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Doraemon 2: Nobita to Hikari no Shinden

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Title Screen

Doraemon 2: Nobita to Hikari no Shinden

Developer: Epoch
Publisher: Epoch
Platform: Nintendo 64
Released in JP: December 11, 1998


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0xC61F0 in the ROM is text for a crash handler.

IKE
HAS
TAN
AOY
YAM
HAT
SYS
Virtual coherency exception on data reference
Watchpoint exception
Floating point exception (see fpcsr)
Virtual coherency exception on intruction fetch
Trap exception
Arithmetic overflow exception
Coprocessor unusable exception
Reserved instruction exception
Breakpoint exception
System call exception
Bus error exception on data reference
Bus error exception on instruction fetch
Address error on store
Address error on load or instruction fetch
TLB exception on store
TLB exception on load or instruction fetch
TLB modification exception
Interrupt
IP1
IP2
IP3
IP4
IP5
IP6
IP7
IP8
BD
IE
EXL
ERL
KER
SUP
USR
UX
SX
KX
IM1
IM2
IM3
IM4
IM5
IM6
IM7
IM8
DE
CE
CH
SR
TS
BEV
RE
FR
RP
CU0
CU1
CU2
CU3
RM
RZ
RN
FI
FU
FO
FZ
FV
EI
EU
EO
EZ
EV
Inexact operation
Underflow
Overflow
Division by zero
Invalid operation
Unimplemented operation
C
FS
Fault in thread %d:
epc
0x%08x
cause
sr
badvaddr
0x%08x
at      0x%016llx v0(r2)  0x%016llx v1(r3)  0x%016llx
a0(r4)  0x%016llx a1(r5)  0x%016llx a2(r6)  0x%016llx
a3(r7)  0x%016llx t0(r8)  0x%016llx t1(r9)  0x%016llx
t2(r10) 0x%016llx t3(r11) 0x%016llx t4(r12) 0x%016llx
t5(r13) 0x%016llx t6(r14) 0x%016llx t7(r15) 0x%016llx
s0(r16) 0x%016llx s1(r17) 0x%016llx s2(r18) 0x%016llx
s3(r19) 0x%016llx s4(r20) 0x%016llx s5(r21) 0x%016llx
s6(r22) 0x%016llx s7(r23) 0x%016llx t8(r24) 0x%016llx
t9(r25) 0x%016llx gp(r28) 0x%016llx sp(r29) 0x%016llx
s8      0x%016llx ra(r31) 0x%016llx
fpcsr
Fault in thread %d:
epc 0x%08x
ra(r31) 0x%016llx
cause   0x%08x
fpcsr   0x%08x
f0  %.7e f2  %.7e f4  %.7e f6  %.7e
f8  %.7e f10 %.7e f12 %.7e f14 %.7e
f16 %.7e f18 %.7e f20 %.7e f22 %.7e
f24 %.7e f26 %.7e f28 %.7e f30 %.7e
d0  %.15e.d2  %.15e
d4  %.15e.d6  %.15e
d8  %.15e.d10 %.15e
d12 %.15e.d14 %.15e
d16 %.15e.d18 %.15e
d20 %.15e.d22 %.15e
d24 %.15e.d26 %.15e
d28 %.15e.d30 %.15e
%s
0x%08x 
<   ,   %s  >
drScdEvent : bad case
drGraphicMgr : bad case
semafolock
drProcMgr : bad case
drGameDriver : bad case
cmPrintDriver : Bad Case [%d]
cmPrint buffer over!!
cmExpandCoto:Load data size over
cmExpandCoto:No support
Critical Error!! NOT ENOUGH FREE BUF !!
no EEPROM manager
SndAllocate Error!!!
drAuMgr: Bad case
sAuHeap.:%x-%x( %x ) len: %x count:%x

Present at 0xC6DD0, 0xC9BF0, and 0xCA270 in the ROM is text for some debug menus.

K2
K1
K0
A2
A1
A0
Y2
Y1
Y0
H2
H1
H0
S5
S4
S3
S2
S1
S0
MENU %d.d%02d/h%02d/m%02d/s%02d
Night : %02d - %02d
MAP : %02d
SEQ : %02d
SND : %03d
R SYNC : %d
STEREO : %d
MOVIE : %d
TTAB : %d
TIDX : %d
TTAB2 : %d
COLD_DMG : ON
COLD_DMG : OFF
CRITICAL ERROR !! NOT ENOUGH HEAP
critical error [parts buffer no free]
Heap: MAX %d USE %8d %3d%%free  block %d

16      :
15      :
14      :
13      :
12      :
MAPREND :
SEQENCE :
SOUND   :
LC ON   :
FOG A   :
FOG B   :
FOG G   :
FOG R   :
FOG MAX :
FOG MIN :
FOG ON  :
Not enough model ram
Not enough sprite ram
drSpriteSystemInit sprite init 0
drSpriteSystemInit sprite init 1
drSpriteSystemInit sprite init 2
drSpriteSystemInit sprite init 3
winnum :%d
pause :%d
fade  :%d
Sprite 0 :%d/%d
Sprite 1 :%d/%d
Sprite 2 :%d/%d
Sprite 3 :%d/%d
Sprite Trush :%d/%d

ON
OFF
SGL
CG
KP
AG
SG
AC
SP
GYIA
SUNE
SIZU
NOBI
DORA
16      :
15      :
14      :
13      :
G_VALUE :
G_CHAR  :
EIDX    :
EVT FLAG:
MSG FLAG:
LIFE    :
DMG     :
SWIM    :
TALK    :
ATTACK  :
TIME SPD:
OBJD SPD:
JUMP SPD:
RUN  SPD:
0x%02x,

Present at 0xCA57C in the ROM are a few error messages.

drTelCastWindow: heap error
drTelCastWindow: illigal error
drTelCastWinTel: heap error
drTelCastWinTel: illigal error
drTelCastWinTelNDS: heap error
drTelCastWinTelNDS: illigal error
_telopInit : bad command
drTelopWindowDriver : bad case
(Source: Ferrox)