Ford Racing 3 (Windows)
Ford Racing 3 |
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Developer: Razorworks This game has unused areas. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do:
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Contents
2003 Visos Concept
Hidden in the game's data is this car, which is normally not seen anywhere in the game. It has a complete set of textures and a model located in 3DDATA\CARS\VISOS. The only remnants of stats for it in the ASCII data is just the Chassis.
There's even an announcer clip, found in car111.wav in the speech folder:
Unused Graphics
Placeholder Map
This is very likely a placeholder map due to the odd and inconsistent nature of getting it to appear. Despite the spawn area being far off most of the tracks, the AI cars still try to follow the path. No model exists of a track this map could be based off of.
Off-Road Driving Skills layout
To do: Video |
Normally, Driving Skills is one of those modes that you can't play the two off-road locations in. But White Sands (Forward) contains Driving Skills data, which is something none of the other tracks even have.
Interesting,in PACAF.DAT found in DATA\ASCII\GATE\MAIN is BAYA.dat,meaning early name of this file.
Early Racing Lines
In DATA\ASCII\TRACKS, there is leftover racing line data in OVAL1.DAT and OVAL2.DAT, versions of Oval and Racetrack respectively. They were created a few months before the final. The differences aren't very significant.
Unused Text
Used for early builds of the game. Some use of it can be demonstrated in the August 19th PS2 Beta.
TXT_NOTICE_MISSING !!!TEXT MISSING!!! TXT_NOTICE_WORK_IN_PROGRESS Work-in-Progress Version TXT_NOTICE_PREVIEW Preview Version TXT_NOTICE_REVIEW Review Version TXT_NOTICE_FINAL_QUALITY This does not represent the final quality of the game. TXT_NOTICE_CONFIDENTIAL Strictly Confidential TXT_NOTICE_NOT_FOR_SALE Not for Distribution or Sale
Cars that were either cut in development or just simply considered at one point. Note: The 2004 Mustang GT Concept and alternate stock cars were used in Ford Racing 2.
TXT_CARS_VISOS 2003 VISOS CONCEPT TXT_CARS_58X2000 '58 X-2000 CONCEPT TXT_CARS_02FOCUSRS 2002 FOCUS RS TXT_CARS_F350KINGRANCH F350 KING RANCH CREW CAB TXT_CARS_62SEATTLE '62 SEATTLE CONCEPT TXT_CARS_03RALLYCAR 2003 FOCUS RALLY CAR TXT_CARS_FOCUSRS8 FOCUS RS8 TXT_CARS_MUSTANG_2004 MUSTANG GT CONCEPT TXT_CARS_TAURUS_CLASS_B TAURUS STOCK CAR-CLASS B TXT_CARS_TAURUS_CLASS_C TAURUS STOCK CAR-CLASS C TXT_CARS_TAURUS_CLASS_D TAURUS STOCK CAR-CLASS D
Team names? Unsure what this could've been used for, they might have wanted to go more in-depth with the stock cars.
TXT_CARS_TAURUS_TEAM_EJAY TEAM EJAY TXT_CARS_TAURUS_TEAM_EMPIRE TEAM EMPIRE TXT_CARS_TAURUS_TEAM_FORD TEAM FORD TXT_CARS_TAURUS_TEAM_RAZORWORKS TEAM RAZORWORKS
Cut gametypes and their descriptions. Menu options of them were shown off in the IGN Xbox Beta.
TXT_GAMEMODE_HILL_CLIMB_DES YOU ARE AT THE BOTTOM, THE FINISH IS AT THE TOP. HOW LONG WILL IT TAKE YOU TO GET THERE? TXT_GAMEMODE_PLAY_GROUND_DES NO RULES AND NO TIME LIMIT. TXT_GAMEMODE_SLEDGE_DRAG_DES HOW FAR CAN YOU PULL THE SLEDGE? TXT_GAMEMODE_TUG_OF_WAR_DES IT IS FORD VS FORD IN A GIGANTIC BATTLE OF POWER. CAN YOU PULL YOUR OPPONENT OUT OF THE CIRCLE? TXT_GAMEMODE_HEADSTART_DES YOU HAVE THE HEAD START BUT HE HAS THE EXTRA POWER. CAN YOU STILL COMPLETE THE LAP FIRST? TXT_GAMEMODE_HILL_CLIMB HILL CLIMB TXT_GAMEMODE_PLAY_GROUND PLAYGROUND TXT_GAMEMODE_SLEDGE_DRAG SLEDGE DRAG TXT_GAMEMODE_TUG_OF_WAR TUG OF WAR TXT_GAMEMODE_HEADSTART HEAD START
A help feature, may have been a box to pull up at any time in a menu.
