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Animal Crossing: Pocket Camp/Developer Text
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This is a sub-page of Animal Crossing: Pocket Camp.
Animal Crossing: Pocket Camp contains a ton of development-related text in the game's data. Interestingly, most of the files were also translated to English.
Contents
- 1 Localization Source Directories
- 2 ApplicationDebugger_OthersSearch.txt
- 3 ApplicationDebugger_Profile.txt
- 4 ApplicationDebugger_Status.txt
- 5 AssetDebugger_Config.txt
- 6 DownloadScene.txt
- 7 EngineDebugger_DebugParameters.txt
- 8 EngineDebugger_PointingEvent.txt
- 9 EngineDebugger_Status.txt
- 10 EngineDebugger_StatusUI.txt
- 11 ErrorDebugger_ThrowException.txt
- 12 ErrorDialogDebugger_ErrorDialogViewer.txt
- 13 FieldDealer00Scene.txt
- 14 FieldHiroba00Scene.txt
- 15 FieldKawa00Scene.txt
- 16 FieldMori00Scene.txt
- 17 FieldSima00Scene.txt
- 18 FieldUmibe00Scene.txt
- 19 FlowchartViewerScene.txt
- 20 IndividualPushDebugger_DevTest.txt
- 21 MyCampsiteUnit_temp.txt
- 22 NSonicDebugger_DevTest.txt
- 23 OkGameScene.txt
- 24 OutdoorSceneBase.txt
- 25 PublicRelationDebugger_Preset.txt
- 26 SakashoDebugger_Activity.txt
- 27 SakashoDebugger_ErrorSimulator.txt
- 28 SakashoDebugger_FortuneSlip.txt
- 29 SakashoDebugger_Gardening_CaptureEvent.txt
- 30 SakashoDebugger_SakashoAPI.txt
- 31 SakashoDebugger_UserData.txt
- 32 SampleDebugger_SampleLayout.txt
- 33 SceneDebugger_FlowchartControl.txt
- 34 SceneDebugger_FortuneCookie.txt
- 35 SceneDebugger_NpcManager.txt
- 36 SceneDebugger_SampleSelector.txt
- 37 SceneDebugger_SelectorDebugger.txt
- 38 SceneDebugger_SelectorMenu.txt
- 39 SceneDebugger_Tutorial.txt
- 40 SendFriendCodeDebugger_DevTest.txt
- 41 ShareScreenShotDebugger_DevTest.txt
- 42 ShootingModeDebugger_DevTest.txt
- 43 SoundDebugger_Config.txt
- 44 SplashScene.txt
- 45 StorageDebugger_StorageOperation.txt
- 46 SuperVisionDebugger_Functions.txt
- 47 SystemInfoDebugger_Status.txt
- 48 TestCsv.txt
- 49 TestCsv_ver2.txt
- 50 TestText.txt
- 51 TimeDebugger_DeviceTime.txt
- 52 TitleScene.txt
- 53 TopMenu.txt
- 54 UnityDebugger_Status.txt
Localization Source Directories
Message Archive Metadata
The message archives named 50_operation mention the source directories of where the messages were compiled from.
D:/cmps/build/MessageStudio/trunk/Script_001/convert/bin D:/cmps/build/MessageStudio/trunk/_temp_Script_v0_9_main/convert/bin
Message Project Data
While the data does mention the source files, it suggests that some were removed.
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Mainline/30_UI/30_200_Map/Assistant_Message/UI_KO_Map_Assistant_Message.mstxt Mainline/30_UI/30_200_Map/Assistant_Message/UI_OT_Map_Assistant_Message.mstxt Mainline/30_UI/30_200_Map/Assistant_Message/UI_ZK_Map_Assistant_Message.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_Detail.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_Detail_GetMatInfo.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_Gift.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_Hint.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_LockSetting.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_NPCAction.mstxt Mainline/30_UI/30_201_ItemList/UI_ItemList_RemakeVer.mstxt Mainline/30_UI/30_202_Menu/UI_Menu.mstxt Mainline/30_UI/30_202_Menu/UI_Menu_ARModeCampaign.mstxt Mainline/30_UI/30_203_Bazaar/UI_Bazaar.mstxt Mainline/30_UI/30_204_PresentBox/UI_PresentBox.mstxt Mainline/30_UI/30_204_PresentBox/UI_PresentBox_Log.mstxt Mainline/30_UI/30_204_PresentBox/UI_PresentBox_LogList.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_Altogether.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_AppealPhoto.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_Cmn.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_Detail.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_Face.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_List.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_Move.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_VisitorHistory.mstxt Mainline/30_UI/30_205_FriendList/UI_FriendList_VisitorHistoryMes.mstxt Mainline/30_UI/30_206_PhoneBook/UI_PhoneBook.mstxt Mainline/30_UI/30_206_PhoneBook/UI_PhoneBook_Profile.mstxt Mainline/30_UI/30_207_Loan/UI_Loan.mstxt Mainline/30_UI/30_212_Setting/UI_Setting.mstxt Mainline/30_UI/30_213_Manual/UI_Manual.mstxt Mainline/30_UI/30_213_Manual/UI_Manual_basic.mstxt Mainline/30_UI/30_214_Others/UI_Others.mstxt Mainline/30_UI/30_214_Others/UI_Others_ItemLog.mstxt Mainline/30_UI/30_214_Others/UI_Others_ItemLogList.mstxt Mainline/30_UI/30_214_Others/UI_Others_Manual.mstxt Mainline/30_UI/30_215_LogInBonus/UI_LogInBonus.mstxt Mainline/30_UI/30_215_LogInBonus/UI_LogInBonusMes.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_ChaTriEtc.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_ChaTriItem.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_ChaTriNpc.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_ChaTriObject.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_Message.mstxt Mainline/30_UI/30_216_Achievement/UI_Achievement_v2.mstxt Mainline/30_UI/30_216_Achievement/UI_ChallengeGuid_ChaTriEtc.mstxt Mainline/30_UI/30_216_Achievement/UI_ChallengeGuid_ChaTriItem.mstxt Mainline/30_UI/30_216_Achievement/UI_ChallengeGuid_ChaTriNpc.mstxt Mainline/30_UI/30_216_Achievement/UI_ChallengeGuid_ChaTriObject.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_PanelMission.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_PanelMission_Dlg.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriEtc_PanelMission.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriEtc_PanelMissionGuid.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriEtc_PanelMissionTop.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriItem_PanelMission.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriItem_PanelMissionGuid.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriItem_PanelMissionTop.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriNpc_PanelMission.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriNpc_PanelMissionGuid.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriNpc_PanelMissionTop.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriObject_PanelMission.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriObject_PanelMissionGuid.mstxt Mainline/30_UI/30_216_Achievement/PanelMission/UI_Achievement_TriObject_PanelMissionTop.mstxt Mainline/30_UI/30_216_Achievement/Pickup/UI_Achievement_ChaTriEtc_Pickup.mstxt Mainline/30_UI/30_216_Achievement/Pickup/UI_Achievement_ChaTriItem_Pickup.mstxt Mainline/30_UI/30_216_Achievement/Pickup/UI_Achievement_ChaTriNpc_Pickup.mstxt Mainline/30_UI/30_216_Achievement/Pickup/UI_Achievement_ChaTriObject_Pickup.mstxt Mainline/30_UI/30_217_CharaMake/UI_CharaMake.mstxt Mainline/30_UI/30_218_Level/UI_Level.mstxt Mainline/30_UI/30_220_Craft/UI_Craft.mstxt Mainline/30_UI/30_220_Craft/UI_Craft_Peddler.mstxt Mainline/30_UI/30_220_Craft/UI_Craft_PreviewScene.mstxt Mainline/30_UI/30_220_Craft/UI_Craft_Revival.mstxt Mainline/30_UI/30_220_Craft/UI_Craft_Revival_Title.mstxt Mainline/30_UI/30_221_InviteEvent/UI_InviteEvent.mstxt Mainline/30_UI/30_222_Encyclopedia/UI_Encyclopedia.mstxt Mainline/30_UI/30_223_ScreenShot/UI_ScreenShot.mstxt Mainline/30_UI/30_223_ScreenShot/UI_ScreenShot_Message.mstxt Mainline/30_UI/30_223_ScreenShot/UI_ScreenShot_Notice.mstxt Mainline/30_UI/30_223_ScreenShot/UI_ScreenShot_PoseList.mstxt Mainline/30_UI/30_223_ScreenShot/UI_ScreenShot_PoseName.mstxt Mainline/30_UI/30_224_EpisodeList/UI_EpisodeList.mstxt Mainline/30_UI/30_224_EpisodeList/UI_EpisodeList_Info.mstxt Mainline/30_UI/30_225_EventEnd/UI_EventEnd.mstxt Mainline/30_UI/30_226_InfoDlg/UI_InfoDlg_AddFacility.mstxt Mainline/30_UI/30_227_Facility/UI_Facility_Lock.mstxt Mainline/30_UI/30_227_Facility/011_Proxy/UI_Facility_011_Proxy.mstxt Mainline/30_UI/30_227_Facility/011_Proxy/UI_Facility_011_Proxy_Message.mstxt Mainline/30_UI/30_228_SkipDlg/UI_SkipDlg.mstxt Mainline/30_UI/30_229_NpcReplacement/UI_NpcReplacement.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap_Dialog.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap_Host_Message.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap_MapList.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap_Tutorial.mstxt Mainline/30_UI/30_230_AdventureMap/UI_AdventureMap_Tutorial_Message.mstxt Mainline/30_UI/30_231_Recommend/UI_Recommend.mstxt Mainline/30_UI/30_232_HaveMaxDlg/UI_HaveMaxDlg.mstxt Mainline/30_UI/30_233_Membership/UI_Membership_MemberCard.mstxt Mainline/30_UI/30_233_Membership/UI_Membership_Menu.mstxt Mainline/30_UI/30_233_Membership/Info/UI_Membership_Info.mstxt Mainline/30_UI/30_233_Membership/Info/UI_Membership_Info_AssistCourse.mstxt Mainline/30_UI/30_233_Membership/Info/UI_Membership_Info_CookieCourse.mstxt Mainline/30_UI/30_233_Membership/Info/UI_Membership_Info_DiaryCourse.mstxt Mainline/30_UI/30_233_Membership/InfoDlg/UI_Membership_InfoDlg_MembershipPresent.mstxt Mainline/30_UI/30_233_Membership/InfoDlg/UI_Membership_InfoDlg_WelcomeThanks.mstxt Mainline/30_UI/30_233_Membership/Notice/UI_Membership_Notice_030201.mstxt Mainline/30_UI/30_233_Membership/Notice/UI_Membership_Notice_040000.mstxt Mainline/30_UI/30_234_Storehouse/UI_Storehouse.mstxt Mainline/30_UI/30_234_Storehouse/UI_Storehouse_Dlg.mstxt Mainline/30_UI/30_234_Storehouse/UI_Storehouse_ItemList.mstxt Mainline/30_UI/30_234_Storehouse/UI_Storehouse_StorehouseList.mstxt Mainline/30_UI/30_235_MyCoordinate/UI_MyCoordinate.mstxt Mainline/30_UI/30_235_MyCoordinate/UI_MyCoordinate_Dlg.mstxt Mainline/30_UI/30_236_FriendGift/UI_FriendGift.mstxt Mainline/30_UI/30_236_FriendGift/UI_FriendGift_Explain.mstxt Mainline/30_UI/30_236_FriendGift/UI_FriendGift_Pickup.mstxt Mainline/30_UI/30_237_Album/UI_Album.mstxt Mainline/30_UI/30_237_Album/UI_Album_Dlg.mstxt Mainline/30_UI/30_238_ItemSearch/UI_ItemSearch.mstxt Mainline/30_UI/30_238_ItemSearch/UI_ItemSerch_Storehouse.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Design.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Healthcare.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Main.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Main_Event.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Menu.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_SeasonChallenge.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Sticker.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Tutorial.mstxt Mainline/30_UI/30_239_Diary/UI_Diary_Widget.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Comment/UI_BO_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Comment/UI_BO_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Comment/UI_BO_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Induction/UI_BO_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Induction/UI_BO_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Induction/UI_BO_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Induction/UI_BO_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Reaction/UI_BO_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Reaction/UI_BO_Diary_Reaction_Sticker_Future_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B1_BO/Reaction/UI_BO_Diary_Reaction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Comment/UI_HA_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Comment/UI_HA_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Comment/UI_HA_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Induction/UI_HA_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Induction/UI_HA_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Induction/UI_HA_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Induction/UI_HA_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Reaction/UI_HA_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Reaction/UI_HA_Diary_Reaction_Sticker_Future_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B2_HA/Reaction/UI_HA_Diary_Reaction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Comment/UI_KO_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Comment/UI_KO_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Comment/UI_KO_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Induction/UI_KO_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Induction/UI_KO_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Induction/UI_KO_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Induction/UI_KO_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Reaction/UI_KO_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Reaction/UI_KO_Diary_Reaction_Sticker_Future_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B3_KO/Reaction/UI_KO_Diary_Reaction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Comment/UI_ZK_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Comment/UI_ZK_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Comment/UI_ZK_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Induction/UI_ZK_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Induction/UI_ZK_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Induction/UI_ZK_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Induction/UI_ZK_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Reaction/UI_ZK_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Reaction/UI_ZK_Diary_Reaction_Sticker_Future_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_B4_ZK/Reaction/UI_ZK_Diary_Reaction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Comment/UI_FU_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Comment/UI_FU_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Comment/UI_FU_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Induction/UI_FU_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Induction/UI_FU_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Induction/UI_FU_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Induction/UI_FU_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Reaction/UI_FU_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Reaction/UI_FU_Diary_Reaction_Sticker_Future_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G1_FU/Reaction/UI_FU_Diary_Reaction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Comment/UI_GE_Diary_Comment_DesignChange_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Comment/UI_GE_Diary_Comment_FreeComment_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Comment/UI_GE_Diary_Comment_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Induction/UI_GE_Diary_Induction_Sticker_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Induction/UI_GE_Diary_Induction_Sticker_Second_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Induction/UI_GE_Diary_Induction_Sticker_Steps_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Induction/UI_GE_Diary_Induction_Sticker_Tutorial_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Reaction/UI_GE_Diary_Reaction_Induction_Message.mstxt Mainline/30_UI/30_239_Diary/Message/NNPC_G2_GE/Reaction/UI_GE_Diary_Reaction_Sticker_Future_Message.mstxt 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Mainline/90_Xtest/txt/ndtest/ndtest00_choices/ndtest00_choices04.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/CarDealer_Goo_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B1_BO/BO_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B1_BO/BO_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B1_BO/BO_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B2_HA/HA_FreeTalk_MyCamp_Friend.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B2_HA/HA_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B2_HA/HA_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B2_HA/HA_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B3_KO/KO_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B3_KO/KO_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B3_KO/KO_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B4_ZK/ZK_FreeTalk_MyCamp_Friend.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B4_ZK/ZK_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B4_ZK/ZK_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/B4_ZK/ZK_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G1_FU/FU_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G1_FU/FU_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G1_FU/FU_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G2_GE/GE_FreeTalk_MyCamp_Friend.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G2_GE/GE_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G2_GE/GE_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G2_GE/GE_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G3_OT/OT_FreeTalk_MyCamp_Friend.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G3_OT/OT_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G3_OT/OT_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G3_OT/OT_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G4_AN/AN_LostProperty_Beach.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G4_AN/AN_SPTalk_Furniture_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/G4_AN/AN_SPTalk_Rough.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B1_BO/BO_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B2_HA/HA_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B3_KO/KO_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/B4_ZK/ZK_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G1_FU/FU_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G2_GE/GE_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G3_OT/OT_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_FreeTalk_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_Greeting_Common_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_MapInfo_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_MyCamp_Present.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_QuestB_ReqAgain_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_QuestB_Req_Park.mstxt Mainline/90_Xtest/txt/ndtest/NNPC_testMsg/old_Msg/G4_AN/AN_QuestMesTest.mstxt Mainline/90_Xtest/txt/ndtest/Obj_SPTalk/Obj_SPTalk_Act_Kimura.mstxt Mainline/90_Xtest/txt/ndtest/Obj_SPTalk/Obj_SPTalk_Act_Morishita.mstxt Mainline/90_Xtest/txt/ndtest/SPTalk/SPTalk_Ftr_0010.mstxt Mainline/90_Xtest/txt/SPTalk/SPTalk_Public_DeNASakurai.mstxt Mainline/90_Xtest/txt/SPTalk/SPTalk_Public_MCKimura.mstxt Mainline/90_Xtest/txt/willtest/CarDealer_CustomVer1.mstxt Mainline/90_Xtest/txt/willtest/CarDealer_TrunkVer1.mstxt Mainline/90_Xtest/txt/willtest/CookingTest.mstxt Mainline/90_Xtest/txt/willtest/Invite_Message_Test.mstxt Mainline/90_Xtest/txt/willtest/Mokugeki_Test.mstxt Mainline/90_Xtest/txt/willtest/NNPC_LostItem.mstxt Mainline/90_Xtest/txt/willtest/UI_CarDealer_CustomVer1.mstxt Mainline/90_Xtest/txt/willtest/xx_QuestAction6000_PcMes.mstxt Mainline/90_Xtest/txt/willtest/xx_QuestRetire.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B2_HA/HA_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B3_KO/KO_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_B4_ZK/ZK_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G1_FU/FU_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G2_GE/GE_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G3_OT/OT_Diary_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_FreeComment.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_Present.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_SeasonChallenge.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_Sticker_Second.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_Sticker_Steps.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Induction_Sticker_Tutorial.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Reaction_Induction.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Reaction_Sticker.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_Reaction_Sticker_Future.mstxt Mainline/90_Xtest/txt/willtest/NNPC_G4_AN/AN_Diary_SeasonChallenge.mstxt
