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Codename MAT (ZX Spectrum)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Micromega
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Micromega
Games > Games by release date > Games released in 1984
Codename MAT |
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Developer: Micromega
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Source Code Fragment
A decent chunk of the code was included in this game. The code seen below can be seen with a hex editor at the addresses listed below in the .tap dump of the game.
3599:
ALL PRINT LD A,+150 LD (COCH),A CALL PRINT LD A,(IX+4) LD (COX),A
4526:
BIT 7,(IX+31) JR NZ BACK LD (IX+46),+50 BIT 7
572C:
ORG -16535 ‚ENDD=EA90 ‚SHEL=+23387 ‚NOALI=+23442 ‚NAL=+23402 ‚SFLAG=+23408 ‚DEATH=+23397 ‚KILLS=+23404 ‚SCORE=+23395 ‚TIME=+23673 ‚PIOS=-29497 ‚PRINT=+24994 ‚RND=-29518 ‚LARGE=-13821 ‚START=-15533 ‚PLX=+23444 ‚PLSY=+23443 ‚VELP=+23381 ‚KEYS=+23477 ‚INPUT=+23382 ‚VELO=+23380 ‚PLAN=+23414 ‚LEVEL=+23399 ‚CODE=-18036 JP TSTEDD JP KEYCO LD A,+13 LD (+23439),A PUSH HL LD DE,+1000 SBC HL,DE CALL C FLSEN POP HL RET ‚FLSEN LD A,+150 LD (+23439),A RET ‚KEYCO LD A,(KEYS) CP 1 JR Z KEMPS CP 2 JR Z PROTK SUB A LD BC,-4098 IN D,(C) BIT 4,D JR NZ ST1 SET 1,A ‚ST1 BIT 3,D JR NZ ST2 SET 0,A ‚ST2 BIT 2,D JR NZ ST3 SET 2,A ‚ST3 BIT 1,D JR NZ ST4 SET 3,A ‚ST4 BIT 0,D JR NZ ST5 SET 4,A ‚ST5 LD (INPUT),A RET ‚KEMPS IN A,+31 LD (INPUT),A RET ‚PROTK SUB A LD BC,-4098 IN D,(C) BIT 0,D JR NZ ST6 SET 4,A ‚ST6 BIT 2,D JR NZ ST7 SET 0,A ‚ST7 BIT 3,D JR NZ ST8 SET 3,A ‚ST8 BIT 4,D JR NZ ST9 SET 2,A ‚ST9 LD BC,-2050 IN D,(C) BIT 4,D JR NZ ST10 SET 1,A ‚ST10 LD (INPUT),A RET ‚TSTEDD LD A,(NOALI) AND A JR NZ TSDEL LD (VELP-1),A LD A,4 LD (DEATH),A ‚TSDEL LD A,(DEATH) AND A RET Z LD A,(SFLAG) AND +254 JR Z NOCHN LD A,+128 LD (SFLAG),A CALL +27000 ‚NOCHN LD A,(DEATH) BIT 2,A JP NZ AMYDS BIT 0,A JP NZ OTOFU BIT 1,A JP NZ PLDES BIT 3,A JR NZ ETHDS JR CRASH ‚PLDES CALL EXPLO LD HL,-15593 CALL LARGE LD HL,-15564 CALL PIOS CALL SCOREX JP START ‚CRASH LD HL,+16384 LD DE,+16385 LD BC,+4095 LD (HL),0 LDIR CALL +25000 CALL EXPLO LD HL,-15593 CALL LARGE LD HL,-15751 CALL PIOS LD B,1 LD A,(PLX) CP B JR Z PLAT INC B CP 5 JR Z PLAT INC B ‚PLAT LD A,(PLSY) DEC A LD C,A ADD A,A ADD A,C