TXT_GAME_MODE_DRAFTING_RACE_HELP YOU MUST GET BEHIND YOUR OPPONENT AND FOLLOW THEM CLOSELY WITHOUT TOUCHING THEM, THE POWER BAR ON THE SCREEN DECREASES AS YOU FOLLOW YOUR OPPONENT BUT INCREASES IF YOU HIT THEM TXT_GAME_MODE_DRIVING_SKILLS_HELP THERE ARE GATES POSITIONED AROUND THE TRACK AND EACH GATE YOU SUCCESSFULLY PASS ADDS ONE SECOND TO A COUNTDOWN; YOU MUST COMPLETE ONE LAP BEFORE THE COUNTDOWN ENDS TXT_GAME_MODE_ELIMINATION_RACE_HELP A RACE AGAINST 5 OPPONENTS OVER 3 LAPS, THE LAST TWO VEHICLES ARE KNOCKED OUT ON EACH OF THE FIRST TWO LAPS, THE FINAL LAP IS A HEAD TO HEAD RACE TO THE FINISH! TXT_GAME_MODE_ONEONONE_RACE_HELP A 3 LAP RACE IN WHICH YOU HAVE TO DUEL AGAINST 3 CHALLENGES IN SUCCESSION; WINNING EACH LAP STARTS THE NEXT WITH A NEW OPPONENT TXT_GAME_MODE_RACING_LINE_HELP BEAT THE TARGET TIME WHILE DRIVING ON THE 'BEST RACING LINE' THAT IS MARKED ON THE TRACK - WHEN YOU DRIVE OFF THE LINE IT CHANGES FROM GREEN TO RED AND YOU INCUR A TIME PENALTY! TXT_GAME_MODE_SECONDS_OUT_HELP TIME BONUSES ARE POSITIONED AROUND THE TRACK AND EACH ONE YOU COLLECT TAKES ONE SECOND OFF YOUR LAP TIME; YOU MUST BEAT THE TARGET TIME TO WIN TXT_GAME_MODE_STANDARD_RACE_HELP A RACE FOR FIRST PLACE AGAINST BETWEEN 1 AND 5 OPPONENTS OVER BETWEEN 1 AND 9 LAPS TXT_GAME_MODE_TIMEATTACK_HELP IT'S JUST YOU AGAINST THE TRACK: CAN YOU SET A NEW LAP RECORD? TXT_MENU_BUTTON_HELP_CHALLENGE COMPLETE CHALLENGES TO WIN NEW VEHICLES, TRACKS AND RACE TYPES FOR YOUR FORD COLLECTION TXT_MENU_BUTTON_HELP_COLLECTION CREATE YOUR OWN RACES WITH THE VEHICLES, TRACKS AND RACE TYPES YOU HAVE WON IN THE FORD CHALLENGE. COMPLETE COLLECTION RACES TO WIN TROPHIES TXT_MENU_BUTTON_HELP_DRIVER_DETAILS VIEW STATISTICS, RECORDS AND TROPHIES FOR THE CURRENT DRIVER TXT_MENU_BUTTON_HELP_EXIT EXIT FORD RACING 2 TXT_MENU_BUTTON_HELP_MULTIPLAYER RACE IN SPLIT SCREEN AGAINST ANOTHER PLAYER USING VEHICLES, TRACKS AND RACE TYPES THAT HAVE BEEN WON IN SINGLE PLAYER TXT_MENU_BUTTON_HELP_OPTIONS ADJUST THE GAME'S SETTINGS TXT_MENU_BUTTON_HELP_QUICK_RACE DIVE STRAIGHT INTO THE RACING ACTION!!! TXT_MENU_BUTTON_HELP_SAVE_GAME SAVE YOUR CURRENT PROGRESS TXT_MENU_BUTTON_HELP_SINGLE_PLAYER COLLECT AND DRIVE OVER 30 DIFFERENT FORD VEHICLES ON 16 DIFFERENT TRACKS AND IN 8 DIFFERENT RACE TYPES TXT_MENU_BUTTON_HELP_XBOX_LIVE POST YOUR TIMES ON Xbox Live TXT_CAR_THEME_HELP SELECT THE CLASS OF VEHICLE THAT YOU WANT TO RACE TXT_CHALLENGE_OPTIONS_DIFFICULTY_HELP THE DIFFICULTY LEVEL AT WHICH YOU WIN A VEHICLE IN THE FORD CHALLENGE DETERMINES THE MAXIMUM DIFFICULTY LEVEL YOU CAN SET FOR THAT VEHICLE