ApplicationDebugger_OthersSearch.txt
<Debugger title="他ユーザ検索条件" title_en="COND for Others Search" class="NDcube.Cmps.Debugger.Plugin.ApplicationDebugger.OthersSearch"> <Toggle tag="reorder_others" title="他ユーザ再配置" title_en="Reorder others" /> <Toggle tag="cut_others_search" title="ユーザ検索カット" title_en="Cut others search" /> <Toggle tag="allow_invalid_storage_user" title="不正ストレージユーザをLeafにしない" title_en="Allow invalud storage user" /> <HR/> <EditText tag="other_player_id" title="他ユーザID" title_en="Other ID" /> <Button tag="go_to_other_camp" title="他ユーザのキャンプ場へ移動" title_en="Go to other camp" /> <HR/> <Button tag="go_to_nohara_camp" title="サンプル:野原のキャンプ場へ移動" title_en="Go to nohara camp" /> <Button tag="go_to_hanabatake_camp" title="サンプル:花畑のキャンプ場へ移動" title_en="Go to hanabatake camp" /> <HR/> </Debugger>
ApplicationDebugger_Profile.txt
<Debugger class="NDcube.Cmps.Debugger.Plugin.ApplicationDebugger.Profile" title="性能測定" title_en="Application Profile"> <Button tag="show_statistics" title="ベース性能表示窓" title_en="Show Statics"/> <Button tag="show_statistics_memory" title="各種メモリ表示窓" title_en="Show Static Memory"/> <Button tag="show_statistics_chara_transform" title="キャラ姿勢表示窓" title_en="Show Static Memory"/> <Button tag="show_app_start_time" title="アプリ起動時間出力" title_en="Dump App Start TIme"/> <ExpandGroup tag="automation_group" title="自動テスト" title_en="Auto Test"> <Button tag="automation_progress_begin" title="シーン遷移開始" title_en="BeginSceneChange"/> <Button tag="automation_progress_end" title="シーン遷移終了" title_en="EndSceneChange"/> </ExpandGroup> <ExpandGroup tag="memory_profile_group" title="メモリ測定" title_en="Memory Profile Group"> <Button tag="release_unused_resources" title="リソース強制開放" title_en="None"/> <Button tag="save_objectcount_current" title="Object数をメモリに保存" title_en="None"/> <Button tag="dump_objectcount_report" title="保存したObject数を一括出力" title_en="None"/> <Button tag="clear_objectcount_report" title="保存したObject数をリセット" title_en="None"/> </ExpandGroup> <ExpandGroup tag="saved_data_group" title="セーブデータ" title_en="Memory Profile Group"> <Button tag="saved_key_logging_switch" title="保存キーサイズ計測切り替え" title_en="None"/> <Button tag="saved_key_log_dump" title="保存キーサイズを一括出力" title_en="None"/> </ExpandGroup> <ExpandGroup tag="test_function_group" title="性能テスト向け機能" title_en="Test Function Group"> <Button tag="show_gameobject_visibility_window" title="GameObject表示On/Off操作窓" title_en="Show GameObject Visibility Window"/> <Button tag="show_change_resolution_window" title="スクリーン解像度変更窓" title_en="Show Change Resolution Window"/> <Button tag="show_change_quality_window" title="QualitySettingレベル変更窓" title_en="Show Quality Level Window"/> <Button tag="show_change_aa_window" title="AntiAliasing設定変更窓" title_en="Show AntiAliasing Window"/> <Button tag="show_change_anisolevel_window" title="異方性フィルタリングレベル変更窓" title_en="Show AnisoLevel Window"/> <ExpandGroup tag="shader_group" title="シェーダー置換テスト" title_en="Shader Replace"> <Button tag="switch_to_unlit_notex_shader" title="何もしない(Unlit/Color)シェーダー化" title_en="Switch to Unlit/Color shader"/> <Button tag="switch_to_unlit_shader" title="何もしない(Unlit/Texture)シェーダー化" title_en="Switch to Unlit/Texture shader"/> <Button tag="switch_to_overdraw_zteston_shader" title="オーバードロー可視化シェーダー化" title_en="Swithc to overdraw ztest ON shader"/> <Button tag="switch_to_overdraw_ztestoff_shader" title="オーバードロー可視化(ZTest無し)シェーダー化" title_en="Switch to overdraw ztest OFF shader"/> </ExpandGroup> <ExpandGroup tag="cache_group" title="ローディング中キャッシュ設定" title_en="Cache Config"> <Button tag="switch_to_on_loading_context" title="アセットバンドルキャッシュ" title_en="Switch to use asset bundle cache"/> <Button tag="switch_to_on_loading_cache" title="アセットキャッシュ" title_en="Switch to use asset cache"/> <Parameter tag="param_on_loading_context" title="アセットバンドルキャッシュ" title_en="param do asset bundle cache"/> <Parameter tag="param_on_loading_cache" title="アセットキャッシュ" title_en="param do use asset cache"/> </ExpandGroup> <ExpandGroup tag="light_config_group" title="ライティング設定" title_en="Light Config"> <Button tag="light_rendermode_auto" title="ライト計算>Auto" title_en="[Light RenderMode]Auto"/> <Button tag="light_rendermode_vertex" title="ライト計算>NotImportant(頂点単位)" title_en="[Light RenderMode]Vertex"/> <Button tag="light_rendermode_pixel" title="ライト計算>Important(ピクセル)" title_en="[Light RenderMode]Pixel"/> <EditText tag="light_intensity" title="ライト強度" title_en="Light Intensity"/> <EditText tag="light_range" title="ライト影響範囲" title_en="Light Range"/> </ExpandGroup> </ExpandGroup> </Debugger>
ApplicationDebugger_Status.txt
<Debugger class="NDcube.Cmps.Debugger.Plugin.ApplicationDebugger.Status" title="アプリケーションの状態" title_en="Application Status"> <Toggle tag="fps_toggle" title="FPSの表示" title_en="Show fps"/> <IntUpDown tag="fps_updown" title="ターゲットFPS" title_en="Target fps" value="30" step="1" min="15" max="60"/> <Button tag="fps15" title="FPSを15に変更" title_en="Change to 15fps"/> <Button tag="fps30" title="FPSを30に変更" title_en="Change to 30fps"/> <Button tag="fps60" title="FPSを60に変更" title_en="Change to 60fps"/> <HR/> <Button tag="lod_h" title="LODをHighに変更" title_en="Change to LOD High"/> <Button tag="lod_l" title="LODをLowに変更" title_en="Change to LOD Low"/> <HR/> <Toggle tag="mem_toggle" title="メモリの表示" title_en="Show Memory"/> <HR/> <Toggle tag="prof_toggle" title="プロファイラ" title_en="Show profiler"/> <HR/> <Toggle tag="network_toggle" title="通信状態の表示" title_en="Show Network State"/> </Debugger>
AssetDebugger_Config.txt
<Debugger title="アセット操作" title_en="Asset Operation" class="NDcube.Cmps.Debugger.Plugin.AssetDebugger.Config"> <Group tag="content"> <Button tag="tampering_raw_asset" title="ランダムにRawAssetを改ざん" title_en="tampering raw asset" /> <Button tag="get_asset_revision_list" title="アセットリビジョンIDに関する情報を取得" title_en="Get asset revision ids" /> <Group tag="current_revision_info"> <Parameter tag="current_revision_id" title="現在のリビジョンID" title_en="Current revision id"/> <Parameter tag="current_revision_key" title="リビジョンキー" title_en="AssetRevisionKey"/> <Parameter tag="debug_revision_id" title="現在のデバッグリビジョンID" title_en="Debug revision id"/> <Button tag="show_detail" title="現在のリビジョン詳細" title_en="show detail" /> <Button tag="clear_debug_id" title="デバッグリビジョンIDを初期化" title_en="clear_debug_id" /> </Group> <ListGroup tag="debug_revision_list"> <ListGroupItem> <HR/> <Parameter tag="debug_revision_id" title="リビジョンID" title_en="Revision id"/> <Parameter tag="debug_revision_key" title="リビジョンキー" title_en="Comment"/> <Button tag="change_id_button" title="このリビジョンIDに変更" title_en="Change revision id"/> <Button tag="change_key_button" title="このリビジョンキーに変更" title_en="Change revision key"/> <HR/> </ListGroupItem> </ListGroup> </Group> <Group tag="asset_detail"> <Label tag="current_revision_id" title="現在のリビジョンID" title_en="Current revision id"/> <Label tag="current_revision_id_str" title=""/> <Label tag="current_revision_key_head" title="現在のリビジョンの頭5文字" title_en="Current revision key head"/> <Label tag="current_revision_key_head_str" title=""/> <Label tag="current_revision_key_asset" title="現在のリビジョンのアセットバンドルのコミット" title_en="Current revision commit hash"/> <Label tag="current_revision_key_asset_str" title=""/> <Label tag="current_revision_key_pos" title="現在のリビジョンのビルド拠点" title_en="Current revision commit hash"/> <Label tag="current_revision_key_pos_str" title=""/> <Button tag="back" title="戻る" title_en="back" /> </Group> </Debugger>
DownloadScene.txt
<Debugger title="ダウンロードシーン" title_en="Download Scene"> <Group tag="content"> <Parameter tag="pre_revision" title="前回リビジョン" title_en="Previous Revision"/> <Parameter tag="cur_revision" title="今回リビジョン" title_en="Current Revision"/> <HR/> <Parameter tag="dl_total_bytes" title="リビジョン全体byte" title_en="Total DL bytes"/> <Parameter tag="dl_size_bytes" title="DL済みbyte" title_en="DL size bytes"/> <Parameter tag="dl_remain_bytes" title="DL残りbyte" title_en="DL remain bytes"/> <Parameter tag="remain_coins" title="残りコイン枚数" title_en="Remain coins"/> <HR/> <Parameter tag="db_initializing" title="データベース初期化完了" title_en="DB Initialized"/> <HR/> </Group> </Debugger>
EngineDebugger_DebugParameters.txt
<Debugger class="NDcube.Cmps.Debugger.Plugin.UserDebugger.DebugParameters" title="デバッグパラメーター編集" title_en="Edit Debug Parameters"> <User tag="all" /> </Debugger>
EngineDebugger_PointingEvent.txt
<Debugger title="入力のデバッガー" title_en="Input Debugger" class="NDcube.Cmps.Debugger.Plugin.EngineDebugger.PointingEventDebugger"> <Toggle tag="disp_pointing" title="タッチ情報表示" title_en="Show touch status"/> <Toggle tag="disp_unitytouch" title="UnityTouch表示" title_en="Show Result"/> <Toggle tag="disp_overlay" title="デバメ表示中入力可能" title_en="Enable Overlay on DebugMenu"/> <Toggle tag="engine_input" title="エンジン側の入力更新" title_en="Enable Engine update"/> <IntUpDown tag="debug_menu_touch_count" title="デバメ起動タッチ点数を変更" title_en="Change DebugMenuTouchCount" min="0" max="5" step="1"/> <Parameter tag="cd_is_touchguard" title="タッチガード状態" title_en="Stat TouchGuard"/> <Button tag="cd_dispose_touchguard" title="タッチガード強制破棄" title_en="ForceDisposeTouchGuard"/> <Parameter tag="cd_is_exclusivetouch" title="ブロック状態" title_en="Stat Block"/> <Button tag="cd_dispose_exclusivetouch" title="ブロック強制破棄" title_en="ForceDisposeExclusive"/> <Parameter tag="cd_is_exclusivetouch_ext" title="外部ブロック状態" title_en="Stat Block Ext"/> <Parameter tag="tag_mousepresent" title="MousePresent"/> <Toggle tag="tag_mousesimulation" title="MouseSimulation"/> <Button tag="report_event" title="Pointingレポート" title_en="Put Report Pointing"/> </Debugger>
EngineDebugger_Status.txt
<Debugger title="エンジンの状態" title_en="Engine Status" class="NDcube.Cmps.Debugger.Plugin.EngineDebugger.Status"> <Parameter tag="app_version_code" title="AppVersionCode" /> <Parameter tag="component_num" title="UnityEngine.Component" /> <Parameter tag="gameobject_num" title="UnityEngine.GameObject" /> <Parameter tag="monobehaviour_num" title="UnityEngine.MonoBehaviour" /> <Parameter tag="build_data" title=" BuildData" /> <Parameter tag="platform" title=" Platform" /> <Parameter tag="platform_unity" title=" PlatformFromUnity" /> <HR /> <Label title="CountryCode" /> <Parameter tag="CountryCode_OS" title=" OS" /> <Parameter tag="CountryCode_APP" title=" APP" /> <HR /> <Label title="LanguageCode" /> <Parameter tag="LanguageCode_OS" title=" OS" /> <Parameter tag="LanguageCode_APP" title=" APP" /> <HR /> <Label title="LocaleInfo" /> <Parameter tag="LocaleInfo_Locale" title=" Locale" /> <Parameter tag="LocaleInfo_Language" title=" Language" /> <Parameter tag="LocaleInfo_LangTag" title=" LangTag" /> <HR/> <Parameter tag="SakashoVersion" title="Sakasho2/P SDK ver"/> <HR /> <Parameter tag="ServerURL" title="Server URL" /> <HR /> <Label title="アセットリビジョン" title_en="AssetRevision"/> <Parameter tag="AssetRevision_Server" title=" GMTool" title_en="GMTool"/> <Parameter tag="AssetRevision_Local" title=" DL済み" title_en="Downloaded"/> <Parameter tag="AssetRevision_User" title=" ユーザー指定" title_en="UserDefined"/> <Parameter tag="message_revision" title="Message Revision"/> <Parameter tag="app_branch_name" title="Appのブランチ名" title_en="App Branch Name"/> <Parameter tag="app_commit_hash" title="Appのコミットハッシュ" title_en="App Commit Hash"/> <Parameter tag="webview_version" title="WebViewPlus version"/> <HR /> <Group tag="tag_scene_filter" > <Parameter tag="tag_controller_ready" title="Ctrl準備" title_en="CtrlReady"/> <Parameter tag="tag_previous_scene" title="前のシーン" title_en="Previous scene"/> <Parameter tag="tag_previous_scene_state" title="前のシーン状態" title_en="Previous scene state"/> <Parameter tag="tag_previous_core_scene_state" title="Previous Core State" /> <Parameter tag="tag_current_scene" title="現在シーン" title_en="Current scene"/> <Parameter tag="tag_current_scene_state" title="現在シーン状態" title_en="Current scene state"/> <Parameter tag="tag_current_core_scene_state" title="Current Core State" /> <Label tag="tag_current_derived_scene_state" title="Current Derived State" /> <Parameter tag="tag_loader_count" title="Loader Count"/> <Parameter tag="tag_loader_name" title=" Name" /> <Parameter tag="tag_loader_real_name" title=" RealName" /> <ExpandGroup tag="tag_palla_loader_name" title="ParallelTasks" /> </Group> <HR /> <Parameter tag="cache" title="キャッシュ" title_en="Cache"/> <Parameter tag="mem_free" title="メモリフリー" title_en="Free memory"/> <Parameter tag="storage_free" title="ストレージフリー" title_en="Free storage"/> <EditText tag="PlayerId" title="PlayerId" /> <Parameter tag="IsNewPlayer" title="IsNewPlayer" /> <Parameter tag="IsNoneBanned" title="IsNoneBanned" /> <Parameter tag="PlayerSearchToken" title="PlayerSearchToken" /> <ExpandGroup tag="Singletons" title="Singleton表示" title_en="Singletons"/> <Button tag="gc" title="GC実行" title_en="Do GC"/> <HR /> <Label title="UserBoot" /> <Parameter tag="UserBoot_DLStep" title=" DLStep" /> <HR /> <Label title="PowerSave" /> <Parameter tag="Spec" title=" Spec" /> <Parameter tag="ResolutionNml" title=" ResolutionNml" /> <Parameter tag="ResolutionSav" title=" ResolutionSav" /> <Parameter tag="FpsNml" title=" FpsNml" /> <Parameter tag="FpsSav" title=" FpsSav" /> <Toggle tag="ResolutionMethod" title=" ResolutionMethod" /> <HR /> <Label title="Font Humming"/> <Parameter tag="FontTexture_Humming" title=" Texture" /> <Parameter tag="RebuildCount_Humming" title=" RebuildCount" /> <Label title="Font Vogel"/> <Parameter tag="FontTexture_Vogel" title=" Texture" /> <Parameter tag="RebuildCount_Vogel" title=" RebuildCount" /> <HR /> <Parameter tag="AdjustIsEnable" title="Adjust Enable" /> <Parameter tag="CrittercismEnable" title="Crittercism Enable" /> <HR /> <Parameter tag="EulaVer" title="EulaVer" /> <Parameter tag="EulaLocale" title="EulaLocale" /> <HR /> <Parameter tag="tag_NAlinked" title="NA Linked" /> <Parameter tag="tag_NABirthDay" title="NA BirthDay" /> <Parameter tag="tag_NAAge" title="NA Age" /> <Parameter tag="tag_NALocale" title="NA Locale" /> <HR /> <ExpandGroup tag="tag_Optout" title="Optout Info"/> </Debugger>
EngineDebugger_StatusUI.txt
<Debugger title="UIのデバッガー" title_en="UI Debugger" class="NDcube.Cmps.Debugger.Plugin.EngineDebugger.UIDebugger"> <Toggle tag="ui_canvas_visible" title="UICanvas非表示" title_en="UI Canvas Deactive"/> <Toggle tag="ui_framework_enable_profiling" title="新UIプロファイリング" title_en="New UI Profiling"/> <Parameter tag="cd_is_touchguard" title="タッチガード状態" title_en="Stat TouchGuard"/> <Button tag="cd_dispose_touchguard" title="タッチガード強制破棄" title_en="ForceDisposeTouchGuard"/> <Parameter tag="cd_is_exclusivetouch" title="ブロック状態" title_en="Stat Block"/> <Button tag="cd_dispose_exclusivetouch" title="ブロック強制破棄" title_en="ForceDisposeExclusive"/> <Parameter tag="cd_is_exclusivetouch_ext" title="外部ブロック状態" title_en="Stat Block Ext"/> <Toggle tag="announce_force" title="お知らせ強制表示" title_en="Force show Notice"/> <Toggle tag="detect_new_assets" title="アセット更新通知" title_en="Detection NewAssets"/> <Toggle tag="enable_soundlink" title="メロディで交換" title_en="SoundLink"/> <Command tag="tag_debug_tipsid" title="TipsID" value="TipsDB's ID"/> <HR/> <ListGroup tag="layer_list"> <ListGroupItem> <Parameter tag="name" title="Name"/> <Parameter tag="amount" title="in UIs"/> <HR/> </ListGroupItem> </ListGroup> <HR /> <Parameter tag="wipewh" title="ワイプサイズ" title_en="wipesize"/> <Parameter tag="screen_size" title="スクリーン size" title_en="Screen Size"/> <Parameter tag="safearea_rect" title="セーフエリア rect" title_en="SafeArea Rect"/> <Parameter tag="safearea_pos" title="セーフエリア pos" title_en="SafeArea Pos"/> <Parameter tag="safearea_anchor_min" title="セーフエリア anchor_min" title_en="SafeArea Anchor Min"/> <Parameter tag="safearea_anchor_max" title="セーフエリア anchor_max" title_en="SafeArea Anchor Max"/> <Parameter tag="safeguard_anchor_min" title="セーフガード anchor_min" title_en="SafeArea Guard Anchor Max"/> <Parameter tag="safeguard_anchor_max" title="セーフガード anchor_max" title_en="SafeArea Guard Anchor Max"/> <Parameter tag="screen_size_in_guard" title="ガード適用時スクリーン size" title_en="Screen Size In Guard"/> <Parameter tag="safearea_rect_in_guard" title="ガード適用時セーフエリア rect" title_en="SafeArea Rect In Guard"/> <Parameter tag="safearea_pos_in_guard" title="ガード適用時セーフエリア pos" title_en="SafeArea Pos In Guard"/> <HR /> </Debugger>
ErrorDebugger_ThrowException.txt
