We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Battlecars (Games Workshop)
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| Battlecars |
|---|
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Developer:
SLUG
|
Source Code Fragment
A few sections of the code are left in the game. The code seen below can be viewed with a hex editor at the addresses listed below in the .tap dump of the game.
8087:
Z,DACO2
DALO1 ADD HL,DE
DJNZ DALO1
DACO2 LD E,C
ADD HL,DE
LD E,(HL)
LD A,E
LD (OFFSET),A
LD L,(IX+31)
LD H,(IX+32)
ADD HL,DE
LD A,(HL)
RET
CARCOL NOP
ZZZ LD C,(IX+20)
LD L,(IX+27)
LD H,(IX+28)
LD DE,20
ADD HL,DE
LD A,(HL)
LD (RAMDIR),A
LD HL,RAMPO
LD B,A
LD DE,8
CP 0
JR Z,RAMCO1
RAMLO1 ADD HL,DE
DJNZ RAMLO1
RAMCO1 LD E,C
ADD HL,DE
LD A,(HL)
LD (ARM),A
LD L,(IX+27)
LD H,(IX+28)
PUSH IX
PUSH HL
POP IX
CALL CARDAM
POP IX
CALL BUICOL
RET
RAND PUSH BC
P
83C6:
,HL
RLA
JR NC,BB
ADD HL,DE
ADC A,0
BB DJNZ RNLO1
RET
ZEN1 LD A,(23296)
CALL RAND
LD B,0
LD C,A
RET
LD C,(IX+60)
LD B,(IX+61)
FIRE NOP
EXX
PUSH HL
EXX
LD IX,64500
LD C,(IX+61)
LD B,(IX+60)
LD BC,(CURPL)
LD (CURPL),BC
CALL RPLOT
LD DE,(SGNS)
LD BC,(ABSS)
CALL DRAW
EXX
POP HL
EXX
RET
DRAW LD A,C
E084:
Z,DACO2
DALO1 ADD HL,DE
DJNZ DAL
