Super Mario Bros. 2
From The Cutting Room Floor
(→Title Screen: "new title screen" was referring to the SMUSA one, not the SMB2 one...sigh -_-) |
m (jbjfukbuygnyufburefg STOP HELPING ME! >_<) |
||
| Line 1: | Line 1: | ||
{{Bob | {{Bob | ||
| - | + | | title= Super Mario Bros. 2 | |
| - | + | | aka= Super Mario USA (JP) | |
| - | + | | developer= Nintendo | |
| - | + | | publisher= Nintendo | |
| - | + | | system= NES | |
| - | + | | usa= September 1, 1988 | |
| - | + | | japan= September 16, 1992 | |
| - | + | | europe= April 28, 1989 | |
| - | + | | graphics= Yes | |
| - | + | | revision= Yes | |
| - | + | | region= Yes | |
}} | }} | ||
| - | '''''Super Mario Bros. 2''''', as it's known outside of Japan, is actually a Mario-ified version of a completely unrelated game called | + | '''''Super Mario Bros. 2''''', as it's known outside of Japan, is actually a Mario-ified version of a completely unrelated game called Doki Doki Panic. Depending on who you ask, Nintendo thought the original version of Super Mario Bros. 2 was either too similar to [[Super Mario Bros.]], or too difficult for non-Japanese players to handle. |
Fortunately, the game was a smash hit, and is considered by many to be superior to the "real" sequel. Many characters introduced in this game were quickly adopted into the official ''Mario'' universe. | Fortunately, the game was a smash hit, and is considered by many to be superior to the "real" sequel. Many characters introduced in this game were quickly adopted into the official ''Mario'' universe. | ||
| - | |||
__TOC__ | __TOC__ | ||
{{clear}} | {{clear}} | ||
| - | ==Unused Graphics== | + | == Unused Graphics == |
| - | === | + | === Doki Doki Panic Leftovers === |
A few graphics from [[Doki Doki Panic]] can be found amongst the graphics used in the ending scenes. | A few graphics from [[Doki Doki Panic]] can be found amongst the graphics used in the ending scenes. | ||
[[Image:SMB2-Lamp.png|Doesn't grant three wishes.]] | [[Image:SMB2-Lamp.png|Doesn't grant three wishes.]] | ||
| - | A magic lamp. This | + | |
| + | A magic lamp. This item would later become the potion, and has the same effect. | ||
[[Image:SMB2-Heart.png|Love is in the air!]] | [[Image:SMB2-Heart.png|Love is in the air!]] | ||
| - | + | ||
| + | This heart was the Doki Doki Panic equivalent to the mushrooms found in subspace. | ||
[[Image:SMB2-Lock.png|So where's the key?]][[Image:SMB2-Block.png|Maybe I left it under this block?]] | [[Image:SMB2-Lock.png|So where's the key?]][[Image:SMB2-Block.png|Maybe I left it under this block?]] | ||
| - | |||
| - | ===Prototype Leftovers=== | + | A lock and a metal platform. These were used in the ending of Doki Doki Panic, and don't have any equivalent graphics/objects in SMB2. |
| + | |||
| + | === Prototype Leftovers === | ||
[[Image:SMB2-Money.png|Fifteen dollars? That's it?]] | [[Image:SMB2-Money.png|Fifteen dollars? That's it?]] | ||
These were used in the ending of the prototype. Instead of a display showing how many times each character was used, you received "prize money" based on how few times you died. | These were used in the ending of the prototype. Instead of a display showing how many times each character was used, you received "prize money" based on how few times you died. | ||
| - | ===Miscellaneous Graphics=== | + | === Miscellaneous Graphics === |
| - | [[Image:SMB2-smiley.png|Awwwww | + | [[Image:SMB2-smiley.png|Awwwww isn't he cuuute?]] |
Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere, not even in the prototype. It appears to just be a placeholder. | Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere, not even in the prototype. It appears to just be a placeholder. | ||
| - | ===Eighth Animation Frame=== | + | === Eighth Animation Frame === |
[[Image:SuperMarioBros2Frame8.png|Have you seen us?]] | [[Image:SuperMarioBros2Frame8.png|Have you seen us?]] | ||
| - | The animated tiles in the game (like the POW | + | The animated tiles in the game (like the POW blocks and the cherries) actually have '''eight''' frames of animation. However, due to a bug, only the first seven frames are actually displayed. |
| - | ==Version Differences== | + | == Version Differences == |
| - | ===Fryguy Glitch=== | + | === Fryguy Glitch === |
