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Dragon's Lair (Amiga)
From The Cutting Room Floor
What happens when trying to port a laserdisc game to a system that could only support floppy disks at the time.
Hidden Dev Message
Hex address 146 on the first disk has a message directed toward those cracking games.
A message to crackers: Nobody wants copy protection. All it is designed to do is give a program a fighting chance. Now we realize that there is a great competition to see which group breaks this game first, however, if you do break it, please consider this: If you let this game out early after release, and there are few sales, it will be very difficult to justify followup games of this type. Nobody benefits; not the developers, not the users, and not the Amiga community. Please reconsider holding on for a while and not letting the game suffer. The decision is yours.
|The Dragon's Lair series|
|Arcade||Dragon's Lair (Prototype)|
|Amiga||Dragon's Lair • Dragon's Lair: Escape from Singe's Castle|
|GameCube||Dragon's Lair 3D: Return to the Lair|