IN FORD COLLECTION RACES TXT_CHALLENGE_OPTIONS_LETS_RACE_HELP START THE CHALLENGE TXT_CHALLENGE_SELECT_HELP SELECT A CHALLENGE. COMPLETE THE CHALLENGE TO WIN THE VEHICLE, TRACK AND RACE TYPE TXT_CHALLENGE_THEME_SELECT_HELP SELECT A CHALLENGE THEME. EACH THEME CONTAINS A SET OF CHALLENGES TXT_OPTIONS_DISPLAY_HELP_MIRROR TOGGLE THE DRIVING MIRROR ON OR OFF IN THE BUMPER VIEW TXT_OPTIONS_DISPLAY_HELP_RACE_CAMERA SET THE DEFAULT CAMERA AT GAME START TO EITHER BUMPER VIEW OR CHASE VIEW TXT_OPTIONS_DISPLAY_HELP_SCREEN_MODE SET THE GAME'S ASPECT RATIO TO EITHER 16:9 OR 4:3 TO SUIT YOUR TV TXT_OPTIONS_DISPLAY_HELP_SCREEN_POSITION_PS2 ADJUST THE GAME'S SCREEN POSITION TO FIT YOUR TV SCREEN BETTER TXT_OPTIONS_DISPLAY_HELP_SPEEDUNITS CHANGE THE SPEED READOUT BETWEEN KILOMETRES OR MILES PER HOUR TXT_OPTIONS_DISPLAY_HELP_TRACK_MAP TOGGLE THE IN GAME TRACK MAP ON OR OFF TXT_OPTIONS_CONTROLS_HELP_BUTTONS_CONFIG VIEW OR CHANGE THE CONTROLLERS BUTTONS TXT_OPTIONS_CONTROLS_HELP_BUTTONS_MAPPING BUTTON MAPPING TXT_OPTIONS_CONTROLS_HELP_CALIBRATE_AXIS CALIBRATE THE CONTROLLER TXT_OPTIONS_CONTROLS_HELP_COMBINE_PEDAL_AXIS DO THE PEDALS USE TWO AXIS OR ARE THEY COMBINED ONTO ONE? TXT_OPTIONS_CONTROLS_HELP_CONTROLLER_TYPE SELECT WHICH CONTROLLER YOU WOULD LIKE TO USE TXT_OPTIONS_CONTROLS_HELP_FORCE_FEEDBACK_ENABLED TURN THE CONTROLLERS FORCE FEEDBACK OPTION ON OR OFF TXT_OPTIONS_CONTROLS_HELP_FORCE_FEEDBACK_STRENGTH ADJUST THE AMOUNT OF FORCE FEEDBACK YOUR CONTROLLER USES TXT_OPTIONS_CONTROLS_HELP_INPUT_ACCELERATE ACCELERATE TXT_OPTIONS_CONTROLS_HELP_INPUT_BRAKE BRAKE TXT_OPTIONS_CONTROLS_HELP_INPUT_CHANGE_DRIVING_VIEW CHANGE VIEW TXT_OPTIONS_CONTROLS_HELP_INPUT_GEAR_DOWN GEAR DOWN TXT_OPTIONS_CONTROLS_HELP_INPUT_GEAR_UP GEAR UP TXT_OPTIONS_CONTROLS_HELP_INPUT_HAND_BRAKE HANDBRAKE TXT_OPTIONS_CONTROLS_HELP_INPUT_MAPPING SELECT CONTROLLER MAP TXT_OPTIONS_CONTROLS_HELP_INPUT_RACE_MENU RACE MENU TXT_OPTIONS_CONTROLS_HELP_INPUT_REVERSE_VIEW LOOK BACK TXT_OPTIONS_CONTROLS_HELP_INPUT_STEER_LEFT STEER LEFT TXT_OPTIONS_CONTROLS_HELP_INPUT_STEER_RIGHT STEER RIGHT TXT_OPTIONS_CONTROLS_HELP_PLAYER_ONE SET CONTROLS FOR PLAYER ONE TXT_OPTIONS_CONTROLS_HELP_PLAYER_TWO SET CONTROLS FOR PLAYER TWO TXT_OPTIONS_CONTROLS_HELP_PRESSURE_SENSITIVITY TURN ANALOG BUTTON PRESSURE SENSITIVITY ON OR OFF FOR STEERING, ACCELERATE AND BRAKE TXT_OPTIONS_CONTROLS_HELP_SETTINGS VIEW AND CHANGE THE SET UP OF THE SELECTED CONTROLLER TXT_OPTIONS_CONTROLS_HELP_VIBRATION TURN THE VIBRATION FUNCTION OF THE CONTROLLER ON OR OFF TXT_OPTIONS_CONTROLS_HELP_WHEEL_DEADZONE ADJUST THE AMOUNT OF