{{compare | {{compare | ||
|leftt = PRG0 | |leftt = PRG0 | ||
| Line 54: | Line 56: | ||
|right = [[Image:SuperMarioBros2FryguyPRG1.png|*poof!*]] | |right = [[Image:SuperMarioBros2FryguyPRG1.png|*poof!*]] | ||
}} | }} | ||
| - | Normally, hitting a mini-Fryguy with a | + | Normally, hitting a mini-Fryguy with a mushroom block will cause it to disappear in a puff of smoke. In the PRG0 version, however, if you manage to hit one while your character is shrinking, it will flip upside down and fall off the screen instead. This somehow confuses the game into thinking there are mini-Fryguys left even after the rest are extinguished, which causes the exit door not to appear. This game-breaking bug was fixed in the PRG1 version. |
| - | ==Regional Differences== | + | == Regional Differences == |
| - | ===Title Screen=== | + | === Title Screen === |
{{compare | {{compare | ||
|leftt = USA/Europe | |leftt = USA/Europe | ||
| Line 64: | Line 66: | ||
|right = [[Image:Super_Mario_USA-title.png|It's a side story!]] | |right = [[Image:Super_Mario_USA-title.png|It's a side story!]] | ||
}} | }} | ||
| - | Nintendo made the somewhat odd decision to release Super Mario Bros. 2 in Japan under the somewhat odd title ''Super Mario USA'' more than | + | Nintendo made the somewhat odd decision to release Super Mario Bros. 2 in Japan, under the somewhat odd title ''Super Mario USA'', more than 4 years after its original US release. Aside from the new title screen, it is identical to the US PRG1 version. |
{{Mario series}} | {{Mario series}} | ||
Revision as of 03:07, 4 April 2011
| Super Mario Bros. 2 |
|---|
|
Also known as: Super Mario USA (JP)
|
Super Mario Bros. 2, as it's known outside of Japan, is actually a Mario-ified version of a completely unrelated game called Doki Doki Panic. Depending on who you ask, Nintendo thought the original version of Super Mario Bros. 2 was either too similar to Super Mario Bros., or too difficult for non-Japanese players to handle.
Fortunately, the game was a smash hit, and is considered by many to be superior to the "real" sequel. Many characters introduced in this game were quickly adopted into the official Mario universe.
Contents |
Unused Graphics
Doki Doki Panic Leftovers
A few graphics from Doki Doki Panic can be found amongst the graphics used in the ending scenes.
A magic lamp. This item would later become the potion, and has the same effect.
This heart was the Doki Doki Panic equivalent to the mushrooms found in subspace.
A lock and a metal platform. These were used in the ending of Doki Doki Panic, and don't have any equivalent graphics/objects in SMB2.
Prototype Leftovers
These were used in the ending of the prototype. Instead of a display showing how many times each character was used, you received "prize money" based on how few times you died.
Miscellaneous Graphics
Hidden in the tileset for the desert stages is a little smiley face that isn't used anywhere, not even in the prototype. It appears to just be a placeholder.
Eighth Animation Frame
The animated tiles in the game (like the POW blocks and the cherries) actually have eight frames of animation. However, due to a bug, only the first seven frames are actually displayed.
Version Differences
Fryguy Glitch
| PRG0 | PRG1 |
|---|---|
![]() |
![]() |
Normally, hitting a mini-Fryguy with a mushroom block will cause it to disappear in a puff of smoke. In the PRG0 version, however, if you manage to hit one while your character is shrinking, it will flip upside down and fall off the screen instead. This somehow confuses the game into thinking there are mini-Fryguys left even after the rest are extinguished, which causes the exit door not to appear. This game-breaking bug was fixed in the PRG1 version.
Regional Differences
Title Screen
| USA/Europe | Japan |
|---|---|
![]() |
![]() |
Nintendo made the somewhat odd decision to release Super Mario Bros. 2 in Japan, under the somewhat odd title Super Mario USA, more than 4 years after its original US release. Aside from the new title screen, it is identical to the US PRG1 version.
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by release date > Games released in 1988
Games > Games by series > Super Mario Bros. series
Games > NES games




