Call of Duty: World at War – Final Fronts
|Call of Duty: World at War – Final Fronts|
|Oh dear, I do believe I have the vapors.|
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Quite a colorful list of banned words.
World at War – Final Fronts is the PlayStation 2 counterpart to Call of Duty: World at War. It has almost nothing in common with the original World at War release, in some ways also being a reskin of Delta Force: Black Hawk Down, which also had its PlayStation 2 port developed by Rebellion.
There are a few things left in that haven't been properly enabled yet, such as FE_VersionNumber, and more options to come.
Some debugging options left in and hidden in the game. The codes below work on both the EUR and USA releases.
Subtitle: Enable flycam
D0795D92 0000FFDB 004D9359 00000001 D0795D92 0000FF7B 004D9359 00000000
Lets you fly around the currently loaded world. Press R3 + RIGHT to enable and R3 + LEFT to disable it.
Subtitle: Render spawn points
Renders a vertical block on the section of the map that would be your current spawn point.
GodMode & GodFriends
Subtitles: God mode & God mode for friendlies
0052F088 00000001 0052F089 00000001
Two very similar options, the 1st code enables God mode for the player and the 2nd code enables it for all your friends. An alternate single-line code such as 1052F088 00000101 can also be used.
Subtitle: Debugging - Uses random inputs for player controls.
D0795D92 0000FFED 004D946B 00000001 D0795D92 0000FFBD 004D946B 00000000
Press L3 + UP to enable and L3 + DOWN to disable it.
FE_Var_DebugMode / FE_CompleteMissionsUpTo
Subtitles: FrontEnd - True if in non-submission build. / Marks all missions as completed.
NOTE: You must not have a pre-existing save file present on the Memory Card in Slot 1 for it to work.
This option creates two save files (assuming there is no pre-existing save), one being fully complete and the other being about halfway complete. This allows you to select and play any level in the Chapter Select menu.
00263966 00000000 D0795D92 0000FFEB 004D8F69 00000001 D0795D92 0000FFBB 004D8F69 00000000
Dumps a lot on information in the output log about various stuff, such as animations, buffers, rendered chunks and so on. Below is a sample of what's to expect in the log.
Press R3 + UP to start and R3 + DOWN to stop outputting to log.
Anim Bfr Req : Lee_Enfield_3rd : Parent skin name : British_Soldier_C : Alloc bfr 0 Module 138 associated with shadowbuffer 0 Module 107 associated with shadowbuffer 0 Module 70 associated with shadowbuffer 0 Module 106 associated with shadowbuffer 0 Module 15 associated with shadowbuffer 0 Anim Bfr Req : brt_tin_helmet_camo : Parent skin name : British_Soldier_C : Alloc bfr 0 Anim Bfr Req : British_Soldier_C : Parent skin name : British_Soldier_C : Alloc bfr 0 Rendering module 138, with 1 shadows (0) Rendering module 107, with 1 shadows (0) Rendering module 70, with 1 shadows (0) Rendering chunk 0 (1673c00) Rendering chunk 1 (16a1000) Rendering chunk 2 (16ab800) Rendering chunk 3 (16b2000) Rendering chunk 4 (17d3400) Rendering chunk 5 (17ee800) Rendering chunk 6 (17f3400) Rendering chunk 7 (17f5c00) Rendering chunk 8 (1838800) Rendering chunk 9 (19c7c00) Rendering chunk 10 (1a18800) Rendering chunk 11 (1a5b400) Rendering chunk 12 (1a84000) Rendering chunk 13 (1a8ec00) Rendering chunk 14 (1a94800) Rendering chunk 15 (1aaec00) Rendering chunk 16 (1ab3c00) Rendering chunk 17 (1ab5800) Rendering chunk 18 (1ab7800) Rendering chunk 19 (1aba000) Rendering chunk 20 (1abb800) Rendering chunk 21 (1ac6800) Rendering chunk 22 (1acb400) Rendering chunk 23 (1bfac00) Rendering module 106, with 1 shadows (0) Rendering module 15, with 1 shadows (0)
DEFAULT.TM2 contains an image that says "Placeholder" with some JPEG artifacts that are a part of the graphic itself.
COD5_BGD.TM2 and LOAD0.TM2 contains World at War concept art, with "WIP" overlaid on it.
A surprising amount of leftovers from Black Hawk Down. CODTILES.ASR\graphics\CODTiles.tm2 is the one actually used by the game. Some of them have duplicate tiles that match the ones being used and some may have either very slight or quite noticeable differences.
BNDWORDS.ASR Contains a list of banned phrases, a leftover from Black Hawk Down. This would have been used in multiplayer, however this game only has a singleplayer campaign.
ANAL ARSE ARSEHOLE ASS ASSHOLE ASSWIPE BALLS BASTARD BEAVER BINLADEN BITCH BITE BLOWJOB BLOW BOLLOCKS BRANLEUR BREASTS BUGGER CARALHO CHINK CHINKY CLIT CLITORIS COCK COJONES CRABS CRAP CUM CUNNILINGUS CUNT CUNTFACE DAGO DICK DICKHEAD DUMBASS FAECES FAG FAGGOT FANNY FUCK FELATIO FELCH FISTING FLAPS FORESKIN FROT FROTTAGE FUCK FUCKER FUCKFACE FUCKWIT GASH GOOK GYPO GYPSY HOMO HONKEY HUEVOS JACKASS JASPER LUMINETE MARICON MARICONAZO MASTURBATE MASTURBATION MINGE MO-FO MOTHERFUCKER MUFF MUTHAFUCKER NIGGA NIGGER NOB NUTS O-RING OMINTEL PAKI PEDE PAEDO PEDO PENIS PISS POOF POOFTER PRICK PUBE PUNHETA PUSSIES PUSSY PUTA PUTAIN QUEER QUIM SALOP SALOPE SCHLONG SCREW SCROT SCROTUM SEMEN SENAS SHAFT SHAG SHIT SHITTER SLAG SLUT SNATCH SNUFF SOD SPIK SPICK STAB TESTICLES TESTES TETAS TITS TOOL TOSSER TWAT VAGINA VULVA WANK WANKER WHORE WOG WOP
As is the case with many games running on the Asura engine, the 1st string is a default placeholder string.
|ENGLISH.ASR||This text should not appear in game. This is a bug!|
|FRENCH.ASR||Ce texte ne devrait pas apparaître dans le jeu. C'est un bug !|
|ITALIAN.ASR||Questo testo non dovrebbe apparire nel gioco. Questo è un bug!|
|SPANISH.ASR||Esto no debería aparecer en el juego. ¡Es un error!|
|The Call of Duty series|
|Windows||Call of Duty 2 • Call of Duty 4 (Prototypes) • World at War • Modern Warfare 2 • Black Ops • Modern Warfare 3 • Black Ops II • Modern Warfare (2019)|
|Xbox 360||Call of Duty 2 • Black Ops • Black Ops II|
|Mac OS X||Call of Duty 2|
|Nintendo DS||Modern Warfare • Modern Warfare: Mobilized|
|PlayStation 2||World at War – Final Fronts|
|PlayStation 3||Black Ops II|
|Wii U||Black Ops II|