We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Cruis'n (Wii)
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Just Games Interactive
Games > Games by platform > Wii games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 2007
Games > Games by series > Cruis'n series
| Cruis'n |
|---|
|
Developer:
Just Games Interactive
|
What people thought would've been Midway's return to the Cruis'n series. Instead, people were given a port of the 2008 The Fast and the Furious arcade game in which nothing new was added.
Debugging Text
min_overlay << %d >
gui_cursorover < %d >> < %d > << %1.1f > < %1.1f >> < %1.1f > < %s >
generis
Generis48
Clearing the player profile and high score table.
cruisnsys
test_jff
MCHSGMMODEE
menu choice %d out of range
COPYRIGHT INFORMATION MISSING %s
--Audits dont work on Wii--
AUDITS
%-36s %s %-36s %.2f %-36s %d
Coins: %d
Credits: %d
AUDITS
%s
Track Chosen:
Track Won:
Car Chosen:
Radio Time:
CVertexBuffer
Security Cam
Sidecar First Person (car)
Sidecar First Person (player)
Sidecar Right
Sidecar Left
Sidecar Top
Sidecar Look Left
Sidecar Look Right
Sidecar Look Back
Chase Cam
Hamster Cam Near
Hamster Cam Far
Hamster Cam High
Hamster Cam Look Left
Hamster Cam Look Right
Hamster Cam Look Back
Waypoint Cam
Top Cam Near
Top Cam Mid
Top Cam Far
Behind Car Cam Mid
Behind Car Cam Far
Circle Around Car
Path Cam
Final Cam
Start Cam
ILLEGAL CAM INDEX %c%c%c%c rot (x,y) = (%.3f, %.3f) zoom = %.3f
CarCollProc
cartable rb
colortbl
car index (%d) out of range in Car_LoadIdx %s.rez
%s car rez not found
Car %s not found in car table
We be a playa -- go all hires on textures
Reset due to hole in world
switch car disp [%d]
Unrecognized Shader Command : %.4x %d
display calls
%d jpchoosepin
INVALID TRACK INDEX (-1)
(blank)
(none)
circular buffer lock failed
invalid fog type
EVENT_SUNGLOW: %d
EVENT_RAIN: %d
UNKNOWN EVENT: %s
unsupported type
Coll obj has an invalid CLASS
Unsupported type for EFFECT COLL. obj model: %s
Unsupported type for OID_COLL_C class. obj model: %s
Trying to free NULL playar
playerresetproc vf: %.3f, joyx: %.3f
Could not find reset point in PLAYER_RESETPROC
car->flags = %x, player->flags = %x
%s is missing from car.cmd
invalid path
CRenderTarget
{ sc_init(1, shader_xblend, 0); sc_settfactor(0xffffffff); sc_draw(0); }
[index]
(vertex)
(diff)
(uv)
[%.3d]
(%6.3f, %6.3f, %6.3f)
(0x%.8x)
(%6.3f, %6.3f)
No waypoints for traffic, aborting spawner trafficproc
%s is missing from car.cmd
invalid upgrade tbl version. file rebuilt
couldnt open money player data file.
Total Tex MEM2 Left: %d
Largest Size From Tex MEM2: %d
Total MEM1 Left: %d
Largest Size From MEM1: %d
Total MEM2 Left: %d
Largest Size From MEM2: %d
UNKNOWN VERTEX FORMAT!! WE NEED TO IMPLEMENT THIS FVF FORMAT!!!
Base Offset > 0 FIX!!!!
WE DONT SUPPORT LINE STRIPS!!!
USING TRIANGLEFAN - NUM_INDICES UNKNOWN!!!
UNSUPPORTED D3DRS_SRCBLEND!! %d
Illegal alpha compare argument
Unsupported render state %d
OMG WE NEED TO ENABLE THIS TYPE OF TRANSFORM!!! %d
Unable to open file "%s"
NULL font added to JGIEFontList.
NULL Glyph added to JGIEFont %s.
Merging fonts %s and %s into %s.
Merged %d Textures.
Adding more than 256 Glyphs from %s.
Added %d Glyphs from %s.
%s range: (%d,%d).
Combined range: (%d,%d).
End of Merge.
rb JGFF Wrong file type (%s)
Memory for new font not allocated in JGIEFont_load
Failed to allocate JGIEGlyph #%d in JGIEGlyph_new_assign.
