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Crash of the Titans (Game Boy Advance)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Amaze Entertainment
Games > Games by platform > Game Boy Advance games
Games > Games by publisher
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Sierra Entertainment
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 12
Games > Games by release date > Games released in October > Games released on October 18
Games > Games by release date > Games released in October > Games released on October 4
Games > Games by series > Crash Bandicoot series
Crash of the Titans |
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Developer: Amaze Entertainment
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Much like the console versions, Crash of the Titans places Crash in a combat environment, with limited platforming.
Test Level
Setting the level value to 24 reveals a test level. It contains a plethora of enemies, including a Dingodile boss, and several items mostly bunched together. There is no end level point.
Test Text
In this level, a piece of text pops up after a while.
Development Text
At 68C3C:
<EG_INIT> Set Checkpoint Var1 Set Checkpoint Var2 Change Hero Spawn1 Change Hero Spawn2 Checkpoint Cortex.Checkpoint Central Checkpoint West Set C Enemy1 Patrol Set C Enemy2 Patrol Deactivate C E1 Scrolls Activate C E1 Scrolls Cancel C E2 Patrol Cortex Dialog Defeated Exit Level Nitro Release Set Cortex Patrol Tutorial Fruit Cortex Dialog Begin Tutorial Tiki Tutorial Checkpoint Tutorial Hand Over Hand Tutorial Enemy Tutorial Mojo Tutorial Climb Tutorial Nitro PT3 Cortex Yes Dialog TestTutorial West Cortex No Dialog Delay Cortex No Dialog Test Tutorial Central Tutorial Throw Check Scrolls Tutorial Seen Delay Hero Resume Player Control Kill Enemy Arrow Kill Fruit Arrow Kill Checkpoint Arrow Kill Hand Over Hand Kill Tiki Arrow Kill Beehive Arrow Kill Climb Arrow Check Freeplay Start Check Freeplay End Check Cortex Dialog Check Fruit Tutorial Check Tiki Tutorial Check Checkpoint Tutorial Check Hand Tutorial Check Climb Check Enemy Check Enemy Scroll Check Throw Check Mojojo
At 6A298:
<EG_INIT> Set Checkpoint Var1 Set Checkpoint Var2 Change Hero Spawn1 Change Hero Spawn2 Checkpoint East Checkpoint Central W Tutorial Seen No Checkpoint Central PT 2 Checkpoint East PT 2 Cancel E0 Patrol Set Platform2 Patrol Cancel E2 Patrol Kill Aku Aku Set W E0 Patrol Set E3 Patrol Cancel Patrol E3 Check Crash Fails1 Tutorial Crash Fails 1 Tutorial Crash Succeeds Tutorial Crash Fails 2 Deactivate W Scroll Check Crash Fails2 Delay Iron Tutorial Resume Hero Control Aku Aku Dialog 1 Delay Tutorial Jackin Tutorial Special Attack Tutorial Dismount Yes Enemy Tutorial Iron Tutorial Gem Tutorial Stealth Tutorial Crystal Tutorial Trap No Jack Delay Crash Succeeds Check if Monkeys Dead Monkeys Dead Dialog Test Tutorial Central Test Tutorial East Set Monkey Patrols Cancel Monkey Patrols Delay Kill Jackin Arrow Check Hero Jacked Trap Tutorial Trap Yes Jack Check Hero Jacked Dismount Tutorial Dismount No Enemy W Tutorial Seen Yes Test Tutorial