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Cars: Fast As Lightning
Cars: Fast As Lightning |
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Developer: Gameloft This game has hidden development-related text. |
This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
To do: Explore the .MAP files, a textstring for "Cheats" exists but isn't visible, what happens if touched, loads the cheat console? |
Cars: Fast as Lightning is a F2P, customizable, time-waiting, city-building and racing game.
Contents
Debug Textures
To do: Upload them. |
A bunch of debug textures exist in debugtextures.bar, according to the filenames, ted would likely stand for Test Drive, these are all insanely small too!
Placeholder Textures
To do: Add locations and samples. |
Two placeholder textures exist in swf_images.bar, more are in minigames.bar.
swf_images.bar
Developer Cheat Console
To do: Enable if possible. |
The executable of the ongoing mobile version of the game mentions a developer cheat console. Its welcome message is "Welcome to the Cars Cheat Console!".
Command | Internal description | Function |
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cd | Change directories | Most likely does as told. |
help | Gives command info and arguments
help [cmd] help [folder] - shows help for all commands in a folder |
Most likely does as told. |
ls | Show folders and commands in some folder
ls [folder=current] |
Most likely does as told. |
lc | Show commands in some folder
lc [folder=current] |
Most likely does as told. |
cowspeak | ... | Most likely prints out "Moo.", may be placeholder. |
gspop | Pop the top of the GameState stack | Unknown. |
x | Close console | Most likely does as told. |
currency/cash.add | Gives player cash monay:
cash.add [amt] |
Most likely gives the player gems, funky description. |
currency/coins.add | Gives player worthless gold coins:
coin.add [amt] |
Most likely does as told, rude description. |
currency/fuel.add | default is to fill the tank | Most likely fills the fuel tank, odd description. |
Developer Logs/Notes
A portion of developer log/note files exist both inside and outside the .bar files, .xml files too.
ThisDataIsDLC0.txt
A note in the root of the game assets directory, it says:
This data was replaced by DLC 0.
This is likely a note from the developers to indicate DLC 0 replaced the current data.
DLC1/2_Spaceholder_ReadMe.txt
A note likely from a developer computer/SVN repo saying why files were cut from the packs, buildings_night_1 and decorations_night_2. The text file says:
At the end of Update 3 we discovered we needed our App to be less than 80 MB with 64-bit instead of the 90 MB we were expecting. HQ has decided to allow Cars to go over the limit for Update 3. So in order for us to not generate bugs this late in the update we are uploading "empty" pack #1 and pack #2 with this text file in it. It is strickly placeholder so we have a small pack #1 and #2.
XML Specific
<!-- GAME STATES ARE: UNKNOWN CINEMATIC RIVALRACE STARTRACE RACESTATE RESULTS GARAGE STICKERSPOPUP GARAGEUPGRADE GOTOBUILDING IAPMENU HELP EVENTS COSTUMESELECT LIVEOPS LIVEOPINTRO LIVEOPFINISH MAILBOX CARINFO WORLDMAP PAUSE EDIT LEVELUP QUEST LOADING BASE NOTENOUGH TYCOONMODE TRACKTYCOON TOWNTYCOON TYCOONSHOP TYCOONUNLOCK TOWNCARINTRODUCTION SETTING SOCIALHUB SOCIALADDFRIENDS SYSTEM_ERROR PROGESS_POPUP NEED_CASH_POPUP UNLOCKCAR DAILYCHALLENGE GOLDSTANDARD GAMEHUB TRACKEDITOR To display the gamestate stack in realtime, define the DEBUG_SHOW_GAMESTATE_STACK symbol in myconfig.h. --> <!-- EFFECTS ARE: NoTransition : NoTransition mode disable the transition manager. Try to use NoEffect instead, to allow the next game state preloading NoEffect : A smooth transition without any additional effect FadeOutBlack FadeInBlack FadeInOutBlack FadeOutWhite FadeInWhite FadeInOutWhite --> <!-- RULE SYNTAX IS: <map from="TOWNTYCOON" to="GS_WORLDMAP" stage="entering" effect="FadeInOutWhite"/> -->
Text Specific
Do not translate, do not remove
Present in many localization files, no matter what language, the same line is present.
Internal Project Name
The internal project appears to be Cars.
The Cars series
| |
---|---|
Windows | Cars • Mater-National Championship • Cars 2 • Fast As Lightning |
Game Boy Advance | Cars • Mater-National Championship |
Nintendo DS | Cars • Mater-National Championship • Cars 2 |
Wii | Cars • Mater-National Championship (Prototype) • Cars 2 • Race-O-Rama |
PlayStation 2 | Cars (Prototypes) • Race-O-Rama |
Xbox, GameCube | Cars (Prototypes) |
Xbox 360 | Cars • Cars 2 • Race-O-Rama |
PlayStation 3 | Cars 2 • Race-O-Rama |
Arcade | Cars |
Plug & Play | Cars 2 |
iOS, Android | Fast As Lightning • Hotshot Racing |
Adobe Flash | World of Cars Online |
Planes | |
Nintendo DS | Fire & Rescue (Earlier Prototypes) |
- Pages missing developer references
- Games developed by Gameloft
- Pages missing publisher references
- Games published by Gameloft
- IOS games
- Android games
- Windows games
- Pages missing date references
- Games released in 2014
- Games released in October
- Games released on October 9
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
- Defunct games
- To do
- Cars series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Defunct games
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Ubisoft > Games developed by Gameloft
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Gameloft
Games > Games by release date > Games released in 2014
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 9
Games > Games by series > Cars series