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Dengeki Bunko: Fighting Climax (PlayStation Vita)

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Title Screen

Dengeki Bunko: Fighting Climax

Developers: Ecole Software, French Bread
Publisher: Sega
Platform: PlayStation Vita
Released in JP: November 13, 2014
Released in US: October 6, 2015
Released in EU: October 6, 2015


CodeIcon.png This game has unused code.


Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Unused Script

Hmmm...
To do:
Check for the script in PS3 version as well; modify script to try and run dummied out parts

The folder BattleRes\talk\script holds an unused script file called __TestTalkScript.txt. When run by replacing an existing script, such as a Dream Duel pre-fight script, it will load the character portraits for Rentaro Satomi and Yukina Himeragi, and cycle through various expressions (joy, anger, etc.) Notably, the dialog box's name tag will say "キリト" (Kirito) instead of either character's name.

Various parts of the script have also been dummied out, either by being changed to a comment, or by being placed after a command that exits the script.

DengekiBunkoFightingClimax-Vita-TestTalkScript1.png

\\@SYSTEM@<9999>
\aw

\\@CHARA_LOAD@<0, 7>
\\@CHARA_LOAD@<1, 8>
\lw
\aw

\aw\\@SYSTEM@<9999>

// \\@BG_LOAD@<0, "-1">
// \\@CHARA_LOAD@< 1, 91>//絶無
// \\@CHARA_LOAD@< 0, 3>//御坂 美琴
// \\@BG_LOAD@<1, "0">

// \\@BG_IN@<"-1", 0, 2>
// \aw

\\@SYSTEM@<1>
\aw

\\@CHARA_IN@<0, 7, 0, 1, 0>
\\@CHARA_IN@<1, 8, 0, 2, 0>
\aw
[2,"キリト"]
通常\k

\\@CHARA_IN@<0,-1, 1, 0, 0>
\\@CHARA_IN@<1,-1, 1, 0, 0>
\aw
[2,"キリト"]
喜\k

\\@CHARA_IN@<0,-1, 2, 0, 0>
\\@CHARA_IN@<1,-1, 2, 0, 0>
\aw
[2,"キリト"]
怒\k

\\@CHARA_IN@<0, -1, 3, 0, 0>
\\@CHARA_IN@<1, -1, 3, 0, 0>
\aw
[2,"キリト"]
哀\k

\\@CHARA_IN@<0, -1, 4, 0, 0>
\\@CHARA_IN@<1, -1, 4, 0, 0>
\aw
[2,"キリト"]
楽\k

\\@CHARA_IN@<0,-1, 5, 0, 0>
\\@CHARA_IN@<1,-1, 5, 0, 0>
\aw
[2,"キリト"]
特\k

\e


\\@SYSTEM@<9999>
\aw

\\@SYSTEM@<1>
\aw

\\@CHARA_LOAD@<0, 2>
\lw
\aw

\\@CHARA_IN@<0, 2, 0, 0, 0>
\aw
表情0(通常)\k

\\@CHARA_IN@<0,-1, 1, 0, 0>
\aw
表情1(喜)\k

\\@CHARA_IN@<0,-1, 0, 0, 0>
\aw
表情0(通常おかしい)\k

\\@CHARA_IN@<0,-1, 2, 0, 0>
\aw
表情2(怒)\k

\\@CHARA_IN@<0,-1, 3, 0, 0>
\aw
表情3(哀)\k

\\@CHARA_IN@<0,-1, 4, 0, 0>
\aw
表情4(楽)\k

\\@CHARA_IN@<0,-1, 5, 0, 0>
\aw
表情5(特殊)\k

\\@RUBY_S@<0,0>テストメッセージ0\\@RUBY_E@<>テストメッセージ0\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ1\\@RUBY_E@<>テストメッセージ1\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ2\\@RUBY_E@<>テストメッセージ2\\@RUBY_D@<0>\k
\\@SYSTEM@<10>
\aw

\e

(表示テスト終了)\k

\e


\\@SYSTEM@<9999>
\\@BG_IN@<"talk_stage000", 0, 2>
\aw

\\@SYSTEM@<1>
\aw


\\@CHARA_LOAD@<0, 5>
\\@CHARA_LOAD@<1, 6>
\\@CHARA_LOAD@<2, 7>
\\@CHARA_LOAD@<3, 8>
\lw



//\\@SYSTEM@<10100>
\\@CHARA_IN@<0, 6, 0, 1, 0>
\aw
通常(多分0.5のデータです)、拡縮100%\k


//\\@SYSTEM@<10500>
\\@CHARA_IN@<1, 5, 1, 2, 0>
\aw
データ0.1、拡縮500%\k

//\\@SYSTEM@<10250>
\\@CHARA_IN@<1, 6, 1, 2, 0>
\aw
データ0.2、拡縮250%\k

//\\@SYSTEM@<10150>
\\@CHARA_IN@<1, 7, 1, 2, 0>
\aw
データ0.3、拡縮150%\k

//\\@SYSTEM@<10120>
\\@CHARA_IN@<1, 8, 1, 2, 0>
\aw
データ0.4、拡縮150%\k


\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>■22文字\\@RUBY_D@<0>3行■■■■■■■■■■■■■■■\n
\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>12345\\@RUBY_D@<0>678901234567890■■\n
\\@RUBY_S@<0,0>ルビスペース サイズ11ドット\\@RUBY_E@<>■MSゴシ\\@RUBY_D@<0>ック・36ドットサイズ■■■■■■\n
\k

\\@RUBY_S@<0,0>テストメッセージ0\\@RUBY_E@<>テストメッセージ0\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ1\\@RUBY_E@<>テストメッセージ1\\@RUBY_D@<0>\n
\\@RUBY_S@<0,0>テストメッセージ2\\@RUBY_E@<>テストメッセージ2\\@RUBY_D@<0>\k
\\@SYSTEM@<10>
\aw

\e



(表示テスト終了)\k

\e


(Source: xdaniel)