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beatmania DaDaDa!!

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Title Screen

beatmania DaDaDa!!

Developers: Hands On Entertainment, Konami Computer Entertainment Japan, Adlink
Publisher: Konami
Platform: PlayStation 2
Released in JP: March 29, 2001


CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DummyIcon.png This game has unusual dummy files.


beatmania typing groove, now with weird peripheral action. Why couldn't the developers just release this for home PCs?

Source Code and Related Things

SourceIcon.png
Source Code
Wait, it's all in uncompiled C?!

All of the game's scripts can be found in SCRIPT/SCRIPT.DAT, uncompiled, and filled with hidden credits and stubbed out code. There are also several lines relating to scrapped Windows/Mac OS releases of the game, which include support for mouses.

(Source: tikal.)

Crash Handler

BEATUTIL.SCT is code for a crash handler.

//*************************
// エラー表示
//*************************
long Error_Display( inErr )
{
	str	theFontName;
	if ( IsMacOS( ) ){
		theFontName = "Osaka";
	}
	else{
		theFontName = "MS Pゴシック";
	}

	sprintf1( string[0], "%d : エラーっす!", inErr );
	Paint( 0, 0, 640, 480, RGB( 0, 0, 0 ) );
	TextOut( 100, 100, string[0], 24, theFontName, RGB( 255, 255, 255 ) );
}
(Source: tikal.)

Unused Graphics

Cursor graphics can be found between the images in IMAGE/IMAGE.DAT. According to the game's scripts, these would be set to appear if the platform in which the game is running is identified as not being a PlayStation 2. However, the game was never released outside this console.

BEATM2.BMP

BmDA3-cursor-beatM2.png BmDA3-cursor-beatM2anim.png

BEATMSEL.BMP

BmDA3-cursor-beatMSEL.png BmDA3-cursor-beatMSELanim.png

BEATS1P1P5.BMP

BmDA3-cursor-beatS1P1P5 1.png BmDA3-cursor-beatS1P1P5 1anim.png
BmDA3-cursor-beatS1P1P5 2.png BmDA3-cursor-beatS1P1P5 2anim.png

BEATS2KEY.BMP / BEATS2S2.BMP / BEATSEL.BMP

BmDA3-cursor-beatSEL 1.png BmDA3-cursor-beatSEL 1anim.png
BmDA3-cursor-beatSEL 2.png BmDA3-cursor-beatSEL 2anim.png

BEATSET.BMP

BmDA3-cursor-beatSET 1.png BmDA3-cursor-beatSET 1anim.png
BmDA3-cursor-beatSET 2.png BmDA3-cursor-beatSET 2anim.png
(Source: tikal.)

Unused Sounds

The following sounds, present in SOUND/SOUND.DAT, are not mentioned by any of the game's scripts:

112_01.VAG

112_02.VAG

112_03.VAG

112_05.VAG

112_07.VAG

120_01.VAG

120_02.VAG

130_02.VAG

CANCEL.VAG

F_ENTER.VAG

HEYDJ.VAG

hideBGM.VAG

hideCALL.VAG

(Source: tikal.)

Early Opening

DUMMY.DAT is actually a .PSS video file. Its content? An early rendition of the game's opening cinematic.

(Source: tikal.)

Unlock Code

Referenced in SCRIPT/SCRIPT.DAT/BEATSEL.SCT is an unlocking code: inputting TEKUMAKUMAYAKONPARANOIAWODASHITENE@ on the song selection menu unlocks all hidden songs.

Japanese Translated
テクマクマヤコン パラノイアを出してね Tekumakumayakon, take out PARANOiA

This text is a reference to the classic magical girl anime Himitsu no Akko-chan, in which series protagonist Atsuko Kagami uses a mirror compact and the spell "Tekumakumayakon Tekumakumayakon" to shapeshift.

(Source: tikal. / WindyFairy)

Broken Breakout

Hmmm...
To do:
Test this in real hardware.

Clicking the Credits option in the main menu while holding the X key would trigger a secret Breakout minigame, presumably, the same as the one featured in pop'n music DA!!. While the code for this screen exists, as SCRIPT/SCRIPT.DAT/BEATJOY.SCT, it tries to load a graphics file which does not exist, possibly resulting in a crash.

(Source: tikal.)