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Advance Wars: Days of Ruin/English Translation Differences/Miscellaneous

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This is a sub-page of Advance Wars: Days of Ruin/English Translation Differences.

Single DS Play

US Europe
Dive into action and destroy your foes in two different modes! This mode is for single players, or for play using one DS console. Choose from two ways to play:

Campaign/Story

US Europe
Restore hope to a dying world as you lead your ragtag army through a postapocalyptic wasteland. Enjoy the unfolding story as you do battle. Recommended for first time players to learn the game's rules and controls.
Start a new game in Campaign mode. Start new game in Story mode.
[Trial Maps: [#]/S Ranks: [#]] [Trials: [#]/S-Ranks: [#]]

Free Battle

US Europe
Choose your settings and wage war on one of over 100 maps. Select from over 100 maps to do battle on, adjusting your game settings freely.

Location Names

US Europe US Europe US Europe
Deer Harbor Deer Harbour Chessboard Chess Board Striped Map Stripe Map
Saber Range Sabre Range Cut-Grass Isle Cut Grass Isle Deep Defense Deep Defence
Hat Harbor Hat Harbour Antipode Map Antipod Map Clown Island Clown's Island
Rotor Battle Rotar Battle Sheer Port Shear Port (Select a map.) (Select map.)

Multi-Card Play

US Europe
Battle it out with two to four players using multiple Nintendo DS systems, or trade your own custom maps. This mode is for 2-4 players using multiple DS consoles. Choose from two options:
[Battle] Take on your friends! Up to four players can battle locally. [Battle] Take on your friends in battle. 2-4 players can join the game.
[Trade Maps] Exchange maps with other players. [Trade Maps] Exchange your maps with other players.

Nintendo WFC

US Europe
Battle over Nintendo Wi-Fi Connection! You can also edit your friend roster and adjust Nintendo Wi-Fi Connection settings here. Play using Nintendo Wi-Fi Connection. Edit your Friend Roster and adjust Nintendo Wi-Fi Connection settings here.

Worldwide/World

US Europe
Battle people around the world over Nintendo Wi-Fi Connection, or trade and upload custom maps. [Battle/Map Center] Play with people around the world using Nintendo Wi-Fi Connection. There are two options: [Battle/Map Centre]

Friends

US Europe
Connect with players on your friend roster using Nintendo Wi-Fi Connection. [Battle/Trade Maps] Connect with players on your Friend Roster using Nintendo Wi-Fi Connection. Select from: [Battle/Trade Maps]

Friend Roster

US Europe
Add or remove players on your friend roster. Add players to your Friend Roster or remove them from it here.

Settings

US Europe
Adjust your Nintendo Wi-Fi Connection settings. Adjust Nintendo Wi-Fi Connection settings.

Design Room

US Europe
Design your own maps or change your CO color schemes in these two modes: Design your own maps and adjust the colour schemes of the Commanders. Choose from two options:
[Design Map] Design your own custom battle maps. [Design Map] Design your own original battle maps.
[CO Colors] Change your CO color schemes. You can choose from four different color options. [CO Colours] Change the Commanders' colour schemes. Choose from four different colour schemes.

Records

US Europe
View battle records and medals, listen to music, or reset game data in these modes: Records of your battles are stored here. Choose from three options:
[History] View detailed records of your battle history. You can earn a wide range of medals for various combat actions. [History] View detailed records of your battle history. Depending on how you fight, you can be awarded a range of different medals.
[Music Player] Listen to your favorite music from the game. [Music Player] Listen to your favourite background music from the game.
[Reset All] Restore the entire game to its original settings. Friend codes on your friend roster will not be lost, but this will reset everything else! [Reset All] Restore entire game to its original settings. The Friend Codes from your Friend Roster will not be lost.

