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The Cutting Room Floor:About
From The Cutting Room Floor
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#* Things normally accessible but invisible in normal play (e.g. offscreen) | #* Things normally accessible but invisible in normal play (e.g. offscreen) | ||
#* Use common sense. | #* Use common sense. | ||
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When in doubt, ask. Eventually categorization is planned so that games will be categorized based on what kind of information they have, making more trivial inclusions possible. | When in doubt, ask. Eventually categorization is planned so that games will be categorized based on what kind of information they have, making more trivial inclusions possible. | ||
Revision as of 07:17, 8 February 2010
The Cutting Room Floor is the update to BMF54123's original page. The Wiki was chosen because it's far easier to maintain and takes a lot of the workload out of managing updates ourselves.
What we want
For something to be here, it has to fall under one of the following criteria:
- The content is included in the data, but remains unused in the final version. This includes:
- Graphics
- Text
- Sounds or music
- Gameplay or test modes
- Other data, such as levels or players
- The content is in the final, but requires a modified program or data to unlock
- The content is in the final, but requires an unknown or little-known code to access it
- The content is sufficiently interesting, such as
- Developer's easter eggs
- Things normally accessible but invisible in normal play (e.g. offscreen)
- Use common sense.
When in doubt, ask. Eventually categorization is planned so that games will be categorized based on what kind of information they have, making more trivial inclusions possible.