We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Burning Rival

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Burning Rival

Developer: Sega AM2
Publisher: Sega
Platform: Arcade (Sega System 32)
Released in JP: July 1993


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x1094FC in the main CPU.

security system error
arabian fight
sinbat
ramaya
sinbat
goldor
data
wake up! ARF!   

Present at 0x167740 in the main CPU.

Wed Jun 16 13:45:03 JST 1993
3D SOUND CONTROL
MIDI OUT MODE     =
SSS INITIAL SET   =
VOLUME DIFFERENCE =
TIME DIFFERENCE   =
OUT PUT VOLUME    =
USING CHANNEL     =
SOUND CODE        =
CHANNEL 0
CHANNEL 1
CHANNEL 2
CHANNEL 3
DISTANCE
HORIZON
VERTICAL
>
CTRL CHANGE MODE (0x00)
System Exe MODE  (0x80)

Present at 0x1686C0 in the main CPU.

animation mode      
edit      mode      
no.     
timer.  
patn_no.
act_id  
char. no
flip_flg

Present at 0x16F498 in the main CPU.

mode 0 data load    
mode 1 timing       
mode 2 position     
mode 3 animation    
no.     
timer.  
patn_no.
act_id  
char. no
flip_flg

Present at 0x1962CE in the main CPU.

F_IN COUNTER :
F_OUT COUNTER:
monotone     :
fixrofst     :
fixgofst     :
fixbofst     :
otrrofst     :
otrgofst     :
otrbofst     :
scacsreg     :
scbcsreg     :
scccsreg     :
scdcsreg     :
fixcsreg     :
(Source: Original TCRF research)