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File:Digimon Adventure GBA Music Patch.zip
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Digimon_Adventure_GBA_Music_Patch.zip (file size: 484 bytes, MIME type: application/zip)
Warning: This file type may contain malicious code. By executing it, your system may be compromised.
This is a patch file designed to modify a(n) Game Boy Advance game.
For Digimon Adventure (Game Boy Advance), patch v1.3
- Restores the title screen music
- Prevents enemy actions from replacing/stopping music
- Loads the level music ID from RAM location 0x03001000 so it can be modified with cheats
- Now plays different music on each level!
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 23:07, 21 May 2016 | (484 bytes) | Taizou (talk | contribs) | Now plays unique music in each level |
20:52, 21 May 2016 | (356 bytes) | Taizou (talk | contribs) | Prevents enemies from screwing up the music | |
17:06, 21 May 2016 | (308 bytes) | Taizou (talk | contribs) | Restores title screen music | |
14:54, 21 May 2016 | (310 bytes) | Taizou (talk | contribs) | {{patch|Game Boy Advance}} Makes Digimon Adventure for GBA load the first level music ID from RAM location {{hex|0x03001000}} |
You cannot overwrite this file.
File usage
The following 2 pages use this file: