}}}
 
<gallery widths="100" heights="100" perrow="4">
 
File:Smb2 facing princess.png|
 
File:Smb2 squatting princess.png|
 
File:Smb2 toad small.png|
 
File:Smb2 running luigi small.png|
 
</gallery>
 
 
{{source|The Mushroom Kingdom}}
 
  
 
{{mario series}}
 
{{mario series}}
 
[[Category:Games with unused music]]
 
[[Category:Games with unused music]]
 
[[Category:Prototypes]]
 
[[Category:Prototypes]]

Revision as of 11:03, 23 August 2010

Template:NeedsUpdate

Title Screen

Super Mario Bros. 2

Developer: Nintendo
Publisher: Nintendo
Platform: NES



ProtoIcon.png This game has a prototype article

Super Mario Bros. 2 is the black sheep of the Mario series... at least before Super Mario Sunshine came along.

Unused graphics

Desert tileset

Awwwww isn't he cuuute?

SMB2 has a :) in the desert tileset. It is indeed very happy, and the artist who put it there is good people.

Eighth animation frame

The animated tiles in the game (like the POW blocks and the cherries) actually have 8 frames of animation. However, due to a bug, only the first 7 frames are actually displayed.