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Development:Raid 2020

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This page details development materials of Raid 2020.

The source code for Raid 2020 was released online in late 2019 and contains several early assets.

Unused and Early Graphical Assets

These title may sound wrong, but it makes sense considering the files in the game's source code, what they contain, and how they contain it. The source code has .DRW files that are read on Color Dreams' NinDraw, and these contain sprite and background assembly, animations, and palettes, but not the actual art that is used in them. That art is stored in .VID files. There are 4 .DRW files, CZAR1-CZAR4, each for a level in the game, and I believe that none of them are final versions.

Unused Sprites

CZAR1.DRW (The pier & Pitbull's Warehouse's tunnels)

2020armrboot.png

In CZAR1, you can find this tiny boot, named ARMRBOOT. It looks like a smaller version of the boot item which protects you from mines.

CZAR2.DRW (The swamp & the spaceship battle stage)

2020enmyboat.png
In CZAR2, you can find this weird looking sprite, made out of parts of one of Shadow's vehicles in the Swamp level. It's called "ENMYBOAT", so it can be assumed that it was to be an enemy boat at the swamp level.

2020oldgator.png
Despite being called OLDGATOR, this sprite is made out of a shark fin on top of a chopper wing. Not sure what this one could have been but a different or early version of the alligator enemy on the swamp level.

CZAR3.DRW (Technopolis)

2020cycle1.png
This sprite called CYCLE1 shows Shadow riding a motorcycle. Shadow can do that in the game but he uses a completely different sprite.

2020ourship3.png
This broken sprite is called OURSHIP, and with that name, we can assume that this was at one point the ship that Shadow can ride in this stage of the game.

CZAR4.DRW (Pitbull's warehouse)

2020cycle2.png

2020ourship4.png
Pitbull's warehouse also has graphics CYCLE1 and OURSHIP. It is unknown if it's just a leftover, from using the previous level as a base to make this one, or if Shadow was meant to have vehicles here aswell.

2020keyrat.png
Another messy sprite, this one's called KEYRAT. Assuming by the name and its size, it might have been intended for a special version of the rat enemy that appears in this level, that carries the key to the Pitbull's room. That key still is an objective of this level, but it's aquired in a different place, that uses a different graphics bank.

2020pitkey.png
Another key-related unused sprite, but this one looking like a ceiling turret painted green. Like the sprite before it, PITKEY also seems to be a reference to the key that is one of the objectives in this level.

2020tntcard.png
TNTCARD is probably an early version of the actual Access Card that makes things go TNT in this level.

2020lugi.png
This sprite is called LUGI. That's all I can say.

Early Animations

CZAR1.DRW

This file has a really really fast animation called HVRING, made from the objects HVRING1 and HVRING2. Objects in NinDraw are actually tileset parts, so this animation was to animate something in the background, instead of a sprite. HVRING1 and HVRING2 don't actually exist anymore though, so the animation isn't animating anything, and appears as blank.

CZAR2.DRW

2020hovering.gif

This animation called HOVERING looks to be an early animation for an enemy on the spaceship battle level, HOVER. All that's early about it though is that one of the tiles is wrong.

Early Backgrounds

2020shack.png

In CZAR1 there is an early version of the shack you can enter in the pier that has no shelf.

Early Graphics

Hmmm...
To do:
There's two more VID files I didn't cover, CZAR3.VID.BAK and CZARVID.ROM. This one might be final but the other differs a little from CZAR3.VID, add it here.

In the game's source code, you can find files that contain early versions of the game's graphics. These are .VID files, that only contain the actual art that goes used. They literally are graphical banks.

In Raid 2020's source code, there are 6 .VID files, C1, CZAR1-CZAR4, and ALL. Despite ALL being the only file with all of the graphics in it, being the most finished one, and being the one that gets used into the rom if it is compiled, doesn't actually match 100% with the final graphics of the game. All of the background graphics match with the final version, but only the sprites for the pier match completely with the final version.

C1.VID and CZAR1 (The pier, title screen & Pitbull's Warehouse's tunnels)

C1 CZAR1 ALL/Final
2020pierhiC1.png
2020pierhiCZAR1.png
2020pierhiALL.png
2020pierlowc1.png
2020pierlowczar1.png
2020pierlowall.png

ALL's graphics are identical to the final version, CZAR's are barely different, but C1's graphics are so early that they don't even fit Shadow's palette well anymore, and many of the objects don't actually have any graphics drawn for them in it.

C1 CZAR1/ALL/Final
2020heroingC1.gif
2020heroing1.gif
2020jettingC1.png
2020jetting1.gif
2020thugingC1.gif
2020thuging1.gif
2020dealingC1.gif
2020dealing1.gif
2020beeC1.gif
2020bee1.gif
2020spideyC1.png
2020spidey1.gif
2020bootC1.png
2020boot1.png
2020coolgunC1.png
2020coolgun1.png
2020titleC1.png
2020title1.png
2020webc1.png
2020web1.png

Note that the bigger dealer enemy used to have a walkie-talkie radio on his hands. Also of note is that the title screen text still has a comma in the final version, but its graphic is blank.

C1/CZAR1 ALL/Final
2020hiddenheartc1czar1.png
2020hiddenheartFIALLNAL.png
2020pillarc1czar1.png
2020pillar1allfinal.png

CZAR2.VID (The swamp and docks & the spaceship battle stage)

CZAR2 ALL Final
2020swampHIczar2.png
2020swampHIall.png
2020swamphi1.png
2020swampLOWczar2.png
2020swampLOWall.png
2020swamplow1.png

CZAR2's graphics are closer to the final version than ALL's.

ALL CZAR2/Final
2020powerupALL.png
2020powerupCZAR2.png

CZAR3.VID (Technopolis)

CZAR3 ALL Final
2020c3hCZAR.png
2020c3hALL.png
2020c3lFINAL.png
2020c3lCZAR.png
2020c3lALL.png
2020c3hFINAL.png

This one's actually divided. CZAR3 and ALL both have differences and different similarities to the final version's graphics.

ALL CZAR3/Final
2020heroc3all.gif
2020heroc3czar.gif
2020trackerall.gif
2020trackerczar.gif
CZAR3 ALL/Final
2020hiddenheart3CZAR3.png
2020hiddenheart3FINALALL.png
2020platformCZAR3.png
2020platformFINALALL.png

CZAR4.VID (Pitbull's warehouse)

CZAR4 ALL Final
2020c4lCZAR.png
2020c4lALL.png
2020c4lFINAL.png
2020c4hCZAR.png
2020c4hALL.png
2020c4hFINAL.png

In this one, ALL seems to differentiate itself in the sprites more than any other time.

ALL CZAR4/Final
2020heroc4ALL.gif
2020heroc4CZAR.gif
2020healthALL.png
2020healthFINAL.png
2020lugiALL.png
2020lugi.png
CZAR4 ALL/Final
2020hiddenheart4CZAR4.png
2020hiddenheart4FINALALL.png
2020platform4CZAR4.png
2020platform4FINALALL.png

Unused Music

In the game's source code, there are two music tracks that didn't make the cut. The code is written in a way that they're not compiled with the ROM, but they can be, and this is how they sound like:

THEME2
THEME3

These were undoubtedly supposed to be in-game songs, seeing as they only use audio channel Square 1 and also loop, two characteristics shared with the in-game theme we got in the final version.