Seen Delay Monkey Dead Tutorial Break Cage Check Tutorial Cage Deactivate Aku Scroll Set Platform1 Patrol Set Pre Platform1 Patrol Call Platform1 Trigger Tutorial Platform Spawn W E1 Spawn W E2 Spawn W Wall E1 Spawn W Wall E2 Check First Time Jacked Check if Jacked Fodder Spawn E Trap E1 Spawn E Trap E2 Deactivate Scroll E2 Set E0 Patrol Kill Gem Arrow Kill Crystal Arrow Kill Stealth Arrow Pause Hero Pan to Platform Pan Back to Hero Kill Iron Check Trap for Freeplay Kill Jackin Arrow Kill Special Attack Arrow Delay Kill Special Arrow Delay Trap Enemy Check AkuAku Check Jackin Check Special Check Monkeys Check Dismount Check Iron Check Gem Check Platform Check Stealth Check Crystal Check Trap Initialize Tutorial Vars Spawn Jackin Enemy Spawn Jack Enemy Tut Play Aku SFX Tutorial Jackin Pause Crash Check Iron if Jacked Delay Wall Enemy
At 6B1A8:
<EG_INIT> Check Wave Fodder Check Wave2 E1 Check Wave2 E2 Check Wave2 E3 Check Wave3 E2 Spawn Wave1 Fodder Spawn Wave2 E2 Spawn Wave2 E3 Spawn Wave3 E1 Spawn Wave3 E2 Spawn Bonus Wave1 Check Wave4 E1 Check Wave3 E3 Check Wave4 E2 Check Wave4 E3 Check Boss Wave Spawn Wave3 E3 Spawn Wave4 E1 Spawn Wave4 E2 Spawn Wave4 E3 Spawn Boss Spawn Wave2 E1 Check Wave3 E1 Check Bonus1 Spawn Bonus Wave2 Check Bonus2 Spawn Bonus Wave3 Spawn Bonus Wave4 Check Bonus3 Call Wave2 E1 Call Wave2 E2 Call Wave2 E3 Call Wave3 E1 Call Wave3 E2 Call Wave3 E3 Call Wave4 E1 Call Wave4 E2 Call Wave4 E3 Call Boss Call Bonus E1 Call Bonus E2 Call Bonus E3 Boss is Dead Kill Bonus Enemies Victory Exit to Menu UnJack All Play Boss Music
At 6BEFC:
<EG_INIT> Set Platform1 Patrol Set Platform2 Patrol Checkpoint West Groups Checkpoint East Groups Change Spawn Point Set Checkpoint Var Set Falling Metal Checkpoint East Groups Pt2 Nitro Release Check Map Exit Check W Fodder
At 6C884:
<EG_INIT> Check Wave Fodder Check Wave2 E1 Check Wave2 E2 Check Wave2 E3 Check Wave3 E2 Spawn Wave1 Fodder Spawn Wave2 E2 Spawn Wave2 E3 Spawn Wave3 E1 Spawn Wave3 E2 Spawn Bonus Wave1 Check Wave4 E1 Check Wave3 E3 Check Wave4 E2 Check Wave4 E3 Check Boss Wave Spawn Wave3 E3 Spawn Wave4 E1 Spawn Wave4 E2 Spawn Wave4 E3 Spawn Boss Spawn Wave2 E1 Check Wave3 E1 Check Bonus1 Spawn Bonus Wave2 Check Bonus2 Spawn Bonus Wave3 Spawn Bonus Wave4 Check Bonus3 Call Wave2 E1 Call Wave2 E2 Call Wave2 E3 Call Wave3 E1 Call Wave3 E2 Call Wave3 E3 Call Wave4 E1 Call Wave4 E2 Call Wave4 E3 Call Boss Call Bonus E1 Call Bonus E2 Call Bonus E3 Unjack All Boss is Dead Kill Bonus Enemies Victory Play Boss Music Exit to Menu
At 6D550:
<EG_INIT> Set Platform Patrol Checkpoint West Groups Checkpoint East Groups Set Checkpoint1 Var Change Hero Spawnpoint Fallling Nitro Crates Cam Shake Stop Cam Shake Set Extra Enemy Patrol Spawn Extra Enemy Exiting Cave Kill Trigger Nitro Release Checkpoint East PT2 Set Pre-Platform Patrol
At 6DBEC:
<EG_INIT> Boss With Dialog Dingodile Dialog1 Delay Dingodile Defeated Check Fodder Check Random Unjack Dingodile Start Dingodile Battle Dingodile Defeated Delay Dingodile Battle Check for Dialog Check End Dialog if Freeplay End Dialog Finished Victory Spawn A E1 Spawn A E2 Spawn A E3 Spawn B E1 Spawn B E2 Spawn B E3 Check if Initial Jacking Spawn Fodder Trigger Victory PT2 Weaken Dingodile Stun Enemy Resume Dingodile AI