DEADZONE YOUR CONTROLLER HAS TXT_OPTIONS_CONTROLS_HELP_WHEEL_LINEARITY ADJUST THE AMOUNT OF LINEARITY YOUR CONTROLLER HAS TXT_OPTIONS_GAME_DIFFICULTY_HELP SELECT THE DEFAULT DIFFICULTY LEVEL THAT WILL BE USED WITHIN THE GAME TXT_OPTIONS_GAME_AUTOSAVE_HELP TURN AUTOSAVE ON OR OFF. IT IS RECOMMENDED THAT THIS IS TURNED ON TO ENSURE THAT YOUR PROGRESS IS AUTOMATICALLY SAVED AT THE END OF EACH RACE TXT_OPTIONS_GAME_AUTOMATIC_GEARS_HELP TOGGLE AUTOMATIC OR MANUAL GEARS. TXT_OPTIONS_GAME_ANTI_LOCK_BRAKES_HELP ABS [ANTI-LOCK BRAKING SYSTEM] STOPS WHEELS FROM LOCKING UP DURING HEAVY BRAKING ALLOWING THE DRIVER TO KEEP THE CAR UNDER CONTROL, IF YOU TURN THIS OPTION OFF YOU'LL BE ABLE TO BRAKE FASTER BUT YOU'LL LOSE ALL STEERING CONTROL UNDER HEAVY BRAKING TXT_OPTIONS_GAME_DRIVING_MODEL_HELP SELECT VEHICLE HANDLING TO SUIT YOUR DRIVING STYLE. STANDARD: PICK UP AND PLAY DRIVING. ADVANCED: A MORE REALISTIC DRIVING STYLE FOR MORE ADVANCED PLAYERS TXT_OPTIONS_GAME_TRACTION_CONTROL_HELP TCS [TRACTION CONTROL SYSTEM] STOPS YOUR WHEELS FROM SPINNING UNDER POWER, IF YOU TURN THIS OPTION OFF AND MINIMISE YOUR WHEEL SPIN WHEN ACCELERATING THEN YOU CAN ACCELERATE FASTER THAN JUST LEAVING TCS ON AND STOMPING THE GAS TXT_OPTIONS_SOUND_HELP_DOLBY SET DOLBY PRO LOGIC II OUTPUT TO SUIT YOUR AUDIO SYSTEM TXT_OPTIONS_SOUND_HELP_EFFECTS_VOLUME ADJUST THE VOLUME OF THE SOUND EFFECTS THROUGHOUT THE GAME TXT_OPTIONS_SOUND_HELP_INRACE_MUSIC_TYPE CHOOSE WHICH MUSIC YOU WANT TO LISTEN TO TXT_OPTIONS_SOUND_HELP_INRACE_MUSIC_VOLUME ADJUST THE VOLUME OF THE MUSIC DURING RACES TXT_OPTIONS_SOUND_HELP_MENU_MUSIC_VOLUME ADJUST THE VOLUME OF THE MUSIC IN THE MENU SCREENS TXT_OPTIONS_SOUND_HELP_SPEECH_VOLUME ADJUST THE VOLUME OF THE SPEECH THROUGHOUT THE GAME TXT_OPTIONS_SOUND_HELP_STEREO_MONO SET MONO OR STEREO OUTPUT TO SUIT YOUR AUDIO SYSTEM TXT_OPTIONS_HELP_AUDIO ADJUST THE AUDIO SETTINGS TXT_OPTIONS_HELP_CONTROLS ADJUST THE CONTROLLER OPTIONS TXT_OPTIONS_HELP_CREDITS VIEW THE GAME CREDITS TXT_OPTIONS_HELP_DISPLAY ADJUST THE DISPLAY SETTINGS TXT_OPTIONS_HELP_GAME ADJUST THE GAMEPLAY SETTINGS TXT_OPTIONS_SOUND_MUSIC_TYPE_HELP SELECT THE TYPE OF MUSIC YOU WISH TO LISTEN TO WHILE PLAYING FORD RACING 2 TXT_DRIVER_DETAILS_HELP_CHANGE CHANGE THE ACTIVE DRIVER PROFILE TXT_DRIVER_DETAILS_HELP_RECORDS VIEW ALL THE TRACK RECORDS FOR EACH DIFFERENT RACE TYPE AND VEHICLE CLASS TXT_DRIVER_DETAILS_HELP_STATS VIEW A STATISTICAL BREAKDOWN OF YOUR PROGRESS TXT_DRIVER_DETAILS_HELP_SUMMARY VIEW A SUMMARY OF YOUR FORD COLLECTION TXT_DRIVER_DETAILS_HELP_TROPHY_COLLECTION VIEW YOUR TROPHY