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Battlezone: Rise of the Black Dogs
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Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Climax Group > Games developed by Climax Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Crave Entertainment
Games > Games by release date > Games released in 2000
| Battlezone: Rise of the Black Dogs |
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Developer:
Climax Studios
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Battlezone: Rise of the Black Dogs is the much less well received cousin of the original PC version. It does have a new campaign and subtitle, so there's that.
Development Text
Present at 0x1640 and 0xE0240 in the ROM are a few error messages.
Virtual memory exceeded in `new' allocation failure in NR_ptr_vector() allocation failure 1 in matrix() allocation failure 2 in NR_Ptr_Matrix() allocation failure 1 in NR_Imatrix() allocation failure 2 in NR_Imatrix()
Present at 0xEEC80 in the ROM is some text related to the collision detection.
Collision.cfg COLLISION_CONFIG_FILE_REVISION AVOIDANCE_USING_RANGE_SEARCH GRID_X_SIZE GRID_Z_SIZE COLLISION_LATERAL_REPULSION COLLISION_FULL_POTENTIAL_FIELD COLLISION_REAL_COLLISIONS COLLISION_DIRECT_REPULSION LATERAL_AVOIDANCE_MULTIPLIER LATERAL_DANGER_WIDTH COLLISION_LOOK_AHEAD_TIME COLLISION_SAFETY_COEFF COLLISION_CHEAP_2D_COLLIDE EXTRA_GOAL_ATTRACTION REPULSIVE_COEFFICIENT ATTRACTIVE_COEFFICIENT DEFAULT_REPULSION_CUTOFF DISTANCE_OF_INFLUENCE CLIFF_REPULSION_COEFFICIENT SWITCH_TO_NEXT_POINT_DISTANCE EXTRA_STUCK_TIME
(Source: Ferrox)
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Climax Group > Games developed by Climax Studios
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Crave Entertainment
Games > Games by release date > Games released in 2000
