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Donkey Kong Country 2: Diddy's Kong Quest (Game Boy Advance)

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Title Screen

Donkey Kong Country 2

Also known as: Super Donkey Kong 2 (JP)
Developer: Rare
Publisher: Nintendo
Platform: Game Boy Advance
Released in JP: July 1, 2004
Released in US: November 15, 2004
Released in EU: June 25, 2004


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


A remake of Donkey Kong Country 2 on the Game Boy Advance which added a few new features like a scrapbook and the ability to save your progress anywhere.

Error Messages

The audio error messages from Donkey Kong Country (Game Boy Advance) are present here too.

AUDIO ERROR, freq of sample unusually high. (>3 times normal)
 AUDIO ERROR, pitch frequency too low
 AUDIO ERROR, pitch frequency too high
 AUDIO ERROR, adsr_acts table exceeded
 AUDIO ERROR, midi_command table exceeded
 AUDIO ERROR, midi delta time too big
 AUDIO ERROR, midi delta time of 4 bytes unsupported
 AUDIO ERROR, too many notes on channel 0.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 1.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 2.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 3.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 4.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 5.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 6.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 7.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 8.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 9.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 10.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 11.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 12.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 13.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 14.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, too many notes on channel 15.increase polyphony RAM
           or modify tune (perhaps reduce envelope release times)
 AUDIO ERROR, not enough space to put audio RAM code
 AUDIO ERROR, more than 16 tracks in song
 AUDIO ERROR, tune num > max tunes available
 AUDIO ERROR, MIDI note on command before MIDI prog chng command
 AUDIO ERROR, requested playback freq exceeds max freq
 AUDIO ERROR, incorrect note mapping for rhythm_set
 AUDIO ERROR, incorrect note mapping for keysplit
 AUDIO ERROR, invalid fx number
 AUDIO ERROR, invalid tune number

Debug Text

A significant amount of debug text is found in the game. This can be found starting at ROM offset D23AC in the European version, D2494 in the Japanese version, or D1410 in the American version.

The text has been formatted for ease of readability.

