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Arcade Flight Simulator (ZX Spectrum)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Amazing Games
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Electronic Arts > Games published by Codemasters
Games > Games by release date > Games released in 1989
Arcade Flight Simulator |
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Developer: Amazing Games This game has uncompiled source code. |
Source Code Fragment
A large section of the code is left in the game. The code seen below can be seen with a hex editor, starting at A10A in the .tap dump of the game.
LD A,(FLPFLP) CP 0 RET Z LD A,252 LD (ENGONF),A LD A,(IX+0) CP 0 JR Z,HITGRD DEC A LD (IX+0),A LD A,(DE) CP 100 CALL Z,FALLIN RET HITGRD LD A,252 LD (IX+3),A LD (ENGONF),A XOR A LD (DE),A LD A,(STAGE) LD (EXPCNT),A RET EXPCNT DEFB 0 EXPLOD CP 255 JR Z,NODEPL INC A LD (IX+3),A RET NODEPL LD A,(EXPCNT) CP 0 JR Z,GONDIE DEC A LD (EXPCNT),A LD A,253 LD (ENGONF),A LD (IX+3),A LD A,(EXPCNT) CP 0 JR Z,EXP1 CP 1 JR Z,EXP2 JR EXP3 GONDIE LD (IX+2),0 LD (IX+3),0 LD A,(NOALIS) DEC A LD (NOALIS),A XOR A LD (DE),A RET EXP1 LD A,(IX+1) ADD A,3 LD (IX+1),A LD A,(IX+2) SUB 4 LD (IX+2),A RET EXP2 LD A,(IX+1) ADD A,2 LD (IX+1),A LD A,(IX+2) ADD A,6 LD (IX+2),A RET EXP3 LD A,(IX+1) SUB 4 LD (IX+1),A LD A,(IX+2) SUB 4 LD (IX+2),A RET HEIGHT DEFB 0 BONDWN LD A,(HL) CP "0" JR NZ,FNDBOD DEC HL DJNZ BONDWN RET FNDBOD DEC A LD (HL),A LD A,B CP 3 RET Z INC HL LD (HL),"9" CP 1 RET NZ INC HL LD (HL),"9" RET GAMESU LD HL,SCORE1 LD DE,SCORE1+1 LD (HL),"0" LD BC,15 LDIR LD A,"3" LD (LIVES1),A LD (LIVES2),A LD HL,BONUS1 LD DE,BONUS1+1 LD BC,9 LD (HL),"0" LDIR LD A,(STAGE) ADD A,48 LD (BONUS1+1),A LD (BONUS2+1),A RET LIVES1 DEFB 0 LIVES2 DEFB 0 BETALS DEFB 0 PERBET DEFB 0 WOTPAT DEFB 0 NOALIS DEFB 0 REFILL LD A,(YOUHGT) CP 0 JR NZ,PLYR2A LD A,(YOUDIR) CP 250 JR NC,PLYR2A LD A,(PERAM1) LD (AMMO11),A LD A,(PERAM2) LD (AMMO12),A LD HL,#5840 LD A,(AMMO11) CALL AMOLIN IPLYR2A LD A,(CONTR2) CP 4 RET Z LD A,(TABADI) CP 0 RET NZ LD A,(PERAM1) LD (AMMO21),A LD A,(PERAM2) LD (AMMO22),A LD HL,#5840+28 LD A,(AMMO21) CALL AMOLIN RET WHICHP DEFB 0 UNDER LD IX,YOUHGT LD B,5 LUNDR PUSH BC LD A,B LD (WHICHP),A LD A,(IX+0) CP 4 JP NC,PLNNOG LD A,(IX+2) CP 193 JP NC,PLNNOG CP 16 JP C,PLNNOG LD HL,COLBUF-26 LD A,(IX+2) ADD A,7 LD DE,26 AND 248 RRCA RRCA RRCA LD B,A INC B JLYVAU ADD HL,DE DJNZ LYVAU LD A,(IX+1) ADD A,7 AND 248 RRCA RRCA RRCA LD E,A LD D,0 ADD HL,DE LD A,(HL) CP 255 JR Z,PLNNOG LD B,A LD A,(IX+0) INC B CP B JR C,KILPLN ZKPLNNOG LD DE,13 ADD IX,DE POP BC DJNZ LUNDR RET KILPLN LD A,(IX+3) CP 250 JR NC,PLNNOG LD (IX+3),252 LD A,(WHICHP) CP 5 JR Z,PLNNOG LD HL,NOALIS INC (HL) JR PLNNOG KRUDEAD LD A,(YOURY) CP 0 JP NZ,NOTDE1 LD A,(LIVES1) CP "1" JR NZ,YURDE1 LD A,(TABADI+3) CP 