If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

File:Digimon Adventure GBA Music Patch.zip

From The Cutting Room Floor
Jump to navigation Jump to search

Digimon_Adventure_GBA_Music_Patch.zip(file size: 484 bytes, MIME type: application/zip)

Warning: This file type may contain malicious code. By executing it, your system may be compromised.

This is a patch file designed to modify a(n) Game Boy Advance game.

For Digimon Adventure (Game Boy Advance), patch v1.3

  • Restores the title screen music
  • Prevents enemy actions from replacing/stopping music
  • Loads the level music ID from RAM location 0x03001000 so it can be modified with cheats
  • Now plays different music on each level!

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current23:07, 21 May 2016 (484 bytes)Taizou (talk | contribs)Now plays unique music in each level
20:52, 21 May 2016 (356 bytes)Taizou (talk | contribs)Prevents enemies from screwing up the music
17:06, 21 May 2016 (308 bytes)Taizou (talk | contribs)Restores title screen music
14:54, 21 May 2016 (310 bytes)Taizou (talk | contribs){{patch|Game Boy Advance}} Makes Digimon Adventure for GBA load the first level music ID from RAM location {{hex|0x03001000}}

The following 2 pages use this file: