Ultima: Worlds of Adventure 2: Martian Dreams
From The Cutting Room Floor
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| Ultima: Worlds of Adventure 2: Martian Dreams |
|---|
|
Developer: Origin Systems
|
Martian Dreams is a spin-off of Ultima VI, wherein you get shot onto the surface of Mars by a gigantic cannon, and then fight plant monsters alongside a gun-toting Warren Spector in the 1890s. Not a single word of this description is made up.
Debug Codes
| To do: Check what the patch actually does |
The alt-codes mentioned on the Ultima VI article also exist here, but unlike that game access has been disabled. It is possible, however, to patch the game executable to regain access.
Developer Signature
Much of the world map of the game is covered by inaccessible ice caps. (A legacy of the game's Ultima VI roots, as that game required a much larger map.) Viewing it in a map editor, the name "GRYPHON" can be read in a normally-inaccessible area. This was the nickname of Phillip Brogden, who was the main map designer.
| The Ultima series | |
|---|---|
| Apple II | Ultima V: Warriors of Destiny |
| Commodore 64 | Ultima VI: The False Prophet |
| Amiga | Ultima IV: Quest of the Avatar • Ultima VI: The False Prophet |
| PC | Ultima VI: The False Prophet • Ultima VII: The Black Gate • Ultima VII Part Two: Serpent Isle • Ultima VIII: Pagan • Ultima IX: Ascension Worlds of Ultima: The Savage Empire • Ultima: Worlds of Adventure 2: Martian Dreams |
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by release date > Games released in 1991
Games > Games by series > Ultima series
Games > PC games