Hmmm...
To do:
Is there a way to view this text in the game?
MULTIPLAYER MAP 2
MULTIPLAYER MAP 1
FINAL ENDING
STANDARD ENDING
PARADE
Ending background 5
Background for ending 4
Background for ending 3
Background for ending 2
Background for ending 1
ER name entry
Ending Island
Krool's Airship (ending)
W7 FUNKYS DOGFIGHT
Video Hero Mode
Bug Options Menu
ER Options Menu
BR 2 Kannons Klaim
K.Toll W6
K.Toll W5
K.Toll W4
K.Toll W3
Klubbas Challenge
End Page
Save Select
Game Select
Expresso Racing
Krool's Airship (intro)
Scrap_Book15
Scrap_Book14
Scrap_Book13
Scrap_Book12
Scrap_Book11
Scrap_Book10
Scrap_Book9
Scrap_Book8
Scrap_Book7
Scrap_Book6
Scrap_Book5
Scrap_Book4
Scrap_Book3
Scrap_Book2
Scrap_Book1
Background for menu
Intro Island
Game Over Page
Wrinkys House World 7
Wrinkys House World 6
Wrinkys House World 5
Wrinkys House World 4
Wrinkys House World 3
Wrinkys House World 2
NOT USED
DK Attack Backdrop
Rare/Nintendo Logos
Change Room Web Woods
Exit from Haunted Halll
Main options page
End to Rickety Race
End to Target Terror
Exit to Glimmers Galleon
BR3 Hot Head Hop
Rambi Rumble Change Room
WARP ROOM
Pause Menu
BR 1 Animal Antics
BR 1 Fiery Furnace
BR 1 Klobber Karnage
BR 1 Black Ice Battle
BR 1 Jungle Jinx
BR 1 Screech's Sprint
BR 1 Toxic Tower
Swankys Welcome Room
W6 FUNKYS DOGFIGHT
W5 FUNKYS DOGFIGHT
W4 FUNKYS DOGFIGHT
W3 FUNKYS DOGFIGHT
W2 FUNKYS DOGFIGHT
W1 FUNKYS DOGFIGHT
Title Page
INVALID
Krocodile Kore
COLLECT THE STARS
DESTROY THEM ALL
FIND THE TOKEN
FF Options Menu
BR 2 Chainlink Chamber
BR 1 Chainlink Chamber
BR 2 Clappers Cavern
BR 1 Clappers Cavern
BR 2 Castle Crush
BR 1 Castle Crush
BR 2 Windy Well
BR 1 Windy Well
BR 2 Arctic Abyss
BR 1 Arctic Abyss
BR 2 Web Woods
BR 1 Web Woods
Short Cut Parrot Chute Panic
BR 2 Parrot Chute Panic
BR 1 Parrot Chute Panic
BR 2 Gusty Glade
BR 1 Gusty Glade
BR 3 Haunted Hall
BR 2 Haunted Hall
BR 1 Haunted Hall
BR 2 Ghostly Grove
BR 1 Ghostly Grove
BR 2 Rambi Rumble
BR 1 Rambi Rumble
BR 2 Mudhole Marsh
BR 1 Mudhole Marsh
BR 1 Rickety Race
BR 1 Bramble Scramble
BR 2 Target Terror
BR 1 Target Terror
BR 3 Hornet Hole
BR 2 Hornet Hole
BR 1 Hornet Hole
BR 2 Bramble Blast
BR 1 Bramble Blast
BR 2 Slime Climb
BR 1 Slime Climb
BR 3 Rattle Battle
BR 2 Rattle Battle
Rattle Battle (change)
BR 1 Rattle Battle
BR 1 Krockhead Klamber
BR 2 Glimmers Galleon
BR 1 Glimmers Galleon
BR 2 Barrel Bayou
BR 1 Barrel Bayou
WR Squawks Shaft
BR 3 Squawks Shaft
BR 2 Squawks Shaft
BR 1 Squawks Shaft
WR RED HOT RIDE
BR 2 RED HOT RIDE
BR 1 RED HOT RIDE
WR LAVA LAGOON
BR 1 LAVA LAGOON
WR Kannons Klaim
BR 3 Kannons Klaim
BR 1 Kannons Klaim
WR Hot-Head Hop
BR 2 Hot-Head Hop
BR 1 Hot-Head Hop
WR Topsail Trouble
BR 2 Topsail Trouble
BR 1 Topsail Trouble
WR Lockjaws Locker
BR 1 Lockjaws Locker
WR Gangplank Galley
BR 2 Gangplank Galley
BR 1 Gangplank Galley
WR Mainbrace Mayhem
BR 3 Mainbrace Mayhem
BR 2 Mainbrace Mayhem
BR 1 Mainbrace Mayhem
(Krool Message) Pirate Panic
WR Pirate Panic
BR 2 Pirate Panic
BR 1 Pirate Panic
Krools Island
The Lost World
The Flying Krock
Krools Keep
Gloomy Gulch
Krazy Kremland 
Krem Quay
Crocodile Cauldron
Gangplank Galleon
Swankys Room
Funkys Room
K.Toll W2
Wrinkys House World 1
Crankys Barrel
LW - Animal Ant 5
LW - Animal Ant 4
LW - Animal Ant 3
LW - Animal Ant 2
LW - Animal Ant 1
LW - Fiery Furnace
LW - Klobber Karnage
LW - Black Ice Battle
LW - Jungle Jinx
Krool's Airship
Screechs Sprint
Stronghold Showdown
Toxic Tower
Chain Link Chamber
Clappers Cavern
Castle Crush
Windy Well
Arctic Abyss
BOSS - Kreepy Krow
Web Woods
Parrot Chute Panic
Gusty Glade
Haunted Hall
Ghostly Grove
BOSS - King Zing Sting
Rambi Rumble
Mudhole Marsh
Rickety Race
Bramble Scramble
Target Terror
Hornet Hole
BOSS - Kudgels Kontest
Bramble Blast
Slime Climb
Rattle Battle
Krockhead Klamber
Glimmers Galleon
Barrel Bayou
BOSS- Kleevers Kiln
Squawks Shaft
Red Hot Ride
Lava Lagoon
Kannons Klaim
Hot Head Hop
BOSS - Krows Nest
Topsail Trouble
Lockjaws Locker
Gangplank Galley
Mainbrace Mayhem
Pirate Panic
SPRITE GRID

Sound Test

A sound test can be accessed by entering ONETIME as a cheat.

Unused Music

By using the sound test, you can listen to the "Run, Rambi! Run!" theme, which is never used in the GBA remake. The finale of Rambi Rumble, which uses this music in the SNES version, plays "Bad Bird Rag" here instead.

To restore this music in Rambi Rumble, go to the ROM offset 83BE8 (European version), 842DC (Japanese version), or 83200 (American version), and change this byte from 1E to 1C.

Unused Levels

Hmmm...
To do:
European/Japanese codes

To access these levels, use the following code in the USA version: 03000050 000000??. Replace ?? with one of the below values, then choose any stage in Diddy's Dash.

SPRITE GRID

DKC2GBA-spritegrid.png

Value: 00

An area where you just fall endlessly as Rambi. It was most likely a sprite viewer at some point.

INVALID

Value: 93

Doesn't load.

NOT USED

Value: B0

Doesn't load.


(Source: Ferrox)

Regional Differences

Title Screen

Each region has its own unique title screen.

Diddy's Dash Icons

The level icons in Diddy's Dash are animated in the North American and European versions and static in the Japanese version.