We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
DKC 3: Barrel Blastapalooza
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| DKC 3: Barrel Blastapalooza |
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Developer:
Nintendo
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| This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
Unseen Graphics
Note: Most of these graphics are either offscreen or transparent under normal circumstances.
Shape 69 is used for the bounding box of buttons.
Sprite 107 plays sound clips.
Sprite 124 gets replaced by the number of barrels you have remaining.
Sprite 161 (internally referenced as fireButton) is most likely the trigger for the mini barrels to refire the player once its been touched.
Sprite 163 (internally referenced as theExit) is a trigger to complete the level when the player touches it.
Sprite 175 (internally references as timerControl) controls the flame on the wick while the game is loading.

