Difference between revisions of "Super Mario Bros. 2"

From The Cutting Room Floor
Jump to: navigation, search
m (New Bob.)
(Bigger Bob and more links)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| title=        Super Mario Bros. 2
 
| title=        Super Mario Bros. 2
 +
| aka=          Super Mario USA (JP)
 
| developer=    Nintendo
 
| developer=    Nintendo
 
| publisher=    Nintendo
 
| publisher=    Nintendo
 
| system=      NES
 
| system=      NES
 +
| usa=          September 1, 1988
 +
| japan=        September 16, 1992
 +
| europe=      April 28, 1989
 
| graphics=Yes
 
| graphics=Yes
 
}}
 
}}
'''Super Mario Bros. 2''', as it's known in the west, is actually a Mario-ified version of a completely unrelated game called '''Doki Doki Panic'''. Nintendo decided, for better or for worse, that the ''real'' Super Mario Bros. 2 was both too similar to the original [[Super Mario Bros.]], and too difficult for western audiences. And so, this game was born.
+
'''Super Mario Bros. 2''', as it's known in the west, is actually a Mario-ified version of a completely unrelated game called [[Doki Doki Panic]]. Nintendo decided, for better or for worse, that the ''real'' [[Super Mario Bros. 2 (FDS)|Super Mario Bros. 2]] was both too similar to the original [[Super Mario Bros.]], and too difficult for western audiences. And so, this game was born.
 
__TOC__
 
__TOC__
 
{{clear}}
 
{{clear}}

Revision as of 02:09, 1 December 2010

Title Screen

Super Mario Bros. 2

Also known as: Super Mario USA (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: NES
Released in JP: September 16, 1992
Released in US: September 1, 1988
Released in EU: April 28, 1989


GraphicsIcon.png This game has unused graphics.


ProtoIcon.png This game has a prototype article

Super Mario Bros. 2, as it's known in the west, is actually a Mario-ified version of a completely unrelated game called Doki Doki Panic. Nintendo decided, for better or for worse, that the real Super Mario Bros. 2 was both too similar to the original Super Mario Bros., and too difficult for western audiences. And so, this game was born.

Contents

Unused graphics

Doki Doki Panic Leftovers

A few graphics from Doki Doki Panic, the game that was eventually converted into Super Mario Bros. 2 in the west, remain hidden away with the rest of the game's graphics.

Doesn't grant three wishes.

A magic lamp. This item would later become the potion, and has the same effect.

Love is in the air!

This heart was the Doki Doki Panic equivalent to the mushrooms found in subspace.

So where's the key?Maybe I left it under this block?

A lock and a metal platform. These were used in the ending of Doki Doki Panic, and don't have any equivalent graphics/objects in SMB2.

Others

Awwwww isn't he cuuute?

Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere; not even in the prototype. It appears to just be a placefiller.

Fifteen dollars? That's it?

These were used in the ending of the prototype. Instead of a display showing how many times each character was used, you received "prize money" based on how few times you died.

Eighth animation frame

The animated tiles in the game (like the POW blocks and the cherries) actually have eight frames of animation. However, due to a bug, only the first seven frames are actually displayed.