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FreeCell (Microsoft, Windows, 2007)

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Title Screen

FreeCell

Developers: Oberon Media, Microsoft
Publisher: Microsoft
Platform: Windows
Released internationally: January 30, 2007


CodeIcon.png This game has unused code.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
  • See if more of the options work in the Vista version. This was tested with the Windows 7 version.
  • There's much more to document. A good place to start would be to use Resource Hacker on the game executable and DLLs.
  • Add sub-page for "Media Center FreeCell", a full-screen version of the game embedded into the game's executable which although is technically used as it can be launched from Windows Media Center, it is not documented in any Help menus, and it also contains a whole bunch of unused content the normal game doesn't.
  • Multiple prototypes of this game exist in various Windows Longhorn/Vista Beta builds, collect all of them and create a Prototypes sub-page.

One of the card games that were remastered for Vista / 7, only to be killed off in 8.

Debug Mode

FreecellVistaDbgMenu.png

As with many of the other included Windows Vista / 7 games, this has an internal g_debugEnabled variable. When that variable is to set to a non-zero value, it replaces the normal menu with this one. "Toggle Hint Rankings" and "Tweak" have no code behind them, while "Toggle Cheat Keys" enables the ; key which lets the game play the next move.

Setting the g_debugEnabled variable also enables the cheat keys allowing any move, block, and pause modes. It also logs as described on the Solitaire page.

XInput Support

An interesting feature that isn't documented anywhere (Help Menu-wise) is XInput (gamepad) support – if the game detects an Xbox 360 controller plugged into a USB port, the P1 corner on the controller will light up, signifying the controller can be used. Possibly undocumented because Microsoft thought people were too used to the traditional controls, and a gamepad wouldn't work for a card game. It's a neat little feature, nonetheless.

Controls

Button Effect
Left analog stick/D-pad/Shoulder Buttons/Triggers Moves the cursor. Oddly, they can also be used to navigate the menu bar.
B/Back Undoes the previous move.
A/X Selects the card the cursor is on. Moving the cursor onto another card and pressing A or X again moves the previous card onto the stack. Double-tapping either button moves a card to the home stack.
Y/Start Opens the Game Menu.