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Darklight Conflict
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Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Rage Software
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1997
| Darklight Conflict |
|---|
|
Developer:
Rage Software
|
Debug Text
tty debug console
The tty debug console displays a lot of chatter while playing the game. This is not visible to the user.
cbdataready: CdlDataEnd (track=0,time=835) cbdataready: CdlDataEnd (track=0,time=837) cbdataready: CdlDataEnd (track=0,time=839) cbdataready: CdlDataEnd (track=0,time=840) cbdataready: CdlDataEnd (track=0,time=842) cbdataready: CdlDataEnd (track=0,time=844) cbdataready: CdlDataEnd (track=0,time=846) cbdataready: CdlDataEnd (track=0,time=848) cbdataready: CdlDataEnd (track=0,time=850) cbdataready: CdlDataEnd (track=0,time=851) cbdataready: CdlDataEnd (track=0,time=853) cbdataready: CdlDataEnd (track=0,time=855) cbdataready: CdlDataEnd (track=0,time=857) cbdataready: CdlDataEnd (track=0,time=859) cbdataready: CdlDataEnd (track=0,time=860) cbdataready: CdlDataEnd (track=0,time=862) cbdataready: CdlDataEnd (track=0,time=864) cbdataready: CdlDataEnd (track=0,time=866) cbdataready: CdlDataEnd (track=0,time=868) cbdataready: CdlDataEnd (track=0,time=869) cbdataready: CdlDataEnd (track=0,time=871) cbdataready: CdlDataEnd (track=0,time=873) cbdataready: CdlDataEnd (track=0,time=875) cbdataready: CdlDataEnd (track=0,time=877) cbdataready: CdlDataEnd (track=0,time=879) cbdataready: CdlDataEnd (track=0,time=880) cbdataready: CdlDataEnd (track=0,time=882) cbdataready: CdlDataEnd (track=0,time=884) cbdataready: CdlDataEnd (track=0,time=886) cbdataready: CdlDataEnd (track=0,time=888) cbdataready: CdlDataEnd (track=0,time=889) cbdataready: CdlDataEnd (track=0,time=891) cbdataready: CdlDataEnd (track=0,time=893) cbdataready: CdlDataEnd (track=0,time=895) cbdataready: CdlDataEnd (track=0,time=897) cbdataready: CdlDataEnd (track=0,time=898) cbdataready: CdlDataEnd (track=0,time=900) cbdataready: CdlDataEnd (track=0,time=902) cbdataready: CdlDataEnd (track=0,time=904) cbdataready: CdlDataEnd (track=0,time=906) cbdataready: CdlDataEnd (track=0,time=907) cbdataready: CdlDataEnd (track=0,time=909) cbdataready: CdlDataEnd (track=0,time=911) cbdataready: CdlDataEnd (track=0,time=913) cbdataready: CdlDataEnd (track=0,time=915) cbdataready: CdlDataEnd (track=0,time=917) cbdataready: CdlDataEnd (track=0,time=918) cbdataready: CdlDataEnd (track=0,time=920) cbdataready: CdlDataEnd (track=0,time=922) cbdataready: CdlDataEnd (track=0,time=924) cbdataready: CdlDataEnd (track=0,time=1541) cbdataready: CdlDataEnd (track=0,time=1543) cbdataready: CdlDataEnd (track=0,time=1545) cbdataready: CdlDataEnd (track=0,time=1547) cbdataready: CdlDataEnd (track=0,time=1549) ... ... ... cbdataready: CdlDataEnd (track=0,time=2543) cbdataready: CdlDataEnd (track=0,time=2544) cbdataready: CdlDataEnd (track=0,time=2546) ... ... ...
SLU_004.57
This file contains some debug text.