Options

US Europe
[BGM] Adjust the volume of background music. Move the bar right to increase volume. Move the bar left to decrease volume. [BGM] Adjust the volume of background music. Move bar right to increase volume. Move bar left to decrease volume.
[SFX] Adjust the volume of sound effects. Move the bar right to increase volume. Move the bar left to decrease volume. [SFX] Adjust the volume of sound effects. Move bar right to increase volume. Move bar left to decrease volume.
[Btl Ani] Choose your battle animation options.
Normal: All battle animations shown.
Yours: Animations shown only when your forces are attacking.
Off: Battle animations not shown.
[Btl. Ani.] Switch between battle animation options.
Normal: Full Battle animation displayed
Only You: Displayed only when your forces are attacking
Off: Battle animation is not displayed
[Map Ani] Choose your map animation options.
Normal: Full map animations shown.
Fast: Animation moves sped up.
Off: No map animations shown.
[Map Ani.] Switch between map animation options.
Normal: Full map animation displayed
Fast: Animation when moving speeds up
Off: Doesn't display map animation
[Grid] Choose your grid display.
On: Battlefield grid displayed.
Off: Battlefield grid not displayed.
[Grid] Select grid display.
On: Grid is displayed on battlefield
Off: Grid is not displayed

Microphone Test

US Europe
The microphone is being adjusted. Please wait a moment... The microphone is being adjusted. Please wait for a moment...
Please speak into the microphone. Please speak in the direction of the microphone.
Unable to detect voice. Microphone unable to detect voice.
You are speaking at an OK volume. You are speaking at a suitable volume.

Terrains

Terrain Name US Europe
Wasteland This impairs mobility for all but infantry and mech units. Infantry and Bazooka units aside, mobility is impaired on rough terrain.
Wood Woods provide hiding places for ground units in Fog of War. In Fog of War conditions, the woods provide ground unit hiding places.
Ruins Ruins provide hiding places for ground units during Fog of War. In Fog of War conditions, the ruins provide ground unit hiding places.
Road Well-surfaced roads provide optimum mobility, but little cover. Well-surfaced roads provide optimum mobility but little cover.
Mountain In Fog of War, these add 3 to the vision of infantry and mech units. Clear view. In Fog of War, Infantry and Bazooka units' vision +3.
Plain Plains are easily traveled but offer little defense. Ground units move easily on this terrain.
Sea Naval and air forces have good mobility on calm seas. Calm sea. Naval and air forces have good mobility.
HQ Capture the HQ to end a battle. Ground units can resupply here too. Battle ends when an army's HQ is captured. Ground units can resupply.
Factory Once captured, this can be used to produce and resupply ground units. Once captured, can be used for production and resupplying of ground units.
City A populated city. Once captured, ground units can resupply here. Populated city. Once captured ground units can resupply.

Units

Unit Name US Europe
Infantry The cheapest unit. They can capture bases. +3 to vision when on mountains. Cheapest unit. Can capture bases. Vision +3 when on mountains.
Mech/Bazooka High attack power. They can capture bases. +3 to vision when on mountains. Attack power high. Can capture bases. Vision +3 when on mountains.
Bike/Motorbike An infantry unit with high mobility. They can capture bases. Infantry unit. High mobility. Able to capture bases.
Recon Good movement and vision. They are strong against infantry. Reconnaissance unit. High mobility. Good range of vision.
Flare Flares fire bright rockets that reveal a 13-square area in Fog of War. In Fog of War, can fire flare rocket. Illuminates 2 square area where it lands.
Anti-Air A specialized anti-air unit that can also attack ground forces. Specialised anti-air unit. Can also attack ground forces.
Tank High movement and a low production cost make these units quite useful. Light Tank unit. Good mobility makes it useful on battlefield.
Medium Tank/Heavy Tank A strong tank with better attack and defense than standard tanks. Reinforced Tank. Attack and defence capabilities superior to standard tank.
War Tank/Mega Tank The strongest tank in terms of both attack and defense. Most powerful Tank. Boasts superiative attack and defence capabilities.
Artillery/Mech Gun An indirect attacker. This unit can move or attack during a turn, but not both. Indirect attack unit. Attack cannot be launched after the unit has moved.
Anti-Tank An indirect attacker that can counter-attack when under direct fire. Indirect attack unit. When under direct enemy attack, it can counter-attack.
Rockets A powerful indirect attacker with a wide range. Indirect attack unit. Powerful with a wide attack range.
Missiles An indirect attacker that can only strike airborne targets. Indirect attack unit. Only capable of striking air targets.
Rig/Mob. Wrkshp. Carries 1 infantry or mech unit. Can also supply units and build temp airports/ports. Carries X1 Infantry or Bazooka, supplies units and builds Airports and Ports.