Difference between revisions of "Super Mario Bros. 2 (NES)"

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(There. Updated the page. Finally. Could probably still use more, but...)
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{{Bob
 
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| system=      NES
 
| system=      NES
 
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[[Super Mario Bros. 2]] is the black sheep of the Mario series... at least before [[Super Mario Sunshine]] came along.
 
[[Super Mario Bros. 2]] is the black sheep of the Mario series... at least before [[Super Mario Sunshine]] came along.
  
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=== Desert tileset ===
 
=== Desert tileset ===
 
[[File:SMB2-smiley.png|left|Awwwww isn't he cuuute?]]
 
[[File:SMB2-smiley.png|left|Awwwww isn't he cuuute?]]
SMB2 has a :) in the desert tileset. It is indeed very happy, and the artist who put it there is good people.
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Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere; not even in the prototype. It appears to just be a placefiller.
{{clear|left}}
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{{clear}}
 
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=== Eighth animation frame ===
 
=== Eighth animation frame ===
The animated tiles in the game (like the POW blocks and the cherries) actually have '''8''' frames of animation. However, due to a bug, only the first 7 frames are actually displayed.
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The animated tiles in the game (like the POW blocks and the cherries) actually have '''eight''' frames of animation. However, due to a bug, only the first seven frames are actually displayed.
  
 
{{mario series}}
 
{{mario series}}
[[Category:Games with unused music]]
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[[Category:Games with unused graphics]]
[[Category:Prototypes]]
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Revision as of 18:49, 23 August 2010

Click to upload a new image...Dummy link

Super Mario Bros. 2

Developer: Nintendo
Publisher: Nintendo
Platform: NES



ProtoIcon.png This game has a prototype article

Super Mario Bros. 2 is the black sheep of the Mario series... at least before Super Mario Sunshine came along.

Unused graphics

Desert tileset

Awwwww isn't he cuuute?

Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere; not even in the prototype. It appears to just be a placefiller.

Eighth animation frame

The animated tiles in the game (like the POW blocks and the cherries) actually have eight frames of animation. However, due to a bug, only the first seven frames are actually displayed.