250 JR C,YURDE1 LD HL,LIVES2 DEC (HL) JP YURDE1 RUDED2 LD A,(CONTR2) CP 4 JP Z,GAMEL1 LD A,(TABADI+2) CP 0 JP NZ,GAMEL1 LD A,(LIVES2) CP "1" JR NZ,YURDE2 LD A,(YOUDIR) CP 250 JR C,YURDE2 LD HL,LIVES1 DEC (HL) YURDE2 LD A,(LIVES2) DEC A LD (LIVES2),A CP "0" JP Z,GAMOVE LD HL,(P1INIT+3) LD (TABADI+1),HL XOR A LD (TABADI),A LD (TABADI+3),A LD A,(P1INIT+3+2) LD (TABADI+4),A LD HL,BONUS2 LD DE,BONUS2+1 LD BC,4 LD (HL),"0" LDIR LD A,(STAGE) ADD A,48 LD (BONUS2+1),A JP GAMEL1 YURDE1 LD A,(LIVES1) DEC A LD (LIVES1),A CP "0" JP Z,GAMOVE LD IX,TABADI LD B,4 LD C,0 LNOON LD A,(IX+2) CP 0 JR Z,NOTACC INC C NOTACC LD DE,13 ADD IX,DE DJNZ LNOON LD A,(NOALIS) ADD A,C LD (NOALIS),A LD HL,BONUS1 LD DE,BONUS1+1 LD BC,4 LD (HL),"0" LDIR LD A,(STAGE) ADD A,48 LD (BONUS1+1),A LD A,(CONTR2) CP 4 JP Z,REBEGI LD HL,(P1INIT) LD (YOURX),HL XOR A LD (YOUHGT),A LD (YOUDIR),A LD A,(P1INIT+2) LD (YOUDI2),A JP NOTDE1 GAMOVE XOR A LD (ENGONF),A LD A,(TABADI+2) CP 0 JR NZ,P1ONLY LD HL,LIVES2 DEC (HL) P1ONLY LD A,(CONTR2) CP 4 JR NZ,JSR1 JSR2 CALL THEEND JP GO JSR1 LD A,(AWAR) CP 1 JR NZ,JSR2 LD A,(STAGE) CP 3 JR Z,JSR3 CALL ALLWGM JP REBEG2 JSR3 CALL THEEND CALL ALLWGM JP GO THEEND LD HL,#4800+10 LD DE,GAMOS1 LD A,79 LD (ATTRVL),A LD B,12 CALL STRING LD HL,#4820+10 LD B,12 CALL STRING LD HL,#4840+10 LD DE,GAMOS1 LD B,12 CALL STRING LD B,150 GOWAIT HALT DJNZ GOWAIT RET SHADGE LD A,(FLICKR) XOR 1 LD (FLICKR),A LD HL,YOUHGT LD DE,SHADOH LD BC,4 LDIR LD IX,YOUHGT CALL CALCSH LD A,(CONTR2) CP 4 RET Z LD A,(FLICKR) CP 0 RET Z LD HL,TABADI LD DE,SHADOH LD BC,4 LDIR LD IX,TABADI CALCSH LD A,(IX+0) CP 0 RET Z CP 1 RET Z LD B,A LD A,(IX+1) LD C,2 CALCSL ADD A,C DJNZ CALCSL LD (SHADOX),A RET ALLWGM LD A,(LIVES1) LD HL,LIVES2 CP (HL) JR Z,SAME JR C,P2PLUS LD HL,P1WARS INC (HL) JR SAME P2PLUS LD HL,P2WARS INC (HL) SAME CALL FADE LD HL,60000 LD DE,60001 LD (HL),"#" LD BC,23 LDIR LD (HL),32 LD BC,24 LDIR LD A,"&" LD (60024),A LD (60024+23),A LD A,66 LD (ATTRVL),A LD A,";" LD (60000),A LD A,"%" LD (60023),A LD HL,#4820+4 LD DE,60000 LD B,24 CALL STRING LD A,"'" LD (60000),A LD A,")" LD (60023),A LD HL,#48E0+4 LD DE,60000 LD B,24 CALL STRING LD B,5 LD HL,#4840+4 LPEDGE PUSH BC PUSH HL LD DE,60024 LD B,24 CALL STRING POP HL LD DE,32 ADD HL,DE POP BC DJNZ LPEDGE LD A,70 LD (ATTRVL),A LD DE,P1WINM CALL PUTAMN LD A,71 LD (ATTRVL),A LD HL,#48A0+9 LD A,(P1WARS) ADD A,48 CALL DISASC LD HL,#48A0+21 LD A,(P2WARS) ADD A,48 CALL DISASC LD A,87 LD (ATTRVL),A LD HL,#40E0+10 LD DE,P1WINM-24 LD B,12 CALL STRING LD HL,#4800+10 LD B,12 CALL STRING LD HL,STAGE INC (HL) LD A,"3" LD (LIVES1),A
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Amazing Games
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Electronic Arts > Games published by Codemasters
Games > Games by release date > Games released in 1989