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Five Nights at Freddy's: Sister Location (Windows)
| Five Nights at Freddy's: Sister Location |
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Developer:
Scott Cawthon
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Five Nights at Freddy's: Sister Location is the fifth (main) game in the series. Taking place in the aforementioned 'sister location', you must go around the facility - almost like freeroaming - and make sure the animatronics are in tip-top shape, ready to perform again and again! Sounds easy, right?
...Right?
Sub-Page
| Prerelease Info |
Unused Graphics
Frame 1: Title Screen
Gold Star
An unused yellow variant of the purple star that shows when you finish the game, or complete other modes. This graphic is only in the first purple star (star 1) and not the other one.
Version v1.0
An image of a version number, v1.0. The first version of Sister Location released publicly was v1.01, making this unused. Unfortunately, this image was removed from v1.1.
Frame 5: Main Hub
Ballora Controlled Shock
There's an unused image of Ballora being shocked and lit up at the same time, which isn't shown in-game.
Red Arrow
Titled Active 2, it's a red arrow pointing backwards. It could have been the original way to go back, instead of pressing S. This unused graphic is present in all areas where the cursor is displayed.
Position Map
| Normal | Vent Highlight |
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This is an unused position map, named map appropriately. It would have been overlayed while in the vents, the main hub, and Baby's room.
Placement Reference
This smiley face is used in the "Real Ending" cutscene, but it's not visible. It was most likely used as a placement reference, as its eyes are located where player's eyes are.
Interestingly, the mouth of the smiley are shown in two different locations, implying that Michael's mouth would have also moved in the cutscene.
Frame 15: Game Over
Baby Game-Over Screen
A rather small red-tinted image of Circus Baby. It's part of an early game-over screen. The object name Active indicates it's the first one inserted before the other objects.
Frame 24: TV Show
Minireena
This is used in as an Easter egg in the player's home, but the lower half is not visible as it's covered by popcorn.
Revisional Differences
v1.02
The v1.02 patch of the game, released on October 8, 2016, fixes a few issues with the game.
- A few people got stuck under the desk due to the associated cutscene not playing. The glitch itself appeared to be hardware specific.
- Night 4 had its difficulty toned down by making the side-climbing Minireenas fall off with fewer shakes.
v1.021
Released on October 9th, 2016, v1.021 fixed a rare oversight in the game (which was later hidden in its changelog due to spoiling a part of Night 5). It was possible to obtain the third star in the Private Room if the time changed to 6 AM while Ennard was jumpscaring the player.
v1.1
Released on December 1st, v1.1 added Custom Night into the game, obtainable by completing the Private Room. It also added new cutscenes, unlockable after beating any of the challenges on Very Hard mode.
Another patch, v1.11, was released the next day, which unlocked the Golden Freddy mode.
v1.12
Released on December 3rd, v1.12 gave players more power when playing through the Golden Freddy mode, and added a new, different cutscene when it is beaten.
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Scott Cawthon
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Scott Cawthon
Games > Games by release date > Games released in 2016
Games > Games by series > Five Nights at Freddy's series





