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Dokodemo Issho (PlayStation)

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Title Screen

Doko Demo Issho

Developer: BeXide
Publisher: Sony Computer Entertainment
Platform: PlayStation
Released in JP: July 22, 1999


DevTextIcon.png This game has hidden development-related text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there unused stuff in DOKODEMO.417?

A virtual life game starring Sony's gaming mascot Toro. It's also one of the first games to utilize the PocketStation.

Debug Text

The TTY console displays these texts throughout the game.

RAM address 0x80010800-:

DEBUG used %x
DEBUG =TITLE
DEBUG =NEW
DEBUG =ROOM
DEBUG ppstay %d
DEBUG =DIARY
DEBUG =SPY
DEBUG =OPTION
DEBUG =ENDING
DEBUG =CLOCK
DEBUG =SAVE
DEBUG =LOAD
DEBUG =CREATE
DEBUG _texture over : %s
DEBUG _texture nothing : %s
DEBUG _Regist Texture %s.TIM
DEBUG _Regist Texture %s.SKI
DEBUG Model Setup %s
DEBUG Not Found %s
DEBUG %s %x
DEBUG free area max / all : %dKB / %dKB
DEBUG LPF Install : %s
DEBUG LPF Install Failed
DEBUG Prim malloc error
DEBUG Packet %d
DEBUG Packet malloc error
DEBUG LPF Install Success
DEBUG BCDフィールドに不正な文字があります。
DEBUG McxExecFlag %d %d %d
DEBUG %s Retry %d
DEBUG No Card
DEBUG Mcx Invalid
DEBUG New Card
DEBUG PDA Insert
DEBUG MEM Insert
DEBUG %s Error
DEBUG CARD Lost Check %d
DEBUG CARD Unknown Check %d
DEBUG CARD New Check %d
DEBUG CARD New
DEBUG CARD Lost
DEBUG CARD Invalid
DEBUG CARD Unformat
DEBUG %s
DEBUG time is crazy
DEBUG =Comm Stack Over!!!!
DEBUG =Comm Stack Under!!!!
DEBUG Script File CNA : %d
DEBUG Format MemCard
DEBUG Format Finish
DEBUG Write Ready Request
DEBUG Write Enable Flag %d
DEBUG Write Ready Finish
DEBUG Write Finish Request
DEBUG extend days %d
DEBUG Write Finish Finish
DEBUG Read Flash Request %x %d
DEBUG Read Flash Finish
DEBUG Write Flash Request %x %d
DEBUG Write Flash Finish
DEBUG Application Sraech Request
DEBUG File %d : %s(%d)
DEBUG Apl
DEBUG Dat
DEBUG Empty
DEBUG Space
DEBUG Full
DEBUG Application Sraech Finish
DEBUG Application Exec Request
DEBUG EXEC %d
DEBUG GET IQ
DEBUG IQ : Score = %d : %d
DEBUG Application Exec Finish
DEBUG Adjust Clock Request
DEBUG Adjust Clock Finish
DEBUG Time Check Request
DEBUG Time Check Finish
DEBUG 1st Download Request
DEBUG DOWNLOAD %d
DEBUG Create Error %d
DEBUG Open Error %d
DEBUG Get Direntry Error
DEBUG Dic Copy Request
DEBUG Dic Copy Finish
DEBUG Download Request %d
DEBUG Download CNA is %d
DEBUG Download Finish
DEBUG Diary Read Request
DEBUG Diary Write Request
DEBUG Diary Read Finish
DEBUG Friend Read Request
DEBUG Friend Read Finish
DEBUG Friend Write Request
DEBUG Friend Write Finish
DEBUG Extend Request
DEBUG Extend Finish
DEBUG Config Read Request
DEBUG Config Read Finish
DEBUG Config Write Request
DEBUG Config Write Finish
DEBUG Present Word Request
DEBUG Present Word is %d
DEBUG Present Word Send
DEBUG Present Word Finish
DEBUG Data Check Request
DEBUG Data Check Finish
DEBUG Data Save Request : %s
DEBUG Verify Error
DEBUG Data Save Finish
DEBUG Data Load Request
DEBUG Data Load Finish
DEBUG Push Maru
DEBUG Push Dir6
DEBUG Anime Sync
DEBUG Button %x
DEBUG SysMenu Kill %d
DEBUG System Menu CANCEL
DEBUG System Menu NEWWORD
DEBUG System Menu Close %d
DEBUG SysFlag Clear
DEBUG Load Sound %d
DEBUG Read Diary Sq
DEBUG Sound Req Err %d %d %d %d
DEBUG XA Play Req
DEBUG Play Diary Sq

RAM address 0x800139D4-

DEBUG Room Fixed    OBJ %04x
DEBUG Room Funiture OBJ %04x %d
DEBUG Room Poster   OBJ %04x %d
DEBUG Room Trash    OBJ %04x %d
DEBUG Start Frame %d
DEBUG Season %d
DEBUG First XA %d %d

RAM address 0x80013CC4-

DEBUG Greeting Bye
DEBUG IQ = %d / Score = %d
DEBUG Day = %d / Diary = %d
DEBUG Extend Score %d
DEBUG Extend Days %d
DEBUG Greeting

RAM address 0x80013DB4-

アイドルアニメ
DEBUG First Layer %d

RAM address 0x80014A68-

DEBUG --- OK under free    No.%4d,%8d bytes
DEBUG --- OK free    No.%4d,%8d bytes
DEBUG --- OK malloc  No.%4d,%8d bytes (MAX %4d k, ALL %4d k)
DEBUG =--- NG MALLOC (%8d byte)
DEBUG LPF FREE OK!
DEBUG LPF SETUP OK!
DEBUG --- OK LPF ALREADY MAPPING
DEBUG --- OK LPF MAPPING

RAM address 0x8001525C-

(%02x:%02x:%02x) %8d %s
DS_cachefile: %d files found
DEBUG XA PLAY END!
DEBUG XA PLAY ID=%d, NO=%d, CHANNEL=%d
DEBUG =FILE:%s Not Found!
DEBUG XA SET[%d] %s