A Bug's Life (Game Boy Color)
A Bug's Life |
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Developer: Tiertex[1] This game has debugging material. |
Yet another uninspired Disney/Pixar licensed platformer from everyone's favorite purveyor of Game Boy shovelware. It's most notable for being the only Game Boy Color game to play an alternate soundtrack for the Super Game Boy; this is because the game was originally in development for the original Game Boy as a known prototype exists.
Contents
Debug Features
Several debugging features exist and can be enabled by using the Game Genie codes FF3-5CF-E6A FF2-F0F-E6A or GameShark codes 01FF1CC6 01FF1DC6 010176C5. If playing on a Super Game Boy, the title screen will change to a sepia palette; there is no change when playing on a Game Boy Color.
GameShark code 012BCAFF will force this screen to load, though it will crash if playing on anything other than a Super Game Boy.
Refill Ammo
Hold Select and press A to increase the amount of berries Flik is carrying. The maximum is 99.
Level Skip
Pause and press Start and Select to skip the level, password included. You can skip to the next checkpoint of a stage by pausing Start and A.
Entering the password 99BB will also enable level skipping, though none of the other debug features will become accessible.
Free Movement Mode
Hold Select and use the Control Pad to move Flik anywhere onscreen. Keep in mind that obstacles cannot be phased through, and enemies will still hurt you. Releasing the buttons will return your controls to normal.
Error Message
Using the GameShark code 012DCAFF brings up this error message.
References
The A Bug's Life series
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Windows | A Bug's Life |
PlayStation | A Bug's Life (Demo) • Activity Centre (Prototype) |
Game Boy Color | A Bug's Life |
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