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Delta Force: Black Hawk Down (PlayStation 2)

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Title Screen

Delta Force: Black Hawk Down

Developer: Rebellion Developments
Publisher: NovaLogic
Platform: PlayStation 2
Released in US: July 26, 2005
Released in EU: September 2, 2005


DebugIcon.png This game has debugging material.


Delta Force: Black Hawk Down is a military shooter simulator initially released on Windows, but later got outsourced to Rebellion to make the PlayStation 2 port, and Climax for the Xbox port. About a year after the PS2 release, it also received the Team Sabre expansion.


Debug Information

Memory Usage

DFBHDPS2-FIN LOW MEMORY.png

Technically this display is meant to show up whenever the game is running low on memory (normally when there's less than 100kB free), but it can be enabled at any time and it will still update live displaying how much memory is currently being used.

EUR USA
20395F44 00000000 20395EDC 00000000

Console Log

Drops a ton of information in the console log about the animation buffers, which chunks it's currently rendering and the list goes on. Below is a sample of what can be sent out to the log.

Press R3 + UP to start and R3 + DOWN to stop logging to console.

EUR USA
001CE0B2 00000000
D06D6D32 0000FFEB
0043BBED 00000001
D06D6D32 0000FFBB
0043BBED 00000000
001CE0B2 00000000
D06D6D32 0000FFEB
0043B2ED 00000001
D06D6D32 0000FFBB
0043B2ED 00000000
Anim Bfr Req : enemy1c                  : Parent skin name : enemy1c                  : Alloc bfr 12
Module 60 associated with shadowbuffer 12
Module 30 associated with shadowbuffer 12
Module 37 associated with shadowbuffer 12
Module 39 associated with shadowbuffer 12
Anim Bfr Req : enemy1a                  : Parent skin name : enemy1a                  : Alloc bfr 4
Anim Bfr Req : enemy1d                  : Parent skin name : enemy1d                  : Alloc bfr 11
Anim Bfr Req : enemy2b                  : Parent skin name : enemy2b                  : Alloc bfr 8
Anim Bfr Req : enemy2a                  : Parent skin name : enemy2a                  : Alloc bfr 5
Anim Bfr Req : ranger_helmet_glass      : Parent skin name : ranger_helmet            : Alloc bfr 0
Anim Bfr Req : ranger_helmet_glass      : Parent skin name : ranger_helmet            : Alloc bfr 1
Anim Bfr Req : ranger_helmet_glass      : Parent skin name : ranger_helmet            : Alloc bfr 2
Rendering module 44, with 5 shadows (0, 1, 2, 3, 6)
Rendering chunk 0 (107fb00)
Rendering chunk 1 (1088700)
Rendering chunk 2 (10c1b00)
Rendering chunk 3 (10caf00)
Rendering chunk 4 (10d1700)
Rendering chunk 5 (10d5f00)
Rendering chunk 6 (10de300)
Rendering chunk 7 (10e4b00)
Rendering chunk 8 (10f3f00)
Rendering module 44, with 1 shadows (7)
Rendering chunk 0 (107fb00)
Rendering chunk 1 (1088700)
Rendering chunk 2 (10c1b00)
Rendering chunk 3 (10caf00)
Rendering chunk 4 (10d1700)
Rendering chunk 5 (10d5f00)
Rendering chunk 6 (10de300)
Rendering chunk 7 (10e4b00)
Rendering chunk 8 (10f3f00)
Rendering module 60, with 5 shadows (0, 1, 2, 3, 4)
Rendering chunk 0 (1083700)
Rendering chunk 1 (1085700)
Rendering chunk 2 (1088b00)
Rendering chunk 3 (109bb00)
Rendering chunk 4 (109d700)
Rendering chunk 5 (10c5f00)
Rendering chunk 6 (10cb300)
Rendering chunk 7 (10cfb00)
Rendering chunk 8 (10d3700)
Rendering chunk 9 (10dcf00)
Rendering chunk 10 (10dd700)
Rendering chunk 11 (10e4700)
Rendering chunk 12 (10f3700)
Rendering chunk 13 (10f7700)
Rendering chunk 14 (10fa700)
Rendering chunk 15 (10fdf00)
Rendering chunk 16 (1100300)
Rendering chunk 17 (1100b00)
Rendering module 60, with 3 shadows (5, 6, 7)
Rendering chunk 0 (1083700)
Rendering chunk 1 (1085700)
Rendering chunk 2 (1088b00)
Rendering chunk 3 (109bb00)
Rendering chunk 4 (109d700)
Rendering chunk 5 (10c5f00)
Rendering chunk 6 (10cb300)
Rendering chunk 7 (10cfb00)
Rendering chunk 8 (10d3700)
Rendering chunk 9 (10dcf00)
Rendering chunk 10 (10dd700)
Rendering chunk 11 (10e4700)
Rendering chunk 12 (10f3700)
Rendering chunk 13 (10f7700)
Rendering chunk 14 (10fa700)
Rendering chunk 15 (10fdf00)
Rendering chunk 16 (1100300)
Rendering chunk 17 (1100b00)
Rendering module 31, with 1 shadows (5)
Rendering module 34, with 1 shadows (5)
Rendering module 33, with 1 shadows (5)


(Source: Edness)