The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Released: 1994, Super Nintendo
Donkey Kong Country is an SNES platformer released to much hype. It has the distinction of being the highest-selling non-bundled Super Nintendo game ever. Its graphics were created by capturing 3D models rendered with Silicon Graphics equipment. Those graphics were then packed into the ROM with a proprietary compression technique. This process came to be known as "Advanced Computer Modeling", or, "Magic".
As loaded as the game is with content, there's still more in the cartridge that remains unused. This includes unused bonus rooms, enemies, items, and scenery. Come read unused dialogue from that cantankerous chimp, Cranky Kong! Marvel at the unused animations from various characters! Like fonts? This game is loaded with them! A free movement debug mode can be enabled as well.
All this and much, much more in the Donkey Kong Country article.
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!