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Digimon Rumble Arena

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Title Screen

Digimon Rumble Arena

Also known as: Digimon Tamers: Battle Evolution (JP)
Developer: Hudson Soft
Publisher: Bandai
Platform: PlayStation
Released in JP: December 6, 2001
Released in US: February 24, 2002
Released in EU: July 12, 2002


SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Digimon Rumble Arena is basically a Digimon Super Smash Bros. clone.

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify if it´s possible to access the debug mode.

There are some remnants of a debug menu in the SLUS_014.04 file.

GAME DEBUG MENU
Bonus #0 BallShoot
Bonus #1 Evolution competition
Bonus #2 Jewelry hunting
GAME START
#%02d BGM 0x%03x '%s'...#%02d SE 0x%03x channel%d..#%02d XA %d.#%02d %-16s%s
VRAM VIEWER
DebugMenu
DEBUG MODE MAIN MENU
DEBUG FLAGS SETTING
SEQUENCER (REAL THING MODE)
BATTLE AGEING SEQUENCER
MAIN MENU
CHARACTER SELECT
MINIGAME GUIDE
ModelView
LoadExec
Testing ground for HANAMASU
Testing ground for IWANAGA
Testing ground for SHOHYAMA
Testing ground for TERADA
fontdisp
hsyncdisp
heapdisp
powerdisp
pollhost
dispmaphit
clipdisp
collidisp

Leftovers

The international versions include some of the Japanese voices for the attacks.

Alterative Colored Characters

Hmmm...
To do:
Add codes for the European and Japanese releases

Bandicam 2021-01-04 23-47-25-576.jpg

While not unused, the characters have altered colors for when you play a mirror match. To play a mirror match in 2P VS or CPU VS, hold select while selecting a Digimon (or its rookie/evolved counterpart) the other player has already selected. The only character that has an altered color visible in 1P mode without cheat codes is Reapermon. For whatever reason, the ability to play mirror matches is not mentioned in the manual. This normally isn't even possible to select an evolved form in the 1P mode at all without cheat codes, using this code will make you able to do so.

Version GameShark code
USA 50001804 0000
8012AB34 0001
Japan 50001804 0000
8012A854 0001
Europe

Regional Differences

Intro Video

Japan International
DRA-introJPN.png DRA-intro.png

The first part of the video includes the logo for the respective region.

Japan International

The music is different, too. The international versions use a new track, whereas the Japanese version uses "The biggest dreamer" (the Japanese intro of the third season/Tamers).

Menu Loading Screen

Japan International
DRA-loadingJPN.png DRA-loading.png

The loading menu screen includes the logo for the respective region.

Title Screen

Japan US Europe
DRA-titleJPN.png DRA-titleUSA.png DRA-titleEUR.png

The title screen is different in the Japanese version. The European version uses the US title screen, but changes the copyright too.

Stage Music

All the Multiplayer music in the Japanese version is an instrumental version of a theme from the anime, whereas the international versions use new music tracks.

Track Name (Japan) Track (Japan) Track Name (International) Track (International)
Slash!
Fight for my friends
Target~Akai Shougeki~
A wish for live
Butter-Fly
This power in me
Brave Heart
Out in the country
EVO
The biggest dreamer (USA version)
Break up!
Reapermon´s Den

Card Items

The Japanese and international versions use their respective card backs from the Digimon TCG.

Japan International
DRA-itemcardJPN.png DRA-itemcard.png

Digivolution

The Japanese version uses "Evolution" instead of "Digivolution". This is also reflected in the full Digivolution gauge sign.

Japan International
DRA-evoJPN.png DRA-evo.png

Credits

The Japanese version uses "Days" (the second Japanese ending of the third season/Tamers), whereas the international versions use a new music track.

Japan International