Digimon Rumble Arena
|Digimon Rumble Arena|
Also known as: Digimon Tamers: Battle Evolution (JP)
This game has a prerelease article
Research the October 8, 2001 prototype.
Digimon Rumble Arena is basically a Digimon Super Smash Bros. clone.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Verify if it´s possible to access the debug mode.
There are some remnants of a debug menu in the SLUS_014.04 file.
GAME DEBUG MENU Bonus #0 BallShoot Bonus #1 Evolution competition Bonus #2 Jewelry hunting GAME START #%02d BGM 0x%03x '%s'...#%02d SE 0x%03x channel%d..#%02d XA %d.#%02d %-16s%s VRAM VIEWER DebugMenu DEBUG MODE MAIN MENU DEBUG FLAGS SETTING SEQUENCER (REAL THING MODE) BATTLE AGEING SEQUENCER MAIN MENU CHARACTER SELECT MINIGAME GUIDE ModelView LoadExec Testing ground for HANAMASU Testing ground for IWANAGA Testing ground for SHOHYAMA Testing ground for TERADA fontdisp hsyncdisp heapdisp powerdisp pollhost dispmaphit clipdisp collidisp
The international versions include some of the Japanese voices for the attacks.
Alternative Colored Characters
Add codes for the European and Japanese releases.
While not unused, the characters have altered colors for when you play a mirror match. To play a mirror match in 2P VS or CPU VS, hold Select while selecting a Digimon (or its rookie/evolved counterpart) the other player has already selected. The only character that has an altered color visible in 1P mode without cheat codes is Reapermon. For whatever reason, the ability to play mirror matches is not mentioned in the manual. This normally isn't even possible to select an evolved form in the 1P mode at all without cheat codes, using this code will make you able to do so.
The first part of the video includes the logo for the respective region.
The music is different, too. The international versions use a new track, whereas the Japanese version uses "The biggest dreamer" (the Japanese intro of the third season/Tamers).
Menu Loading Screen
The loading menu screen includes the logo for the respective region.
The title screen is different in the Japanese version. The European version uses the US title screen, but changes the copyright too.
All the Multiplayer music in the Japanese version is an instrumental version of a theme from the anime, whereas the international versions use new music tracks.
|Track Name (Japan)||Track (Japan)||Track Name (International)||Track (International)|
|Slash!||Fight for my friends|
|Target~Akai Shougeki~||A wish for live|
|Butter-Fly||This power in me|
|Brave Heart||Out in the country|
|EVO||The biggest dreamer (USA version)|
|Break up!||Reapermon´s Den|
The Japanese and international versions use their respective card backs from the Digimon TCG.
The Japanese version uses "Evolution" instead of "Digivolution". This is also reflected in the full Digivolution gauge sign.
The Japanese version uses "Days" (the second Japanese ending of the third season/Tamers), whereas the international versions use a new music track.
The Digimon series
|WonderSwan||Digimon Adventure: Anode Tamer • Digimon Anode/Cathode Tamer: Veedramon Version • Digimon Adventure 02: Tag Tamers|
|WonderSwan Color||Digimon Adventure 02: D1 Tamers • Digimon Tamers: Digimon Medley • Digimon Tamers: Battle Spirit • Digimon Tamers: Battle Spirit Ver. 1.5|
Digital Monster Card Game: Ver. WonderSwan Color
|PlayStation||Digimon World • Digimon Rumble Arena • Digimon World 2 • Digimon World 3 • Digimon Digital Card Battle|
|Game Boy Advance||Digimon Battle Spirit • Digimon Racing|
|PlayStation 2, Xbox, GameCube||Digimon Rumble Arena 2 (Prototype)|
|PlayStation Vita||Digimon Story Cyber Sleuth • Digimon Story: Cyber Sleuth - Hacker's Memory|
|Nintendo DS||Digimon World DS • Digimon World Dusk & Dawn • Digimon World Championship|