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Revision as of 04:38, 27 December 2013

Welcome to The Cutting Room Floor. 4,515 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

It's like a bad acid trip, sometimes.

Final Fantasy VI

Developer: Square
Publisher: Square
Released: 1994, Super Nintendo

Final Fantasy VI is the sixth game in the long-running Final Fantasy series, and is considered by many to be among the best. It's earned quite a reputation online, as well, for being extremely prone to glitches, some of which actually render things unused that otherwise should be accessible.

But not even glitches can account for everything that went unused in this game: Enemies, spells, key items, dialogue-a-plenty, Esper effects, and even bits of code to modify the prices in shops all got left out. Did you know that it's actually possible to add the main villain, Kefka, to the team? This game is loaded with mysteries.

Read more...


Did You Know...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that Zeromus got a makeover in the Japan-exclusive Easy Type version of Final Fantasy IV?
  • ...Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
  • ...Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
  • ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
  • ...that there's space in the NES Metroid cart for a save battery?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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