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Axelay

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Title Screen

Axelay

Developer: Konami
Publisher: Konami
Platform: SNES
Released in JP: September 11, 1992
Released in US: September 1992
Released in EU: September 30, 1993


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


Axelay is a shmup for the SNES.

Unused Text

  • The game includes names of 3 unimplemented weapons: 'Heat Blaster', 'Flare Grenade', and 'Homing Missile'.
  • The game includes a 4th unlockable difficulty level, which is referred to internally as 'Monkey'.

Sound Test

The options menu had a non-functioning partially implemented sound test that has been disabled.

Unused Graphics

Axelay-unused-Konami-logo.png

The game loads a Konami logo into the graphics at the beginning of the 4th stage, but never displays it. It's overwritten later.

Axelay-unused-4th-boss.png

These graphics are loaded during the 4th stage boss fight.

Regional Differences

Introduction

Japan International
Axelay-japanese-intro-0.png Axelay-international-intro-0.png

The international release added a trademark symbol.

Japan International
Axelay-japanese-intro-1.png Axelay-international-intro-1.png

The Japanese version includes some additional story, roughly translating to "Peace was supposed to last forever...".

Japan International
Axelay-japanese-intro-2.png Axelay-international-intro-2.png
Japan International
Axelay-japanese-intro-3.png Axelay-international-intro-3.png
Japan International
Axelay-japanese-intro-4.png Axelay-international-intro-4.png

In the Japanese version, the system had already been under attack for 5 years, while the international version was only under attack for months.

Title screen

Japan International
Axelay-japanese-title.png Axelay-title.png

The international version adds Licensed by Nintendo and moves the game options up to make room.

Gameplay

Your ship can move further down on the screen on the vertical scrolling levels in the international versions.

Demo

If you wait at the title screen, the game will start playing through demos of each of the six levels in order. The gameplay in the demos was rerecorded in the international release for all but the last 2 levels. The demo continues until the player loses a life; in most cases, the Japanese demo player lives longer.