If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Alien Swarm

From The Cutting Room Floor
Jump to navigation Jump to search
This page contains changes which are not marked for translation.
Other languages:
English • ‎español • ‎polski • ‎português do Brasil • ‎svenska • ‎中文(中国大陆)‎ • ‎한국어

Title Screen

Alien Swarm

Developer: Valve
Publisher: Valve
Platform: Windows
Released internationally: July 19, 2010


EnemyIcon.png This game has unused enemies.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
Investigate the game's SDK and source code for a Development page.

Alien Swarm is an update of an old Unreal Tournament 2004 mod, made by the original developers in their spare time during the development of Left 4 Dead and Portal 2. Much like the original mod itself, it's not a first-person shooter!

Unused NPCs

Classic Aliens

For some reason, rougher versions of the Aliens from before Valve hired the dev team are present and working in the game, including an Alien Queen boss. What's interesting is that these old aliens look significantly different to the ones in the final game. These can be found at swarm\(alien name), while the final game's aliens are found in aliens\(alien name).

Male Colonist

An ordinary civilian, possibly intended for the Landing Bay level. This guy uses the HL2 citizen mesh, and as a result, has all the citizen animations. Despite the name, there aren't any models for a female variant. He also has 2 "bloody" skins.

ASW MaleColonist.png

Zombie

Full sourcecode and sound definitions for a zombie enemy (described in the source code as a "Swarm Civilian corrupted by SynTek chemicals into being a crazed zombie like thing") exist in the game. Unfortunately, there are no models or sounds, and it can't be spawned in-game. The code can be found in steamapps\common\alien swarm\sdk_src\game\client\swarm\asw_zombie.cpp and steamapps\common\alien swarm\sdk_src\game\server\swarm\asw_zombie.cpp once you've installed the mod SDK.

Heaven only knows how this didn't get in the game. Everybody knows that Valve luuuurve their zombies.

Unused Weapons

Bayonet

A very, very rough model of a bayonet, which was to be the melee attack instead of punching and kicking aliens to death.

ASW Bayonet.png

Leftover Text

Pretty much all the UI strings from Left 4 Dead 2 are present, with a find/replace to replace all instances of Left 4 Dead with Alien Swarm. This leads to some amusing unused strings...

"L4D2_Game_left4dead1"						"Alien Swarm 1"
"L4D2_GamePlaying_left4dead1"				"Playing Alien Swarm 1"

"L4D2360_NotJoinable_OtherTitle_left4dead1"	"Playing Alien Swarm 1"
"L4D2360_JoinError_OtherTitle_left4dead1"	"Your friend needs Alien Swarm\nso that you could play together\n"