Latest revision as of 04:38, 27 December 2013
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Released: 1995, Super Nintendo
Chrono Trigger...does it really need a description? If you're even remotely interested in RPGs, you've probably played Chrono Trigger or know someone who absolutely raves over it. While rather basic in terms of gameplay, its audiovisuals and various concepts (not the least of which is time travel) make it among the SNES RPG elite.
And of course, a game this big has its share of unused content: unused enemies (including robo-racer Johnny!), unused items, loads of unused graphics, and even (rather famously) songs that were present on the official soundtrack but were not used in the game itself!
A prototype floating around the internet also reveals some aspects of the game to have been very different earlier in development...
All in all, a very fascinating game.
Did You Know...
- ...that the original arcade version of Donkey Kong has a congratulatory message to those who could decompile the game?
- ...that the original arcade version of Donkey Kong wasn't developed exclusively by Nintendo?
- ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
- ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
- ...that Metroid Prime has an unused intro narration that was later repurposed for Super Smash Bros. Brawl?
- ...that Somari was once just called Mario?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!