<Debugger title="例外を投げる" title_en="Throw Exception" class="NDcube.Cmps.Debugger.Plugin.ErrorDebugger.ThrowException"> <Button tag="error" title="UpdateでError例外を投げる" title_en="Throw Error Exception in update"/> <Button tag="error_rebootoff" title="UpdateでError例外を投げる RebootOff" title_en="Throw Error Exception in update"/> <Button tag="assert" title="UpdateでAssert例外を投げる" title_en="Throw Assert Exception in update"/> <Button tag="system" title="UpdateでSystem例外を投げる" title_en="Throw System Exception in update"/> <Button tag="coroutine_error" title="CoroutineでError例外を投げる" title_en="Throw Error Exception in Coroutine"/> <Button tag="coroutine_error_rebootoff" title="CoroutineでError例外を投げる RebootOff" title_en="Throw Error Exception in Coroutine"/> <Button tag="coroutine_assert" title="CoroutineでAssert例外を投げる" title_en="Throw Assert Exception in Coroutine"/> <Button tag="coroutine_system" title="CoroutineでSystem例外を投げる" title_en="Throw System Exception in Coroutine"/> <Button tag="jobmgr_error" title="JobManagerでError例外を投げる" title_en="Throw Error Exception in JobManager"/> <Button tag="jobmgr_error_rebootoff" title="JobManagerでError例外を投げる RebootOff" title_en="Throw Error Exception in JobManager"/> <Button tag="jobmgr_assert" title="JobManagerでAssert例外を投げる" title_en="Throw Assert Exception in JobManager"/> <Button tag="jobmgr_system" title="JobManagerでSystem例外を投げる" title_en="Throw System Exception in JobManager"/> <IntUpDown tag="delay" title="遅延[秒]" title_en="Delay[Sec] Until Invoking"/> </Debugger>
ErrorDialogDebugger_ErrorDialogViewer.txt
<Debugger title="エラーダイアログ確認" title_en="Error Dialog Viewer" class="NDcube.Cmps.Debugger.Plugin.ErrorDialogDebugger.ErrorDialogViewer"> <ExpandGroup tag="sakasho_common_ex_group" title="Sakasho共通エラー" title_en="Sakasho Common Error"> <Button tag="Sakasho_UNKNOWN_SERVER_ERROR" title="UNKNOWN_SERVER_ERROR" title_en="UNKNOWN_SERVER_ERROR"/> <Button tag="Sakasho_UNAUTHORIZED" title="UNAUTHORIZED" title_en="UNAUTHORIZED"/> <Button tag="Sakasho_UNKNOWN_CLIENT_ERROR" title="UNKNOWN_CLIENT_ERROR" title_en="UNKNOWN_CLIENT_ERROR"/> <Button tag="Sakasho_PROTOBUF_PARSE_ERROR" title="PROTOBUF_PARSE_ERROR" title_en="PROTOBUF_PARSE_ERROR"/> <Button tag="Sakasho_MEMORY_SHORTAGE" title="MEMORY_SHORTAGE" title_en="MEMORY_SHORTAGE"/> <Button tag="Sakasho_RESPONSE_DECODE_ERROR" title="RESPONSE_DECODE_ERROR" title_en="RESPONSE_DECODE_ERROR"/> <Button tag="Sakasho_REQUEST_ENCODE_ERROR" title="REQUEST_ENCODE_ERROR" title_en="REQUEST_ENCODE_ERROR"/> <Button tag="Sakasho_SYSTEM_UNAVAILABLE" title="SYSTEM_UNAVAILABLE" title_en="SYSTEM_UNAVAILABLE"/> <Button tag="Sakasho_ILLEGAL_ARGUMENT" title="ILLEGAL_ARGUMENT" title_en="ILLEGAL_ARGUMENT"/> <Button tag="Sakasho_INTERNAL_SERVER_ERROR" title="INTERNAL_SERVER_ERROR" title_en="INTERNAL_SERVER_ERROR"/> <Button tag="Sakasho_ACCESS_DENIED" title="ACCESS_DENIED" title_en="ACCESS_DENIED"/> <Button tag="Sakasho_INVALID_CLIENT" title="INVALID_CLIENT" title_en="INVALID_CLIENT"/> <Button tag="Sakasho_SESSION_OVERWRITTEN" title="SESSION_OVERWRITTEN" title_en="SESSION_OVERWRITTEN"/> <Button tag="Sakasho_DELAYED_ACCESS" title="DELAYED_ACCESS" title_en="DELAYED_ACCESS"/> <Button tag="Sakasho_WRONG_CLIENT_TIME" title="WRONG_CLIENT_TIME" title_en="WRONG_CLIENT_TIME"/> <Button tag="Sakasho_PLAYER_DEACTIVATED" title="PLAYER_DEACTIVATED" title_en="PLAYER_DEACTIVATED"/> <Button tag="Sakasho_NETWORK_ERROR" title="NETWORK_ERROR" title_en="NETWORK_ERROR"/> <Button tag="Sakasho_INVALID_NA_USER" title="INVALID_NA_USER" title_en="INVALID_NA_USER"/> <Button tag="Sakasho_PLAYER_BANNED" title="PLAYER_BANNED" title_en="PLAYER_BANNED"/> <Button tag="Sakasho_INVALID_NA_TOKEN" title="INVALID_NA_TOKEN" title_en="INVALID_NA_TOKEN"/> <Button tag="Sakasho_NA_EULA_UPDATED" title="NA_EULA_UPDATED" title_en="NA_EULA_UPDATED"/> </ExpandGroup> <HR/> <ExpandGroup tag="dn_system_ex_group" title="DnSystemエラー" title_en="DnSystem Error"> <Button tag="DnSystem_TimeoutError" title="TimeoutError" title_en="TimeoutError"/> <Button tag="DnSystem_AssetNullError" title="AssetNullError" title_en="AssetNullError"/> <Button tag="DnSystem_AssetBundleNullError" title="AssetBundleNullError" title_en="AssetBundleNullError"/> <Button tag="DnSystem_AssetBundleWWWError" title="AssetBundleWWWError" title_en="AssetBundleWWWError"/> <Button tag="DnSystem_AssetBundleVersionError" title="AssetBundleVersionError" title_en="AssetBundleVersionError"/> <Button tag="DnSystem_AssetRelativePathNullError" title="AssetRelativePathNullError" title_en="AssetRelativePathNullError"/> <Button tag="DnSystem_AssetDiskFullError" title="AssetDiskFullError" title_en="AssetDiskFullError"/> <Button tag="DnSystem_InvalidArgumentsError" title="InvalidArgumentsError" title_en="InvalidArgumentsError"/> <Button tag="DnSystem_LoadingContextDisposedError" title="LoadingContextDisposedError" title_en="LoadingContextDisposedError"/> <Button tag="DnSystem_RejectByClientError" title="RejectByClientError" title_en="RejectByClientError"/> <Button tag="DnSystem_NewAssetRevisionDetected" title="NewAssetRevisionDetected" title_en="NewAssetRevisionDetected"/> </ExpandGroup> <HR/> <ExpandGroup tag="sns_linkage_ex_group" title="SnsLinkageエラー" title_en="SnsLinkage Error"> <Button tag="SnsLinkage_GenericError" title="GenericError" title_en="GenericError"/> <Button tag="SnsLinkage_FacebookLoginFailed" title="FacebookLoginFailed" title_en="FacebookLoginFailed"/> <Button tag="SnsLinkage_FacebookGetOwnDataFailed" title="FacebookGetOwnDataFailed" title_en="FacebookGetOwnDataFailed"/> <Button tag="SnsLinkage_FacebookNetworkError" title="FacebookNetworkError" title_en="FacebookNetworkError"/> <Button tag="SnsLinkage_FacebookGetFriendIdsFailed" title="FacebookGetFriendIdsFailed" title_en="FacebookGetFriendIdsFailed"/> <Button tag="SnsLinkage_FacebookGetFriendDataFailed" title="FacebookGetFriendDataFailed" title_en="FacebookGetFriendDataFailed"/> <Button tag="SnsLinkage_TwitterGetRequestTokenFailed" title="TwitterGetRequestTokenFailed" title_en="TwitterGetRequestTokenFailed"/> <Button tag="SnsLinkage_TwitterGetAccessTokenFailed" title="TwitterGetAccessTokenFailed" title_en="TwitterGetAccessTokenFailed"/> <Button tag="SnsLinkage_TwitterGetBearerTokenFailed" title="TwitterGetBearerTokenFailed" title_en="TwitterGetBearerTokenFailed"/> <Button tag="SnsLinkage_TwitterGetFollowerIdsFailed" title="TwitterGetFollowerIdsFailed" title_en="TwitterGetFollowerIdsFailed"/> <Button tag="SnsLinkage_TwitterGetFolloweeIdsFailed" title="TwitterGetFolloweeIdsFailed" title_en="TwitterGetFolloweeIdsFailed"/> <Button tag="SnsLinkage_TwitterGetUserDataFailed" title="TwitterGetUserDataFailed" title_en="TwitterGetUserDataFailed"/> <Button tag="SnsLinkage_TwitterTimeoutError" title="TwitterTimeoutError" title_en="TwitterTimeoutError"/> <Button tag="SnsLinkage_FacebookGetFriendProfileDataFailed" title="FacebookGetFriendProfileDataFailed" title_en="FacebookGetFriendProfileDataFailed"/> <Button tag="SnsLinkage_TwitterGetFriendProfileDataFailed" title="TwitterGetFriendProfileDataFailed" title_en="TwitterGetFriendProfileDataFailed"/> </ExpandGroup> <HR/> <ExpandGroup tag="platform_game_ex_group" title="PlatformGameエラー" title_en="PlatformGame Error"> <Button tag="PlatformGame_Authentication" title="Authentication" title_en="Authentication"/> <Button tag="PlatformGame_Timeout" title="Timeout" title_en="Timeout"/> </ExpandGroup> <HR/> <ExpandGroup tag="sakasho_specific_ex_group" title="Sakasho固有エラー" title_en="Sakasho Specific Error"> <HR/> <Selector tag="situation" title="シチュエーション" title_en="Situation"/> <Selector tag="sks_class" title="カテゴリ" title_en="Category"/> <HR/> <ListGroup tag="method_list"> <ListGroupItem> <Label tag="method_name" title="(メソッド名)" title_en="(Method Name)"/> <Selector tag="error" title="エラー" title_en="Error" /> <Button tag="show_error" title="エラーダイアログ表示" title_en="Show Error Dialog"/> <HR /> </ListGroupItem> </ListGroup> </ExpandGroup> <HR/> <ExpandGroup tag="game_error_group" title="ゲームエラー" title_en="Game Error"> <Button tag="GameError_SakashoPurchaseDeferred" title="SakashoPurchaseDeferred" title_en="SakashoPurchaseDeferred"/> <Button tag="GameError_WebViewError" title="WebViewError" title_en="WebViewError"/> <Button tag="GameError_SakashoGetStorageFailed" title="SakashoGetStorageFailed" title_en="SakashoGetStorageFailed"/> <Button tag="GameError_SakashoInvitationInvalid" title="SakashoInvitationInvalid" title_en="SakashoInvitationInvalid"/> <Button tag="GameError_SakashoInvitationSelf" title="SakashoInvitationSelf" title_en="SakashoInvitationSelf"/> </ExpandGroup> <HR/> <ExpandGroup tag="cd_system_ex_group" title="CdSystemエラー" title_en="Cd System Error"> <Button tag="CdSystem_UnauthorizedAccessException" title="UnauthorizedAccessException" title_en="UnauthorizedAccessException"/> <Button tag="CdSystem_IOException_DiskFull" title="IOException_DiskFull" title_en="IOException_DiskFull"/> <Button tag="CdSystem_IOException_Win32" title="IOException_Win32" title_en="IOException_Win32"/> </ExpandGroup> </Debugger>
FieldDealer00Scene.txt
<Debugger title="ディーラーシーン" title_en="Dealer Scene"> <Include ref="Scene/OutdoorSceneBase"/> <HR/> <Toggle tag="2nd_car_open" title="2台目オープンフラグ" title_en="Second car open flag"/> <Button tag="cabcon_open" title="キャブコン解放" title_en="Cabcon open "/> <Button tag="sp_all_settled" title="スペシャル全部購入済み" title_en="Sp All Settled"/> <Button tag="get_doumori" title="どうぶつの森カー" title_en="Get DoumoriCar "/> <HR/> <Command tag="add_medal" title="メダルを加算" title_en="Add Medal" value="100"/> <Button tag="reset_daily_trade_count" title="景品交換回数のリセット" title_en="ResetDailyTradeCount "/> <!-- <Button tag="open_prize_exchanger" title="景品交換所のオープン" title_en="OpenPrizeExchanger "/> <Button tag="close_prize_exchanger" title="景品交換所のクローズ" title_en="ClosePrizeExchanger "/> <Button tag="open_okgame_machine" title="OKゲームマシーンのオープン" title_en="OpenOkGameMachine "/> <Button tag="close_okgame_machine" title="OKゲームマシーンのクローズ" title_en="CloseOkGameMachine "/> --> </Debugger>
FieldHiroba00Scene.txt
<Debugger title="ひろばシーン" title_en="Plaza Scene"> <Include ref="Scene/OutdoorSceneBase"/> <Button tag="call_furusato" title="ふるさとエールUI 呼び出し" title_en="Call yiel UI"/> <Selector tag="shop_ftr" title="家具屋" title_en="Furniture shop"/> <Selector tag="shop_clt" title="服屋" title_en="Cloth shop"/> <Selector tag="ftr_shop_item1" title="家具屋商品1" title_en="Furniture Item Change1"/> <Selector tag="ftr_shop_item2" title="家具屋商品2" title_en="Furniture Item Change2"/> <Selector tag="ftr_shop_item3" title="家具屋商品3" title_en="Furniture Item Change3"/> <Selector tag="clt_shop_item1" title="服屋商品1" title_en="Cloth Item Change1"/> <Selector tag="clt_shop_item2" title="服屋商品2" title_en="Cloth Item Change2"/> <Selector tag="clt_shop_item3" title="服屋商品3" title_en="Cloth Item Change3"/> <Button tag="item_refresh" title="商品入れ替え" title_en="Refresh Items"/> <Button tag="item_refresh_ftr" title="商品入れ替え家具屋(再生成)" title_en="Refresh Items Ftr"/> <Button tag="item_refresh_clt" title="商品入れ替え服屋(再生成)" title_en="Refresh Items Clt"/> <Button tag="lottery_shop_item" title="商品抽選試行実行(デバッグ出力のみ)" title_en="Lottery Shop Item Test(Debug Log)"/> <Linker ref="Resident/SceneDebugger_FortuneCookie" /> <HR/> <HR/> <HR/> <HR/> <HR/> </Debugger>
FieldKawa00Scene.txt
<Debugger title="かわシーン" title_en="River Scene"> <Include ref="Scene/OutdoorSceneBase"/> <Selector tag="appear_fish" title="出現させる魚の種類" title_en="Fish Kind"/> <Button tag="reset" title="魚リセット" title_en="Reset"/> <ExpandGroup tag="pos_state" title="魚の配置情報"> <Button tag="display_update" title="表示更新" title_en="DisplayUpdate"/> <Label tag="text"/> </ExpandGroup> <Selector tag="fruits_deri_ratio" title="おいしいフルーツ確率" title_en="Fruits Deri Ratio"/> <Label title="フロント" title_en="Front"/> <FloatUpDown tag="cam_start" title="start" value="0.40" step="0.01" min="-100" max="100"/> <FloatUpDown tag="cam_end" title="end" value="2.00" step="0.01" min="-100" max="100"/> <FloatUpDown tag="cam_rate" title="rate" value="0.70" step="0.01" min="-100" max="100"/> </Debugger>
FieldMori00Scene.txt
<Debugger title="森シーン" title_en="Mori Scene"> <Include ref="Scene/OutdoorSceneBase"/> <Selector tag="fruits_deri_ratio" title="おいしいフルーツ確率" title_en="Fruits Deri Ratio"/> </Debugger>
FieldSima00Scene.txt
<Debugger title="しまシーン" title_en="Island Scene"> <Include ref="Scene/OutdoorSceneBase"/> <Selector tag="appear_insect" title="出現させる虫の種類" title_en="Insect Type"/> <Button tag="reset" title="虫リセット" title_en="Reset"/> <ExpandGroup tag="pos_state" title="虫の配置情報"> <Button tag="display_update" title="表示更新" title_en="DisplayUpdate"/> <Label tag="text"/> </ExpandGroup> <Selector tag="johnny_item_rank" title="ジョニー回収アイテムランク" title_en="Jonny Item Rank"/> <Selector tag="push_johnny_item" title="指定ランクのアイテム指定数渡す" title_en="Push Johnny Item"/> <Selector tag="johnny_omake_select" title="抽選されるオマケ変更" title_en ="Johnny Omake Select"/> <Button tag="time_just_before_arrival" title="ジョニーの船を到着直前にする" title_en ="Time just before arrival"/> <Button tag="johnny_param_show" title="ジョニーの情報表示開始" title_en ="Johnny Param Show"/> <Parameter tag="johnny_param00" title="レアリティ点数" title_en="Rarity Point"/> <Parameter tag="johnny_param01" title="総レアリティ点数" title_en="Rarity Point All"/> <Parameter tag="johnny_param02" title="抽選アイテム01" title_en="Lottery Item 01"/> <Parameter tag="johnny_param03" title="抽選アイテム02" title_en="Lottery Item 02"/> <Parameter tag="johnny_param04" title="抽選アイテム03" title_en="Lottery Item 03"/> <Parameter tag="johnny_param05" title="抽選アイテム04" title_en="Lottery Item 04"/> <Parameter tag="johnny_param06" title="抽選アイテム05" title_en="Lottery Item 05"/> <Parameter tag="johnny_param07" title="おまけ" title_en="Lottery bonus"/> </Debugger>
FieldUmibe00Scene.txt
<Debugger title="うみべシーン" title_en="Beach Scene"> <Include ref="Scene/OutdoorSceneBase"/> <Selector tag="appear_fish" title="出現させる魚の種類" title_en="Fish Kind"/> <Button tag="reset" title="魚リセット" title_en="Reset"/> <ExpandGroup tag="pos_state" title="魚の配置情報"> <Button tag="display_update" title="表示更新" title_en="DisplayUpdate"/> <Label tag="text"/> </ExpandGroup> <Label title="フロント" title_en="Front"/> <FloatUpDown tag="cam_start" title="start" value="0.40" step="0.01" min="-100" max="100"/> <FloatUpDown tag="cam_end" title="end" value="2.00" step="0.01" min="-100" max="100"/> <FloatUpDown tag="cam_rate" title="rate" value="0.70" step="0.01" min="-100" max="100"/> </Debugger>
FlowchartViewerScene.txt
<Debugger title="フローチャートビューア" title_en="FlowchartViewerScene"> <Group tag="content"> <Toggle tag="start_zoom" title="開始時のズーム" title_en="start zoom" value="true"/> <IntUpDown tag="start_action" title="開始時のアクション" title_en="start action" value="1" min="0" max="5" step="1"/> <Button tag="reset" title="リセット" title_en="reset"/> </Group> </Debugger>
IndividualPushDebugger_DevTest.txt
<Debugger title="個別プッシュテスト" title_en="IndividualPush Test" class="NDcube.Cmps.Debugger.Plugin.IndividualPushDebugger.DevTest"> <Button title="初期化" tag="init_notification" title_en="Initilize"/> <Button title="送信" tag="send_button1" title_en="SendButton"/> <Button title="送信_Cancel" tag="send_button3" title_en="CancelButton"/> <Button title="送信_CancelAll" tag="send_button4" title_en="CancelAllButton"/> <Button title="UI用フラグ全OFF" tag="send_button_all_off" title_en="UIFlgAllOff"/> <Button title="UI用フラグ全ON" tag="send_button_all_on" title_en="UIFlgAllOn"/> <Button title="送信_craft_obj" tag="send_button_craft_obj" title_en="SendButton_CraftObject"/> <Button title="送信_craft_fnt" tag="send_button_craft_fnt" title_en="SendButton_CraftFurniture"/> <Button title="送信_craft_itm" tag="send_button_craft_itm" title_en="SendButton_CraftItem"/> <Button title="送信_login_01" tag="send_button_login_01" title_en="SendButton_Login01"/> <Button title="送信_login_02" tag="send_button_login_02" title_en="SendButton_Login02"/> <Button title="送信_login_03" tag="send_button_login_03" title_en="SendButton_Login03"/> <Button title="送信_johnny_back" tag="send_button_johnny_back" title_en="SendButton_JohnnyBack"/> <Button title="送信_fortunecookie_sold" tag="send_button_fortunecookie_sold" title_en="SendButton_FortunecookieSold"/> </Debugger>
MyCampsiteUnit_temp.txt
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,f,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, 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NSonicDebugger_DevTest.txt
<Debugger title="NSonic検証" title_en="NSonic Test" class="NDcube.Cmps.Debugger.Plugin.NSonicDebugger.DevTest"> <Parameter title="ステータス" tag="status" title_en="status"/> <Button title="Manager初期化" tag="init_mng" title_en="load_prefab"/> <Button title="Manager破棄" tag="destroy_mng" title_en="load_prefab"/> <IntUpDown title="周波数" title_en="SamplingHz" tag="basehz" value="18000" min="1000" max="24000" step="1000"/> <Toggle title="UIを鈴虫で起動" title_en="Apply Default NSonicSound" tag="apply_nsonicsound"/> <IntUpDown title="送信期間/ms" title_en="SendDulation/ms" tag="senddulation" value="1000" min="400" max="30000" step="100"/> <Button title="データ送信" tag="send_button" title_en="send_button"/> <Button title="データ受信" tag="receive_button" title_en="receive_button"/> <Button title="キャンセル" tag="cancel_button" title_en="cancel_button"/> <Label title="データの中身" tag="data_title" title_en="data_title"/> <Parameter title="" tag="data_detail" title_en="data_detail"/> <Toggle title="データ送信SE" tag="send_se" title_en="send_se"/> <Toggle title="データ受信SE" tag="receive_se" title_en="receive_se"/> <HR></HR> <Parameter title="スピーカ" title_en="SpeakerDevice" tag="tag_speaker"/> <HR></HR> <Parameter title="出力レート" title_en="OutputRate" tag="output_rate"/> <Button title="出力レート変更44.1khz" title_en="OutputRate44.1khz" tag="audioreset_44100"/> <Button title="出力レート変更48.0khz" title_en="OutputRate48.0khz" tag="audioreset_48000"/> <Button title="出力レート変更Default" title_en="OutputRateDefault" tag="audioreset_default"/> <HR/> <Parameter tag="mic_list_label" title="Microphones"/> <ListGroup tag="mic_list"> <ListGroupItem> <Parameter tag="name" title="Name"/> <Parameter tag="output_rate" title="OutputHz"/> <Parameter tag="status" title="Status"/> <HR/> </ListGroupItem> </ListGroup> <Parameter tag="tag_micstart_sec" title="MicStart[ms]"/> <Parameter tag="tag_micstop_sec" title="MicStop[ms]"/> <HR></HR> <HR></HR> <Button title="ResetPermission(EditorOnly)" tag="tag_resetpermission"/> </Debugger>
OkGameScene.txt
<Debugger title="OKゲームシーン" title_en="OkGame Scene"> <Label title="OKゲーム デバッグメニュー" title_en="test"/> </Debugger>
OutdoorSceneBase.txt