COLLECTION TXT_DRIVER_DETAILS_HELP_TROPHY_COLLECTION_2 VIEW THE DIFFERENT TROPHY GROUPS. TXT_DRIVER_PROFILES_HELP_LOAD LOAD A NEW SET OF DRIVER PROFILES FROM memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 TXT_DRIVER_PROFILES_HELP_NEW CREATE A NEW DRIVER PROFILE TXT_DRIVER_PROFILES_HELP_NEW_SLOT CREATE A NEW DRIVER PROFILE TXT_DRIVER_PROFILE_SAVE_PROFILES_HELP SAVE THE SET OF DRIVER PROFILES TO memory card (8MB) (for PlayStation®2) in MEMORY CARD slot 1 TXT_RACE_OPTIONS_AI_TYPE_HELP CHOOSE THE TYPE OF OPPONENT VEHICLES BETWEEN MIX (A MIXTURE OF VEHICLE TYPES) AND MATCH (THE SAME VEHICLE AS YOURS) TXT_RACE_OPTIONS_DIFFICULTY_HELP SELECT THE DIFFICULTY LEVEL OF THE CHALLENGE - REMEMBER THAT YOU CAN ONLY CHOOSE UP TO THE DIFFICULTY LEVEL AT WHICH YOU WON THE VEHICLE ON IN THE FORD CHALLENGE TXT_RACE_OPTIONS_LAPS_HELP CHOOSE THE NUMBER OF LAPS IN THE RACE FROM 1 TO 9 TXT_RACE_OPTIONS_LETS_RACE_HELP START THE RACE TXT_RACE_OPTIONS_OPPONENTS_AMOUNT_HELP CHOOSE THE NUMBER OF OPPONENT VEHICLES FROM 1 TO 5
Tracks that were cut in development, and an entirely scrapped Arena theme. Oval and Racetrack in the final game use OVAL_D and OVAL_C.
TXT_TRACKS_THEME_ARENA ARENA TXT_TRACK_ARENA_A ARENA A TXT_TRACK_ARENA_B ARENA B TXT_TRACK_ARENA_C ARENA C TXT_TRACK_ARENA_D ARENA D TXT_TRACK_OVAL_A OVAL A TXT_TRACK_OVAL_B OVAL B
Developer Texts
Found inside fr3.exe:
Unable to load a debug 3d database, there is already one loaded Altering the Front spoiler by more than 1 deg. Perhaps a problem? WARNING: unable to load the track surface textures unhandled button index for initialising variables
The Ford series
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Windows | Ford Racing 3 |
Adobe Shockwave | Ford Flat Track |
Plug & Play | Ford Racing |
- Pages missing developer references
- Games developed by Razorworks
- Pages missing publisher references
- Games published by Empire Interactive
- Windows games
- PlayStation 2 games
- Xbox games
- Pages missing date references
- Games released in 2004
- Games released in October
- Games released on October 29
- Games with unused areas
- Games with unused characters
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- Games with unused text
- Stubs
- To do
- Ford series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Razorworks
Games > Games by platform > PlayStation 2 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox games
Games > Games by publisher > Games published by Empire Interactive
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 29
Games > Games by series > Ford series