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Ecco Jr.
| Ecco Jr. |
|---|
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Developer:
Novotrade
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Ecco Jr. is an edutainment game that's mainly geared toward younger players.
Development Text
Present at 0x76D in the ROM is some text for an error handler.
BERR AERR ILLE ZDIV CHKI TRPV PRIV STEP LINA LINF CATC UNIN SPUR LEV1 LEV3 LEV5 LEV7
Present at 0x2CCC in the ROM is a version number.
ECCO Jr. 1.00
Unused Areas
There is an unused "Volcano Bay" level in the game. The location itself is used in Exploratory mode as a short second level named "The Volcanos" that you get by going to the right side of Home Bay, but the task-based Normal mode version of it goes unused.
One can access it by inputting the Game Genie code ABHT-AADW for REV00 or ABHT-AAC0 for REV01. It will become available in level select of the Parent's Options menu that one access by pressing A+B+C on the title screen. The SJO password works as well.
The level tasks you to "find something hot to dissolve the ice that is trapping the crystal". Upon entering the level, the sound engine will glitch like crazy, with the music seemingly playing garbage. Whether sounds will play is up to whether or not the null track is played. The first task is to activate two volcanos by singing at them. At depths where the volcanos rest, the palette switches some colors to red, affecting task icons and turning player's sonar wave red. The same happens in "The Volcanos" Exploration version of a level, albeit less obvious there due to a lack of task icons.
The second task in the level has an icon of ice. No such object can be found in the level and sending sonar waves will point the player toward a certain spot at water surface that is far away from the crystal. There seems to be no way to complete this task. Curiously, the level has stonefishes hiding in the rocks, which are otherwise only found in "The Lagoon of Stonefish" level.
If hacked to bypass the ice task, the level can be finished, and the game continues to "The Lagoon of Stonefish". Music will only play if you were able to 'complete' the level before the music cuts out, otherwise, the sound will be absent until the game is reset. The only other noteworthy difference is that an additional Glyph appears at the top left of the progress screen. During the ending, this Glyph is colored like the other completed levels, but instead of breaking apart, it simply vanishes once the others have broken.
Revisional Differences
There are two revisions of the game; REV00 (with the "(C)SEGA 1995.FEB" header in ROM) and REV01 (with the "(C)SEGA 1995.MAR" header in ROM).
Some of the text got changed in "Facts About Dolphins" that is accessed through Parent's Options.
For some strange reason, there are new glitches introduced in REV01. The attract mode switches to black too late, allowing the player to see the background get garbled as the game loads new art. The player is able to access a password screen in Exploratory mode that ends up softlocking the game, with no selection frame appearing.
| The Ecco the Dolphin series | |
|---|---|
| Genesis | Ecco the Dolphin • The Tides of Time (Prototypes) • Ecco Jr. |
| Game Gear | Ecco the Dolphin • The Tides of Time |
| Sega CD | Ecco the Dolphin • The Tides of Time |
| Sega Master System | Ecco the Dolphin • The Tides of Time |
| Dreamcast | Ecco II: Sentinels of the Universe |
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by developer > Games developed by Appaloosa Interactive > Games developed by Novotrade
Games > Games by platform > Genesis games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1995
Games > Games by series > Ecco the Dolphin series