<Debugger title="アウトドアシーン" title_en="Outdoor Scene"> <Parameter tag="load_progress" title="ロード進行度" title_en="Load progress"/> <Group tag="content"> <Parameter tag="other_player_id" title="他人のプレイヤーID" title_en="other playerID"/> <Parameter tag="other_player_lv" title="他人のプレイヤーレベル" title_en="other playerLebel"/> <Button tag="get_other_player_info" title="他人のプレイヤー情報の取得" title_en="Get other playerInfo"/> <Parameter tag="tutorial_progress" title="チュートリアル進行度" title_en="Tutorial progress"/> <Button tag="get_quest_material" title="クエスト素材取得" title_en="Get Quest Material"/> <IntUpDown tag="level" title="レベルアップ" title_en="AddLevel" step="1" min="1" max="30"/> <Button tag="apply_level" title="レベルアップを反映" title_en="Apply level"/> <Button tag="just_before_level_up" title="レベルアップ直前" title_en="Just before level up"/> <!-- <Button tag="locator" title="ロケーター"/> --> <Button tag="create_debug_npc" title="デバッグ用NPC作成" title_en="Create debug NPC"/> <Button tag="clear_debug_npc" title="デバッグ用NPCクリア" title_en="Clear debug NPC"/> <Button tag="choice_other_player" title="他人再配置" title_en="Refresh other player"/> <Button tag="reset_other_player" title="他人リセット" title_en="reset other player"/> <Button tag="force_action" title="アクションの強制設定" title_en="force action"/> <IntUpDown tag="set_force_action" title="設定アクションID" title_en="set force action" value="1" min="1" max="10" step="1"/> </Group> </Debugger>
PublicRelationDebugger_Preset.txt
<Debugger title="広報用デバッグページ" title_en="Public Relation Page" class="NDcube.Cmps.Debugger.Plugin.PublicRelationDebugger.Preset"> <Label title="キャラクタープリセット" title_en="PC Preset"/> <ListGroup tag="PresetList"> <ListGroupItem> <HR/> <Parameter tag="pc" title="プレイヤー" title_en="Player"/> <Button tag="select" title="このキャラに変更" title_en="Choose One"/> <HR/> </ListGroupItem> </ListGroup> </Debugger>
SakashoDebugger_Activity.txt
<Debugger title="釣り大会・トレジャー" title_en="Activity" class="NDcube.Cmps.Debugger.Plugin.UserDebugger.Activity"> <PageGroup tag="root"> <PageGroupItem tag="fish_event" title="釣りイベント"> <Label tag="status_text" /> <Label title="-----------------------------------------------------" /> <Command tag="total_size_change" title="計測済トータル変更" title_en="TotalSizeChange" value="0" /> <Command tag="keep_size_change" title="手持ちトータル変更" title_en="KeepSizeChange" value="0" /> <Command tag="keep_count_change" title="手持ち数変更" title_en="KeepCountChange" value="0" /> <Label title="-----------------------------------------------------" /> <Selector tag="set_tool_label" title="釣り竿" title_en="Rod List"/> <Button tag="set_rod" title="釣り竿持ち替え" title_en="Set Rod"/> <Label title="-----------------------------------------------------" /> <Label tag="point_text" /> <Button tag="before_reward" title="累計サイズ報酬直前へ" title_en="BeforeRewardPoint"/> <Button tag="next_before_reward" title="累計サイズ次の報酬直前へ" title_en="NextBeforeRewardPoint"/> <Button tag="before_trophy" title="トロフィー直前へ" title_en="BeforeTropyPoint"/> <Button tag="next_before_trophy" title="次のトロフィー直前へ" title_en="NextBeforeTrophyPoint"/> <Button tag="reset_point" title="累計サイズリセット" title_en="PointReset"/> <Label title="-----------------------------------------------------" /> <Button tag="reset_time_area" title="エリア帯制限のリセット" title_en="TimeAreaLimitReset"/> <Command tag="area_max_count" title="エリア最大匹数" title_en="AreaMaxCount" value="7" /> <Label title="-----------------------------------------------------" /> <Button tag="quest_all_achieve" title="クエスト全達成" title_en="QuestAllAchieve"/> <Button tag="quest_all_before" title="クエスト全部直前" title_en="QuestAllBefore"/> <Button tag="quest_all_init" title="クエスト初期化" title_en="QuestAllInit"/> <Label title="-----------------------------------------------------" /> </PageGroupItem> <PageGroupItem tag="event_date" title="イベント期間コントロール"> <Selector tag="id_selector" title="イベントID選択" title_en="IdSelector"/> <Label tag="status" /> <Label title="-----------------------------------------------------" /> <Button tag="start" title="開始時間へ" title_en="Go To Event Start"/> <Label title="-----------------------------------------------------" /> <Button tag="tidy_start" title="撤収時間へ" title_en="Go To Event End"/> <Label title="-----------------------------------------------------" /> <Button tag="finish" title="完全終了へ" title_en="Perfect End"/> <Label title="-----------------------------------------------------" /> <Button tag="initialize" title="イベント初期化" title_en="Initialize"/> </PageGroupItem> <PageGroupItem tag="simulator" title="釣果シミュレーター"> <Selector tag="lottery_area_list" title="抽選エリア" title_en="LotteryArea"/> <IntUpDown tag="lottery_count" title="抽選回数" title_en="LotteryCount" step="1" min="0" max="999999"/> <Button tag="reset_data" title="リセット!" title_en="ResetData"/> <Button tag="lottery_start" title="シミュレーション開始!!" title_en="StartSimulation"/> <Button tag="random_map_start" title="乱数分布" title_en="StartRandamMap"/> <Label tag="lottery_count_num" /> <Label tag="total_size_num" /> <Label tag="mat_result" title ="" /> </PageGroupItem> <PageGroupItem tag="size_simu" title="サイズシミュレーター"> <Selector tag="label" title="ラベル" title_en="Label"/> <IntUpDown tag="count" title="回数" title_en="Count" step="10000" min="0" max="999999"/> <ExpandGroup tag="edit" title="パラメータ変更"> <Label title="SizeMin"/><EditText tag="size_min" /> <Label title="SizeMax"/><EditText tag="size_max" /> <Label title="SizeDown"/><EditText tag="size_down" /> <Label title="SizeMinWeight"/><EditText tag="size_min_weight" /> <Label title="SizeMaxWeight"/><EditText tag="size_max_weight" /> </ExpandGroup> <Button tag="reset" title="リセット!" title_en="Reset"/> <Button tag="start" title="シミュレーション開始!!" title_en="StartSimulation"/> <Label tag="result" title ="" /> </PageGroupItem> <PageGroupItem tag="act_boost_simulator" title="時短アイテムシミュレーター"> <Selector tag="item_label" title="使用アイテム" title_en="UseItemLabel"/> <IntUpDown tag="lottery_count" title="抽選回数" title_en="LotteryCount" step="1" min="0" max="999999"/> <Button tag="reset_data" title="リセット!" title_en="ResetData"/> <Button tag="lottery_start" title="シミュレーション開始!!" title_en="StartSimulation"/> <Label tag="lottery_count_num" /> <Label tag="result" title ="" /> </PageGroupItem> <PageGroupItem tag="event_fish_status" title="イベントサカナのステータス"> <Button tag="update_btn" title="更新" title_en="UpdateButton"/> <Label tag="status_text" /> </PageGroupItem> <PageGroupItem tag="treasure" title="トレジャー"> <Button tag="all_place" title="全配置" title_en="Set all place put"/> <Button tag="repop" title="強制リポップ" title_en="Repop"/> <Button tag="refresh" title="強制リフレッシュ" title_en="Refresh"/> <Button tag="all_clear" title="全撤去" title_en="AllClear"/> <Label title="-----------------------------------------------------" /> <IntUpDown tag="current_weight" title="CurrentWeight" title_en="CurrentWeight" step="1" min="-1" max="999999"/> <Button tag="current_weight_set" title="CurrentWeight反映" title_en="current_weight"/> <Label title="-----------------------------------------------------" /> <PageGroupItem tag="weight_label" title="各Label Weight設定"> <IntUpDown tag="weight_L1" title="Label01Weight" title_en="Label01Weight" step="1" min="-1" max="999999"/> <Button tag="weight_L1_set" title="Label01Weight反映" title_en="Label01Weight"/> <IntUpDown tag="weight_L2" title="Label02Weight" title_en="Label02Weight" step="1" min="-1" max="999999"/> <Button tag="weight_L2_set" title="Label02Weight反映" title_en="Label02Weight"/> <IntUpDown tag="weight_L3" title="Label03Weight" title_en="Label03Weight" step="1" min="-1" max="999999"/> <Button tag="weight_L3_set" title="Label03Weight反映" title_en="Label03Weight"/> <IntUpDown tag="weight_L4" title="Label04Weight" title_en="Label04Weight" step="1" min="-1" max="999999"/> <Button tag="weight_L4_set" title="Label04Weight反映" title_en="Label04Weight"/> <IntUpDown tag="weight_L5" title="Label05Weight" title_en="Label05Weight" step="1" min="-1" max="999999"/> <Button tag="weight_L5_set" title="Label05Weight反映" title_en="Label05Weight"/> </PageGroupItem> </PageGroupItem> <PageGroupItem tag="place" title="全体配置情報"> <Label title="ベル・落とし物・トレジャーの表示" /> <Button tag="info_get" title="全体配置情報" title_en="Get Info"/> <Label tag="place_list" title ="" /> </PageGroupItem> </PageGroup> </Debugger>
SakashoDebugger_ErrorSimulator.txt
<Debugger title="通信エラーのシミュレーション" title_en="Network Error Simulation" class="NDcube.Cmps.Debugger.Plugin.SakashoDebugger.ErrorSimulator"> <Selector tag="category" title="カテゴリ" title_en="Category" /> <HR /> <ListGroup tag="root"> <ListGroupItem> <ListGroup tag="list"> <ListGroupItem> <Label tag="api" title="API" title_en="API" /> <Selector tag="error" title="エラー" title_en="Error" /> <IntUpDown tag="ratio" min="0" max="100" step="1" title="発生率[%]" title_en="Failure Rate[%]" /> <Toggle tag="timing" title="通信後にエラー" title_en="Error After Send" /> <HR /> </ListGroupItem> </ListGroup> </ListGroupItem> </ListGroup> </Debugger>
SakashoDebugger_FortuneSlip.txt
<Debugger title="おみくじキャンペーン" title_en="Fortune slip campaign" class="NDcube.Cmps.Debugger.Plugin.UserDebugger.FortuneSlip"> <Label title ="おみくじキャンペーン取得" title_en="Fortune slip campaign acquisition" /> <Button tag="CampaignAcquisition" title="取得" title_en="Acquisition" OnClick = "CampaignAcquisition" /> <Label title ="おみくじキャンペーン中でない場合はシミュレータは使えません" title_en="If you are not in the fortune slip campaign, you can not use the simulator" /> <HR /> <Group tag = "FortuneSlipSimulator"> <Label title ="おみくじシミュレータ" title_en="Fortune slip simulator" /> <IntUpDown tag="LotteryCount" title="抽選回数" title_en="LotteryCount" step="1" min="0" max="999999"/> <Button tag="ResetData" title="リセット!" title_en="Reset data" OnClick = "ResetData" /> <Button tag="StartSimulation" title="シミュレーション開始!!" title_en="Start simulation" OnClick = "StartSimulation" /> <Label tag="LotteryCountNum" title ="" /> <Label tag="Result" title ="" /> </Group> </Debugger>
SakashoDebugger_Gardening_CaptureEvent.txt
<Debugger title="花壇、捕獲イベント" title_en="Gardening_CaptureEvent" class="NDcube.Cmps.Debugger.Plugin.UserDebugger.Gardening_CaptureEvent"> <Group tag="Flowerbed"> <Button tag="check_flowerbed_change" title="花壇変化チェック実行" title_en="Check Flowerbed Change"/> <Button tag="execute_fetch_flowerbed" title="花壇データ取得実行" title_en="Execute Fetch Flowerbed"/> <Button tag="clear_all_flowerbeds" title="花壇全クリア" title_en="Clear All Flowerbeds"/> <Button tag="create_flowerbeds_for_performance_check" title="パフォーマンス検証用花壇生成" title_en="Create Flowerbeds For Performance check"/> <Button tag="animals_appear_for_all_flowerbeds" title="パフォーマンス検証用全花壇小動物出現" title_en="Animals Appear For All Flowerbeds"/> <Toggle tag="during_event_when_enter" title="イベント開始/終了を促すダイアログを出す時の判断フラグ" title_en="Is During Event When Enter" /> <Toggle tag="invalid_animal_planting_seed" title="種まきの際に不正な小動物を入れる" title_en="Invalid Animal Planting Seed" /> <Toggle tag="force_mutation_when_breed" title="交配の際に強制的に突然変異発生" title_en="Force Mutation When Breed" /> <Toggle tag="gardening_tutorial_cleared" title="ガーデニングチュートリアルクリア済み" title_en="Gardening Tutorial Cleared" /> </Group> <BlankLine/> <Group tag="GetItem"> <Toggle tag="show_get_flower_seed" title="定常花の種を取得する" title_en="Show Get Flower Seed" /> <Group tag="containter_get_flower_seed"> <Selector tag="seed" title="種" title_en="Seed"/> <Selector tag="seedGene1" title="種の遺伝子1" title_en="Seed Gene 1"/> <Selector tag="seedGene2" title="種の遺伝子2" title_en="Seed Gene 2"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="種を取得する" title_en="Get"/> <Button tag="remove" title="種を破棄する" title_en="Remove"/> <Button tag="invalid_flower_seed" title="不正なチューリップタネ入手" title_en="Invalid Flower Seed"/> <Button tag="get_gene" title="[不正検証]遺伝子情報だけ追加" title_en="Get Gene"/> <Button tag="remove_gene" title="[不正検証]遺伝子情報だけ削除" title_en="Remove Gene"/> <Button tag="get_without_gene" title="種を取得する(遺伝子情報指定無し)" title_en="Get Without Gene"/> </Group> <BlankLine/> <Toggle tag="show_get_crop_seed" title="作物の種を取得する" title_en="Show Get Crop Seed" /> <Group tag="containter_get_crop_seed"> <Selector tag="seed" title="種" title_en="Seed"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="種を取得する" title_en="Get"/> <Button tag="remove" title="種を破棄する" title_en="Remove"/> </Group> <BlankLine/> <Toggle tag="show_get_fertilizer" title="無料肥料を取得する" title_en="Show Get Fertilizer" /> <Group tag="containter_get_fertilizer"> <Selector tag="fertilizer" title="無料肥料" title_en="Fertilizer"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="無料肥料を取得する" title_en="Get"/> <Button tag="remove" title="無料肥料を破棄する" title_en="Remove"/> </Group> <Toggle tag="show_get_flower" title="定常花を取得する" title_en="Show Get Flower" /> <Group tag="containter_get_flower"> <Selector tag="flower" title="定常花" title_en="Flower"/> <Selector tag="flowerGene1" title="花の遺伝子1" title_en="Flower Gene 1"/> <Selector tag="flowerGene2" title="花の遺伝子2" title_en="Flower Gene 2"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="花を取得する" title_en="Get"/> <Button tag="remove" title="花を破棄する" title_en="Remove"/> <Button tag="get_gene" title="[不正検証]遺伝子情報だけ追加" title_en="Get Gene"/> <Button tag="remove_gene" title="[不正検証]遺伝子情報だけ削除" title_en="Remove Gene"/> <Button tag="get_without_gene" title="花を取得する(遺伝子情報指定無し)" title_en="Get Without Gene"/> </Group> <BlankLine/> <Toggle tag="show_get_animal" title="小動物を取得する" title_en="Show Get Animal" /> <Group tag="containter_get_animal"> <Selector tag="animal" title="小動物" title_en="Animal"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="小動物を取得する" title_en="Get"/> <Button tag="remove" title="小動物を破棄する" title_en="Remove"/> </Group> <BlankLine/> <Toggle tag="progress_quest" title="捕獲クエストを進捗させる" title_en="progress quest" /> <Group tag="containter_progress_quest"> <Selector tag="condition" title="条件値" title_en="Condition Value"/> <IntUpDown tag="amount" title="進捗数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="progress" title="クエストを進捗させる" title_en="Progress"/> <Button tag="progress_all" title="クエストを全達成させる" title_en="ProgressAll"/> <Button tag="reset" title="クエスト進捗を初期化する" title_en="Reset Quest"/> </Group> <BlankLine/> <Button tag="save" title="セーブデータを即保存" title_en="Save Savedata"/> </Group> <BlankLine/> <Group tag="WaterLimit"> <Toggle tag="force_water_action" title="未完成状態で水やり強制的に可能" title_en="Force Water Action" /> <Button tag="clear_water_limit" title="水やり制限クリア" title_en="clear Water limit" /> <Button tag="force_reach_water_limit" title="水やり制限を仮ユーザー5人で詰める" title_en="Force Reach Water Limit" /> </Group> <BlankLine/> <Group tag="CheckGene"> <Toggle tag="show_seed_gene" title="所持種の遺伝子情報を確認する" title_en="Show Seed Gene" /> <Group tag="seed_container"> <Selector tag="seed" title="定常花種" title_en="Seed"/> <Parameter tag="item_name" title="名前" title_en="Name"/> <Parameter tag="total_num" title="種数" title_en="Total Num"/> <Parameter tag="gene_set_kinds" title="遺伝子組み合わせ種類数" title_en="Gene Set Kinds"/> <Selector tag="gene1" title="遺伝子1" title_en="Gene1"/> <Parameter tag="gene2" title="遺伝子2" title_en="Gene2"/> <Parameter tag="seed_num" title="対応種数" title_en="Seed Num"/> </Group> <BlankLine/> <Toggle tag="show_flower_gene" title="所持花の遺伝子情報を確認する" title_en="Show Flower Gene" /> <Group tag="flower_container"> <Selector tag="flower" title="定常花" title_en="Flower"/> <Parameter tag="item_name" title="名前" title_en="Name"/> <Parameter tag="total_num" title="花数" title_en="Total Num"/> <Parameter tag="gene_set_kinds" title="遺伝子組み合わせ種類数" title_en="Gene Set Kinds"/> <Selector tag="gene1" title="遺伝子1" title_en="Gene1"/> <Parameter tag="gene2" title="遺伝子2" title_en="Gene2"/> <Parameter tag="flower_num" title="対応花数" title_en="Flower Num"/> </Group> <Toggle tag="show_flowerbed_gene" title="花壇の遺伝子情報を確認する" title_en="Show Flowerbed Gene" /> <Group tag="flowerbed_container"> <Selector tag="flowerbed" title="花壇番号" title_en="Flowerbed"/> <Parameter tag="gene1" title="遺伝子1" title_en="Gene1"/> <Parameter tag="gene2" title="遺伝子2" title_en="Gene2"/> </Group> </Group> </Debugger>
SakashoDebugger_SakashoAPI.txt
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
<Debugger title="Sakasho操作" title_en="Sakasho Control" class="NDcube.Cmps.Debugger.Plugin.UserDebugger.SakashoAPI"> <Label tag="init_label" title="初期化中です" title_en="Initializing..."/> <Label tag="busy_label" title="Sakasho応答待ちです" title_en="Wait for Sakasho..."/> <Parameter tag="id" title="PlayerID"/> <Parameter tag="result" title="結果" title_en="Result"/> <Group tag="content"> <Button tag="DeactivatePlayer" title="退会します" title_en="Deactivate player"/> <Button tag="NA_GetLinkedAccount" title="ニンテンドーアカウント情報取得" title_en="[NA] Get linked account"/> <Button tag="NA_Authorise" title="ニンテンドーアカウント認証" title_en="[NA] Authorise"/> <Button tag="NA_LinkWithPlayer" title="ニンテンドーアカウントとゲームアカウント連携" title_en="[NA] Link with player"/> <Button tag="NA_SwitchPlayer" title="ニンテンドーアカウントをこっちのアカウントへ連携" title_en="[NA] Switch player"/> <Button tag="NA_QuestMissionClear" title="NAミッションのどうぶつのお願いクリアを実行" title_en="[NA] Quest mission clear"/> <Button tag="LoginBonus_GetLoginBonuses" title="ログインボーナス情報取得" title_en="[LoginBonus] Get login bonuses"/> <Button tag="LoginBonus_CountUpLoginBonuses" title="ログインボーナス進捗更新" title_en="[LoginBonus] Countup Login bonuses"/> <Button tag="Inventory_Read" title="宅配ポスト一覧取得" title_en="[Inventory] Read"/> <Button tag="Inventory_ReceiveAll" title="宅配ポスト一括受け取り" title_en="[Inventory] Receive all"/> <Button tag="Inventory_AddDummyItem" title="宅配ポストダミーアイテム追加" title_en="[Inventory] Add dummy item"/> <Button tag="Inventory_AddDummyItemAll" title="宅配ポスト全入手経路分ダミーアイテム追加" title_en="[Inventory] Add dummy item all"/> <Button tag="VC_Consume" title="仮想通貨消費" title_en="[VC] Consume"/> <Button tag="VC_ConsumeByFixedTransactionId" title="仮想通貨消費(トランザクションID固定)" title_en="[VC] Consume (Fixed Transaction)"/> <Button tag="VC_RecoverConsumed" title="仮想通貨残高の不整合解消" title_en="[VC] Recover VC blances"/> <Button tag="VC_RecoverPurchased" title="仮想通貨購入の不整合解消" title_en="[VC] Recover VC purchased state"/> <Button tag="SwitchPlayer" title="デバイス切替" title_en="Switch player"/> <Button tag="CreateUserData" title="自分をコピーしてユーザーを作る" title_en="copy user"/> <Button tag="DoReauthorize" title="再ログインを実行" title_en="Do Reauthorize"/> <Button tag="SpawnReauthorizer" title="裏で5分おきに再ログインを行う処理を起動" title_en="Spawn Reauthorizer"/> <Button tag="InvokeDetectNewAsset" title="新しいアセットバージョン検知イベント発行" title_en="Invoke Detect New Asset"/> <Toggle tag="IsNoReportSuspiciousPlayer" title="不正を検知しても通報しない" title_en="Is No Report SuspiciousPlayer"/> </Group> <Group tag="ext"> <Label title="シーンの遷移中、通信中、ゲームを遊びながらの使用は絶対に避けてください。\n使う時は、タイトルのタッチスタート直前を推奨とします。" title_en="Don't use in transition, connecting, and game playing.\n Use in title scene. "/> <EditText tag="curr_account" title="現在のデバイスアカウント" title_en="Current Device account"/> <EditText tag="curr_password" title="現在のデバイスパスワード" title_en="Current Device password"/> <EditText tag="account" title="デバイスアカウント" title_en="Device account"/> <EditText tag="password" title="デバイスパスワード" title_en="Device password"/> <Button tag="exec" title="実行" title_en="Exec"/> <Button tag="cancel" title="キャンセル" title_en="Cancel"/> </Group> <Group tag="friend"> <Label title="ユーザ作成" /> <Button tag="CreateFriendData" title="自分をコピーしてユーザーを作る処理を実行" title_en="Create User Data"/> <EditText tag="CreateFriendNum" title="追加するユーザ数" title_en="Create User Num"/> <Toggle tag="IsFriendApplyToMe" title="作ったユーザからフレンド申請を受ける" title_en="send apply to me"/> <Toggle tag="IsFriendApplyToUser" title="作ったユーザへフレンド申請を送る" title_en="send apply to user"/> <Toggle tag="IsLikeToMe" title="作ったユーザからいいね!される" title_en="send like to me"/> <Label title="連続して通信するため、たくさんのユーザ数を指定すると\n途中でエラーになる可能性が高くなります。\n1度に作るユーザの上限は20人ほどが目安です。" /> </Group> <Group tag="lock"> <Button tag="result"></Button> </Group> </Debugger>