At 6F4D4:
<EG_INIT> Set Checkpoint Var1 Set Checkpoint Var2 Change Hero Spawn1 Change Hero Spawn2 Checkpoint Central Checkpoint North Checkpoint South Checkpoint C PT 2 Checkpoint N PT 2 Set S E1 Patrol Cancel S E1 Patrol Set S Fodder 1 Patrol Set S Fodder2 Patrol Cancel S F1 Patrol Cancel S F2 Patrol Set SW Platform Set SW E1 Patrol Cancel SW E1 Patrol S Nitro Release Set S E2 Patrol Cancel S E2 Patrol Set S E3 Patrol Cancel S E3 Patrol Set C Platform Patrol Set Pre C Plat Patrol Set Exit Plat Patrol Check C E1 Set CE Plat Patrol Set NE Plat Patrol Set NW Patrol Set C TNT Patrol Set NE E1 Patrol Cancel NE E1 Patrol Check N Enemies Release N Spring Crate Set NW E2 Patrol Cancel NW E2 Patrol Cancel NW Patrol Cancel C TNT Pat Spawn C Plat Trigger Activate Scroll N Set Exit Pre Plat Patrol Spawn Exit Plat Trigger Check Pit E1 E1 is Dead E2 is Dead Check Pit E2 Call S Bottom Room
At 70810:
<EG_INIT> Checkpoint South Checkpoint Central Checkpoint North Set Checkpoint Var1 Set Checkpoint Var2 Change Hero Spawn1 Change Hero Spawn2 Checkpoint Central PT 2 Checkpoint North PT 2 Set Platform C Patrol Check C Fodder Release C Nitro Set SE Platform Patrol Set SW Patrol Release S Nitro Cancel SW Patrol Set NW Platform Patrol Set N Prison Patrol Cancel N Prison Patrol Set C Fodder Patrols Cancel C Fodder Patrols Release Prison Crate Set Pre C Plat Spawn C Plat Trigger Check Random Fodder
At 71BE4:
<EG_INIT> Set Checkpoint Var1 Set Checkpoint Var2 Set Hero Spawn Point1 Set Hero Spawn Point2 Checkpoint West Checkpoint Central Checkpoint East Checkpoint Central PT 2 Checkpoint East PT 2 Release W Nitro Set Plat W Patrol Set Plat C Patrol Set Plat E Patrol Call E Cage Call C Lower Stuff Release C Lower Nitro Check E Enemy2 Activate Scroll C Release Prison Crate Spawn C Wall E1 Spawn C Wall E2 Call W Lower Stuff 1 Check Tiki Ambush Check if Jacked
Categories:
- Pages missing developer references
- Games developed by Amaze Entertainment
- Pages missing publisher references
- Games published by Sierra Entertainment
- Game Boy Advance games
- Pages missing date references
- Games released in 2007
- Games released in October
- Games released on October 4
- Games released on October 12
- Games released on October 18
- Games with unused areas
- Games with hidden development-related text
- Games with unused text
- Crash Bandicoot series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Amaze Entertainment
Games > Games by platform > Game Boy Advance games
Games > Games by publisher
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision > Games published by Sierra Entertainment
Games > Games by release date > Games released in 2007
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 12
Games > Games by release date > Games released in October > Games released on October 18
Games > Games by release date > Games released in October > Games released on October 4
Games > Games by series > Crash Bandicoot series