M70.MDL TESTMISS.MDL WINGHYPE.MDL ANDY3.MDL ANDY2.MDL M50.MDL M49.MDL M48.MDL M47.MDL M46.MDL M45.MDL M44.MDL M43.MDL M42.MDL M41.MDL M40.MDL M39.MDL M38.MDL M37.MDL M36.MDL M35.MDL M34.MDL M33.MDL M32.MDL M31.MDL M30.MDL M29.MDL M28.MDL M27.MDL M26.MDL M25.MDL M24.MDL M23.MDL M22.MDL M21.MDL M20.MDL M19.MDL M18.MDL M17.MDL M16.MDL M15.MDL M14.MDL M13.MDL M12.MDL M11.MDL M10.MDL M09.MDL M08.MDL M07.MDL M06.MDL M05.MDL M04.MDL M03.MDL M02.MDL M01.MDL VAGS [front] [game] %02d:%02d:%02d STILS %d.TIM M\MIS_MODS.TMD TMD Header ERROR TOD contains a camera! XS elements %s TodSetPacket Invalid poly type %X in object %d cloaking device widow maker virus bomb tractor beam screamer rocket rector bomb recon pod mine judgement cube escort missile drive seeker darklight drive fragment cannon laser cannon torpedo plasma cannon standard cannon no weapon task data overflow VIEWER.PSX sun tim [game] model viewer: unknown type DA PLAYING DA SEEKING DA PAUSING DA SETMODE DA IDLE DA NOTINIT CSFX64.VAG CSFX67B.VAG CSFX35.VAG CSFX58C.VAG VIRUSLP.VAG CSFX56C2.VAG CSFX46D.VAG CSFX53B.VAG CSFX57B.VAG CSFX39.VAG CSFX55B.VAG SFX49.VAG CSFX44.VAG CSFX48.VAG SFX39.VAG CSFX38.VAG SFX40.VAG SFX42.VAG SFX41.VAG CSFX83.VAG CSFX02.VAG CSFX01.VAG CSFX86C.VAG CSFX85C.VAG ENG_MED.VAG ENG_BIG.VAG ENG_WARD.VAG ENG_HANG.VAG ENG_GUNP.VAG CSFX73B.VAG CSFX03B.VAG SFX19.VAG SFX83.VAG CSFX16.VAG ACCEL.VAG CSFX04D.VAG CSFX79.VAG CSFX82.VAG CSFX80.VAG CSFX78.VAG SFX37C.VAG HYPER.VAG CSFX87.VAG CSFX84.VAG SPEECH_F SPEECH_D SPEECH_E %d.VAG MISSIONS.SFX VAGS [%02d] \RAGE.STR;1 \DCRED.STR;1 \DOUTRO.STR;1 \DINTRO.STR;1 SOUND\ MISSIONS\ ANDYMODS\TIMS\ ANDYMODS\TODS\ ANDYMODS\ TIMS\ \ ;1 .INF .WAD repton ovftr01 human vulftr01 reppod02 repftr02 vulftr01 repbomb flag ids must be in the range 0-31 flag %d label was previously defined no flag named to true false expected true or false but fail if from sample speech sector not listed in regions create track create generate sfx hyperspace not listed in regions wait until go to enter portal patrol path home in on hunt defend attack cloak decloak orbit spin drop pause fly with set flag jump race remove expected task hero master gunpost slave gunpost element of unknown type position heading launch tractorable allow jump label hero is automatically labelled mission critical hero is automatically mission critical armed with no collision with task then pulse cannon portal sector number out of range . portal number out of range pointing at up left right down expected left ,right, up or down expected a weapon name at too many weapon positions from sector number out of range from portal number out of range to sector number out of range to portal number out of range via via hyperspace number out of range MAX_PROCS(32) exceeded terminate if procedure name not found forever times cannon only on off ore4 ore3 ore2 ore1 astk astj asti asth astg astf aste astd astc astb asta M\ASTEROID.TMD killer asta asteroids about between and attached to dolly trackseg sequence end of sequence too many segments in track bad transform type in track procedure name previously defined end procedure clear sector in sector in hyperspace link portal unlink portal pause wait until fail if message set waypoint to cancel waypoint label flag set flag illegal procedure instruction until for sector number out of range . portal number out of range end of path Too may waypoints in path need at least one waypoint can't find from offset radius heading up start angle speed orbit never completes spin never completes " no flag named flag ids must be in the range 0-31 to true false expected true or false then delete time ovsuit start from " no flag named flag ids must be in the range 0-31 is true false expected true or false unknown group in sector sector not listed in regions can't find sector hyperspace hyperspace not listed in regions expected sector or hyperspace < = > expected relational operator of cant find object destroyed unknown group: tractored number of flag out of expected a weapon name you stupid fuck any element distance between and can't find object not tractored cloaked infected in not in expected a condition tractor beam off or bad condition type new_place : buffer overflow. no object no object matches sector number out of range . portal number out of range element of portal waypoint " random relative to expected relative offset object relative to SCRIPTS expected expected number too many dots in float " expected closing quotes string too long string buffer overflow PARSING ERROR: %s "%s" Line %hu in file %s move_object failed, illegal object region too many groups viewer title distance section strength turret barrel min angle max angle left barrel port right barrel port doorid top bottom right left front back expected an orientation port components structure end type normal gunpost hangar door portal dockport null