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Call of Duty: World at War – Final Fronts

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Title Screen

Call of Duty: World at War – Final Fronts

Developer: Rebellion Developments
Publisher: Activision
Platform: PlayStation 2
Released in US: November 10, 2008
Released in EU: November 14, 2008
Released in AU: November 12, 2008
Released in KR: November 21, 2008


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Quite a colorful list of banned words.

World at War – Final Fronts is the PlayStation 2 counterpart to Call of Duty: World at War. It has almost nothing in common with the original World at War release, in some ways also being a reskin of Delta Force: Black Hawk Down, which also had its PlayStation 2 port developed by Rebellion.

Debug Options

Hmmm...
To do:
There are a few things left in that haven't been properly enabled yet, such as FE_VersionNumber, and more options to come.

Some debugging options left in and hidden in the game. The codes below work on both the EUR and USA releases.

FlyCam

CODWAWFF-FIN FlyCam.png

Subtitle: Enable flycam

D0795D92 0000FFDB
004D9359 00000001
D0795D92 0000FF7B
004D9359 00000000

Lets you fly around the currently loaded world. Press R3 + RIGHT to enable and R3 + LEFT to disable it.

RenderSpawnPoints

CODWAWFF-FIN RenderSpawnPoints.png

Subtitle: Render spawn points

004D9ADA 00000001

Renders a vertical block on the section of the map that would be your current spawn point.


GodMode & GodFriends

Subtitles: God mode & God mode for friendlies

0052F088 00000001
0052F089 00000001

Two very similar options, the 1st code enables God mode for the player and the 2nd code enables it for all your friends. An alternate single-line code such as 1052F088 00000101 can also be used.


UseBotControls

Subtitle: Debugging - Uses random inputs for player controls.

D0795D92 0000FFED
004D946B 00000001
D0795D92 0000FFBD
004D946B 00000000

Press L3 + UP to enable and L3 + DOWN to disable it.


FE_Var_DebugMode / FE_CompleteMissionsUpTo

CODWAWFF-FIN FE Var DebugMode-ProfileA.png
CODWAWFF-FIN FE Var DebugMode-ProfileB.png

Subtitles: FrontEnd - True if in non-submission build. / Marks all missions as completed.

004D994D 00000001

NOTE: You must not have a pre-existing save file present on the Memory Card in Slot 1 for it to work.

This option creates two save files (assuming there is no pre-existing save), one being fully complete and the other being about halfway complete. This allows you to select and play any level in the Chapter Select menu.


Console Log

00263966 00000000
D0795D92 0000FFEB
004D8F69 00000001
D0795D92 0000FFBB
004D8F69 00000000

Dumps a lot on information in the output log about various stuff, such as animations, buffers, rendered chunks and so on. Below is a sample of what's to expect in the log.

Press R3 + UP to start and R3 + DOWN to stop outputting to log.

Anim Bfr Req : Lee_Enfield_3rd          : Parent skin name : British_Soldier_C        : Alloc bfr 0
Module 138 associated with shadowbuffer 0
Module 107 associated with shadowbuffer 0
Module 70 associated with shadowbuffer 0
Module 106 associated with shadowbuffer 0
Module 15 associated with shadowbuffer 0
Anim Bfr Req : brt_tin_helmet_camo      : Parent skin name : British_Soldier_C        : Alloc bfr 0
Anim Bfr Req : British_Soldier_C        : Parent skin name : British_Soldier_C        : Alloc bfr 0
Rendering module 138, with 1 shadows (0)
Rendering module 107, with 1 shadows (0)
Rendering module 70, with 1 shadows (0)
Rendering chunk 0 (1673c00)
Rendering chunk 1 (16a1000)
Rendering chunk 2 (16ab800)
Rendering chunk 3 (16b2000)
Rendering chunk 4 (17d3400)
Rendering chunk 5 (17ee800)
Rendering chunk 6 (17f3400)
Rendering chunk 7 (17f5c00)
Rendering chunk 8 (1838800)
Rendering chunk 9 (19c7c00)
Rendering chunk 10 (1a18800)
Rendering chunk 11 (1a5b400)
Rendering chunk 12 (1a84000)
Rendering chunk 13 (1a8ec00)
Rendering chunk 14 (1a94800)
Rendering chunk 15 (1aaec00)
Rendering chunk 16 (1ab3c00)
Rendering chunk 17 (1ab5800)
Rendering chunk 18 (1ab7800)
Rendering chunk 19 (1aba000)
Rendering chunk 20 (1abb800)
Rendering chunk 21 (1ac6800)
Rendering chunk 22 (1acb400)
Rendering chunk 23 (1bfac00)
Rendering module 106, with 1 shadows (0)
Rendering module 15, with 1 shadows (0)


(Source: Edness)

Unused Graphics

COD5WAWFF-FIN DEFAULT.png

DEFAULT.TM2 contains an image that says "Placeholder" with some JPEG artifacts that are a part of the graphic itself.

