We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

File:MiiOutfitCAnimation.gif

From The Cutting Room Floor
Jump to navigation Jump to search

MiiOutfitCAnimation.gif(316 × 440 pixels, file size: 504 KB, MIME type: image/gif, looped, 13 frames, 0.5 s)

This image is a render of a model from a(n) Wii game.
Hmmm...
To do:
  • Attempt to remove the green background (to make it transparent)
  • Rename the file from MiiOutfitCAnimation.gif to something like npc_mii_a.gif
Mushroom.png...?
This file does not follow the file naming guidelines and needs to be renamed.
Links will need to be adjusted.
Reason for rename request: As desired in the todo?

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current15:56, 23 March 2021Thumbnail for version as of 15:56, 23 March 2021316 × 440 (504 KB)B squo (talk | contribs)Turns out the reason why the animation made the model stretched in the old GIF was because it was displayed with a model editor that doesn't support loading CHR0 v3 correctly. By loading the model in a game that supports MDL0 v8, CHR0 v3 and TEX0 v1 (like Wii Play (US, rev 0)) we can actually display the model and animation correctly, and that is exactly what I did with this GIF, I replaced (and yes, only replacing, no further editing was made) one of the models and animations from that game...
03:44, 25 February 2017Thumbnail for version as of 03:44, 25 February 2017117 × 379 (123 KB)Pasta937 (talk | contribs)Notice that it stretches very far.
17:25, 13 August 2014Thumbnail for version as of 17:25, 13 August 2014634 × 422 (73 KB)NewSuperMoiWii (talk | contribs)

The following page uses this file:

Metadata