If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Command & Conquer: Red Alert 2/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Command & Conquer: Red Alert 2.

Hmmm...
To do:
Following images are unused:

File:Ra2 gadumy Gameplay.PNG
File:Ra2 GALITE Gameplay.PNG
File:Ra2 CAARMR Gameplay.PNG
File:Ra2 CANEWY05 Gameplay.PNG

File:RA2 Unused Poles.png

Contents

MIX Files

Inside ra2.mix you can find more .mix archives. The files are sorted by the .mix archive they are located in.

cache.mix

bombcurs.shp

RA2-Bombcurs.png
An unused bomb icon, similar to the Ivan bomb icon but with a different palette and the last frame appears with a skull. The last frame was to be used with remotely-detonatable Ivan bombs, but these were scrapped.

wrench.shp

RA2-Wrench.png
Similar to the final version, but with a different palette.
C&C-RA2-wrench.gif

Tiberian Sun Leftovers

As mentioned above, the respective palettes cannot be found in the Red Alert 2 files. The files in most cases use the animation palettes from Tiberian Sun, which appears to have been used for Red Alert 2's animations during development before switching to a unique palette.

curtcurs.shp

RA2-Curtcurs.png

Early cursor for the Iron Curtain.

dropdown.shp

RA2-Dropdown.png
Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature.

dropup.shp

RA2-Dropup.png
Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature.

poweroff.shp

RA2-Poweroff.png
Leftover graphic from Tiberian Sun. This would be overlaid on any buildings whose power had been deactivated. Presumably abandoned in Red Alert 2 whenever the ability to individually control building power was abandoned.
C&C-RA2-poweroff.gif

conquer.mix

bbblelrg.shp

RA2-Bbblelrg.png
"Large" Bubbles, possibly for swimming units like Tanya or the SEAL, maybe even the Sub. Missing palette data.

beacon.shp

RA2-Beacon.png
Dropship beacon animation from Tiberian Sun. Uses a Tiberian Sun palette.
C&C-RA2-beacon.gif

bomb.shp

RA2-Bomb.png
An unused projectile graphic from Tiberian Sun, where it also went unused.
C&C-RA2-bomb.gif

buildngz.shp

RA2-Buildngz.png
Never shown in-game, but is used to control how buildings display and overlap with each other. Supports buildings up to 396x477 pixels in size.

chemisle.shp

RA2-Chemisle.png
Was used in the bonus crates in Tiberian Sun, where the earned premium would be a one-use Chemical Missile. Uses the Tiberian Sun animation palette.
C&C-RA2-chemisle.gif

chronobm.shp

RA2-Chronobm.png
Part of the original animation for the Chrono Sphere super weapon. This would have been tiled from the top of the screen and played with the exit vortex, but was later abandoned. Uses Tiberian Sun's animation palette, supporting the idea that Red Alert 2's animations were originally created in this palette before development of a unique colour set.
C&C-RA2-chronobm.gif

chronodb.shp

RA2-Chronodb.png

chronofs.shp

RA2-Chronofs.png

chronosb.shp

RA2-Chronosb.png
Original and crude graphic for the Chrono Sphere super weapon. Most likely placeholders. Uses Tiberian Sun's animation palette.

cloak.shp

RA2-Cloak.png
Can be activated in rules.ini, and is obtained through bonus crates. It gives invisibility for any unit that touches the box. This was a crate feature from Tiberian Sun, where this animation was used, but the crate was presumably disabled in Red Alert 2 as "cloak" logic was adapted for underwater units (cloaked units will make the "sub appearing" sound rather than a (de)cloaking noise). Uses Tiberian Sun's animation palette.
C&C-RA2-cloak.gif

dbrs10sm.shp

RA2-Dbrs10sm.png
An unused debris animation, presumably representing an "ejected" human body.
C&C-RA2-dbrs10sm.gif

dlph.shp

Dolphins have what is likely a cheer animation, however vehicles can't cheer.
C&C-RA2-DolphinCheer.gif

Tiberian Sun Leftovers

Tiberian Sun's ion cannon.
C&C-RA2-ionbeam.gif

Unused Mouse Cursors

Located in mouse.shp is all mouse cursors.

Cursor Potential Purpose Cursor Potential Purpose
C&C-RA2-Mouse78.gif
Desolator Deploy cursor
C&C-RA2-Mouse249.gif
"Sonar Pulse" cursor
C&C-RA2-Mouse88.gif
Tiberian Sun "No Move" Cursor
C&C-RA2-Mouse269.gif
Rally Point cursor
C&C-RA2-Mouse209.gif
Mind control
C&C-RA2-Mouse432.gif
Cannot Rally Point cursor
C&C-RA2-Mouse431.gif
Cannot mind control
C&C-RA2-Mouse299.gif
Detonator, Used for Ivan's unused "Click to detonate" function.
C&C-RA2-Mouse214.gif
Dolphin remove squid
C&C-RA2-Mouse329.gif
Naval Move
C&C-RA2-Mouse219.gif
Crush infantry
C&C-RA2-Mouse345.gif
Cannot Naval move
C&C-RA2-Mouse199.gif
Spy disguise kit
C&C-RA2-Mouse357.gif
Animated chronoshift
C&C-RA2-Mouse224.gif
Spy steal tech
C&C-RA2-Mouse413.gif
Transport Deploy cursor
C&C-RA2-Mouse229.gif
Spy disconnect power
C&C-RA2-Mouse422.gif
Planned to be used for Cloning Vats "Reverse Engineer" tech.

(As it stands, sending an infantry to the cloning vats in RA2 gives a "Grinding" effect ala Yuri's revenge)

C&C-RA2-Mouse239.gif
GI deploy

generic.mix

gggate_b.shp / gggatezb.shp

Leftover gate sprites from Tiberian Sun. Frames for every animation exist and the sprites have been stretched up slightly to accommodate Red Alert 2's slightly larger isometric grid. Still rendered in Tiberian Sun's unit palette.

ggspot.shp / ggspotmk.shp

RA2Ggspot.png
Unused tower sprites from Tiberian Sun. Like the above, frames for every animation exist and the sprites were stretched up slightly. These were also rendered in Tiberian Sun's unit palette, which differs from Red Alert 2's only by the inclusion of a few extra colours - these appear as solid magenta in Red Alert 2's palette, as seen on the side of this tower sprite.

ngcnstdm.shp

RA2Ngcnstdm.png
Unused destruction animation for the Soviet Construction Yard. The Construction Yard design is mirrored from that used in the final game, but resembles that used on the rear of the Red Alert 2 box art, indicating a leftover pre-release graphic.
C&C-RA2-ngcnstdm.gif

ggcnstdm.shp

RA2Ggcnstdm.png
Unused destruction animation for the Allied Construction Yard.
C&C-RA2-ggcnstdm.gif

ggcsphdm.shp

Chronosphere destruction animation.
C&C-RA2-ggcsphdm.gif

ggpiledm.shp

Allied barracks destruction animation.
C&C-RA2-ggpiledm.gif

ggprisdm.shp

Prism tower destruction animation.
C&C-RA2-ggprisdm.gif

ngtsladm.shp

Tesla coil destruction animation.
C&C-RA2-ngtsladm.gif

ggcnst_d.shp

RA2Ggcnst d.png
Leftover Construction Yard crane animation from Tiberian Sun.

isogen.mix

cgpars11d.shp

RA2-Cgpars11d.png

A possible test animation for destruction of the Arc de Triomphe. The model used is very different from the final version.
C&C-RA2-cgpars11d.gif

local.mix

logo.pcx

LogoRA2u.png
Unused background graphics for a menu.

multi.pcx

RA2Multi.png
Placeholder background graphics for a menu.

Unused Tiberian Sun-style loading screens

Unused loading screens using a Tiberian Sun palette. There are three resolutions available, and two identical loading screens per resolution per faction. Unclear whether they were intended as a placeholder, or are remnants of a period when Red Alert 2 was supposed to reuse the Tiberian Sun loading screen logic and layout.