COD5WAWFF-FIN COD5 BGD-LOAD0.png

COD5_BGD.TM2 and LOAD0.TM2 contains World at War concept art, with "WIP" overlaid on it.

COD5WAWFF-FIN PS2 TRI.pngCOD5WAWFF-FIN PS2 X.png PS2_TRI.TM2 and PS2_X.TM2 contains graphics for two of the controller buttons. These are leftovers from Black Hawk Down.


HUD Tiles

A surprising amount of leftovers from Black Hawk Down. CODTILES.ASR\graphics\CODTiles.tm2 is the one actually used by the game. Some of them have duplicate tiles that match the ones being used and some may have either very slight or quite noticeable differences.

COD5WAWFF-FIN CODTILE1-graphics-CODTile1.png  CODTILE1.ASR\graphics\CODTile1.tm2
 Some of these identical to the ones used, but icons such as controller buttons are entirely different than those used.
COD5WAWFF-FIN CODTILE2-graphics-CODTile2.png  CODTILE2.ASR\graphics\CODTile2.tm2
 The only one that differs from the used tiles is the radar overlay located in the middle.
COD5WAWFF-FIN CODTILE3-graphics-BHDTile3.png  CODTILE3.ASR\graphics\BHDTile3.tm2
COD5WAWFF-FIN CODTILE4-graphics-BHDTile4.png  CODTILE4.ASR\graphics\BHDTile4.tm2
COD5WAWFF-FIN CODTILE5-graphics-BHDTile5.png  CODTILE5.ASR\graphics\BHDTile5.tm2
COD5WAWFF-FIN CODTILE6-graphics-BHDTile6.png  CODTILE6.ASR\graphics\'BHDTile6.tm2
COD5WAWFF-FIN CODTILE7-graphics-CODTile7.png  CODTILE7.ASR\graphics\CODTile7.dds
 What a wasteful way to store four small 32×32 textures.
COD5WAWFF-FIN CODTILE8-graphics-BHDTile8.png  CODTILE8.ASR\graphics\BHDTile8.tm2
COD5WAWFF-FIN CODTILE9-graphics-CODTile9.png  CODTILE9.ASR\graphics\CODTile9.tm2

Unused Text

Banned Words

BNDWORDS.ASR Contains a list of banned phrases, a leftover from Black Hawk Down. This would have been used in multiplayer, however this game only has a singleplayer campaign.

ANAL
ARSE
ARSEHOLE
ASS
ASSHOLE
ASSWIPE
BALLS
BASTARD
BEAVER
BINLADEN
BITCH
BITE
BLOWJOB
BLOW
BOLLOCKS
BRANLEUR
BREASTS
BUGGER
CARALHO
CHINK
CHINKY
CLIT
CLITORIS
COCK
COJONES
CRABS
CRAP
CUM
CUNNILINGUS
CUNT
CUNTFACE
DAGO
DICK
DICKHEAD
DUMBASS
FAECES
FAG
FAGGOT
FANNY
FUCK
FELATIO
FELCH
FISTING
FLAPS
FORESKIN
FROT
FROTTAGE
FUCK
FUCKER
FUCKFACE
FUCKWIT
GASH
GOOK
GYPO
GYPSY
HOMO
HONKEY
HUEVOS
JACKASS
JASPER
LUMINETE
MARICON
MARICONAZO
MASTURBATE
MASTURBATION
MINGE
MO-FO
MOTHERFUCKER
MUFF
MUTHAFUCKER
NIGGA
NIGGER
NOB
NUTS
O-RING
OMINTEL
PAKI
PEDE
PAEDO
PEDO
PENIS
PISS
POOF
POOFTER
PRICK
PUBE
PUNHETA
PUSSIES
PUSSY
PUTA
PUTAIN
QUEER
QUIM
SALOP
SALOPE
SCHLONG
SCREW
SCROT
SCROTUM
SEMEN
SENAS
SHAFT
SHAG
SHIT
SHITTER
SLAG
SLUT
SNATCH
SNUFF
SOD
SPIK
SPICK
STAB
TESTICLES
TESTES
TETAS
TITS
TOOL
TOSSER
TWAT
VAGINA
VULVA
WANK
WANKER
WHORE
WOG
WOP

Default String

As is the case with many games running on the Asura engine, the 1st string is a default placeholder string.

Filename 1st string
ENGLISH.ASR This text should not appear in game. This is a bug!
FRENCH.ASR Ce texte ne devrait pas apparaître dans le jeu. C'est un bug !
ITALIAN.ASR Questo testo non dovrebbe apparire nel gioco. Questo è un bug!
SPANISH.ASR Esto no debería aparecer en el juego. ¡Es un error!