SakashoDebugger_UserData.txt
<Debugger title="ユーザーデータ(セーブデータ)" title_en="User Data(Save Data)" class="NDcube.Cmps.Debugger.Plugin.UserDebugger.UserData"> <Label tag="not_loaded" title="ユーザーデータが読み込まれていません" title_en="User data hasn't loaded."/> <Label tag="loading" title="ユーザーデータ読み込み中です" title_en="Loading..."/> <Group tag="delete_save_data"> <Label title="セーブデータを削除しました" title_en="Savedata deleted"/> <Label title="アプリ再起動をお願いします" title_en="Please restart app"/> </Group> <Group tag="save_save_data"> <Label title="ユーザデータをセーブしました" title_en="Saved"/> <Label title="アプリ再起動をお願いします" title_en="Please reboot application."/> <Button tag="quit_app_after_save_data" title="アプリ終了" title_en="Quit Application"/> </Group> <PageGroup tag="root"> <PageGroupItem tag="top" title="Top"> <Label tag="not_loaded" title="データベースのロードが必要です" title_en="Not initialized"/> <Group tag="content"> <Parameter tag="player_id" title="PlayerId"/> <Command tag="user_name" title="ユーザー名変更" title_en="Change user name"/> <HR/> <Command tag="add_bell" title="ベルを加算" title_en="Add bell" value="10000"/> <HR/> <IntUpDown tag="level" title="レベルアップ" title_en="AddLevel" step="1" min="1" max="30"/> <Button tag="apply_level" title="レベルアップを反映" title_en="Apply level"/> <Button tag="just_before_level_up" title="レベルアップ直前" title_en="Just before level up"/> <HR/> <Button tag="tutorial_skip" title="チュートリアルスキップ" title_en="Tutorial_skip"/> <Label title="シーン内のみ有効です。"/> <HR/> <Button tag="rollback" title="【危険!!】rollbackする" title_en="rollback"/> <HR/> <Label title="ここから下はプログラマーオンリーのテスト機能です!" title_en="↓ Programer Only ↓"/> </Group> </PageGroupItem> <PageGroupItem tag="friend" title="Friend"> <PageGroup tag="friend"> <PageGroupItem tag="friend" title="フレンドリスト操作" title_en="Friend list controller"> <Label tag="not_loaded" title="自分のデータをロード中です" title_en="Not initialized"/> <Group tag="content"> <Command tag="search" title="PlayerID検索" title_en="Search Player ID"/> <Label tag="null_friend" title="操作したいフレンドをリストから選択してください" title_en="Choose target friend from list."/> <Group tag="ctrl_friend"> <Label title="ターゲット" title_en="Target"/> <Parameter tag="pid" title="PID"/> <Parameter tag="name" title="UserName"/> <Group tag="null_status"> <Parameter tag="type" title="Type"/> <Parameter tag="remaind" title="Remaind"/> </Group> <Parameter tag="is_none_ban" title="BAN"/> <Button tag="send" title="フレンドリクエストを送信" title_en="Send friend request"/> <Button tag="del_request" title="送ったフレンド申請を取り消す" title_en="Delete friend request"/> <Button tag="refuse" title="来ているフレンド申請を却下" title_en="Refuse friend request"/> <Button tag="del_friend" title="フレンド削除を実行" title_en="Delete friend"/> <Button tag="add_blacklist" title="ブラックリストに追加" title_en="Add to blacklsit"/> <Button tag="del_blacklist" title="ブラックリストから削除" title_en="Delete from blacklist"/> </Group> <HR/> <Label title="新着" title_en="Newer"/> <Parameter tag="status" title="リスト" title_en="List"/> <Parameter tag="receive" title="受信" title_en="Receive"/> <Parameter tag="list_num" title="リスト件数" title_en="List num"/> <ListGroup tag="list"> <ListGroupItem> <HR/> <Parameter tag="remaind" title="新着" title_en="Newer"/> <Parameter tag="blacklist" title="ブラックリスト" title_en="Blacklist"/> <Parameter tag="type" title="Type"/> <Parameter tag="id" title="PlayerID"/> <Button tag="button" title="ターゲット変更" title_en="Change target"/> <HR/> </ListGroupItem> </ListGroup> <Button tag="refresh" title="フレンドリストをリフレッシュ" title_en="Refresh friend list"/> <Label title="フレンドリストにダミーデータを追加します。\nあくまでも見かけ上フレンド扱いにするだけで\nサーバーではフレンドではない状態ですので表示テスト目的以外では使用しないでください。" title_en="Add dummy data to friend list.\n In server, friendship is not exist.\n Use this only view test."/> <BlankLine/> <Command tag="add" title="件のダミーを検索&追加" title_en="Add dummy data" value="10"/> <Label tag="over_limit" title="1回の取得は100件までです" title_en="Upper limit is 100."/> </Group> </PageGroupItem> <PageGroupItem tag="twitter" title="Twitter操作" title_en="Twitter controller"> <Headline title="Twitter連携は情報漏洩の可能性があります。\n事前に許可を得ている方以外は\n絶対にアクセスしないでください" title_en="Don't use!! This debugger is only for programmers."/> <Label tag="not_loaded" title="自分のデータをロード中です" /> <Group tag="content"> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <Button tag="link" title="Twitter連携&フレンド候補取得"/> <Label title="個別呼び出しテスト"/> <EditText tag="call_test" title="UCB RL" /> <Button tag="unlink" title="Twitter連携解除"/> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> </Group> </PageGroupItem> <PageGroupItem tag="facebook" title="Facebook操作" title_en="Facebook controller"> <Headline title="Facebook連携は情報漏洩の可能性があります。\n事前に許可を得ている方以外は\n絶対にアクセスしないでください" title_en="Don't use!! This debugger is only for programmers."/> <Label tag="not_loaded" title="自分のデータをロード中です" title_en="Not initialized"/> <Group tag="content"> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <Button tag="link" title="Facebook連携&フレンド候補取得"/> <Label title="個別呼び出しテスト"/> <!-- <EditText tag="call_test" title="UCB RL" /> --> <Button tag="logout" title="Facebookログアウト"/> <HR/> <Label title="Sakasho FacebookAccount API"/> <Group tag="has_link_status"> <Parameter tag="is_not_linked" title="非リンク" /> <Group tag="is_linked"> <Parameter tag="account_id" title="AccountId"/> <Parameter tag="friend_candidate" title="フレンド候補同期"/> </Group> </Group> <Button tag="get_status" title=" ステータス取得"/> <Button tag="get_friend" title="フレンド取得"/> <Group tag="candidate_list"> <HR/> <Parameter tag="count" title="友達候補(FB/Twitter混在)件数"/> <Group tag="list"/> </Group> <Group tag="friend_list"> <HR/> <Label title="Facebook friends"/> <Group tag="list"/> </Group> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> <BlankLine/> </Group> </PageGroupItem> </PageGroup> </PageGroupItem> <PageGroupItem tag="search" title="Search"> <Label title="検索条件についてはConfluenceの\nリスティングのページを参考にしてください。" title_en="Please reference the listing page of Confluence."/> <BlankLine/> <Button tag="search" title="検索条件:ActiveGuestで50件を検索" title_en="Search 50 guests"/> <Button tag="get_sns" title="Facebook連携&フレンド候補取得" title_en="Get SNS friends"/> <Group tag="has_friends"> <HR/> <Parameter tag="count" title="件数" title_en="Count"/> <EditText tag="id" title="選択したID" title_en="Choosed ID"/> <Group tag="list"/> <HR/> </Group> <HR/> <Label title="ActiveGuest直アクセス" title_en="Direct access to active guest."/> <EditText tag="DaysAfterLastLogin" title="DaysAfterLastLogin" value="10"/> <EditText tag="MinPlayerLevel" title="MinPlayerLevel" value="0"/> <EditText tag="MaxPlayerLevel" title="MaxPlayerLevel" value="999"/> <EditText tag="StorageDataVersion" title="StorageDataVersion" value="100"/> <EditText tag="Limit" title="Limit" value="10"/> <EditText tag="StorageKey" title="StorageKey" value="*"/> <Button tag="call_api" title="API呼び出し" title_en="Calll API"/> </PageGroupItem> <PageGroupItem tag="craft" title="Craft"> <PageGroup tag="craft"> <PageGroupItem tag="crafting_content" title="制作中クラフト" title_en="Crafting Content"> <Label tag="not_loaded" title="ロード前です" title_en="Not Initialized"/> <Button tag="manually_load" title="手動でロードする" title_en="Manually Load"/> <Group tag="content"> <Label tag="status_not_enough_ticket" title="チケット枚数が足りません" title_en="Not Enough Ticket"/> <Headline tag="crafting_item_title" title="家具、服" title_en="Furniture,Cloth"/> <ListGroup tag="crafting_item_list"> <ListGroupItem> <Label tag="empty" title="空っぽ" title_en="Empty"/> <Parameter tag="item" title="Item"/> <Group tag="completed" title="完成" title_en="Completed"> <Button tag="receive" title="受け取る" title_en="Receive"/> </Group> <Group tag="crafting"> <Parameter tag="remaining_time" title="残り時間" title_en="RemainingTime"/> <Button tag="time_shortening" title="時短する" title_en="TimeShortening"/> </Group> <HR/> </ListGroupItem> </ListGroup> <Headline tag="crafting_object_title" title="オブジェ" title_en="Object"/> <ListGroup tag="crafting_object"> <ListGroupItem> <Label tag="empty" title="空っぽ" title_en="Empty"/> <Parameter tag="item" title="Object"/> <Group tag="completed" title="完成" title_en="Completed"> <Button tag="receive" title="受け取る" title_en="Receive"/> </Group> <Group tag="crafting"> <Parameter tag="level" title="Level"/> <Parameter tag="remaining_time" title="残り時間" title_en="RemainingTime"/> <Button tag="time_shortening" title="時短する" title_en="TimeShortening"/> </Group> <HR/> </ListGroupItem> </ListGroup> <Button tag="unlock_all_recipe" title="全レシピ解放" title_en="Unlock AllRecipe"/> <Button tag="get_all_material" title="全材料を10コ入手" title_en="Get AllCraftMaterial x10"/> <Button tag="extend_craftable_item_slot" title="アイテム製作枠拡張" title_en="Extend CraftableItemSlot"/> <Parameter tag="favorite_count" title="お気に入り総数" title_en="Favorite Count"/> </Group> </PageGroupItem> <PageGroupItem tag="recipe_list" title="レシピ一覧" title_en="RecipeList"> <Label tag="not_loaded" title="ロード前です" title_en="Not Initialized"/> <Button tag="manually_load" title="手動でロードする" title_en="Manually Load"/> <Button tag="load_item_recipe" title="レシピリストをロードする" title_en="Load Recipe List"/> <Label tag="status_null" title="" title_en=""/> <Label tag="status_not_empty_itemtray" title="アイテム作成枠に空きがありません" title_en="Not Empty Item Create Tray"/> <Label tag="status_not_empty_objecttray" title="オブジェ作成枠に空きがありません" title_en="No Empty Object Create Tray"/> <Label tag="status_already_reached_level_max" title="既に最大レベルに達しています" title_en="Already Reached Level Max"/> <Label tag="status_not_enough_material" title="不足している材料があります" title_en="Not Enough Material"/> <Label tag="status_not_enough_ticket" title="チケット枚数が足りません" title_en="Not Enough Ticket"/> <Label tag="status_not_empty_campsite_place" title="キャンプ場に空きがありません" title_en="Not Empty CampSite Place"/> <Label tag="status_reached_favorite_limit" title="お気に入り登録数の上限に達しています" title_en="Reached Favorite Limit"/> <Group tag="content" title="レシピアイテム" title_en="Recipe Item" > <Selector tag="tab_category" title="タブ名" title_en="TabCategory"/> <Parameter tag="num_display" title="選択/総数" title_en="Select/Total"/> <Selector tag="select_item" title="選択したアイテム" title_en="SelectItem"/> <Parameter tag="bell" title="必要ベル" title_en="Bell"/> <Parameter tag="time" title="所要時間" title_en="RequireTime"/> <Parameter tag="new" title="Newフラグ" title_en="NewFlag"/> <Parameter tag="favorite" title="お気に入りフラグ" title_en="FavoriteFlag"/> <Parameter tag="unlock" title="Unlockフラグ" title_en="UnlockFlag"/> <Parameter tag="create_count" title="作成回数" title_en="CreateCount"/> <Parameter tag="is_sold_out" title="売り切れ?" title_en="IsSoldOut"/> <Parameter tag="level" title="レベル" title_en="Level"/> <ListGroup tag="material_list"> <ListGroupItem> <Parameter tag="material"/> <Parameter tag="ticket" title="補填チケット枚数" title_en="TicketNum"/> </ListGroupItem> </ListGroup> <Button tag="apply_lack_material" title="不足素材を入手" title_en="ApplyLackMaterial"/> <Button tag="new_invert" title="New反転" title_en="InvertNewFlag"/> <Button tag="favorite_invert" title="お気に入り反転" title_en="InvertFavoriteFlag"/> <Button tag="start_craft" title="作成する" title_en="StartCraft"/> </Group> </PageGroupItem> <PageGroupItem tag="object_place_list" title="オブジェ配置状況" title_en="ObjectPlaceList"> <Label tag="not_loaded" title="ロード前です" title_en="Not Initialized"/> <Button tag="manually_load" title="手動でロードする" title_en="Manually Load"/> <Group tag="content" title="オブジェ配置状況" title_en="ObjectPlacementState" > <ListGroup tag="display_list"> <ListGroupItem> <Label tag="empty" title="空っぽ" title_en="Empty"/> <Parameter tag="label" title="ラベル" title_en="Label" /> <Parameter tag="level" title="レベル" title_en="Level" /> <HR/> </ListGroupItem> </ListGroup> <Button tag="clean_area" title="配置した物をクリーンする" title_en="Clean Area"/> </Group> </PageGroupItem> </PageGroup> </PageGroupItem> <PageGroupItem tag="present_box" title="PresentBox"> <PageGroup tag="present_box"> <PageGroupItem tag="present" title="宅配ボックスリスト操作" title_en="Inventory Controller"> <Label tag="not_loaded" title="自分のデータをロード中です" title_en="Not Initialized"/> <Group tag="content"> <HR/> <Parameter tag="badge" title="バッヂ" title_en="Badge"/> <Parameter tag="have_new" title="未取得あり" title_en="Exist new"/> <Parameter tag="list_num" title="リスト件数" title_en="List num"/> <ListGroup tag="list"> <ListGroupItem> <HR/> <Parameter tag="player_id"/> <Button tag="receive" title="取り出す" title_en="Receive"/> <Button tag="remove" title="強制削除する" title_en="Force remove"/> <HR/> </ListGroupItem> </ListGroup> <Button tag="refresh" title="宅配ボックスリストをリフレッシュ" title_en="Refresh Inventory"/> </Group> </PageGroupItem> <PageGroupItem tag="sks" title="Sakasho直接通信" title_en="Direct connect Sakasho"> <Button tag="active" title="Sks.Inventory.GetInventories(Active)"/> <Button tag="expired" title="Sks.Inventory.GetInventories(Expired)"/> <Button tag="received" title="Sks.Inventory.GetInventories(Received)"/> <Group tag="content"> <ListGroup tag="list"> <ListGroupItem> <HR/> <Parameter tag="id" title="Id"/> <Parameter tag="status" title="Status"/> <Parameter tag="route" title="Route"/> <Parameter tag="dump" title="Dump"/> <Button tag="button" title="サーバーから強制的に削除" title_en="Force remove from server"/> </ListGroupItem> </ListGroup> <HR/> <Parameter tag="count" title="全件数" title_en="Count"/> </Group> </PageGroupItem> <PageGroupItem tag="dummy_adder" title="ダミーデータの追加" title_en="Add dummy data"> <Parameter tag="processing" title="処理中" title_en="Processing" value="0/0" /> <Group tag="content"> <IntUpDown tag="limit" title="受取期限" title_en="Recieve Limit" value="1" min="1" step="1" /> <Selector tag="unit" title="受取期限単位" title_en="Unit of recieve limit" /> <IntUpDown tag="count" title="追加件数" title_en="Count of adding" value="1" min="1" max="9999" step="1" /> <Button tag="add" title="追加" title_en="Add" /> <Button tag="add_cloth" title="追加(服)" title_en="AddItem" /> <Button tag="add_furn" title="追加(家具)" title_en="AddItem" /> </Group> </PageGroupItem> </PageGroup> </PageGroupItem> <PageGroupItem tag="vc" title="VirtualCurrency"> <PageGroup tag="vc"> <PageGroupItem tag="purchase" title="仮想通貨を購入する" title_en="Purchase Virtual Currency"> <Label tag="not_init" title="この機能はデータベースロード後に有効になります。" title_en="Not Initialized"/> <Group tag="content"> <Parameter tag="paid" title="所持(有償)" title_en="Possess(Paid)"/> <Parameter tag="free" title="所持(無償)" title_en="Possess(Free)"/> <Parameter tag="limit" title="所持(制限額)" title_en="Possess(Limit)"/> <Parameter tag="this_month" title="所持(今月)" title_en="Possess(This month)"/> <Parameter tag="deferred" title="所持(不整合)" title_en="Possess(Deferred)"/> <Button tag="refresh" title="所持仮想通貨再取得" title_en="Refresh own virtual currency"/> </Group> <Button tag="refresh" title="仮想通貨の購入リストを再取得" title_en="Refresh virtual currency list"/> <Label tag="not_loaded" title="リストを取得してください" title_en="Please refresh List."/> <ListGroup tag="list"> <ListGroupItem> <HR/> <Parameter tag="paid" title="有償" title_en="Paid"/> <Parameter tag="free" title="無償" title_en="Free"/> <Parameter tag="price" title="金額" title_en="Price"/> <Button tag="button" title="購入" title_en="Purchase"/> </ListGroupItem> </ListGroup> </PageGroupItem> <PageGroupItem tag="consumption" title="仮想通貨を消費する" title_en="Consumption"> <Label tag="not_init" title="この機能はデータベースロード後に有効になります。" title_en="Not Initialized"/> <Group tag="content"> <Parameter tag="paid" title="所持(有償)" title_en="Possess(Paid)"/> <Parameter tag="free" title="所持(無償)" title_en="Possess(Free)"/> <Parameter tag="limit" title="所持(制限額)" title_en="Possess(Limit)"/> <Parameter tag="this_month" title="所持(今月)" title_en="Possess(This month)"/> <Parameter tag="deferred" title="所持(不整合)" title_en="Possess(Deffered)"/> <Button tag="refresh" title="所持仮想通貨再取得" title_en="Refresh own virtual currency"/> </Group> <Label title="この機能はアイテムの入手などは基本的に行われません。\n単に仮想通貨の消費を行うのみです。" title_en="This function is only consume virtual currency."/> <Group tag="consume"> <HR /> <Label title="仮想通貨の消費のみを行います" title_en="Execute only consume virtual currency" /> <IntUpDown tag="amount" title="消費数" title_en="Amount of consume" value="1" min="1" max="9999" step="1" /> <Button tag="consume" title="消費実行" title_en="Execution of consume" /> <HR /> </Group> <Button tag="refresh" title="仮想通貨の消費リストを再取得" title_en="Refresh virtual currency list"/> <Label tag="not_loaded" title="リストを取得してください" title_en="Please refresh List."/> <ListGroup tag="list"> <ListGroupItem> <HR/> <Parameter tag="label" title="ラベル" title_en="Label"/> <Parameter tag="amount" title="消費数" title_en="Amount"/> <Button tag="button" titel="消費" title_en="Consume"/> </ListGroupItem> </ListGroup> </PageGroupItem> </PageGroup> </PageGroupItem> <PageGroupItem tag="item" title="Item"> <Label tag="not_init" title="アイテムデバッガはデータベースロード後に有効になります" title_en="Not Initialized"/> <Group tag="content"> <Label title="このページの機能を使うときは\nもちものメニュー、図鑑等は閉じてください" title_en="When using the function of this page\nplease close your belongings menu, picture book etc."