Atari: The 80 Classic Games
|Atari: The 80 Classic Games|
Atari: The 80 Classic Games is just one of the many compilations of Atari games that have been released over the years.
Within the folder containing all the Atari 2600 ROMs are two unused files: Colours.bin and Sound.bin. These are files created for testing (see unused text below) that can be played by renaming them to game files that are used.
The files tai01.bin (an edited version of Combat called Tank AI) and temp2600.BIN (Tempest prototype) are not unused, but they are only accessible as somewhat hard-to-notice Easter eggs and are not advertised as being included in the game. To play them, open the Images section of the Bonus Material screen and click on their respective thumbnails.
The file containing all the information and instructions for the Atari 2600 games, Sheets.txt, also includes the text meant to go with the aforementioned unused test files near the very end of it.
[colours] \What is this? This ROM was created as part of the development process for ^RAtari 80 Classic Games^0. This ROM was transferred into a genuine first generation Atari 2600 (bought by the lead programmer's family back in 1977!) via a Cuttlecart. It cycles through all the available colours in the Atari 2600 palette, displaying the colour's number as a binary "bar code" at the top. The output of the Atari 2600 was hooked up to a video capture card, and each frame was digitised and its colour ID determined by reading the bar code on the image. All frames of the same colour were then averaged together to get an average "RGB" colour value for that number. This process was used to get accu- rate colour matches with the original Atari 2600. [sound] \What is this? This ROM was created as part of the development process for ^RAtari 80 Classic Games^0. This ROM was transferred into a genuine first gener- ation Atari 2600 (bought by the lead programmer's family back in 1977!) via a Cuttlecart. It plays a sound sequence consisting of a one second low- volume beep, 1 second of silence, and then 4 seconds of a particular Atari 2600 "voice", followed by another 1 second of silence. Each of the available voices is played in turn at a preset frequency. (Once all voices were played, the frequency would change and the process would repeat.) The output was captured via a PC's ^G(more...) \Page 2 ^G(...more) sound card and a program found the sound's fundamental pattern. These captures were used to generate accurate sound matches with the Atari 2600. Note: The left difficulty must be in the B position for the sounds to start.
|The Atari series|
|iOS||Atari's Greatest Hits|
|PlayStation||Atari Anniversary Edition Redux|
|PlayStation 2||Atari Anthology|
|Windows||Atari: The 80 Classic Games|
|Plug & Play||Atari Flashback 5|
|Asteroids • Centipede • Gauntlet • Marble Madness • Klax|