ADD A,B LD B,A LD HL,-29883 LD DE,9 ‚XNM ADD HL,DE DJNZ XNM CALL PIOS CALL SCOREX JP START ‚OTOFU LD HL,SHEL RES 7,(HL) LD A,(VELP) AND A RET NZ LD HL,-15642 CALL LARGE LD HL,-15785 CALL PIOS CALL SCOREX JP START ‚ETHDS SUB A LD (VELO),A CALL TSTON LD A,(VELP) AND A RET NZ LD HL,-15642 CALL LARGE LD HL,-15622 CALL PIOS CALL SCOREX JP START ‚AMYDS CALL TSTON LD A,(VELP) AND A RET NZ LD HL,-15663 CALL LARGE LD HL,-15713 CALL PIOS CALL SCOREX JP START ‚TSTON LD A,(NAL) CP +32 JR NZ TSSHE LD A,(+23822) CP 2 JR C SETVL ‚TSSHE LD A,(SHEL) BIT 7,A JR Z SETVL BIT 1,A RET Z ‚SETVL SUB A LD (VELP),A RET ‚SCOREX LD HL,-15575 CALL PIOS CALL SCCAL LD A,+26 LD (+23426),A LD HL,(SCORE) CALL SCORS SUB A LD (+23426),A CALL CODE RET JP ENDD ‚SCORS LD IX,+23420 SUB A LD DE,+1000 ‚SU2 SBC HL,DE JR C ADX2 INC A JR SU2 ‚ADX2 ADD HL,DE LD (IX+0),A SUB A LD DE,+100 ‚SU3 SBC HL,DE JR C ADX3 INC A JR SU3 ‚ADX3 ADD HL,DE LD (IX+1),A SUB A LD DE,+10 ‚SU4 SBC HL,DE JR C ADX4 INC A JR SU4 ‚ADX4 ADD HL,DE LD (IX+2),A LD (IX+3),L LD B,4 LD HL,+23420 ‚PRI LD A,(HL) ADD A,+48 LD (+23681),A CALL PRINT INC HL DJNZ PRI RET ‚SCCAL LD HL,0 LD (SCORE),HL LD A,(DEATH) AND +251 JR NZ AKILS LD HL,-30556 LD DE,5 LD C,9 LD B,+20 ‚COUNT LD A,(HL) AND A JR Z NOBOS INC C ‚NOBOS ADD HL,DE DJNZ COUNT LD A,C LD (PLAN),A PUSH BC POP HL ADD HL,BC PUSH HL POP DE ADD HL,HL ADD HL,HL ADD HL,DE LD A,(LEVEL) CP 3 LD DE,+500 ADD HL,DE ‚AKILS LD DE,(KILLS) EX DE,HL ADD HL,HL ADD HL,HL ADD HL,HL ADD HL,DE LD A,(DEATH) AND +130 JR Z LIVE LD DE,+20 SBC HL,DE RET C ‚LIVE LD DE,(TIME) LD B,5 ‚CONTI SRL D RR E DJNZ CONTI AND A SBC HL,DE RET C LD (SCORE),HL RET ‚EXPLO LD B,4 ‚REP1 PUSH BC LD A,+22 LD (+23624),A CALL FLASH CALL SOUND LD A,+6 LD (+23624),A CALL FLASH CALL SOUND LD A,+48 LD (+23624),A CALL FLASH CALL SOUND LD A,2 LD (+23624),A CALL FLASH CALL SOUND POP BC DJNZ REP1 RET ‚SOUND LD B,3 ‚REP2 PUSH BC CALL RND AND +3 ADD A,+10 LD H,A LD DE,1 CALL +949 CALL RND AND 3 INC A LD B,A ‚REP3 HALT DJNZ REP3 POP BC DJNZ REP2 RET ‚FLASH LD HL,+22528 LD DE,+22529 LD BC,+511 LD (HL),A LDIR RET
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Micromega
Games > Games by platform > ZX Spectrum games
Games > Games by publisher > Games published by Micromega
Games > Games by release date > Games released in 1984