If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Cube World (Handheld LCD)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Cube World

Developer: Radica
Publisher: Radica
Platform: Handheld LCD
Released internationally: 2005


CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Cube World are small electronic cubes inhabited by stick figures on black and white LCD screens. The cubes can be plugged together so that the stick figures can visit each other to do all sorts of crazy things.

Test Mode

To access the test mode, hold the left and middle buttons on the front of the cube and press the reset button. This will only work on Series 1-5 Cube World units.

CubeWorld-lcdtest.gif

When the test mode is accessed, the game will display a series of LCD test screens which can be advanced by pressing the middle button.

CubeWorld-copyright.png

The game will then display this hidden copyright screen which is never seen anywhere else.

CubeWorldSeries4-copyright.png CubeWorldSeries5Mods-copyright.png

On Series 4 and Series 5 cubes, instead of 2005, the games display 2007 and 2008 respectively.

CubeWorld-inputtest.png

The third and final screen is an input test. The top left number appears to be the series number (for example "21" is Series 1) while the letter at the top right seems to indicate which figure it is from the series (ex. Series 1: A = SLIM, B = DODGER, C = SCOOP, D = WHIP).
Interestingly, the order of Series 2's letters correspond with the Bandai release of Series 2, which had MIC & DUSTY, and HANDY & HANS as opposed to MIC & HANS, and HANDY & DUSTY. Series 5 - Mods skips the S and T letters, jumping straight to U and V.

Test Mode

Series Number

Corresponding

Series

Test Mode Character Letter Corresponding Character Name Bandai Character Name ROM checksum
21 Series 1 A SLIM 0D11
B DODGER D22B
C SCOOP 4597
D WHIP 1136
12 Series 2
E MIC 5CDA
F DUSTY 31C8
G HANDY 47E9
H HANS 6028
24 Series 3
I CHIEF E359
J SPARKY HOT F502
K TONER 04E4
L DASH 0748
16 Series 4
M SLUGGER MAJOR FCA6
N KICKS F945
O SLAM PIVOT FFCC
P GRINDER 3045
17 Series 5 - Mods
Q MODS - HIP HOP 3D99
R MODS - SCI-FI 3550
U MODS - DART 3F5A
V MODS - SPLASH 46DA

The rightmost digit appears to display the current test mode which can be changed from 1 to 3 by pressing the three buttons on the front of the game. 1 continuously emits a tone, 2 and 3 have an unknown purpose.

CubeWorld DebugMainDirections.gif CubeWorld DebugChecksum.gif

The small square represents the tilt sensor input and the small plus symbol shows up if any other Cube World units are connected. Pressing the left and right buttons simultaneously will display a small animation with a question mark followed by the ROM checksum (bottom number). Pressing all three buttons simultaneously turns off the game.

(Source: Original TCRF research)