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Delta Force: Black Hawk Down – Team Sabre (PlayStation 2)

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Title Screen

Delta Force: Black Hawk Down – Team Sabre

Developer: Rebellion Developments
Publishers: NovaLogic, Ubisoft (EU)
Platform: PlayStation 2
Released in US: November 21, 2006
Released in EU: November 10, 2006
Released in AU: November 16, 2006


DebugIcon.png This game has debugging material.


Team Sabre is an expansion game for Black Hawk Down that was released a little over a year after the main game.


Debug Information

Memory Usage

DFBHDTSPS2-FIN LOW MEMORY.png

While this display is meant to show up whenever the game has less than 100kB free RAM, it can be enabled at any time and it'll update live, displaying how much memory is currently being used.

EUR USA
203AED84 00000000 203AEF7C 00000000

Console Log

Logs a ton of information in the console output about the buffers, rendered chunks and so on. Below is a sample of what can be seen in the output log.

Press R3 + UP to start and R3 + DOWN to stop logging to console.

EUR USA
001DC63A 00000000
D0733812 0000FFEB
0046514D 00000001
D0733812 0000FFBB
0046514D 00000000
001DC6BA 00000000
D0733812 0000FFEB
00465455 00000001
D0733812 0000FFBB
00465455 00000000
Anim Bfr Req : M16                      : Parent skin name : f_Delta_C                : Alloc bfr 0
Module 2 associated with shadowbuffer 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : M16                      : Parent skin name : f_Delta_B                : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Anim Bfr Req : f_Delta_B                : Parent skin name : f_Delta_B                : Alloc bfr 1
Anim Bfr Req : f_Delta_C                : Parent skin name : f_Delta_C                : Alloc bfr 0
Rendering module 2, with 1 shadows (0)
Rendering chunk 0 (15b1800)
Rendering module 11, with 2 shadows (0, 1)
Rendering module 167, with 2 shadows (0, 1)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Anim Bfr Req : f_Delta_B                : Parent skin name : f_Delta_B                : Alloc bfr 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : e_Col_Infantry_C         : Parent skin name : e_Col_Infantry_C         : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Module 87 associated with shadowbuffer 1
Anim Bfr Req : e_Col_Militia_B          : Parent skin name : e_Col_Militia_B          : Alloc bfr 2
Module 11 associated with shadowbuffer 2
Module 167 associated with shadowbuffer 2
Module 87 associated with shadowbuffer 2
Rendering module 11, with 3 shadows (0, 1, 2)
Rendering module 167, with 3 shadows (0, 1, 2)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Rendering module 87, with 2 shadows (1, 2)
Rendering chunk 0 (1688c00)
Rendering chunk 1 (1710000)
Rendering chunk 2 (1722800)
Rendering chunk 3 (172d400)
Rendering chunk 4 (1791000)
Anim Bfr Req : ak47                     : Parent skin name : e_Iran_Militia_B         : Alloc bfr 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : e_Col_Militia_B          : Parent skin name : e_Col_Militia_B          : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Module 87 associated with shadowbuffer 1
Anim Bfr Req : e_Iran_Militia_B         : Parent skin name : e_Iran_Militia_B         : Alloc bfr 0
Rendering module 11, with 2 shadows (0, 1)
Rendering module 167, with 2 shadows (0, 1)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Rendering module 87, with 1 shadows (1)
Rendering chunk 0 (1688c00)
Rendering chunk 1 (1710000)
Rendering chunk 2 (1722800)
Rendering chunk 3 (172d400)
Rendering chunk 4 (1791000)


(Source: Edness)