/> <Parameter tag="material" title="もちもの素材枠" title_en="Material"/> <HR/> <Parameter tag="purchased_material_count" title="拡張済み回数" title_en="Purchased material count"/> <Parameter tag="purchased_material_price" title="必要仮想通貨" title_en="Virtual currency price"/> <IntUpDown tag="purchased_material_addsize" title="増やす枠数" title_en="Purchased material add" value="0" min="0" max="1000" step="5"/> <Button tag="purchase_material" title="もちもの素材枠購入" title_en="Purchased material"/> <HR/> <Parameter tag="item_stock_max" title="もちもの家具・服枠" title_en="Furniture closet max"/> <Label title="本来変更不可能なもちもの家具・服枠を無理やり変更します\n枠以上のアイテムを所持しているとデータが破損します。\nテスト以外では使用しないでください。" title_en="Change item stock max."/> <Button tag="item_stock_max_add" title="もちもの家具・服枠+500" title_en="Item stock max +500"/> <Button tag="item_stock_max_sub" title="もちもの家具・服枠-500" title_en="Item stock max -500"/> <HR/> <Label title="家具リストを容量いっぱいまでアイテムで埋めます。" title_en="Fill furniture with items."/> <Button tag="fill_furniture" title="家具アイテム埋め" title_en="Fill"/> <Label title="家具リストを容量いっぱいまでユニークなアイテムで埋めます。" title_en="Fill furniture with unique items."/> <Button tag="fill_furniture_unique" title="家具アイテム埋め(ユニーク)" title_en="Fill unique"/> <Label title="家具リストを容量いっぱいまで単一のアイテムで埋めます。" title_en="Fill furniture with a single item."/> <Button tag="fill_furniture_single" title="家具アイテム埋め(単一)" title_en="Fill single"/> <Label title="服リストを容量いっぱいまでアイテムで埋めます。" title_en="Fill closet with items."/> <Button tag="fill_closet" title="服アイテム埋め" title_en="Fill"/> <Label title="服リストを容量いっぱいまでユニークなアイテムで埋めます。" title_en="Fill closet with unique items."/> <Button tag="fill_closet_unique" title="服アイテム埋め(ユニーク)" title_en="Fill unique"/> <Label title="服リストを容量いっぱいまで単一のアイテムで埋めます。" title_en="Fill closet with a single item."/> <Button tag="fill_closet_single" title="服アイテム埋め(単一)" title_en="Fill single"/> <Label title="素材リストを容量いっぱいまでユニークなアイテムで埋めます。" title_en="Fill material with unique items."/> <Button tag="fill_material" title="素材アイテム埋め(ユニーク)" title_en="Fill material"/> <Label title="素材リストを容量いっぱいまで単一のアイテムで埋めます。" title_en="Fill material with single items."/> <Button tag="fill_material_single" title="素材アイテム埋め(単一)" title_en="Fill material single"/> <HR/> <Label title="家具リストをクリアします。" title_en="Clear furniture items."/> <Button tag="clear_furniture" title="家具アイテムクリア" title_en="Clear"/> <Label title="服リストをクリアします。" title_en="Clear closet items."/> <Button tag="clear_closet" title="服アイテムクリア" title_en="Clear"/> <Label title="素材リストをクリアします。" title_en="Clear material items."/> <Button tag="clear_material" title="素材アイテムクリア" title_en="Clear material"/> <HR/> <Label title="拡張した枠を無理やり初期化します\n枠以上のアイテムを所持しているとデータが破損します。\n通信テスト以外では使用しないでください。" title_en="Reset purchased trunk, pocket size."/> <Button tag="force_reset" title="枠を無理やりリセット" title_en="Force reset trunk, pocket"/> </Group> </PageGroupItem> <PageGroupItem tag="item_furniture" title="ItemFurniture"> <Label tag="not_init" title="データベースのロードが必要です" title_en="Not Initialized"/> <Group tag="content"> <PageGroup tag="search_mode"> <PageGroupItem tag="index" title="索引"> <ButtonKana tag="kana"/> </PageGroupItem> <PageGroupItem tag="category" title="カテゴリ"> <Selector tag="category" title="カテゴリ選択" title_en="Category"/> </PageGroupItem> </PageGroup> <Parameter tag="itemLabel" title="アイテムラベル" title_en="ItemLabel" /> <Selector tag="furniture" title="家具" title_en="Furniture"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="家具を取得する" title_en="Get"/> <Button tag="remove" title="家具を破棄する" title_en="Remove"/> </Group> </PageGroupItem> <PageGroupItem tag="item_clothes" title="ItemClothes"> <Label tag="not_init" title="データベースのロードが必要です" title_en="Not Initialized"/> <Group tag="content"> <Selector tag="kind" title="種類" title_en="Kind"/> <Selector tag="cloth" title="服" title_en="Cloth"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="100" step="1"/> <Button tag="get" title="服を取得する" title_en="Get"/> <Button tag="remove" title="服を破棄する" title_en="Remove"/> </Group> </PageGroupItem> <PageGroupItem tag="item_label" title="ItemLabel"> <Label tag="not_init" title="データベースのロードが必要です" title_en="Not Initialized"/> <Group tag="content"> <Parameter tag="target_label" title="ターゲット" title_en="Target" value="Apple"/> <Parameter tag="target_name" title="アイテム名" title_en="Name" value="リンゴ"/> <IntUpDown tag="amount" title="個数" title_en="Amount" value="1" min="1" max="9999" step="1"/> <Button tag="get" title="取得する" title_en="Get"/> <Button tag="remove" title="破棄する" title_en="Remove"/> <HR/> <EditText tag="label_input" title="ラベル(#~でID検索)" title_en="itemLabel" /> <ListGroup tag="list"> <ListGroupItem> <Command tag="item" title="選択" title_en="Select"/> </ListGroupItem> </ListGroup> </Group> </PageGroupItem> <PageGroupItem tag="item_range" title="ItemRange"> <Label tag="not_init" title="データベースのロードが必要です" title_en="Not Initialized"/> <Group tag="content"> <EditText tag="begin_id" title="開始ID" title_en="Begin ID" /> <EditText tag="end_id" title="終了ID" title_en="End ID" /> <Button tag="get" title="全て取得" title_en="Get all"/> <HR/> <ListGroup tag="list"> <ListGroupItem> <Command tag="item" title="取得" title_en="get" /> </ListGroupItem> </ListGroup> </Group> </PageGroupItem> <PageGroupItem tag="customize" title="CustomizeSp"> <Label title="本日のスペシャルカスタマイズ" title_en="Todays Special Customize"/> <Button tag="clear" title="クリア" title_en="Clear"/> <Button tag="lottery" title="抽選開始" title_en="Lottery"/> <Group tag="todays_list" /> <HR/> <Label title="購入済みのスペシャルカスタマイズ" title_en="Bought Special Customize"/> <Group tag="buy_list"/> <Button tag="clear_all" title="全部クリア" title_en="Clear all"/> <Button tag="buy_all" title="全部購入済み" title_en="Buy all"/> </PageGroupItem> <PageGroupItem tag="challenge" title="Challenge"> <Label tag="not_loaded" title="ロード前です" title_en="Not Initialized"/> <Button tag="manually_load" title="手動でロードする" title_en="Manually Load"/> <Selector tag="type" title="種類" title_en="Kind"/> <Group tag="all_content"> <Button tag="daily_unlock" title="デイリー全開放" title_en="DailyUnlock"/> <Button tag="campaign_unlock" title="キャンペーン全開放" title_en="CampaignUnlock"/> <HR/> <Button tag="achieve_clear" title="全データクリア" title_en="AchieveCelar"/> <Label tag="desc" title="一度達成したチャレンジは全データクリア以外では未達成にできません" title_en="desc"/> <Label tag="desc2" title="ポストで受け取った状態は全データクリアでも削除できません" title_en="desc2"/> </Group> <Button tag="achieve_comp" title="達成済みに" title_en="AchieveComp"/> <Button tag="achieve_pre" title="達成手前に" title_en="AchievePre"/> <ListGroup tag="challenge_list"> <ListGroupItem> <HR/> <Parameter tag="mission_label" title="ID" title_en="label"/> <Parameter tag="norma" title="ノルマ" title_en="label"/> <IntUpDown tag="count" title="達成状況" title_en="count" value="0" min="0" max="9999" step="1" /> </ListGroupItem> </ListGroup> </PageGroupItem> <PageGroupItem tag="invite_mission" title="InviteMission"> <Label tag="not_loaded" title="自分のデータをロード中です。" title_en="Not Initialized"/> <Group tag="content"> <Label title="マイキャンプサイト招待ミッションを実行した回数です" title_en="The number of invitation."/> <Button tag="get_done_num" title="回数取得" title_en="Get number"/> <IntUpDown tag="done_num" title="招待実行回数" title_en="Done Num" value="0" min="0" max="2147483647" step="1"/> <Button tag="set_done_num" title="回数設定" title_en="Set number"/> <BlankLine/> <Label title="レビュー誘導の段階です。\n0:初期値,1:招待を1回実行,2:招待を2回実行,3:レビュー終了" title_en="The step to review.\n0:init,1:first invited,2:second invited,3:reviewed"/> <Button tag="get_review_step" title="段階取得" title_en="Get review step"/> <IntUpDown tag="review_step" title="レビュー誘導段階" title_en="Review Step" value="0" min="0" max="3" step="1"/> <Button tag="set_review_step" title="段階設定" title_en="Set review step"/> <HR/> <Button tag="get_wears" title="服情報取得" title_en="Get Wears"/> <Selector tag="npc_label" title="NPC ラベル" title_en="NPC Label"/> <Parameter tag="label_tops" title="トップス(ラベル)" title_en="Tops(Label)"/> <Parameter tag="guid_tops" title="トップス(GUID)" title_en="Tops(GUID)"/> <Parameter tag="label_acce" title="アクセサリ(ラベル)" title_en="Accesory(Label)"/> <Parameter tag="guid_acce" title="アクセサリ(GUID)" title_en="Accesory(GUID)"/> <Parameter tag="label_cap" title="帽子(ラベル)" title_en="Cap(Label)"/> <Parameter tag="guid_cap" title="帽子(GUID)" title_en="Cap(GUID)"/> </Group> </PageGroupItem> <PageGroupItem tag="lost_item_quest" title="LostItemQuest"> <Label tag="not_loaded" title="マネージャが生成されていません。" title_en="Not Initialized"/> <Group tag="content"> <Parameter tag="anything_update_time" title="AnythingUpdateTime" title_en="AnythingUpdateTime"/> <Parameter tag="npc" title="NPC" title_en="NPC"/> <Parameter tag="progress" title="Progress" title_en="Progress"/> <Parameter tag="place" title="配置箇所" title_en="Place"/> <Parameter tag="lost_item" title="アイテム" title_en="Lost Item"/> <HR/> <Selector tag="lottery" title="強制抽選" title_en="Place Lottery"/> <Parameter tag="lot_field" title="Field" title_en="Field"/> <Parameter tag="lot_act" title="Act" title_en="Act"/> <Parameter tag="lot_item" title="Item" title_en="Item"/> <Parameter tag="lot_weight" title="weight" title_en="Weight"/> <HR/> <Button tag="happen" title="おとしもの発生" title_en="Happen"/> <Button tag="asked" title="おとしものの話を聞く" title_en="Asked"/> <Button tag="find" title="おとしものを拾う" title_en="Find"/> <Button tag="cancel" title="おとしものキャンセル" title_en="Cancel"/> </Group> </PageGroupItem> <PageGroupItem tag="camp_terrain_customize" title="CampTerrainCustomize"> <Group tag="content"> <Selector tag="label" title="ラベル" title_en="Label"/> <Toggle tag="own" title="所有済" title_en="Own"/> <Toggle tag="notify_new" title="新着" title_en="Notify New"/> <HR/> </Group> </PageGroupItem> <PageGroupItem tag="camp_terrain_selected" title="CampTerrainSelected"> <Group tag="content"> <Button tag="init_buffer" title="バッファ初期化" title_en="Initialize buffer"/> <ListGroup tag="list"> <ListGroupItem> <Label tag="item_label" title="" title_en=""/> <Selector tag="label" title="ラベル" title_en="Label"/> <HR/> </ListGroupItem> </ListGroup> </Group> </PageGroupItem> <PageGroupItem tag="mycamp_npc_info" title="MyCampNpcInfo"> <Group tag="content"> <Button tag="wear_items" title="服関係全所持" title_en="have items to wear"/> <ListGroup tag="list"> <ListGroupItem> <Label tag="npc" title="" title_en=""/> <Selector tag="tops" title="トップス" title_en="Tops"/> <Selector tag="acce" title="アクセ" title_en="Accesory"/> <Selector tag="cap" title="帽子" title_en="Cap"/> <HR/> </ListGroupItem> </ListGroup> </Group> </PageGroupItem> <PageGroupItem tag="achievement" title="Achievement"> <Label tag="not_loaded" title="データベースのロードが必要です" title_en="Not Initialized"/> <Group tag="content"> <Selector tag="type" title="種類" title_en="Kind"/> <Parameter tag="badge" title="バッジ" title_en="Badge"/> <Button tag="badge_btn" title="バッジをオフ" title_en="Off Badge"/> <Button tag="refresh_btn" title="アチーブメント全データ再取得" title_en="Refresh Achievement"/> <HR/> <HR/> <Label tag="not_selected" title="操作したいアチーブメントを選択してください" title_en="Choose target achievement."/> <Group tag="select"> <Parameter tag="label" title="ラベル" title_en="Label"/> <Parameter tag="unlock" title="解除済み" title_en="Unlocked"/> <Group tag="normal"> <Parameter tag="label" title="アイテム" title_en="Item"/> <Parameter tag="amount" title="個数" title_en="Amount"/> </Group> <Group tag="bell"> <Parameter tag="amount" title="ベル数" title_en="Bell"/> </Group> <Group tag="vc"> <Parameter tag="label" title="アイテム" title_en="Item"/> <Parameter tag="amount" title="数" title_en="Amount"/> </Group> <Group tag="log"> <Parameter tag="log" title="LOG"/> </Group> <Group tag="server_control"> <Label title="ServerControll"/> </Group> <Group tag="unknown"> <Label title="未知の形式" title_en="Unknown"/> </Group> <Button tag="unlock_btn" title="実績を解除する" title_en="Unlock Achievement"/> <HR/> <HR/> </Group> <HR/> <ListGroup tag="list"> <ListGroupItem> <Parameter tag="name" title="name"/> <Parameter tag="type" title="type"/> <Parameter tag="unlock" title="解除済み" title_en="Unlocked"/> <Button tag="btn" title="これを選択" title_en="Choose"/> <HR/> </ListGroupItem> </ListGroup> </Group> </PageGroupItem> <PageGroupItem tag="storage_force_writing" title="StorageForceWriting"> <Group tag="content"> <Label title="ストレージ名とIDを指定してプレイヤーストレージを検索します。\nプレイヤーストレージを改変する場合、ゲーム続行不能\nに陥る場合がありますので、扱いには注意してください。\nIDを指定しない場合全てのIDを取得します。\n" title_en="dao name" /> <EditText tag="dao_name" title="プレイヤーストレージ名" title_en="dao name" /> <EditText tag="dao_id" title="プレイヤーストレージID" title_en="dao id" /> <Button tag="search" title="プレイヤーストレージ検索" title_en="search" /> <ListGroup tag="result_list"> <ListGroupItem> <Parameter tag="storage_name" title="name" title_en="name"/> <ListGroup tag="result"> <ListGroupItem> <EditText tag="dao_property_value"/> <ListGroup tag="sub_schema"> <ListGroupItem> <EditText tag="sub_dao_property_value"/> </ListGroupItem> </ListGroup> </ListGroupItem> </ListGroup> <Button tag="save" title="ストレージを改変してセーブ" title_en="save"/> </ListGroupItem> </ListGroup> </Group> <HR/> <Group tag="server_linkable_content"> <EditText tag="storage_data_version_force_update" title="storage_data_versionを変更する" title_en="mod storage data version"/> <Button tag="storage_data_version_save" title="ストレージを改変してセーブ" title_en="save"/> </Group> </PageGroupItem> <PageGroupItem tag="item_get_log" title="ItemGetLog"> <Group tag="content"> <IntUpDown tag="dummy_amount" title="追加件数" title_en="Dummy Amount" step="1" min="1" max="1000"/> <Button tag="add_dummy" title="ダミーログを追加" title_en="Add Dummy"/> <Button tag="add_dummy_gratitude" title="ダミーログを追加 鉱山お礼" title_en="Add Dummy Gratitude"/> <Button tag="add_dummy_mapballoon" title="ダミーログを追加 おすそわけ" title_en="Add Dummy MapBalloon"/> <Toggle tag="release_id_check" title="ReleaseIDによるチェックをする?" title_en="ReleaseID Check"/> <Button tag="output" title="コンソール出力" title_en="Output"/> <HR/> </Group> </PageGroupItem> <PageGroupItem tag="fortune_cookie_lottery_log" title="FortuneCookieLotteryLog"> <PageGroup tag="page_group"> <PageGroupItem tag="count" title="抽選回数" title_en="Lottery Count"> <Parameter tag="record_count" title="件数" title_en="Record count" /> <Button tag="reload" title="再読み込み" title_en="Reload" /> <HR /> <ListGroup tag="list"> <ListGroupItem> <Parameter tag="item_label" title="ラベル名" title_en="Itme Label" /> <Parameter tag="base_year" title="基準年" title_en="Base Year" /> <Parameter tag="base_month" title="基準月" title_en="Base Month" /> <ExpandGroup tag="total" title="累積" title_en="Total"> <Label title="累積" title_en="Total" /> <ListGroup tag="list"><ListGroupItem /></ListGroup> </ExpandGroup> <ExpandGroup tag="month" title="当月" title_en="Current Month"> <Label title="当月" title_en="Current Month" /> <ListGroup tag="list"><ListGroupItem /></ListGroup> </ExpandGroup> <ExpandGroup tag="previous" title="前月" title_en="Previous Month"> <Label title="前月" title_en="Previous Month" /> <ListGroup tag="list"><ListGroupItem /></ListGroup> </ExpandGroup> <Button tag="delete" title="このクッキーのログを削除する" title_en="Delete this cookie's entry" /> <HR /> </ListGroupItem> </ListGroup> </PageGroupItem> <PageGroupItem tag="recent" title="抽選履歴" title_en="Recent Lottery"> <Parameter tag="record_count" title="件数" title_en="Record count" /> <Button tag="reload" title="再読み込み" title_en="Reload" /> <HR /> <ListGroup tag="list"> <ListGroupItem> <Parameter tag="serial_number" title="通し番号" title_en="Serial Number" /> <Parameter tag="item_label" title="ラベル" title_en="Item Label" /> <Parameter tag="route" title="入手経路" title_en="Route" /> <Parameter tag="date" title="入手時間" title_en="Date" /> <Label title="獲得景品" title_en="Prize Itemsl" /> <ListGroup tag="prize_list"> <ListGroupItem /> </ListGroup> <Label tag="bonus_label" title="おまけアイテム" title_en="Bonus Item" /> <ListGroup tag="bonus_list"> <ListGroupItem /> </ListGroup> <HR /> </ListGroupItem> </ListGroup> </PageGroupItem> </PageGroup> </PageGroupItem> <PageGroupItem tag="fortune_cookie_trade_log" title="FortuneCookieTradeLog"> <PageGroup tag="page_group"> <PageGroupItem tag="count" title="交換回数" title_en="Trade Count"> <Button tag="reload" title="再読み込み" title_en="Reload" /> <HR /> <Parameter tag="base_year" title="基準年" title_en="Base Year" /> <Parameter tag="base_month" title="基準月" title_en="Base Month" /> <Label title="累積" title_en="Total" /> <Parameter tag="total_count" title="回数" title_en="Count" /> <Parameter tag="total_consume" title="消費枚数" title_en="Use Cards Number" /> <Label title="当月" title_en="Current Month" /> <Parameter tag="month_count" title="回数" title_en="Count" /> <Parameter tag="month_consume" title="消費枚数" title_en="Use Cards Numbert" /> <Label title="前月" title_en="Last Month" /> <Parameter tag="previous_count" title="回数" title_en="Count" /> <Parameter tag="previous_consume" title="消費枚数" title_en="Use Cards Number" /> <HR /> </PageGroupItem> <PageGroupItem tag="recent" title="交換履歴" title_en="Recent Lottery"> <Parameter tag="record_count" title="件数" title_en="Record count" /> <Button tag="reload" title="再読み込み" title_en="Reload" /> <HR /> <ListGroup tag="list"> <ListGroupItem> <Parameter tag="serial_number" title="通し番号" title_en="Serial Number" /> <Parameter tag="consume" title="消費枚数" title_en="User Cards Number" /> <Parameter tag="date" title="入手時間" title_en="Date" /> <Group tag="prize" /> <HR /> </ListGroupItem> </ListGroup> </PageGroupItem> </PageGroup> </PageGroupItem> </PageGroup> <BlankLine/> <BlankLine/> <BlankLine/> <HR/> <Button tag="save" title="セーブデータを即保存" title_en="Save Savedata"/> <Button tag="dump" title="pub/debug/sks.storage.*へストレージをダンプ" title_en="Dump > pub/debug/sks.storage.*"/> <Button tag="delete" title="ユーザデータを削除" title_en="Delete Savedata"/> </Debugger>
SampleDebugger_SampleLayout.txt