NANDInit failed: %d
NANDGetCurrentDir failed!
Unable to save because there isn't enough space or a save file hasn't been created.
Could not openfile %s
Error trying to write to file, FileInfo is NULL!
There is enough free space to save.
Not enough memory to save the game data.
The banner file already exists.
Banner file creation failed.
NANDOpen() failed. Result code: %d
NANDWrite() failed. Result code: %d
NANDClose() failed. Result code: %d
PROCESS LEAK %x
movie_load(): ERROR! Invalid filename '%s'
movie_load(): ERROR! Unsupported movie format '%s'
Movie Filename %s too long
movie_load(): ERROR! Couldn't load '%s'
Movie_ReplaceImage(): ERROR: invalid parameters
AVI_MakePalette():info - %i unique colors
AVI_MakePalette():info - using radius = %i, %i unique colors
mpeg_load(): ERROR! Couldn't load '%s'! MPEG Header only not implemented!
converting %s to lzw...
total compression: %i/%i (%f%% of original size)
invalid RTA TYPE!!!
rtavi_shrink(): (info) SHRINKING %s
rtavi_shrink() requires an ARGB movie as input .rta
rtavi_makeshadow(): (info) MAKING SHADOW FOR %s
rtavi_makeshadow(): ERROR Loading %s
rtavi_makeshadow(): ERROR Alloc'ing memory Could not write %s...
Does shadow directory exist?
'%s'->'%s': uncompressed: %i compressed: %i compression rate: %f%%
no avi filename provided!
AlphaRLE compression on %s: %i -> %i, compression rate: %f%%
rtavi_convert(): ERROR! Couldn't open %s
rtavi_convert(): ERROR! Invalid rtavi type for input file
AVI_Convert(): Have to convert %s, may take a while...
AVI_Convert(): ERROR! Palletized image corrupted
bik Movie %s unable to play
-- Bink could not open it
videos/%s Movie %s unable to play --
all movie slots taken
Skip Out of Movie
Disc error
Morph: model vert counts differ (%s:%d) (%s:%d)
Morph: Failure allocating delta model morph_proc
Morph: morphing unknown FVF type (0x%x)
MorphLib_Save: Cannot add resource to MRPH .%.2d
Unused Text
Leftover text from the Fast and the Furious arcade game.
Version : %s Machine ID : %d Press Vol +/- or 1/3 to Navigate Press Test or Start to Select Press Service or Tunes to Exit Diagnostics Game Audits Preferences and Adjustments Utilities Please note the following: Setting default adjustments or performing a factory restore will require calibration afterwards. A factory restore will perform all of the resets listed at the left, clearing coin information, audits, adjustment settings, high scores, and all saved player data. Volume Adjust Volume: %d / 20 Current Track: %s Asia Attract Volume Adjust Press Vol +/- or 1/3 to Adjust Press Volume Up/Down to Scroll Press Service Credit Button to Exit Sound Test Current Music Track: Current Sound Effect: Lamp Test Credit Options WARNING! Changing languages will clear adjustments, pricing, and volume settings. Credits will be cleared. Player data is not affected. Calibration Turn Wheel to Center Then Hit Test/Start Turn Wheel to Left Then Hit Test/Start Turn Wheel to Right Then Hit Test/Start Push and Release Gas Then Hit Test/Start Push and Release Brake Then Hit Test/Start Handbrake Detected: Hit Test/Start Hit Test/Start to Exit ERROR! Max Must Be Greater Than Min!! Hit Test/Start to Restart Calibration Wheel: Cur %-8d Min %-3d Mid %-3d Max %d Gas: Cur %-8d Min %-11d Max %d Brake: Cur %-8d Min %-11d Max %d Brake: Cur %-8s Min %-11s Max %s N/A Wheel: Cur %-8s Min %-3d Mid %-3d Max %d NO JAMMA Gas: Cur %-8s Min %-11d Max %d Brake: Cur %-8s Min %-11d Max %d Volume Attract Volume Test Main Menu Adjustments Exit 100 Hz Sine Test 1000 Hz Sine Test Sound Test Menu Change Music Change Effect Play 100 Hz Test Play 1000 Hz Test Set Pan Center Set Pan Left Set Pan Right Lamp Test Menu All Lamps On All Lamps Off 1 Lamp On 2 Lamp On 3 Lamp On Tunes Lamp On Start Lamp On Switch Test (Version %s) Wheel/Pedals Info Input Device Pot Value Min Center Max Wheel Gas Brake No JAMMA %d Button Info 1 2 3 TUNES START HANDBRAKE COIN 1 COIN 2 BILL Shift Info ONE TWO THREE FOUR TVVS SERVICE CREDIT VOL + VOL - TEST Keypad 1 2 3 4 5 6 7 8 9 0 * # Dip Switches 1=On 0=Off Dip #: 1 2 3 4 5 6 7 8 Value: %d %d %d %d %d %d %d %d Hold Service To Exit Wheel Test Hit Test/Start to Begin Turning Wheel Left Hit Test/Start to Continue Turning Wheel Right Color Bars Hit Test/Start to continue White Purity Red Purity Green Purity Blue Purity Convergence DIP SWITCH VALUES VALUE STATE SWITCH %s - Net Enabled: %s - Upright: %s -| -| Machine ID: %d Hit Service/Tunes to continue Hit Test/Start to advance coin meter Hit Service/Tunes to exit PC will RESET in %d seconds... *** Hit Test/Start to CANCEL *** WATCHDOG TEST FAILED - Hit Test/Start to exit WATCHDOG TEST CANCELED - Hit Test/Start to exit Rebooting!!! Diagnostics Menu Switch Test Dip Switch Test Monitor Test Coin Meter Test Watchdog Test General Audits %-22s %s Average Time Per Game %-22s %d %-22s %-4d %.2f%s Unfinished Games Course Selects Percent Course Wins Percent Placings Percent %-22s %.2f Average Place Vehicle Selects Percent Upgrades Upgrade Users Tunes Stations (Time in Each) Stunts Audits Menu General 1 General 2 Courses Course Wins Placings Vehicles Tunes 0.01 %s 0.05 %s 0.10 %s 0.25 %s 0.50 %s 1.00 %s 2.00 %s 5.00 %s 10.00 %s 20.00 %s 50.00 %s 100.00 %s 500.00 %s 1000.00 %s 10000.00 %s %-28s %s Select Currency USD US Dollars AUD Aus Dollars CAD Can Dollars EUR Euros GBP British Pounds DEM Deutschemarks FRF French Francs JPY Japanese Yen NLG Dutch Guilders ITL Italian Lire CHF Swiss Francs BRL Brazilian Reals DKK Danish Kroner MXN Mexican Pesos RUR Russian Rubles KRW Korean Won CNY Chinese Yuan Cancel %-28s %.2f Coin Value? %-28s %d Coins Per Bill Pulse? 25 50 100 Coins Per Credit? Credits to Start? Credits to Continue? Pricing Menu Freeplay Activate? Yes No First Place Wins Free Race? Start Bonus Time? 30 seconds 40 seconds 50 seconds 60 seconds 70 seconds 80 seconds 90 seconds 100 seconds 110 seconds 120 seconds Checkpoint Bonus Time? 10 seconds 20 seconds Turn On Attract Mode Audio? Speed Measured in...? MPH KPH Activate Attract Race? Activate Girls? Game Difficulty Level? 1 Easier 10 Harder Max Number Of Credits? 15 30 35 40 45 Multiplay 1st Wins Free Race? Wheel Stiffness Factor? 0.00 Less Stiff 0.10 0.20 Default 0.30 0.40 More Stiff Maximum name length? Exploding Cars? Plays For High Score Reset? 1000 2000 2500 5000 7500 10000 12500 15000 17500 20000 Display Japanese Text? Are you SURE? REALLY Copy Audits and Log? REALLY Copy Messages? REALLY Perform CRC Check? REALLY Clear Credits? REALLY Clear Audits? REALLY Clear High Scores? REALLY Clear Player Stats? REALLY Set Default Adjustments? REALLY Perform Factory Restore? Utilities Menu CRC Check Clear Credits Clear Audits Reset High Scores Reset Player Stats Default Adjustments Factory Restore
| The Cruis'n series | |
|---|---|
| Arcade | Cruis'n USA • Cruis'n World • Cruis'n Exotica |
| Nintendo 64 | Cruis'n USA • Cruis'n World • Cruis'n Exotica |
| Wii | Cruis'n |
| Game Boy Color | Cruis'n Exotica |
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Just Games Interactive
Games > Games by platform > Wii games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 2007
Games > Games by series > Cruis'n series