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Doraemon: Nobita to Yousei no Kuni

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Title Screen

Doraemon: Nobita to Yousei no Kuni

Developer: Sakata SAS
Publisher: Epoch
Platform: SNES
Released in JP: February 19, 1993


DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
Since Shizuka's levels are the only two out of all the non-Doraemon characters that don't have slopes, her "crawling while on a slope" animations seem to go unused. Since this game uses an unusual way of loading graphics for the playable characters outside Doraemon, just fixing the address for the playable character (x7E0449) doesn't exactly work and you just end up with a miscolored, glitchy Doraemon.

In this average licensed platformer, Nobita and friends are whisked away to the titular Fairy Country which means Doraemon must travel through a bunch of levels to collect the Five Legendary Objects (tm) required to enter the realm and rescue them.

Developer Text

Many, many, MANY data headers as rawtext can be seen.

Address Text Comment
C04C30 MKBGM.AAA Repeats many times between data up to C07E90. This might be header data for the music files.
C10006
C19AF0
C1CBC4
C50016
daiti_1_scr.bin
daiti_2_scr.bin
daiti_3_scr.bin
daiti_1_fnt.bin
daiti translates to "earth". These seem to correspond with actual level data.
C105E2
C19CF8
douku_1_scr.bin
douku_2_scr.bin
douku is short for doukutsu which means "cavern"
C10E29
C19D81
C1CC32
iseki_1_scr.bin
iseki_2_scr.bin
iseki_3_scr.bin
iseki translates to "ruins"
C116AD
C19F84
C1CCEA
yama_1_scr.bin
yama_2_scr.bin
yama_3_scr.bin
yama translates to "mountain"
C11BFE
C1A1C4
C1CD8C
tree_1_scr.bin
tree_2_scr.bin
tree_3_scr.bin
C120EC
C1A5D5
C1D061
dark_1_scr.bin
dark_2_scr.bin
dark_3_scr.bin
C1289F
C1A69B
honoh_1_scr.bin
honoh_2_scr.bin
honoh is most likely 炎, which translates to "flame".
C12E81
C1AA1C
yogan_1_scr.bin
yogan_2_scr.bin
yogan is 溶岩, which translates to "lava".
C133D8
C1ABAD
C1D241
hi_1_scr.bin
hi_2_scr.bin
hi_3_scr.bin
hi is most likely 火, which translates to "fire".
C13EA7
C1AD2D
C1D662
water_1_scr.bin
water_2_scr.bin
water_3_scr.bin
C144B2
C1AE41
C1D6F9
C5B8FB
kori_1_scr.bin
kori_2_scr.bin
kori_3_scr.bin
kori_3_fnt.bin
C149D4
C1AF1F
C1D7AB
sinka_1_scr.bin
sinka_2_scr.bin
sinka_3_scr.bin
Shinka, or 進化, translates to "evolution".
C15076
C1B42D
C4D869
C4D976
kumo_1_scr.bin
kumo_2_scr.bin
kumo1scr.bin
kumo2scr.bin
kumo in this context is 雲 or "cloud".
C1572D
C1B4CF
C1D8B7
kyude_1_scr.bin
kyude_2_scr.bin
kyude_3_scr.bin
C15905
C1B75E
jet_1_scr.bin
jet_2_scr.bin
C1611A
C1B7F8
meira_1_scr.bin
meiro_2_scr.bin
Meiro, or 迷路, translates to "maze". These fit Gian's levels.
C16438 meiba_1_scr.bin
C167B4
C1BB5E
saka_1_scr.bin
saka_2_scr.bin
Saka, or 坂, translates to "slope". Definitely Nobita's levels, which are on a rising slope.
C16B47
C1BCE8
saka2_1_scr.bin
saka2_2_scr.bin
C16F2D
C1BF12
C1D945
kazan_1_scr.bin
kazan_2_scr.bin
kazan_3_scr.bin
Kazan, or 火山, translates to "volcano". Likely Suneo's levels.
C17342 kaza2_1_scr.bin
C1765C
C1BFCC
umi_1_scr.bin
umi_2_scr.bin
Umi, or 海, translates to "sea". Likely Shizuka's levels.
C17A29 umi2_1_scr bin
C18107
C1C57A
C1DA15
sora_1_scr.bin
sora_2_scr.bin
sora_3_scr.bin
Sora, or 空, translates to "sky". Likely Doraemon's levels in the fairy world.
C1849D sora2_1_scr bin
C18998
C1C601
mekyu_1_scr.bin
mekyu_2_scr.bin
Meikyuu, or 迷宮, translates to "labyrinth". Most likely the first palace level.
C18E90
C1C890
final_1_scr.bin
final_2_scr.bin
Best fits the second palace level, the final level in the game.
C19200 meirb_1_scr bin Fits the flipped version of Gian's levels.
C19515 meibb_1_scr bin
C198B3 fboss_1_scr bin
C2203D kyoufnt.bin
C40016
C40F8A
tk_dai_1.bin
tk_dai_2.bin
C415F4 tk_kaze.bin
C422A9 tk_mizu.bin
C4319F tk_mori.bin
C441D9 tk_hi_1.bin
C45808 tk_si_1.bin
C46188 boss_dai.bin
C47080 boss_mor.bin
C48244 boss_hi.bin
C491D3 boss_miz.bin
C4A1DE boss_kaz.bin
C4AC4E bs_fin.bin
C4BA0C evitem.bin
C4BEF1 kendai.bin
C4C22F kenmor.bin
C4C57E kenhi.bin
C4CB38 kenmiz.bin
C4CE82 kenkaz.bin
C4E426 ymapscr.bin