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<Page class="NDcube.Cmps.Debugger.Plugin.SampleDebugger.SampleLayout" title="デバッグメニューサンプル集" title_en="DebugMenu Samples"> <BlankLine /> <!-- ラベルタグ --> <Headline title="ラベル" title_en="Label"/> <Label title="ラベル" title_en="Label"/> <Label title="<Label title [tag]>"/> <Parameter title="title:string" value="ラベルテキスト" title_en="Text"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <BlankLine /> <BlankLine /> <!-- 水平線タグ --> <Headline title="水平線" title_en="Horizontal Line"/> <HR /> <Label title="<HR [tag]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <BlankLine /> <BlankLine /> <!-- 空行タグ --> <Headline title="空行" title_en="Blank Line"/> <BlankLine /> <Label title="<BlankLine [tag]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <BlankLine /> <!-- 見出しタグ --> <Headline title="見出し" title_en="Headline"/> <Headline title="見出し" title_en="Headline"/> <Label title="<Headline title [tag]>"/> <Parameter title="title:string" value="見出しテキスト" title_en="Text"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <BlankLine /> <BlankLine /> <!-- パラメータータグ --> <Headline title="パラメーター" title_en="Parameter"/> <Parameter title="パラメーター" title_en="Parameter" value="value"/> <Label title="<Parameter title [tag] [value]>"/> <Parameter title="title:string" value="見出しテキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <Parameter title="value:string" value="デフォルト値"/> <BlankLine /> <BlankLine /> <!-- トグルタグ --> <Headline title="トグル" title_en="Toggle"/> <Toggle title="トグル" title_en="Toggle" OnValueChange="Toggle_OnValueChange"/> <Label title="<Toggle title [tag] [value] [OnValueChange]>"/> <Parameter title="title:string" value="トグルで操作するパラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <Parameter title="value:string" value="デフォルト値"/> <Parameter title="OnValueChange:void(bool)" value="ボタンが押された際のコールバック"/> <BlankLine /> <BlankLine /> <!-- ボタンタグ --> <Headline title="ボタン" title_en="Button"/> <Button title="ボタン" title_en="Button" OnClick="Button_OnClick"/> <Label title="<Button title [tag] [OnClick]>"/> <Parameter title="title:string" value="ボタン内テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <Parameter title="OnClick:void()" value="ボタンが押された際のコールバック"/> <BlankLine /> <BlankLine /> <!-- 数値上下(int)タグ --> <Headline title="数値上下(int)" title_en="Numeric Updown(int)"/> <IntUpDown title="数値上下(int)" title_en="Numeric Updown(int)" min="0" max="10" step="1" value="5" OnValueChange="IntUpDown_OnValueChange"/> <Label title="<IntUpDown title [tag] [min] [max] [value] [step] [OnValueChanged]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <Parameter title="min:int" value="下限値"/> <Parameter title="max:int" value="上限値"/> <Parameter title="value:int" value="デフォルト値"/> <Parameter title="step:int" value="一度に増減する数値"/> <Parameter title="OnValueChange:void(int)" value="増減時のコールバック"/> <BlankLine /> <BlankLine /> <!-- 数値上下(float)タグ --> <Headline title="数値上下(float)" title_en="Numeric Updown(float)"/> <FloatUpDown title="数値上下(float)" title_en="Numeric Updown(float)" min="0" max="1" step="0.1" value="0.5" OnValueChange="FloatUpDown_OnValueChange"/> <Label title="<FloatUpDown title [tag] [min] [max] [value] [step] [OnValueChange]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="min:float" value="下限値"/> <Parameter title="max:float" value="上限値"/> <Parameter title="value:float" value="デフォルト値"/> <Parameter title="step:float" value="一度に増減する数値"/> <Parameter title="OnValueChange:void(float)" value="増減時のコールバック"/> <BlankLine /> <BlankLine /> <!-- テキスト編集タグ --> <Headline title="テキスト編集" title_en="Edit Text"/> <EditText title="テキスト編集" title_en="Edit Text" value="value" OnValueChange="EditText_OnValueChange"/> <Label title="<EditText title [tag] [value] [OnValueChange]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="value:string" value="デフォルト値"/> <Parameter title="OnValueChange:void(string)" value="テキストボックス更新時のコールバック"/> <BlankLine /> <BlankLine /> <BlankLine /> <!-- コマンド実行タグ --> <Headline title="コマンド実行" title_en="Command Executer"/> <Command title="実行" title_en="Execute" value="value" OnValueChange="Command_OnValueChange" OnExecute="Command_OnExecute"/> <Label title="<Command title [tag] [value] [OnValueChange] [OnExecute]>"/> <Parameter title="title:string" value="ボタン内テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="value:string" value="デフォルト値"/> <Parameter title="OnValueChange:void(string)" value="テキストボックス更新時のコールバック"/> <Parameter title="OnExecute:void(string)" value="ボタンが押された際のコールバック"/> <BlankLine /> <BlankLine /> <!-- デバッグメニューリンクタグ --> <Headline title="デバッグメニューリンク" title_en="DebugMenu Linker"/> <Linker ref="Resident/SampleDebugger_SampleLayout"/> <Label title="<Linker ref>"/> <Parameter title="ref:string" value="リンク先デバッグメニュー定義ファイル名"/> <BlankLine /> <BlankLine /> <!-- 選択タグ --> <Headline title="選択" title_en="Selector"/> <Selector title="選択" title_en="Selector" OnValueChange="Selector_OnValueChange"/> <Label title="<Selector title [tag] [OnValueChange]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="OnValueChange:void(int)" value="インデックス変更時のコールバック"/> <BlankLine /> <BlankLine /> <!-- グループタグ --> <Headline title="グループ" title_en="Group"/> <Group title="グループ" title_en="Group"> <Label title="グループ要素1" title_en="Elem 1"/> <Label title="グループ要素2" title_en="Elem 2"/> <Label title="グループ要素3" title_en="Elem 3"/> </Group> <Label title="<Group [tag]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <BlankLine /> <BlankLine /> <!-- スクロールビュータグ --> <Headline title="スクロールビュー" title_en="ScrollView"/> <ScrollGroup rows="3"> <Label title="グループ要素1" title_en="Elem 1"/> <Label title="グループ要素2" title_en="Elem 2"/> <Label title="グループ要素3" title_en="Elem 3"/> <Label title="グループ要素4" title_en="Elem 4"/> <Label title="グループ要素5" title_en="Elem 5"/> </ScrollGroup> <Label title="<ScrollGroup rows [tag]>"/> <Parameter title="rows:int" value="表示する行数"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <BlankLine /> <BlankLine /> <!-- 展開/折り畳みグループタグ --> <Headline title="展開/折り畳みグループ" title_en="Expandable Group"/> <ExpandGroup title="展開/折り畳みグループ" title_en="Expandable Group"> <Label title="グループ要素1" title_en="Elem 1"/> <Label title="グループ要素2" title_en="Elem 2"/> <Label title="グループ要素3" title_en="Elem 3"/> </ExpandGroup> <Label title="<ExpandGroup title [tag]>"/> <Parameter title="title:string" value="グループ名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <BlankLine /> <BlankLine /> <!-- ページ切り替えグループタグ --> <Headline title="ページ切り替えグループ" title_en="Pager"/> <PageGroup> <PageGroupItem title="ページ1" title_en="Page 1"> </PageGroupItem> <PageGroupItem title="ページ2" title_en="Page 2"> </PageGroupItem> <PageGroupItem title="ページ3" title_en="Page 3"> </PageGroupItem> </PageGroup> <Label title="<PageGroup [tag] [page]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="page:int" value="初期ページ"/> <Label title="<PageGroupItem title [tag]>"/> <Parameter title="title:string" value="ページ名"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <BlankLine /> <BlankLine /> <!-- リストグループタグ --> <Headline title="リストグループ" title_en="List Group"/> <ListGroup> <ListGroupItem> <Label title="リスト項目のレイアウト" title_en="List Item Layout"/> </ListGroupItem> </ListGroup> <Label title="<ListGroup [tag]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Label title="<ListGroupItem [tag]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <BlankLine /> <BlankLine /> <!-- スライダー(int)タグ --> <Headline title="スライダー(int)" title_en="Slider(int)"/> <IntSlider title="スライダー(int)" title_en="Slider(int)" min="0" max="10" value="5" OnValueChange="IntSlider_OnValueChange"/> <Label title="<Slider title [tag] [min] [max] [value] [OnValueChanged]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名"/> <Parameter title="min:int" value="下限値"/> <Parameter title="max:int" value="上限値"/> <Parameter title="value:int" value="デフォルト値"/> <Parameter title="OnValueChange:void(int)" value="増減時のコールバック"/> <BlankLine /> <BlankLine /> <!-- スライダー(float)タグ --> <Headline title="スライダー(float)" title_en="Slider(float)"/> <FloatSlider title="スライダー(float)" title_en="Slider(float)" min="0" max="1" value="0.5" OnValueChange="FloatSlider_OnValueChange"/> <Label title="<Slider title [tag] [min] [max] [value] [OnValueChange]>"/> <Parameter title="title:string" value="パラメーター名テキスト"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="min:float" value="下限値"/> <Parameter title="max:float" value="上限値"/> <Parameter title="value:float" value="デフォルト値"/> <Parameter title="OnValueChange:void(float)" value="増減時のコールバック"/> <BlankLine /> <BlankLine /> <!-- ユーザー定義描画タグ --> <Headline title="ユーザー定義描画" title_en="User Defined Draw"/> <User rows="3" OnGUI="User_OnGUI"/> <Label title="<User [tag] [rows] [OnGUI]>"/> <Parameter title="tag:string" value="プログラムで呼び出す際のタグ名" title_en="For reference from program"/> <Parameter title="rows:int" value="描画される行数"/> <Parameter title="OnGUI:void()" value="ユーザー定義描画"/> <BlankLine /> <BlankLine /> <Headline title="使用例一覧" title_en="Examples"/> <ExpandGroup title="パラメーター展開" title_en="Expand Params"> <Parameter title="パラメータ1" title_en="Param 1" value="a" /> <Parameter title="パラメータ2" title_en="Param 2" value="b" /> <Parameter title="パラメータ3" title_en="Param 3" value="c" /> <Parameter title="パラメータ4" title_en="Param 4" value="d" /> <Parameter title="パラメータ5" title_en="Param 5" value="e" /> <Parameter title="パラメータ6" title_en="Param 6" value="f" /> </ExpandGroup> <Label title="ただのラベル" title_en="Plane Label"/> <Label title="↓↓ 水平線 ↓↓" title_en="↓↓ Horizontal Line"/> <HR /> <Label title="↓↓ 空行 ↓↓" title_en="↓↓ Blank Line"/> <BlankLine /> <Toggle tag="toggle" title="On/Offボタン" title_en="On/Off Button"/> <IntUpDown tag="intupdown" title="数値操作(int)" title_en="Numeric Updown(int)" value="30" step="1" min="0" max="100" /> <FloatUpDown tag="floatupdown" title="数値操作(float)" title_en="Numeric Updown(float)" value="0.0" step="0.1" min="0.0" max="1.0"/> <EditText tag="edit_text" title="文字列編集" title_en="Edit Text" value="でふぉ" /> <Command tag="command" title="ログを出す" title_en="Out Log" value="あああ" /> <Selector tag="selector" title="選択肢" title_en="Selector"/> <PageGroup tag="pages"> <PageGroupItem tag="a" title="ページA" title_en="Page A"> <Toggle tag="toggle" title="トグル" title_en="Toggle"/> </PageGroupItem> <PageGroupItem tag="b" title="ページB" title_en="Page B"> <Toggle tag="toggle" title="トグル" title_en="Toggle"/> <Parameter tag="push" title="パラメータ2" title_en="Param 2" value="押されてない" /> </PageGroupItem> <PageGroupItem tag="c" title="ページC" title_en="Page C"> <Toggle tag="visible" title="ラベルのグループの表示" title_en="View Label Group" value="true" /> <ExpandGroup tag="label_group" title="ラベルのグループ" title_en="Label Group"> </ExpandGroup> <Button tag="inc_btn" title="増やす" title_en="Increase"/> <Button tag="dec_btn" title="減らす" title_en="Decrease"/> </PageGroupItem> <PageGroupItem tag="d" title="ページD" title_en="Page D"> <Command tag="command" title="リスト項目数を変更" title_en="Change list item amount" value="5"/> <Label title="リスト" title_en="List"/> <ListGroup tag="list"> <ListGroupItem> <Parameter tag="num" title="項目番号" title_en="Index"/> </ListGroupItem> </ListGroup> </PageGroupItem> </PageGroup> </Page>
SceneDebugger_FlowchartControl.txt
<Debugger class="NDcube.Cmps.Debugger.Plugin.SceneDebugger.FlowchartControl" title="フローチャート操作" title_en="Flowchart Control"> <Toggle tag="forced_branch" title="強制分岐" title_en="Forced branch"/> <Toggle tag="forced_branch_pause" title="強制分岐ポーズ" title_en="Forced branch Pause"/> <IntUpDown tag="forced_branch_num" title="強制分岐番号" title_en="Forced branch num" min="0" max="10" step="1" /> <HR /> <Toggle tag="forced_phrase" title="口癖強制" title_en="Forced phrase"/> <Parameter tag="phrase_npc_name" title="口癖" title_en="Phrase Name"/> <Command tag="phrase_label" title="設定" title_en="Phrase label"/> <HR /> <Toggle tag="forced_speaker" title="話者強制" title_en="Forced speaker"/> <Parameter tag="speaker_npc_name" title="話者ラベル" title_en="Speaker Name"/> <Command tag="speaker_label" title="設定" title_en="Speaker label"/> <HR /> <Toggle tag="forced_npc00" title="NPC00強制" title_en="Forced NPC00"/> <Parameter tag="npc00_name" title="NPC00ラベル" title_en="NPC00 Name"/> <IntUpDown tag="npc00_id" title="NPC00ID" title_en="NPC00 ID" min="0" max="99" step="1" /> <Command tag="npc00_label" title="設定" title_en="NPC00 label"/> <HR /> <Toggle tag="forced_npc01" title="NPC01強制" title_en="Forced NPC01"/> <Parameter tag="npc01_name" title="NPC01ラベル" title_en="NPC01 Name"/> <IntUpDown tag="npc01_id" title="NPC01ID" title_en="NPC01 ID" min="0" max="99" step="1" /> <Command tag="npc01_label" title="設定" title_en="NPC01 label"/> <HR /> <Toggle tag="should_force_str_rnd" title="STRING_RNDタグ強制" title_en="Forced STR_RND"/> <Parameter tag="str_rnd_file_name" title="ファイル名" title_en="File Name"/> <Command tag="str_rnd_file_name_setting" title="設定" title_en="Apply"/> <Parameter tag="str_rnd_label_name" title="ラベル名" title_en="Label Name"/> <Command tag="str_rnd_label_name_setting" title="設定" title_en="Apply"/> </Debugger>
SceneDebugger_FortuneCookie.txt
<Debugger class="NDcube.Cmps.Debugger.Plugin.SceneDebugger.FortuneCookie" title="フォーチュンクッキーデバッグ" title_en="FortuneCookie Control"> <Label tag="fortune_cookie_debug_output" title="" title_en="Fortune Cookie Debug Output"/> <HR/> <Label tag="fortune_cookie_lottery_setting" title="*****クッキー食べる抽選操作*****" title_en="Fortune Cookie Lottery Setting"/> <Selector tag="cookie_lottery_fixed" title="クッキー固定" title_en="Cookie Lottery Fixed"/> <Selector tag="cookie_lottery_item_fixed" title="クッキー出現アイテム固定" title_en="Cookie Lottery Get Item Fixed"/> <Selector tag="cookie_lottery_rare_fixed" title="クッキー出現レア固定" title_en="Cookie Lottery Rare Fixed"/> <Selector tag="cookie_omen_fixed" title="クッキー予兆演出固定" title_en="Cookie Omen Fixed"/> <Button tag="cookie_reset_fixed" title="固定化をリセット" title_en="Reset Debug Fixed"/> <HR/> <Label tag="fortune_cookie_buy_bell_cookie_info" title="*****ベルクッキー入荷情報*****" title_en="Fortune Cookie Lottery Infomation"/> <Button tag="DisplayedCookieRefresh" title="ベルクッキー強制入荷"/> <Label tag="fortune_cookie_buy_bell_cookie_info_text" title="ベルクッキー情報" title_en="Fortune Cookie Bell Cookie Infomation"/> <Selector tag="fortune_cookie_lottery_buy_bell_cookie_info_cookie_selector" title="クッキー" title_en="Fortune Cookie Lottery Infomation Selector"/> <Label tag="fortune_cookie_lottery_buy_bell_cookie_info_cookie_text" title="クッキーごとの抽選累積情報" title_en="Fortune Cookie Lottery Infomation Cookie Text"/> <HR/> <Label tag="fortune_cookie_lottery_info" title="*****クッキー食べる確認*****" title_en="Fortune Cookie Lottery Infomation"/> <Selector tag="fortune_cookie_lottery_info_cookie_selector" title="クッキー" title_en="Fortune Cookie Lottery Infomation Selector"/> <Command tag="cookie_eat_btn" title="クッキー食べる" title_en="EatCookie"/> <Label tag="fortune_cookie_lottery_info_text" title="抽選累積情報" title_en="Fortune Cookie Lottery Infomation Total Text"/> <Label tag="fortune_cookie_lottery_info_cookie_text" title="クッキーごとの抽選累積情報" title_en="Fortune Cookie Lottery Infomation Cookie Text"/> <Button tag="fortune_cookie_lottery_info_reset" title="抽選累積情報リセット"/> <HR/> <Label tag="fortune_cookie_debug_etc" title="*****そのほか*****" title_en="Fortune Cookie Debug Etc"/> <Command tag="fortune_add_pointcard" title="ポイントカードを加算" title_en="Add Point Card" value="1"/> <Command tag="fortune_set_point" title="ポイントを設定" title_en="SetPoint" value="0"/> <Selector tag="cookie_event_disp_fixed" title="クッキーイベント表示固定" title_en="Cookie Event Show Fixed"/> <Selector tag="cookie_shop_error_fixed" title="クッキーショップエラー発生固定" title_en="Cookie Shop Error Fixed"/> <Selector tag="cookie_banner_disp_fixed" title="クッキー出発ダイアログバナー表示テスト" title_en="Cookie Banner Show Fixed"/> <Button tag="TravelManualFlagReset" title="旅のマニュアルフラグリセット"/> <Button tag="MapEventShowFlagReset" title="マップイベント表示フラグリセット"/> <HR/> <HR/> <HR/> <HR/> <HR/> <HR/> </Debugger>
SceneDebugger_NpcManager.txt
<Debugger class = "NDcube.Cmps.Debugger.Plugin.SceneDebugger.NpcManager" title="NPC抽選" title_en="Npc Lottery"> <Toggle tag="debug_lottery" title="強制リフレッシュ" title_en="Debug Placement" value = "false"/> <Toggle tag="debug_simple_all" title="全員路上アクション" title_en="Debug Placement_Simple_All" value = "false"/> <Toggle tag="debug_simple_out" title="全員路上アクション(外)" title_en="Debug Placement_Simple_Out" value = "false"/> <Toggle tag="debug_simple_in" title="全員路上アクション(内)" title_en="Debug Placement_Simple_In" value = "false"/> </Debugger>
SceneDebugger_SampleSelector.txt
<Debugger title="サンプルプログラム集" title_en="Sample Programs" class="NDcube.Cmps.Debugger.Plugin.SampleSelector.SampleSelector"> <Label tag="ready" title="サンプルを選んでください" title_en="Choose sample program"/> <Label tag="not_ready" title="準備中です" title_en="Preparing..."/> <Group tag="list"/> </Debugger>
SceneDebugger_SelectorDebugger.txt
<Debugger title="シーン変更" title_en="Scene Changer" class="NDcube.Cmps.Debugger.Plugin.SceneDebugger.SelectorDebugger"> <Parameter tag="status" title="現在のシーン" title_en="Current scene"/> <Label title="「セーブ無」を選ぶとシーン切り替え時にセーブを行わずにシーンのみを切り替えます。\n通常はセーブするバージョンを使用してください。" title_en="Use LEFT button. Don't use right button."/> <Group tag="top_menu_list"/> <ExpandGroup tag="game_scene_group" title="ゲームシーン" title_en="Game Scene"/> <ExpandGroup tag="viewer_scene_group" title="ビューワー/ツール" title_en="Viewer / Tool"/> <ExpandGroup tag="test_scene_group" title="テストシーン" title_en="Test Scene"/> </Debugger>
SceneDebugger_SelectorMenu.txt
<Debugger title="UIビューワー" title_en="UI Viewer" class="NDcube.Cmps.Debugger.Plugin.SceneDebugger.SelectorMenu"> <Label tag="ready" title="メニューを選んでください" title_en="Choose UI"/> <Label tag="not_ready" title="準備中です" title_en="Preparing"/> <Group tag="list"/> </Debugger>
SceneDebugger_Tutorial.txt
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
<Debugger title="チュートリアル演出確認" title_en="Tutorial Control" class="NDcube.Cmps.Debugger.Plugin.SceneDebugger.Tutorial"> <Headline tag="" title="しずえとの会話前~DL後会話の間有効になります。\nあくまでも演出確認用の機能のため\nセーブデータの整合性が取れているとは限りません。\nこの機能を使ったシーン遷移でセーブは行われません。"/> <Label tag="beforeInitialize" title="セーブデータが初期化されていません"/> <Group tag="afterInitialize"> <Parameter tag="progress" title="現在の進行度"/> <HR/> <EditText tag="playerName" title="プレイヤー名"/> <Selector tag="npcSelect" title="さいしょのNPC"/> <Button tag="Sizue" title="しずえ会話スキップ"/> <HR/> <Button tag="MyCampB" title="2回目のマイキャンプまでスキップ"/> <Button tag="InviteCampsite" title="キャンプ場招待までスキップ"/> <Button tag="AfterInviteCampsite" title="キャンプ場招待後までスキップ"/> <HR/> <Label title="!!!以下の機能をチュートリアル終了後に使うとセーブデータが壊れます!!!"/> <Button tag="ResetToSizue" title="しずえとの会話までもどる"/> <Button tag="ResetToTotakeke" title="とたけけまでもどる"/> </Group> </Debugger>
SendFriendCodeDebugger_DevTest.txt
<Debugger title="FriendCode送信" title_en="SendFriendCode" class="NDcube.Cmps.Debugger.Plugin.SendFriendCodeDebugger.DevTest"> <Button title="LINEで送信" tag="send_line_button" title_en="Send LINE"/> <Button title="SMSで送信" tag="send_sms_button" title_en="Send SMS"/> <Button title="Mailで送信" tag="send_mail_button" title_en="Send Mail"/> <Button title="Android Shareボタンで送信" tag="send_android_share_button" title_en="Send Android Share Button"/> </Debugger>
<Debugger title="スクショシェア" title_en="SendFriendCode" class="NDcube.Cmps.Debugger.Plugin.ShareScreenShotDebugger.DevTest"> <Button title="キャプチャ" tag="capture" title_en="Capture"/> <Button title="LINEでシェア" tag="share_to_line" title_en="Share To Line"/> <Button title="Facebookでシェア" tag="share_to_facebook" title_en="Share To Facebook"/> <Button title="Twitterにシェア" tag="share_to_twitter" title_en="Share To Twitter"/> <Button title="Instagramにシェア" tag="share_to_instagram" title_en="Share To Instagram"/> <Button title="端末に保存" tag="save_to_disk" title_en="Save To Disk"/> </Debugger>
ShootingModeDebugger_DevTest.txt
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
<Debugger title="撮影モード" title_en="Unity Status" class="NDcube.Cmps.Debugger.Plugin.ShootingModeDebugger.DevTest"> <Headline tag="ShootingModeTitle" title="※撮影モードに遷移してから\nデバッグメニューを起動してください。"/> <Selector tag="ActionSelect" title="撮影アクション選択"/> </Debugger>
SoundDebugger_Config.txt
<Debugger title="サウンド設定" title_en="Sound Config" class="NDcube.Cmps.Debugger.Plugin.SoundDebugger.Config"> <Toggle tag="bgm" title="BGM" value="true"/> <Toggle tag="se" title="SE" value="true"/> <Toggle tag="voice" title="VOICE" value="true"/> <Toggle tag="debug_disp" title="デバッグ表示" title_en="Show debug info" value="false"/> <FloatUpDown tag="max_volume" title="最大音量" title_en="Max Volume" value="1.7" min="1.0" max="2.0" step="0.1"/> <BlankLine /> <Label title="どうぶつ語" title_en="Animal Language"/> <Toggle tag="output_log" title="ログ出力" title_en="Out log" value="false"/> <IntUpDown tag="voice_limit" title="発音上限" title_en="Limit of voices" value="3" min="-1" max="16" step="1"/> <Parameter tag="now_output_samplingrate" title="現在出力レート" title_en="Now Output[Hz]"/> <Parameter tag="boot_output_samplingrate" title="起動時出力レート" title_en="Boot Output[Hz]"/> <BlankLine /> <Toggle tag="reboot_at_resume" title="レジューム時に再初期化" value="false"/> <Toggle tag="check_audio_alive" title="オーディオ状態監視" title_en="Check Audio Alive" value="false"/> <Parameter tag="audio_state" title="オーディオ状態" title_en="Audio State"/> </Debugger>
SplashScene.txt
<Debugger title="スプラッシュシーン" title_en=""> <Headline title="デバッグメニューを解禁した場合、正しい動作を保証できません\nまた、バグ報告などする際は利用しないでください" title_en="Don't use unlock button when you are debugging."/> <Button tag="unlock_debug_menu_btn" title="デバッグメニューを解禁" title_en="Unlock debug menu"/> </Debugger>
StorageDebugger_StorageOperation.txt
<Debugger title="ストレージ操作" title_en="Storage Controller" class="NDcube.Cmps.Debugger.Plugin.StorageDebugger.StorageOperation"> <EditText tag="create_file_num" title="操作するストレージ(MB)" title_en="Target Storage(MB)" value="1"/> <Button tag="create_btn" title="ストレージを埋める" title_en="Add"/> <Button tag="delete_btn" title="ストレージを開ける" title_en="Remove"/> <Button tag="delete_all_btn" title="埋めたストレージを空にする" title_en="Clear added MBs"/> <Parameter tag="filled_mb" title="埋めたストレージサイズ" title_en="Added MBs" value="0" /> <Parameter tag="free_mb" title="端末の空き容量(persisitent)" title_en="Free storage persistent"/> <Parameter tag="free_mb_assetcache" title="端末の空き容量(assetcache)" title_en="Free storage asset"/> <Group tag="in_update_filter"> <Label title="処理中!!!!!!" title_en="Processing!!!!!!"/> <Label title="操作無効!!!!!!" title_en="Don't Touch!!!!!!"/> </Group> <Toggle tag="disp_freesize" title="Disp FreeSize"></Toggle> </Debugger>
SuperVisionDebugger_Functions.txt
<Debugger title="監修用デバッグページ" title_en="SuperVision Page" class="NDcube.Cmps.Debugger.Plugin.SuperVisionDebugger.Functions"> <!-- 全NPC開放ボタン --> <HR/> <Label title="全NPC開放" title_en="Unlock All Npcs"/> <Button tag="UnlockAllNpcs" title="開放" title_en="unlock" /> <!-- 全家具ゲットボタン --> <HR/> <Label title="全家具ありアクションあり家具取得" title_en="Get All Action Furnitures"/> <Label title="家具取得の結果容量を超える場合はギリギリまで追加します。" title_en="If Trunk Capacity Is Insufficient, 20 Leaf Tickets Are Required."/> <Button tag="GetAllFunitures" title="取得" title_en="get" /> <!-- 全オブジェゲットボタン --> <HR/> <Label title="全オブジェ取得" title_en="Get All Objects"/> <Button tag="GetAllObjects" title="取得" title_en="get" /> <!-- 所持オブジェをレベル最大化ボタン --> <HR/> <Label title="所持オブジェレベル最大化" title_en="Maximize Own Objects"/> <Button tag="MaximizeOwnObjects" title="最大化" title_en="maximize" /> <!-- 全家具服オブジェゲットボタン --> <HR/> <Label title="全家具服オブジェ取得" title_en="Get All FtrClothObj"/> <Button tag="GetAllFtrClothObj" title="取得" title_en="get" /> <!-- 家具アクション送り --> <HR/> <Label title="アクション抽選" title_en="Pass Furniture Action"/> <Button tag="PassFunitureAction" title="抽選" title_en="lottery" /> <!-- バナー表示 --> <HR/> <Label title="バナー表示" title_en="Banner Disp"/> <Button tag="BannerDisp" title="切り替え" title_en="lottery" /> <!-- 召喚済みNPC消去 --> <HR/> <Label title="召喚済みNPC消去" title_en="Summoned Npc Delete"/> <Button tag="SummonedNpcDelete" title="消去" title_en="delete" /> <!-- NPC配置 --> <HR/> <Label title="NPC差し替え" title_en="NpcChange"/> <Label title=" 登録 → シーン遷移時に反映" title_en =" Register → React at scene transition" /> <Selector tag="area_select" title="エリア" title_en="Area"/> <Selector tag="npc_select" title="NPC" title_en="NPC"/> <Button tag="register" title="登録" title_en="Register" /> <Parameter tag="set1" title="Set1" title_en="Set1" /> <Parameter tag="set2" title="Set2" title_en="Set2" /> <Parameter tag="set3" title="Set3" title_en="Set3" /> <Parameter tag="set4" title="Set4" title_en="Set4" /> <Button tag="reserve" title="シーン遷移時に反映" title_en="React at scene transition" /> <!-- オブジェアクション送り --> <!-- <ExpandGroup tag="PassLObjAction" title="オブジェアクション送り" title_en="Pass Obje Action"> <Button tag="btn" title="次へ" title_en="next" /> </ExpandGroup>--> <!-- キャラ座標表示 --> <HR/> <Label title="キャラ座標表示" title_en="Display character position"/> <Toggle tag="DisplayCharacterPosition" title="表示" title_en="Display"/> <ListGroup tag="PositionList"> <ListGroupItem> <HR/> <Parameter tag="label" title="label"/> <Parameter tag="postition" title="position"/> <Parameter tag="rotation" title="rotation"/> <HR/> </ListGroupItem> </ListGroup> </Debugger>
SystemInfoDebugger_Status.txt
<Debugger title="デバイス/GPU情報" title_en="Device/GPU Info" class="NDcube.Cmps.Debugger.Plugin.SystemInfoDebugger.Status"> <ExpandGroup tag="device_info" title="【デバイス情報】" title_en="【Device Info】"> <Parameter tag="deviceModel" title="デバイスのモデル" title_en="Device model"/> <Parameter tag="deviceName" title="デバイス名" title_en="Device name"/> <Parameter tag="deviceType" title="デバイスタイプ" title_en="Device type"/> <Parameter tag="deviceUniqueIdentifier" title="デバイス識別子" title_en="Device unique identifier"/> <Parameter tag="operatingSystem" title="OS名とバージョン" title_en="OS"/> <Parameter tag="processorType" title="プロセッサー名" title_en="Processor type"/> <Parameter tag="processorCount" title="現在のプロセッサーの数" title_en="Processor count"/> <Parameter tag="processorFrequency" title="プロセッサー周波数" title_en="Processor frequency"/> <Parameter tag="systemMemorySize" title="システムメモリ量" title_en="System memory size"/> <Parameter tag="graphicsMemorySize" title="ビデオメモリ量" title_en="Graphics memory size"/> <HR /> </ExpandGroup> <ExpandGroup tag="other_info" title="【センサー・その他】" title_en="【Sensor, Others】"> <HR /> <Parameter tag="supportsAudio" title="オーディオデバイス利用" title_en="Supports audio"/> <HR /> <Parameter tag="supportsAccelerometer" title="加速度センサー利用" title_en="Suports Accelerometer"/> <Parameter tag="supportsGyroscope" title="ジャイロスコープ利用" title_en="Supports Gyroscope"/> <Parameter tag="supportsLocationService" title="GPS利用" title_en="Supports GPS"/> <Parameter tag="supportsVibration" title="振動サポート" title_en="Supports vibration"/> <HR /> </ExpandGroup> <ExpandGroup tag="gpu_info" title="【グラフィック(GPU)情報】" title_en="【Graphics(GPU) Info】"> <Parameter tag="graphicsDeviceID" title="識別コード" title_en="Graphics Device ID"/> <Parameter tag="graphicsDeviceName" title="デバイス名" title_en="Graphics Device Name"/> <Parameter tag="graphicsDeviceType" title="API タイプ" title_en="Graphics Device Type"/> <Parameter tag="graphicsDeviceVendor" title="ベンダー" title_en="Graphics Device Vendor"/> <!-- <Parameter tag="graphicsDeviceVendorID" title="ベンダー識別"/> --> <Parameter tag="graphicsDeviceVersion" title="ドライバー" title_en="Graphics Device Version"/> <Parameter tag="graphicsMemorySize" title="ビデオメモリ量" title_en="Graphics Memory Size"/> <Parameter tag="graphicsMultiThreaded" title="マルチスレッドレンダリング" title_en="Graphis Multi Threaded"/> <Parameter tag="graphicsShaderLevel" title="Shader Model" title_en="Graphics Shader Level"/> <Parameter tag="supportedRenderTargetCount" title="最大レンダリングターゲット数" title_en="Supported render target count"/> <Parameter tag="supportsStencil" title="ステンシルバッファ" title_en="Supports Stencil" /> <Parameter tag="supportsShadows" title="影描画サポート" title_en="Supports Shadow"/> <Parameter tag="supportsComputeShaders" title="Computeシェーダー" title_en="Supports ComputeShaders"/> <Parameter tag="supportsImageEffects" title="イメージエフェクト" title_en="Supports Image Effects"/> <Parameter tag="supportsInstancing" title="GPUインスタンシング" title_en="Supports Instancing"/> <Parameter tag="supportsMotionVectors" title="モーションベクター" title_en="Supports Motion Vectors"/> <Parameter tag="supportsRawShadowDepthSampling" title="RawShadowDepthSampling" title_en="Supports Raw Shadow Depth Sampling"/> <Parameter tag="supportsRenderTextures" title="描画テクスチャ" title_en="Supports Render Textures"/> <HR /> <ExpandGroup tag="render_format" title="[描画テクスチャFormat]" title_en="[Render Format]"> </ExpandGroup> <HR /> </ExpandGroup> <ExpandGroup tag="tex_format" title="【テクスチャフォーマット】" title_en="【Texture Format】"> <Parameter tag="maxTextureSize" title="テクスチャ最大サイズ" title_en="Max Texture Size"/> <Parameter tag="supportsRenderToCubemap" title="キューブマップ" title_en="Supports Render To Cubemap"/> <Parameter tag="npotSupport" title="NPOT (2の2乗でない)" title_en="Supports NPOT"/> <Parameter tag="supports2DArrayTextures" title="2D配列テクスチャ" title_en="Supports 2D Array Textures"/> <Parameter tag="supports3DTextures" title="3D (volume) テクスチャ" title_en="Suports 3D Textures"/> <Parameter tag="supportsSparseTextures" title="SparseTexture"/> <Parameter tag="copyTextureSupport" title="CopyTexture"/> <HR /> <ExpandGroup tag="tex_format_sup" title="[対応TextureFormat]" title_en="[Supported Texture Formats]"> </ExpandGroup> <HR /> </ExpandGroup> </Debugger>
TestCsv.txt
fmt:1 opend_at,closed_at,label,value1,value2 2016/8/25 14:45:0,2017/8/25 15:20:0,item1,1,2 ,,item2,3,4,1 ,,item3,3,4,1,3,4,5 ,,item4,7,8
TestCsv_ver2.txt
fmt:2 opend_at,closed_at,label,value1,value2,value3 2016/8/25 14:45:0,2017/8/25 15:20:0,item1,1,2,3 ,,item2,3,4,2,1 ,,item3,3,4,2,1,3,4,5 ,,item4,7,8,2
TestText.txt
Hello World.
TimeDebugger_DeviceTime.txt
<Debugger title="時間操作" title_en="Change Time" class="NDcube.Cmps.Debugger.Plugin.TimeDebugger.DeviceTime"> <Parameter tag="real_time" title="実時間" title_en="Real time"/> <Parameter tag="server_time" title="サーバ時間" title_en="Server time"/> <Parameter tag="virtual_utc_time" title="仮想UTC時間" title_en="Virtual utc time"/> <Parameter tag="virtual_local_time" title="仮想ローカル時間" title_en="Virtual local time"/> <Parameter tag="virtual_device_time" title="仮想端末時間" title_en="Virtual device time"/> <Parameter tag="update_time" title="Update記録時間" title_en="RecordedUpdate time"/> <!--<Parameter tag="cheat" title="チート" title_en="Cheated"/>--> <BlankLine /> <Selector tag="time_table" title="時間帯" title_en="Time table"/> <Selector tag="season_table" title="シーズン" title_en="Season table"/> <Group tag="matagi_run_filter"> <Button tag="season_time_apply_btn" title="時間帯シーズン反映" title_en="Apply time and season"/> </Group> <BlankLine /> <Group tag="time_run_filter"> <Button tag="matagi_btn" title="日またぎ実行" title_en="Do CompassDay start"/> <Button tag="matagi_btn_prev" title="下UIを日またぎ10秒前にする" title_en="Do JustBeforeNewDay below TextBox"/> <IntUpDown tag="tag_rndwait" title="RNDWAIT SEC" min="1" max="1000" step="1"/> </Group> <BlankLine /> <!--<Command tag="device_time_change_btn" title="端末時間変更" title_en="Change device time"/>--> <Command tag="utc_time_change_btn" title="UTC時間変更" title_en="Change utc time"/> <!--<Button tag="sync_from_utc" title="仮想UTC時間から端末時間を同期" title_en="Sync At UtcTime"/>--> <Button tag="sync_from_realtime" title="実時間からUTC、端末を同期" title_en="Sync At RealTime"/> <Button tag="clear_debug_offset" title="時間変更リセット" title_en="Clear Debug Offset"/> <Command tag="add_x_h_utc" title="UTCに時間を加算" title_en="Add Hour At UtcTime" value="integer only"/> <Command tag="add_x_m_utc" title="UTCに分を加算" title_en="Add Minute At UtcTime" value="integer only"/> <Command tag="add_x_s_utc" title="UTCに秒を加算" title_en="Add Second At UtcTime" value="integer only"/> <Button tag="recode_new_day_btn" title="仮想時間を記録" title_en="Recode new day"/> <Parameter tag="xx00u" title="xx:00用記録時刻(UTC)" title_en="xx:00 recode time/utc"/> <Parameter tag="xx00l" title="xx:00用記録時刻(Local)" title_en="xx:00 recode time/local"/> <Parameter tag="newdate00" title="日またぎ用記録時刻" title_en="newdate check recode time"/> <Toggle tag="time_disp" title="時間表示" title_en="Display Time"></Toggle> <Toggle tag="time_rec" title="記録" title_en="Rec Time"></Toggle> <HR></HR> <Button tag="sync_inputfield" title="仮装UTC時間からTextBoxを同期" title_en="SyncTextBoxFromUtc"/> <Button tag="utc_time_change_btn_only" title="UTC時間のみ変更(記録はしない)" title_en="TimeUpdateOnly(NotRecord)"/> <Parameter tag="disp_real_time" title="実時間" title_en="Real time"/> <Parameter tag="disp_virtual_utc_time" title="仮想UTC時間" title_en="Virtual utc time"/> <Parameter tag="disp_virtual_local_time" title="仮想ローカル時間" title_en="Virtual local time"/> <Parameter tag="disp_virtual_device_time" title="仮想端末時間" title_en="Virtual device time"/> <Parameter tag="disp_update_time" title="Update記録時間" title_en="RecordedUpdate time"/> <User tag="ongui"></User> </Debugger>
TitleScene.txt
<Debugger title="タイトルシーン" title_en=""> <Parameter tag="passed_datarepair" title="復帰データ修復" title_en="Data repair"/> <Parameter tag="passed_switchplayer" title="復帰データ引継" title_en="Switch player"/> <Parameter tag="LocalAssetRev" title="LocalAssetRev"/> <Linker ref="Resident/EngineDebugger_Status"/> <Linker ref="Resident/SakashoDebugger_SakashoAPI"/> <Linker ref="Resident/StorageDebugger_StorageOperation"/> <Linker ref="Resident/SakashoDebugger_ErrorSimulator"/> <Linker ref="Resident/ApplicationDebugger_OthersSearch"/> <BlankLine/> <BlankLine/> <BlankLine/> <Headline title="デバッグメニューを解禁した場合、正しい動作を保証できません\nまた、バグ報告などする際は利用しないでください" title_en="Don't use unlock button when you are debugging."/> <Button tag="unlock_debug_menu_btn" title="デバッグメニューを解禁" title_en="Unlock debug menu"/> </Debugger>
TopMenu.txt
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
<Debugger class="NDcube.Cmps.Debugger.TopMenu" title="Compass Debugger"> <!-- シーン固有のデバメに切り替える --> <Button tag="switch_scene_menu" title="シーンのデバッグメニューに切り替える" title_en="Switch Debugger"/> <!-- ゲームデバッグ用途や利用頻度の高い機能 --> <!-- シーン変更 --> <Linker ref="Resident/SceneDebugger_SelectorDebugger" /> <!-- ユーザーデータ(セーブデータ) --> <Linker ref="Resident/SakashoDebugger_UserData" /> <!-- 端末時間を変更 --> <Linker ref="Resident/TimeDebugger_DeviceTime" /> <!-- Sakasho操作 --> <Linker ref="Resident/SakashoDebugger_SakashoAPI" /> <!-- 花壇、捕獲イベント操作 --> <Linker ref="Resident/SakashoDebugger_Gardening_CaptureEvent" /> <!-- 釣り大会・トレジャー操作 --> <Linker ref="Resident/SakashoDebugger_Activity" /> <!-- おみくじキャンペーン --> <Linker ref="Resident/SakashoDebugger_FortuneSlip" /> <!-- 通信エラーシミュレーション --> <Linker ref="Resident/SakashoDebugger_ErrorSimulator" /> <!-- エラーダイアログ確認 --> <Linker ref="Resident/ErrorDialogDebugger_ErrorDialogViewer" /> <!-- サウンド設定 --> <Linker ref="Resident/SoundDebugger_Config" /> <!-- エンジンの状態 --> <Linker ref="Resident/EngineDebugger_Status" /> <!-- シーン性能測定 --> <Linker ref="Resident/ApplicationDebugger_Profile" /> <!-- アプリケーションの状態 --> <Linker ref="Resident/ApplicationDebugger_Status" /> <!-- 他ユーザの検索条件 --> <Linker ref="Resident/ApplicationDebugger_OthersSearch" /> <!-- デバッグパラメーター編集 --> <Linker ref="Resident/EngineDebugger_DebugParameters" /> <!-- フローチャート操作 --> <Linker ref="Resident/SceneDebugger_FlowchartControl" /> <!-- チュートリアル操作 --> <Linker ref="Resident/SceneDebugger_Tutorial" /> <!-- 監修用デバッグページ --> <Linker ref="Resident/SuperVisionDebugger_Functions" /> <!-- アセット管理 --> <Linker ref="Resident/AssetDebugger_Config" /> <!-- プログラマー補助機能 --> <ExpandGroup title="プログラマー向けの機能" title_en="For Programmers"> <!-- 入力のデバッガー --> <Linker ref="Resident/EngineDebugger_PointingEvent" /> <!-- Unityの状態 --> <Linker ref="Resident/UnityDebugger_Status" /> <!-- UIのデバッガー --> <Linker ref="Resident/EngineDebugger_StatusUI" /> <!-- マイキャンプ場NPC抽選 --> <Linker ref="Resident/SceneDebugger_NpcManager" /> <!-- NSonic検証 --> <Linker ref="Resident/NSonicDebugger_DevTest" /> <!-- FriendCode送信 --> <Linker ref="Resident/SendFriendCodeDebugger_DevTest" /> <!-- スクショシェア --> <Linker ref="Resident/ShareScreenShotDebugger_DevTest" /> <!-- 撮影モード --> <Linker ref="Resident/ShootingModeDebugger_DevTest" /> <!-- 個別プッシュ機能 --> <Linker ref="Resident/IndividualPushDebugger_DevTest" /> </ExpandGroup> <!-- その他、限定的な機能 --> <ExpandGroup title="その他の機能" title_en="Others"> <!-- 広報用 --> <Linker ref="Resident/PublicRelationDebugger_Preset" /> <!-- 例外を投げる --> <Linker ref="Resident/ErrorDebugger_ThrowException" /> <!-- デバイス/GPU情報 --> <Linker ref="Resident/SystemInfoDebugger_Status" /> <!-- ストレージ操作 --> <Linker ref="Resident/StorageDebugger_StorageOperation" /> <!-- サンプルプログラム集 --> <Linker ref="Resident/SceneDebugger_SampleSelector" /> <!-- UIビューワー --> <Linker ref="Resident/SceneDebugger_SelectorMenu" /> <!-- デバッグGUIサンプル集 --> <Linker ref="Resident/SampleDebugger_SampleLayout" /> </ExpandGroup> </Debugger>
UnityDebugger_Status.txt
<Debugger title="Unityの状態" title_en="Unity Status" class="NDcube.Cmps.Debugger.Plugin.UnityDebugger.Status"> <Parameter tag="target_fps" title="TargetFPS" /> <Parameter tag="touch_count" title="TouchCount" /> <Label tag="touch_position1" title="Touch1" /> <Label tag="touch_position2" title="Touch2" /> <Label tag="touch_position3" title="Touch3" /> <Label tag="touch_position4" title="Touch4" /> <Label tag="touch_position5" title="Touch5" /> <Label tag="mouse_position" title="MousePos" /> <Label tag="mouse_position1" title="Mouse1" /> <Label tag="mouse_position2" title="Mouse2" /> <Label tag="mouse_position3" title="Mouse3" /> <Parameter tag="screen" title="Screen" /> <Parameter tag="dpi" title="dpi" /> <Parameter tag="resolution" title="Resolution" /> <IntUpDown tag="timescale" title="UnityTimeScale" value="1" min="0" max="1000" step="1"/> </Debugger>