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Evo's Space Adventures

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Title Screen

Evo's Space Adventures

Developer: Runecraft
Publisher: Take-Two Interactive
Platform: PlayStation
Released in EU: June 2000


CodeIcon.png This game has unused code.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


A terrible PlayStation port of Space Station Silicon Valley which was only released in Europe. Despite it being on a CD-ROM, it's actually missing some of the levels from the N64 original.

Unused Graphics

ESA-legalplaceholder.png

A placeholder graphic from when the game was still known as Space Station Silicon Valley.

ESA-levelpicture.png

A level picture placeholder graphic.

ESA-test.png

A test graphic.

(Source: Ferrox)

Windows Executables

Present in SV.WAD are two Windows executable files, both of which are for converting files. These files can be extracted using a hex editor.

sp.exe

ESA-spexe.png

Start offset 0x416D9D8, end offset 0x41769D8. A program used to convert sound files.

tc.exe

ESA-tcexe.png

Start offset 0x44DFCFC, end offset 0x44EACFC. A program used to convert text files.

(Source: Ferrox)

Developer Messages

Present at 0xE94 in ESA.DAT.

Well fuck me!

Present at 0x333C in ESA.DAT.

DaveS ripped my ingame menu off

Present at 0x25FC in PT.DAT.

Trlalala scoobydoo cheese biscuits meckmedoo!!!
(Source: Ferrox)

Development Text

Present at 0x342D ESA.DAT.

Mission Failed Placeholder %s

Present at 0x4E28 ESA.DAT.

missing sample %d
Play music: %d @ vol %d
AIFLAGS %x - %x - animal %d
psMoveObj->Info
Counter2 - %d
BUFFER: %x - OFFSET: %d - LENGTH: %d
loaded object type:- %d
loading map 
loading object type %d
OB_TYPE_HEAVY_CRATE texture = %d
ANIMAL S %d: %d
Got vram64 space
Buffer out of vram64 space
Got vram32 space
Buffer out of vram32 space
Got vram1x256 space
Buffer out of vram1 space
Got vram1x16 space

Present at 0xD522C ESA.DAT.

bugger, out of actors
actors left %d
Error : Run Out Of Visible Actors
Error -> Geometry %d Not Installed
Error -> Geometry %d Not Created
Error : Run Out Of Visible Sprites
Error : Run Out Of Lights
Error :- Run Out Of Primitive Space %d
Error :- Run Out Of Primitive Space
Error : Geoset %d Not Installed
Init Memory System To %d Bytes -> 
End Address %08x
no free memory
free memory %d in %d blocks
Error :- Not enough texture space allocated %d
V0.5
Error : Obsolete Geometry Data %d
Error : Not enought vertex space allocated for object %s
Error :- Geometry install buffer full
Error :- Not enough geometryset space allocated
Geometry already installed
Error :- Load geometryset spool error

Present at 0x8A4 PT.DAT.

time out in decoding !
time out in strNext() %d
Oh dear, were has the wad %s gone

Present at 0x505BC PT.DAT.

Init Memory System To %d Bytes -> 
End Address %08x
no free memory
free memory %d in %d blocks
;1
Error :- Not enough texture space allocated %d
V0.5
Error : Obsolete Geometry Data %d
Error : Not enought vertex space allocated for object %s
Error :- Geometry install buffer full
Error :- Not enough geometryset space allocated
Geometry already installed
Error :- Load geometryset spool error
bugger, out of actors
actors left %d
Error : Run Out Of Visible Actors
Error -> Geometry %d Not Installed
Error -> Geometry %d Not Created
Error : Run Out Of Visible Sprites
Error : Run Out Of Lights
Error :- Run Out Of Primitive Space %d
Error :- Run Out Of Primitive Space
Error : Geoset %d Not Installed
(Source: Ferrox)