Revision as of 04:38, 27 December 2013
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Publisher: Taito, Natsume
Released: 1995, Super Nintendo
Lufia II is a more or less standard RPG released on the SNES in 1995, which actually serves as a prequel to the first game in the series. It's known for its puzzle-filled dungeons, loads of inane fetch quests, and lots of utterly ridiculous glitches.
And it also has a surprising amount of cut content. A full-featured debug mode, unused items, hidden areas, and some hints that the Sinistral Erim was originally going to be much more physically menacing than she ended up being. In addition, quite a bit was changed from the Japanese release to the one seen overseas.
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that ClayFighter 63⅓ has a character name graphic for a "HoboCop"?
- ...that even games from 1975 can have unused graphics?
- ...that there are voice clips in Super Smash Bros. for two characters' Final Smashes?
- ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
- ...that Kirby was supposed to have a Mini ability as early as Kirby's Adventure?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!