expected normal,gunpost,hangar etc... component doesn't exist non-critical armed with ( armed with ) not a barrel! expected a weapon name rotation speed label dynamics mass linear drag yaw drag pitch drag bank drag vertical stability linear thrust angular thrust cockpit cannon position torpedo too many torpedo positions heading engine scale tmdid type zdefs cycleclut tmdfile misc todfile group points reptons ovons mine portals asteroids PSX.ODL WARNING: number of type descs(%d) exceeds MAX_TYPE_DESCS(%d) Warning: In game load of %s [ %s ] invalid local text key: mission regions sector too many regions sector number out of range hyperspace hyperspace number out of range factions " too many groups in faction unknown group v end of mission clear sector in sector in hyperspace link portal unlink portal pause wait until fail if message local message speech set waypoint to cancel waypoint label flag set flag procedure run autorun weapon init asteroids reverse controls enemy pointer docked cheat supercheat primary weapons camera end game unknown mission instruction can't find U T T T T T MSGS_SW.TXT MSGS_ES.TXT MSGS_IT.TXT MSGS_FR.TXT MSGS_DE.TXT MSGS_UK.TXT No hero defined %d 317 is duplicated can't find label Mission_label_to_element: can't find Mission_label_to_master: can't find Mission_element_exists_by_index: bad index Mission_get_label_index: bad string bad hyperspace region number too many instructions Script data overflow position heading up hyperway unknown type hue red green blue white cyan magenta yellow black rgb intensity type sun 1 sun 2 portal Too many portals portal number not in sequence length bright dark bolts none positive negative universe sector too many sectors sector number not in sequence hyperspace too many hyperspaces hyperspace number not in sequence end of universe UNIVERSE.UDL M\3DFONT.TMD darklite pad01 Ovon Fighter Kanonkap C psula Artillera Postazione Armata Tourelle Verteidigungssatellit Gun Pod Kanonskepp Ca onera Nave da Guerra Torpilleur Schwerer J ger Gunship Stridsskepp Caza Caccia Chasseur J ger Fighter Bombare Bombardero Bombardiere Bombardier Bomber MISBR%s.TXT d v MISNG%s.TXT %s MISOK%s.TXT %s %s %s %s %s %d %d %s %d/%d %d/%d %s %d [m%d] %s:%d _UK De _UK _DE _FR _IT _ES _SW FRONT%s.TXT MIS%s.TXT DEMO.MDL TITLE.MDL < SVENSKA > < ESPA OL > < ITALIANO > < FRANCAIS > < DEUTSCH > < ENGLISH > X M\FLAGS.TMD TEX_FLAG.TIM %s ----- > %s < ------------ ----- %s ALAN ELVIS JOHN MAC SHINY SCOTT ANDY IAN SHRED GROVER M\3DFONT.TMD CAM_TEXS.TIM %d
SCRIPTS.INF
This file contains names of model and text files.
VIEWER.PSX UNIVERSE.UDL PSX.ODL MISSIONS.SFX MSGS_DE.TXT MSGS_ES.TXT MSGS_FR.TXT MSGS_IT.TXT G0MSGS_SW.TXT MSGS_UK.TXT TITLE.MDL DEMO1.MDL DEMO.MDL M01.MDL M02.MDL lM03.MDL M04.MDL M05.MDL M06.MDL M07.MDL M08.MDL KM09.MDL M10.MDL VM11.MDL M12.MDL M13.MDL M14.MDL M15.MDL M16.MDL M17.MDL M18.MDL M19.MDL M20.MDL M21.MDL M22.MDL M23.MDL M24.MDL M25.MDL M26.MDL M27.MDL M28.MDL M29.MDL M30.MDL M31.MDL M32.MDL M33.MDL M34.MDL M35.MDL M36.MDL M37.MDL M38.MDL M39.MDL M40.MDL M41.MDL M42.MDL M43.MDL M44.MDL M45.MDL M46.MDL tM47.MDL M48.MDL M49.MDL M50.MDL M70.MDL M71.MDL M72.MDL M73.MDL M74.MDL ANDY2.MDL ANDY3.MDL SARCADE.MDL ARCADE01.MDL ARCADE02.MDL ARCADE03.MDL ARCADE04.MDL ARCADE05.MDL DOCKTEST.MDL TESTMISS.MDL $WINGHYPE.MDL CREDITS.TXT FRONT_DE.TXT FRONT_ES.TXT FRONT_FR.TXT FRONT_IT.TXT FRONT_SW.TXT FRONT_UK.TXT MISBR_DE.TXT MISBR_ES.TXT MISBR_FR.TXT MISBR_IT.TXT MISBR_SW.TXT MISBR_UK.TXT MISNG_DE.TXT MISNG_ES.TXT MISNG_FR.TXT MISNG_IT.TXT MISNG_SW.TXT MISNG_UK.TXT MISOK_DE.TXT MISOK_ES.TXT 6LMISOK_FR.TXT MISOK_IT.TXT MISOK_SW.TXT MISOK_UK.TXT MIS_DE.TXT MIS_ES.TXT MIS_FR.TXT MIS_IT.TXT MIS_SW.TXT MIS_UK.TXT yOBJD_DE.TXT OBJD_ES.TXT OBJD_FR.TXT OBJD_IT.TXT DOBJD_SW.TXT OBJD_UK.TXT VIEWER.TXT
SCRIPTS.WAD
This file contains a lot of scripting for the game. A few lines are shown below.
| To do: Create a Subpage documenting this file as there is an incredible amount of scripting in it. |
#----------------------------------------------------------------------------------- # COMMENTS #----------------------------------------------------------------------------------- # All file names MUST be in upper case. #----------------------------------------------------------------------------------- sun 0 4096 4096 4096 # WHITE BOTTOM sun 1 4096 4096 4096 # WHITE BOTTOM #----------------------------------------------------------------------------------- #tim "TEX_FLAG.TIM" #FLAGS #----------------------------------------------------------------------------------- [front] tim "CAM_TEXS.TIM" #FRONT #----------------------------------------------------------------------------------- ... ... ...
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Rage Software
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Electronic Arts
Games > Games by release date > Games released in 1997