Tiberian Sun Leftovers

Dbak6440.pcx

Dbak6440.png
Leftover background graphic.

Mpscore.pcx

RA2Mpscore.png
GDI background graphic.

Gdii.pcx

RA2Gdii.png
Tiny GDI icon. Most likely originates from the development of country "flags" in the Skirmish menu. GDI and Nod were adapted in the rules.ini files into the Allies and Soviets respectively. These are still referred to by their Tiberian Sun titles at certain points in the game files.

Nodi.pcx

RA2Nodi.png
Tiny NOD icon.

drop0001.shp - drop0004.shp
Drop0001.png
Background graphics, for an unused feature in Tiberian Sun which enabled the player to choose their own reinforcements prior to certain missions.

isotemp.mix

Tiberian Sun Leftovers

The build animation of the cut plug-in based GDI radar.
C&C-RA2-TSCutGDIRadar.gif

urban.mix

railbrdg.urb
Red Alert 2 - Railbrdg.urb.png

An older version of a high bridge with rail, this is a leftover from Tiberian Sun, but maybe it was intended for RA2 to have trains once..

Tiberian Sun Leftovers

veinhole.urb

RA2 - Veinhole.urb.png

A urban version for this graphic is present in Tiberian Sun. But the urban environment doesn't exist in TS.

Red Alert Leftovers

mslomake.urb

RA2 - mslomake.urb.png

The Allied Missile Silo of Red Alert still lost for many years here.

isosnow.mix

cachig05d.shp

RA2-Cachig05d.png
C&C-RA2-cachig05d.gif

cacity01.shp

In-game

RA2-Cacity01 0000.png

cacity02.shp

In-game

RA2-Cacity02.png

cacity03.shp

In-game

RA2-Cacity03 0000.png

Leftover civilian building from Tiberian Sun.

cacity04.shp

In-game

RA2-Cacity04.png

cacity05.shp

In-game

RA2-Cacity05.png

The Battersea Power Station as a game graphic. This is the structure on which the original Red Alert's (Advanced) Power Plant was based.

cacity06.shp

In-game

RA2-Cacity06.png

capars12d.shp

RA2-Capars12d 0000.png
C&C-RA2-Capars12d.gif

catex02.shp

RA2-Catex02.png

load.mix

ls640obs.shp

RA2-Ls640obs.png

Loading screen image intended to be used for Observer players in online games.


neutral.mix

RA2Titlelg.png 'titlelg.pcx' Unused title graphics.

temperat.mix

Fence01.png
fence01.tem - fence22.tem: Placeholder graphics for unused fence sprites.

RA2Hbox.png
hbox.tem - hboxmake.tem: Leftover sprites of Pillbox from Red Alert, frames for all animations exist. (used palette: isotem.pal)

MineRA.png
mine.tem: Leftover sprite of oredrill from Red Alert. (used palette: isotem.pal)

RA2Mslo.png
mslo.tem / mslomake.tem: Leftover sprite of Nukesilo from Red Alert, frames for all animations exist. (used palette: isotem.pal)

RA2Ovrpsb11.png
ovrpsb11.tem / ovrpsb16.tem: Placeholder graphics for unused bridge pieces.


snow.mix

Gafwll.png
gafwll.shp: Graphics for the Nod Walls in Tiberian Sun. The Nod Wall was likely just a placeholder - "gafwll" was planned to be adapted into a France-specific wall type in Red Alert 2, but this was later abandoned.

RA2Gold01.png
gold01.tem - gold04.tem: Leftover graphics for gold from Red Alert.


conqmd.mix

The cosmonaut has walking animations that are normally unseen as they don't exist in any level at the same time as spies.
C&C-RA2-CosmonautWalking.gif

They also have cheer animations that go unused as they need to be on the ground to do so.
C&C-RA2-CosmonautCheering.gif


isogenmd.mix

cgal02.shp
Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-cgla02-0000.pngC&C-RA2-cgla02-0001.png
C&C-RA2-cgla02-0002.pngC&C-RA2-cgla02-0003.png

isourbmd.mix

cula02.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-cula02-0000.pngC&C-RA2-cula02-0001.png
C&C-RA2-cula02-0002.pngC&C-RA2-cula02-0003.png

cumoon01.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-cumoon01-0000.pngC&C-RA2-cumoon01-0001.png
C&C-RA2-cumoon01-0002.pngC&C-RA2-cumoon01-0003.png

cusydn01.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-cusydn01-0000.pngC&C-RA2-cusydn01-0001.png
C&C-RA2-cusydn01-0002.pngC&C-RA2-cusydn01-0003.png

isolunmd.mix

clseat01.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-clseat01-0000.pngC&C-RA2-clseat01-0001.png
C&C-RA2-clseat01-0002.pngC&C-RA2-clseat01-0003.png

clsydn02.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-clsydn02-0000.pngC&C-RA2-clsydn02-0001.png
C&C-RA2-clsydn02-0002.pngC&C-RA2-clsydn02-0003.png

clsydn03.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-clsydn03-0000.pngC&C-RA2-clsydn03-0001.png
C&C-RA2-clsydn03-0002.pngC&C-RA2-clsydn03-0003.png

cltran03.shp

Placeholder images for a building, front, damaged, garrisoned, rubble.
C&C-RA2-cltran03-0000.pngC&C-RA2-cltran03-0001.png
C&C-RA2-cltran03-0002.pngC&C-RA2-cltran03-0003.png

lunrk2.shp

A lunar rock.
C&C-RA2-lunrk2.png

Unused Cameos

RA2-Spyuico.pngRA2-Adoguico.pngRA2-Doguico.pngRA2-Ivanuico.pngRA2-Ivncuico.pngC&C-RA2-TerroristVetCameo.pngC&C-RA2-ChronominerVetCameo.pngC&C-RA2-RobotTankVetCameo.pngRA2Mcvuico.pngRA2-Smcvuico.pngC&C-RA2-YuriMCVVetCameo.pngC&C-RA2-MasterMindVetCameo.pngC&C-RA2-ChaosDroneVetCameo.png
These are all veteran icons that are programmed to appear when a spy infiltrates an enemy production building, allowing the player to directly construct veteran units. However, these units are unable to actually be promoted in the course of normal gameplay, and so the icons are never seen - the dogs are purposely set to not gain experience levels; Ivans cannot gain experience due to the programming quirks of their weapon; and both the MCVs and the Spy do not have any weaponry to allow them to even gain experience. In any case, the icons look unfinished, given the size of the text compared to the finished game's icons, and the Crazy Ivan veteran icon uses a different image to the vanilla icon.

RA2-Xxicon.png
This icon is used as a placeholder for units which do not have their own build icon, such as civilian props and mission-specific special units. It is never seen in the course of normal gameplay, unless playing on a custom map which allows the construction of these civilian or unbuildable units.

C&C-RA2-YuriEngineerCameo.pngC&C-RA2-YuriEngineerVetCameo.png
Yuri engineers have their own cameo that goes unused as they use the ENGINEER image instead of the correct YENGINEER image.

Used Unused Veteran
C&C-RA2-EngineerCameo.png C&C-RA2-EngineerUnusedCameo.png C&C-RA2-EngineerUnusedVetCameo.png

An older version of the engineer cameo, under the name "AENGICON" vs the used "ENGNICON", includes its own veteran version too. Seems to include the Allies insignia on the toolbox.

C&C-RA2-MiGCameo.png
MiGs have their own cameo that goes unused as they're not buildable and only obtainable from Boris' airstrike.

C&C-RA2-CosmonautVetCameo.png
The cosmonaut's veteran icon goes unused as there are no allied players in the one level where it's available, the cameo also displays an old name for it.

C&C-RA2-ConYardCameo.pngC&C-RA2-ChronoPrisonCameo.png
Placeholder cameos for the construction yard and the chrono prison, a cut concept.

There are other unused cameos using the Tiberian Sun model used for cameo. You can see some icons early in the RA2 for GAP generator, Dolphin, Constructyard, an early version of conscript, a Soviet helicopter "Apache" which is unused and a Tesla Coil. Other cameos were used in Tiberian Sun.