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We're Back! A Dinosaur's Story (Game Boy)

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Title Screen

We're Back! A Dinosaur's Story

Also known as: Bamse (SW), Baby T.Rex (EU), Agro Saur (AU), Edd the Duck (UK; Unreleased)
Developer: Beam Software
Publishers: Hi-Tech Expressions (US/EU), Laser Beam Entertainment (EU/AU)
Platform: Game Boy
Released in US: October 1993
Released in EU: 1993
Released in AU: 1993


LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


The quasi-prequel to Beam's Radical Rex whose regional variants rival those of the Crazy Castle series.

Level Select

Gbwereback-level.png

At the title screen, press Select, Up, Up, Select, Left, Left.

(Source: GameFAQs (Mezmorize99))

Regional Differences

Hmmm...
To do:
Add further details on hack differences, do closer analysis on unreleased Edd the Duck.

Hacked Variants

We're Backǃ Baby T-Rex Agro Soar Bamse Edd the Duck
Gbwereback-title.png Wereback-title-hack1.png Wereback-title-hack2.png Wereback-title-hack3.png Wereback-title-hack4.png

For reasons unfathomable to the human mind, We're Backǃ A Dinosaur's Story was officially hacked and re-released three different times (planned to be four), being altered for every country it was released in. We're Backǃ was the North American version (also released in Europe), Baby T-Rex was for Europe, Agro Soar was for Australia, and Bamse was released in Sweden. Another version was planned for the United Kingdom titled Edd the Duck, but was canceled; the final build of the game was leaked online in September 2020.

Each hack only replaces the main character and alters the storyline, and occasionally swaps the music cues around. All other visual elements remain intact, meaning each one inexplicably takes place in the dinosaur age.

Cheats

All versions of this game has the same set of 5 cheat codes to enable various features like infinite lives/projectiles/time, invulnerability and Level Select (see above).

There are at least two more cheats that have different behaviors between each of the regional versions: Up, B, A, Down, B, A and Left, A, Left, B, Left. Both are meant to display the various sets of the game's cutscenes. However, the only version where these cheats actually work on is the Australian one.

  • The Australian version has only the first of these two cheats, the second is not present. Upon entering, it will show you most of the ingame cutscenes as well as the cutscenes for the ending, when you press Start at the title screen.
  • The European (Sweden) version has both of these cheats in the data and checks for them. However, due to dumb RET patch to the handler which should call the actual cutscene displaying routine, both of these cheats cause the game to hang if you press Start at the title screen. Also, the cutscene displaying routine can show only the very last screen of the ending, there are no coding for displaying cutscenes in sequence. Using the Game Genie code 002-7EF-C4D will restore the broken functionality.
  • The US version has a much more complicated cutscenes display routine at 01:7DDF in ROM, which has different paths for both cheats: the first one should've shown all the cutscenes in sequence just like the Australian version, the second one should show only the last ending screen. Unfortunately, the caller handler for this routine is completely removed and dummied out, returning control to the title screen and doesn't do anything with the cheat flags, which causes a permanent loop back to the title screen when pressing Start, rendering the game unplayable if cheats are enabled.